Dreadmyst Paladin Tank Build
The Paladin is the only true tank class in Dreadmyst, and building it correctly matters far more than most players realise.
This Paladin Tank build is designed to help you invest EXP efficiently, avoid common stat and skill traps, and stay durable in both solo and group content without wasting progression.
Because Dreadmyst uses manual EXP investment instead of traditional levelling, small mistakes can snowball into major survivability issues. This guide shows you exactly where to spend your EXP and, just as importantly, what to avoid.
Dreadmyst Paladin Tank Quick Summary
- Role: Tank (Solo & Group PvE)
- Difficulty: Beginner-friendly
- Core Stats: Strength, Courage
- Key Defences: Dodge, Block, Resists
- Biggest Mistake to Avoid: Poor EXP investment early
Dreadmyst Paladin Tank Stats
Misunderstanding EXP investment is the most common reason Paladin tanks feel weak in Dreadmyst. Follow the values below exactly and you’ll avoid wasting EXP entirely.
Dreadmyst does not use traditional levelling. Every enemy killed and quest completed grants experience, and all progression comes from how you invest that EXP into stats and skills.
Early on, your priority should be simple:
- Push Strength and Courage to level 10
- Then begin spreading EXP into your core stats and weapon skills
The investment values shown here are EXP invested, not your final stat totals. Your actual stats will appear much higher due to scaling from gear and skills.
When spending EXP, open your character sheet and select “Spend EXP”. Hover over the “+” icon next to a stat to see how much XP has been invested, this is the number that matters, not the total stat value shown on the main character page.
Paladin Tank Investment
- 1200 Health
- 500 Mana
- 100 STR
- 75 AGI
- 100 COU
- 500 Dodge
- 300 Block Rating
- 200~ Resists
- 75 Weapon Skill
- 50 Shields
Apply extra points wherever you like such as Melee Critical and Lockpicking. Investment may change depending on your gear and things like INT and more Resist can be useful later.
Dreadmyst Paladin Tank Skills
Skills in Dreadmyst must be manually invested into and scale directly with your stats, gear, and total skill investment. Because of this scaling, the effective values on your character will vary from player to player, the skills listed below are presented without fixed numbers for that reason.
To unlock your full toolkit, you’ll need to locate and use the Paladin skill books found throughout the world. Once unlocked, these skills should be prioritised alongside your core stat investments to ensure consistent threat generation and survivability.
⚠️ Important Investment Warning
Avoid investing XP into Charge, Retribution, and Wings of Freedom. Their impact does not justify the XP cost, especially early and mid-game. That experience is far better spent strengthening your core defensive skills, utility abilities, and primary stats.
| Skill | Effect |
|---|---|
| Aegis of Valor | Reduces all damage taken for 15 sec. |
| Blessing of Champions | Bless a friendly target with the might of a champion, increasing their Attributes for 5 min. |
| Blessing of Defense | Fortify a friendly target with your blessing, adding an additional chance to parry for 5 min. |
| Divine Protection | Protects the Paladin from all damage and spells. Reduces damage dealt. |
| Charge | Rush towards an enemy and stun them. |
| Cleanse | Cleanses a friendly target of one poison or disease effect. |
| Divine Strike | An instant strike that will deal weapon damage as Holy damage and increase damage taken by the target. Can be stacked up to ten times. Lasts 10 sec. |
| Fortification Aura | Reduces physical damage taken by friendly targets within 30 yards of the caster. Lasts 15 sec. |
| Hammer of Might | Hurls a magical hammer at an enemy, causing Holy damage and stunning the target for 2 sec. |
| Holy Wrath | Calls down a bolt of divine energy from the sky, dealing Holy damage and an additional Holy damage over 3 sec. |
| Melee Swing | Swings your primary melee weapon. |
| Mighty Blow | An instant strike that causes weapon damage and threat. |
| Pick Lock | Attempts to pick locked chests and doors using your Lockpicking skill. |
| Radiance | Heals a friendly target and additional healing over 6 sec. |
| Ranged Attack | Fires your ranged weapon at the enemy. |
| Redemption | Restore a dead target, resurrecting them with health and mana. |
| Retribution | A strike that becomes active after parrying or resisting an opponent’s attack. This attack deals weapon damage and pacifies the target, preventing it from using melee for 3 sec. |
| Righteous Storm | Increases all damage done. |
| Salvation Aura | Reduces magical damage taken by friendly targets within 30 yards of the caster. Lasts 15 sec. |
| Shield Block | Raise your shield, increasing your Block Rating. |
| Touch of Salvation | Heals a friendly target to full health. |
| Vengeance Aura | Increases the damage of friendly targets within 30 yards of the caster. Lasts 15 sec. |
| Wings of Freedom | Grant a friendly target immunity to effects that cause loss of control for ? sec. |
Dreadmyst Paladin Tank Gear
Gear in Dreadmyst has several layered systems, and the strength of an item is determined by how well those layers work together. A lower-tier item with the right affixes will often outperform a higher-tier piece with poor stats.
Gear is upgraded using Orbs, allowing items to be enchanted from their base level up to +10. Enchanting increases stats but can fail, dropping the item down a tier and reducing its power. Pushing upgrades too aggressively without backups can make your character weaker rather than stronger.
For a Paladin Tank, prioritise gear with the following properties:
- Gear Tier: Godly (Holy is acceptable with near-perfect stats)
- Quality: Pristine
- Material: Titanium (Diamond on Weapon)
- Gems: Strength
Suffix 1: Dodge, Block, Weapon Skill, Weapon Value, Health, Mana, Melee Critical can be useful also.
Suffix 2: Elephant (best), Lion (secondary)
Strength and Courage scaling is mandatory for tanking. Gear without one of these suffixes will always underperform long-term.
One key breakpoint to understand is Armor Value. Your goal is to reach 300 Armor Value as early as possible. In most cases, a single piece with an Armor Value affix is enough. As gear is enchanted, Armor Value naturally increases, making additional Armor Value stats inefficient and eventually unnecessary on higher-tier gear.
This is one of the most commonly misunderstood parts of gearing in Dreadmyst.
Dreadmyst Paladin Tank Gear Affixes
These are the most valuable affix combinations to look for on tank gear:
- Bountiful Elephant – Health, Mana, Strength, Courage
- Butchering Elephant – Weapon Value, Strength, Courage
- Cruel Elephant – Swords, Strength, Courage
- Defiant Elephant – Shields, Strength, Courage
- Evading Elephant – Dodge Rating, Strength, Courage
- Guarding Elephant – Block Rating, Strength, Courage
- Herculean Elephant – Strength, Strength, Courage
- Heroic Elephant – Courage, Strength, Courage
- Ravaging Elephant – Melee Critical, Strength, Courage
- Reliant Elephant – Armor Value, Strength, Courage
- Undying Elephant – Health, Strength, Courage
Dreadmyst Paladin Tank – Frequently Asked Questions
If I’ve made a mistake with my build, how do I fix it?
If you’ve invested EXP poorly, you can reset your spent EXP once you reach level 25. This is done by speaking to Azralus the Pure at the church in St. Revere, and it costs 500,000 gold. Until then, focus on correcting your future EXP investments rather than spreading points further.
Block or Dodge – which is better for a Paladin Tank?
What group content is available for tanks in Dreadmyst?
What are the most important stats for endgame tanking?
Which weapon should a Paladin Tank use?
What’s the deal with Armor Value?
This Paladin Tank build is designed to scale cleanly into group content without wasting EXP or over-investing into stats that fall off later, giving you a solid foundation for both current and future Dreadmyst content.
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