ESO Aetherian Archive Main Tank Build

Updated: Ascending Tide (May 2022)

Aetherian Archive Information

Welcome to The Tank Club: ESO Aetherian Archive Main Tank Build.

Aetherian Archive is a base game 12-person trial located in Craglorn. It was one of the first three trials that was introduced into The Elder Scrolls Online with the Craglorn update in May 2014. Originally this trial was scaled to Veteran Rank 12 and only had a normal and a hardmode but was later updated with the One Tamriel update in October 2016 to include a Veteran version and increased to CP160 difficulty.

This trial has 4 bosses along with a range of different add pulls in between each boss. The Trial has a normal, veteran and a last boss Hardmode.

Aetherian Archive is one of the easiest Trials to Tank in The Elder Scrolls Online as this is a base game trial and it is designed for low Champion Point levels. You can virtually do this entire trial without blocking until you reach the last boss. This means you can almost play as a kind of hybrid Damage Dealer Tank until the last boss. The biggest challenge you’ll face is dealing with the axes on the final boss and when Hardmode is activated, you also have the addition of the Storm Atronach’s to deal with.

We have a few different builds for this Trial; we have a conventional Tank build, we have an experienced Hybrid Tank build, and we have a very important Last Boss build. Aetherian Archive is one of the very first Veteran Trials you are likely to encounter and one of the first to be created. With our tried and tested last boss setup will resolve that problem for you and hopefully bring you and your team success in Veteran Aetherian Archive!

Aetherian Archive Tank Guide | Elder Scrolls Online
Veteran Trials Tier List for Beginner Main Tanks | Elder Scrolls Online

Mundus

  • The Atronach
  • DD/Tank Hybrid – The Shadow
  • More Info

Potions

  • Essence of Health Potion
  • Essence of Immovability
  • More Info

Aetherian Archive Gear

PieceSetWeightTraitEnchantment
HeadEncratis’s Behemoth / NazarayMedium / HeavySturdyPrismatic Defence
ShoulderEncratis’s Behemoth / NazarayLightSturdyPrismatic Defence
ChestTurning Tide / Powerful AssaultHeavy / MediumSturdy/DivinesPrismatic Defence
HandsTurning Tide / Powerful AssaultHeavy / MediumSturdy/DivinesPrismatic Defence
WaistTurning Tide / Powerful AssaultHeavy / MediumSturdy/DivinesPrismatic Defence
LegsTurning Tide / Powerful AssaultHeavy / MediumSturdy/DivinesPrismatic Defence
FeetTurning Tide / Powerful AssaultHeavy / MediumSturdy/DivinesPrismatic Defence
NecklaceClaw of YolnahkriinJewelleryInfusedPotion Boost
RingClaw of YolnahkriinJewelleryInfusedPotion Boost
RingClaw of YolnahkriinJewelleryInfusedPotion Boost
Main HandClaw of YolnahkriinAny 1HInfusedAbsorb Stamina
Off HandClaw of YolnahkriinShieldSturdyPrismatic Defence
Main Hand BackupClaw of Yolnahkriin / Maelstrom StaffIce StaffInfusedCrusher
  • DK Tanks use Charged 1H & Poison Glyph.
  • Infused/Potion Boost Jewellery used along with Immovable Potions for last boss.
  • Use Encratis or if a healer is using that then use Nazaray to boost the uptime of your Major Vulnerability from Turning Tide.
  • Another option would be to use Yolnahkriin & Powerful Assault.
  • If you were Hybrid Tanking before the last boss, you can keep PA on the body, it’s actually quite helpful in this Trial.
PieceSetWeightTraitEnchantment
HeadEncratis’s Behemoth / NazarayMediumSturdyPrismatic Defence
ShoulderEncratis’s Behemoth / NazarayLightSturdyPrismatic Defence
ChestTurning TideHeavySturdyPrismatic Defence
HandsTurning TideHeavySturdyPrismatic Defence
WaistTurning TideHeavySturdyPrismatic Defence
LegsTurning TideHeavySturdyPrismatic Defence
FeetTurning TideHeavySturdyPrismatic Defence
NecklaceClaw of YolnahkriinJewelleryInfusedPotion Boost
RingClaw of YolnahkriinJewelleryInfusedPotion Boost
RingClaw of YolnahkriinJewelleryInfusedPotion Boost
Main HandClaw of YolnahkriinAny 1HInfusedAbsorb Stamina
Off HandClaw of YolnahkriinShieldSturdyPrismatic Defence
Main Hand BackupClaw of YolnahkriinIce StaffInfusedCrusher
  • DK Tanks use Charged 1H & Poison Glyph.
  • Infused/Potion Boost Jewellery used along with Immovable Potions for last boss.
  • Use Encratis or if a healer is using that then use Nazaray to boost the uptime of your Major Vulnerability from Turning Tide.
  • Another option would be to use Yolnahkriin & Powerful Assault.
PieceSetWeightTraitEnchantment
HeadEncratis’s BehemothHeavyDivines / SturdyStamina
ShoulderEncratis’s BehemothLightDivines / SturdyStamina
ChestPowerful AssaultMediumDivinesStamina
HandsPowerful AssaultMediumDivinesStamina
WaistPowerful AssaultMediumDivinesStamina
LegsPowerful AssaultMediumDivinesStamina
FeetPowerful AssaultMediumDivinesStamina
NecklaceClaw of YolnahkriinJewelleryInfusedMagicka Recovery
RingClaw of YolnahkriinJewelleryInfusedWeapon Damage
RingClaw of YolnahkriinJewelleryInfusedWeapon Damage
Main HandClaw of YolnahkriinDaggerChargedAbsorb Stamina
Off HandClaw of YolnahkriinDaggerNirnhonedPoison
Main Hand BackupMaelstrom StaffIce StaffInfusedCrusher
  • This trial is extremely easy and you don’t even need to block until the last boss.
  • For this reason, you can easily setup as a Tank/Support/Damage Dealer until last boss.
  • You still use Tank sets, you just switch them around so use Yolnahkriin on the Weapons & Jewellery then Powerful Assault on the body since its medium armor it will increase your DPS.
  • You could use Daggers or even a 2-Handed Weapon on your front bar.
PieceSetWeightTraitEnchantment
HeadEngine GuardianMediumSturdyPrismatic Defence/Any
ShoulderEngine GuardianLightSturdyPrismatic Defence/Any
ChestClaw of Yolnahkriin / Ebon ArmoryHeavySturdyPrismatic Defence/Any
HandsClaw of Yolnahkriin / Ebon ArmoryHeavySturdyPrismatic Defence/Any
WaistClaw of Yolnahkriin / Ebon ArmoryHeavySturdyPrismatic Defence/Any
LegsClaw of Yolnahkriin / Ebon ArmoryHeavySturdyPrismatic Defence/Any
FeetClaw of Yolnahkriin / Ebon ArmoryHeavySturdyPrismatic Defence/Any
NecklaceWorm CultJewelleryInfusedPotion Boost
RingWorm CultJewelleryInfusedPotion Boost
RingWorm CultJewelleryInfusedPotion Boost
Main HandWorm CultAny 1HInfusedAbsorb Stamina
Off HandWorm CultShieldSturdyPrismatic Defence
Main Hand BackupWorm CultIce StaffInfusedCrusher
  • The biggest problem beginner Tanks have in this trial is sustain.
  • Engine Guardian will be a huge help here and the Jewellery is vital for making the last boss very easy.
PieceSetWeightTraitEnchantment
HeadEncratis’s BehemothHeavySturdyPrismatic Defence/Any
ShoulderEncratis’s BehemothLightSturdyPrismatic Defence/Any
ChestPowerful AssaultMediumSturdy/DivinesPrismatic Defence/Any
HandsPowerful AssaultMediumSturdy/DivinesPrismatic Defence/Any
WaistPowerful AssaultMediumSturdy/DivinesPrismatic Defence/Any
LegsPowerful AssaultMediumSturdy/DivinesPrismatic Defence/Any
FeetPowerful AssaultMediumSturdy/DivinesPrismatic Defence/Any
NecklaceCrimson Oath’s RiveJewellerySwiftMagicka Recovery
RingCrimson Oath’s RiveJewellerySwiftMagicka Recovery
RingCrimson Oath’s RiveJewellerySwiftMagicka Recovery
Main HandVoid Bash1HInfusedAbsorb Stamina
Off HandVoid BashShieldSturdyPrismatic Defence/Any
Main Hand BackupCrimson Oath’s RiveIce StaffChargedAny

Aetherian Archive Skills

Dragonknight

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Necromancer

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Nightblade

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Sorcerer

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Templar

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Warden

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Aetherian Archive Notes

Class

You can play any class in this trial. If you are a beginner then a sustain class like a Dragonknight will perform well on the last boss as it is a sustain heavy fight.

Race

Any race is possible in this trial. Again, a sustain based race will be useful for the last boss such as Redguard, Imperial or Argonian.

Mundus

The best Mundus Stone to use here is The Atronach for the extra Magicka Recovery or The Shadow if you are playing through this trial as a Hybrid Tank.

Attributes

This is one trial where you don’t need much health as the damage in this trial is extremely low. Aim for minimum 35k Health, 20k+ Magicka and 25k+ Stamina.

Food

Whether you are playing this trial as a full Tank or a Hybrid Tank, Bewitched Sugar Skulls will provide you with the most benefit.

Potions

Essence of Health (Tri-Stat) Potions are good for add pulls & bosses, or Weapon Power Potions if you are Hybrid Tanking. For last boss you should use Immovable Potions and if you combine those with Infused/Potion Boost Jewellery it will be extremely effective for dealing with the axes.