Main Tank Gear
The main boss only hits you once every 5 seconds and does a lot of mechanics that you avoid such as the Breath and Heaven. This makes Sturdy gear unnecessary on this fight, so if you have alternative traits you would have more benefit from Well-Fitted for roll dodging or Divines. If you are a beginner, then Sturdy will still be good since you’ll likely spend more time blocking.
You can use whatever glyphs you want for this, however you’ll get the most benefit from full Prismatic Defense.
3 Infused/Magicka Recovery works well here for frequent casting. For beginners 3 Triune/Magicka Recovery will give you a lot more resources.
There is not a lot of damage in this trial, but the things that do damage cause a lot of damage so going 7 Heavy is a good idea.
Beginner Group Main Tank Gear
Yolnahkriin is needed by the Main Tanks for the easy to maintain group buff and they are the only people taunting stuff 100% of the trial for maintaining the buff.
For the second set Worm is best for both your own sustain and your group sustain.
Monster Set to use would be Lady Thorn, this should be activated by using Balance or Altar as Storm the Heavens mechanic is starting, while Olms is jumping or when Olms is creating the Fire AoE in execute, this will debuff the boss and reduce the damage for your group.
Optimised Group Main Tank Gear
You would need to use Yolnahkriin still for this type of group.
For the second set you would use War Machine. The reason for this is because in vAS the Healers are too far away from group to use Roaring Opportunist so having both Tanks in War Machine will help resolve this problem. You only activate this set by using your Ultimate when Olms isn’t being shielded and your group is close to the boss.
Monster Set used would be Encratis’s Behemoth since it will increase your groups flame damage by 5%. All you need to do is Pierce Armor, Heroic Slash, Light or Heavy Attack the boss to proc your Infused/Flame Glyph on the front bar and this will proc the set.
War Machine is only needed on 1 Bar so you might as well front bar War Machine and use the Maelstrom Destruction Staff on the back bar to add a little bit of extra damage. You could also back bar War Machine with the Master One Hand and Shield on the front bar for more healing but this shouldn’t be necessary.
You could also use Elemental Catalyst as the Main Tank but you would need to build for it depending on what Class you are. You need to cause Fire, Shock and Frost damage every 3 seconds so it can be tricky for certain classes.
Advanced Group Main Tank Gear
Same setup as the Optimised Group Gear but you switch the War Machine to the body so you are using Medium and that allows you to do more damage.
Switch the Maelstrom staff to a bow.
Double Frost Staff Main Tank Gear
We can easily use an Ice Staff for Tanking this trial, so we use a Double Ice Staff setup along with Frozen Watcher.
It’s important to have a Charged Ice Staff front bar, when you press block it will cause Chilled and Minor Brittle almost instantly every single time while using Frozen Watcher.
When using an Ice Staff setup you will need to run full Sturdy with some things to increase Max Magicka as your Magicka drain becomes very high and it can be hard to sustain. Magicka Recovery is useless when using the Tri-Focus passives and I suggest using that passive when using double Ice so it’s better to use Reduce Magicka cost, and having an Infused Bracing also helps.
The best Race’s to use here are:
- Imperial for overall sustain and cheaper Ultimate cost.
- Orc for extra damage and an auto-heal every 4 seconds.
- Redguard for Stamina sustain.
- Nord for lower CP players for additional resistances and mitigation.
The best Mundus Stone to use here is:
- The Atronach for the extra Magicka Recovery, there is a lot of Magicka casting for the Tanks in this trial so this is important to help with sustain.
- The Lord for additional Health if you need it.
- The Mage for more Max Magicka if you are a DK using Engulfing or a Frost Staff Tank.
- The Steed for Health Recovery and additional speed if you need it for running into group during Olms breath to cast group buffs/Aggressive Horn.
The Swipes hit hard and we can take some high combo damage during Heavens so put all 64 into Health.
As standard we use the Bewitched Sugar Skulls which gives us Max Health, Magicka and Stamina plus more Health Recovery.
Regular Tri-Stat potions work fine here as they give all 3 resources and recoveries which we need for Tanking.