ESO Aetherian Archive Main Tank Build
Aetherian Archive Information
Welcome to The Tank Club: ESO Aetherian Archive Main Tank Build.
Aetherian Archive is a base game 12-person trial located in Craglorn. It was one of the first three trials that was introduced into The Elder Scrolls Online with the Craglorn update in May 2014. Originally this trial was scaled to Veteran Rank 12 and only had a normal and a hardmode but was later updated with the One Tamriel update in October 2016 to include a Veteran version and increased to CP160 difficulty.
This trial has 4 bosses along with a range of different add pulls in between each boss. The Trial has a normal, veteran and a last boss Hardmode.
Aetherian Archive is one of the easiest Trials to Tank in The Elder Scrolls Online as this is a base game trial and it is designed for low Champion Point levels. You can virtually do this entire trial without blocking until you reach the last boss. This means you can almost play as a kind of hybrid Damage Dealer Tank until the last boss. The biggest challenge you’ll face is dealing with the axes on the final boss and when Hardmode is activated, you also have the addition of the Storm Atronach’s to deal with.
We have a few different builds for this Trial; we have a conventional Tank build, we have an experienced Hybrid Tank build, and we have a very important Last Boss build. Aetherian Archive is one of the very first Veteran Trials you are likely to encounter and one of the first to be created. With our tried and tested last boss setup will resolve that problem for you and hopefully bring you and your team success in Veteran Aetherian Archive!
Mundus
The Atronach
DD/Tank Hybrid – The Shadow
More Info
Potions
Essence of Health Potion Essence of Immovability More Info
Aetherian Archive Gear
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Encratis’s Behemoth / Nazaray | Medium / Heavy | Sturdy | Prismatic Defence |
Shoulder | Encratis’s Behemoth / Nazaray | Light | Sturdy | Prismatic Defence |
Chest | Turning Tide / Powerful Assault | Heavy / Medium | Sturdy/Divines | Prismatic Defence |
Hands | Turning Tide / Powerful Assault | Heavy / Medium | Sturdy/Divines | Prismatic Defence |
Waist | Turning Tide / Powerful Assault | Heavy / Medium | Sturdy/Divines | Prismatic Defence |
Legs | Turning Tide / Powerful Assault | Heavy / Medium | Sturdy/Divines | Prismatic Defence |
Feet | Turning Tide / Powerful Assault | Heavy / Medium | Sturdy/Divines | Prismatic Defence |
Necklace | Claw of Yolnahkriin | Jewellery | Infused | Potion Boost |
Ring | Claw of Yolnahkriin | Jewellery | Infused | Potion Boost |
Ring | Claw of Yolnahkriin | Jewellery | Infused | Potion Boost |
Main Hand | Claw of Yolnahkriin | Any 1H | Infused | Absorb Stamina |
Off Hand | Claw of Yolnahkriin | Shield | Sturdy | Prismatic Defence |
Main Hand Backup | Claw of Yolnahkriin / Maelstrom Staff | Ice Staff | Infused | Crusher |
- DK Tanks use Charged 1H & Poison Glyph.
- Infused/Potion Boost Jewellery used along with Immovable Potions for last boss.
- Use Encratis or if a healer is using that then use Nazaray to boost the uptime of your Major Vulnerability from Turning Tide.
- Another option would be to use Yolnahkriin & Powerful Assault.
- If you were Hybrid Tanking before the last boss, you can keep PA on the body, it’s actually quite helpful in this Trial.
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Encratis’s Behemoth / Nazaray | Medium | Sturdy | Prismatic Defence |
Shoulder | Encratis’s Behemoth / Nazaray | Light | Sturdy | Prismatic Defence |
Chest | Turning Tide | Heavy | Sturdy | Prismatic Defence |
Hands | Turning Tide | Heavy | Sturdy | Prismatic Defence |
Waist | Turning Tide | Heavy | Sturdy | Prismatic Defence |
Legs | Turning Tide | Heavy | Sturdy | Prismatic Defence |
Feet | Turning Tide | Heavy | Sturdy | Prismatic Defence |
Necklace | Claw of Yolnahkriin | Jewellery | Infused | Potion Boost |
Ring | Claw of Yolnahkriin | Jewellery | Infused | Potion Boost |
Ring | Claw of Yolnahkriin | Jewellery | Infused | Potion Boost |
Main Hand | Claw of Yolnahkriin | Any 1H | Infused | Absorb Stamina |
Off Hand | Claw of Yolnahkriin | Shield | Sturdy | Prismatic Defence |
Main Hand Backup | Claw of Yolnahkriin | Ice Staff | Infused | Crusher |
- DK Tanks use Charged 1H & Poison Glyph.
- Infused/Potion Boost Jewellery used along with Immovable Potions for last boss.
- Use Encratis or if a healer is using that then use Nazaray to boost the uptime of your Major Vulnerability from Turning Tide.
- Another option would be to use Yolnahkriin & Powerful Assault.
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Encratis’s Behemoth | Heavy | Divines / Sturdy | Stamina |
Shoulder | Encratis’s Behemoth | Light | Divines / Sturdy | Stamina |
Chest | Powerful Assault | Medium | Divines | Stamina |
Hands | Powerful Assault | Medium | Divines | Stamina |
Waist | Powerful Assault | Medium | Divines | Stamina |
Legs | Powerful Assault | Medium | Divines | Stamina |
Feet | Powerful Assault | Medium | Divines | Stamina |
Necklace | Claw of Yolnahkriin | Jewellery | Infused | Magicka Recovery |
Ring | Claw of Yolnahkriin | Jewellery | Infused | Weapon Damage |
Ring | Claw of Yolnahkriin | Jewellery | Infused | Weapon Damage |
Main Hand | Claw of Yolnahkriin | Dagger | Charged | Absorb Stamina |
Off Hand | Claw of Yolnahkriin | Dagger | Nirnhoned | Poison |
Main Hand Backup | Maelstrom Staff | Ice Staff | Infused | Crusher |
- This trial is extremely easy and you don’t even need to block until the last boss.
- For this reason, you can easily setup as a Tank/Support/Damage Dealer until last boss.
- You still use Tank sets, you just switch them around so use Yolnahkriin on the Weapons & Jewellery then Powerful Assault on the body since its medium armor it will increase your DPS.
- You could use Daggers or even a 2-Handed Weapon on your front bar.
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Engine Guardian | Medium | Sturdy | Prismatic Defence/Any |
Shoulder | Engine Guardian | Light | Sturdy | Prismatic Defence/Any |
Chest | Claw of Yolnahkriin / Ebon Armory | Heavy | Sturdy | Prismatic Defence/Any |
Hands | Claw of Yolnahkriin / Ebon Armory | Heavy | Sturdy | Prismatic Defence/Any |
Waist | Claw of Yolnahkriin / Ebon Armory | Heavy | Sturdy | Prismatic Defence/Any |
Legs | Claw of Yolnahkriin / Ebon Armory | Heavy | Sturdy | Prismatic Defence/Any |
Feet | Claw of Yolnahkriin / Ebon Armory | Heavy | Sturdy | Prismatic Defence/Any |
Necklace | Worm Cult | Jewellery | Infused | Potion Boost |
Ring | Worm Cult | Jewellery | Infused | Potion Boost |
Ring | Worm Cult | Jewellery | Infused | Potion Boost |
Main Hand | Worm Cult | Any 1H | Infused | Absorb Stamina |
Off Hand | Worm Cult | Shield | Sturdy | Prismatic Defence |
Main Hand Backup | Worm Cult | Ice Staff | Infused | Crusher |
- The biggest problem beginner Tanks have in this trial is sustain.
- Engine Guardian will be a huge help here and the Jewellery is vital for making the last boss very easy.
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Encratis’s Behemoth | Heavy | Sturdy | Prismatic Defence/Any |
Shoulder | Encratis’s Behemoth | Light | Sturdy | Prismatic Defence/Any |
Chest | Powerful Assault | Medium | Sturdy/Divines | Prismatic Defence/Any |
Hands | Powerful Assault | Medium | Sturdy/Divines | Prismatic Defence/Any |
Waist | Powerful Assault | Medium | Sturdy/Divines | Prismatic Defence/Any |
Legs | Powerful Assault | Medium | Sturdy/Divines | Prismatic Defence/Any |
Feet | Powerful Assault | Medium | Sturdy/Divines | Prismatic Defence/Any |
Necklace | Crimson Oath’s Rive | Jewellery | Swift | Magicka Recovery |
Ring | Crimson Oath’s Rive | Jewellery | Swift | Magicka Recovery |
Ring | Crimson Oath’s Rive | Jewellery | Swift | Magicka Recovery |
Main Hand | Void Bash | 1H | Infused | Absorb Stamina |
Off Hand | Void Bash | Shield | Sturdy | Prismatic Defence/Any |
Main Hand Backup | Crimson Oath’s Rive | Ice Staff | Charged | Any |
Aetherian Archive Skills
Dragonknight
Static
Necromancer
Static