So the gear sets we will be using are all focussed around boosting our damage and making sure our main front bar remains as a One Hand and Shield.
For the monster set we are using Tremorscale which provides a range of benefits for us here. We get the 2395 extra physical pen which helps us to get close to that pen cap of 18200 and do more damage. The 1 piece gives us more Stamina and we also cause some AoE damage every 8 seconds when taunting. Since One Hand and Shield with Pierce Armor is one of the main skills we use on this build, it combines well with Tremorscale to give us some burst damage and some AoE.
The next set we are using is Seventh Legion Brute. This is a relatively cheap Overland Heavy Armor set that gives us extra weapon damage and health recovery and it is a nice way of boosting damage with a heavy set. We only need this as a back bar set since you proc the buff by casting a skill that gives us Major Resolve and this is located on our back bar. We keep this buff for 15 seconds after activating so we don’t need to have this on our active bar at all times and it also means we can run extra gear pieces. To make this happen we use 3 jewellery and 2 body pieces.
In addition, we also use Powerful Assault which we also split it so its only active on 1 bar. This is our main front bar set, it buffs our weapon damage but also buffs our groups weapon and spell damage. We use Shield, One Handed Weapon and 3 body pieces which means we can increase damage more with the 3 medium armor pieces.
Next we are making use of the Masters 2 Hander. This is used to provide the build with some cleave damage but also some safety as you’ll be able to cleave an add pull and get a huge damage shield meaning you don’t need to block as much.
We are using a 3 Heavy and 4 Medium setup. The sets we are using only comes in a Heavy and Medium so we want a little bit of Heavy so we can Tank but we want a few pieces of Medium to help with sustain and damage.
For the Armor Traits we use full Divines or Sturdy or Infused on the big pieces – Chest, Head, Legs and Divines on the small pieces – Shoulder, Hands, Waist, Feet. You could use Sturdy here but you would lose some damage since the Divines pieces are buffing our Warrior Mundus Stone potentially which buffs our Weapon Damage or your Magicka Recovery if using the Atronach. We use Stamina on all these pieces as we are using 64 points into Health and need to get to 30k Max Stamina.
The Jewellery Traits are either Infused or Robust with Weapon Damage. We have low Stamina Recovery and sometimes you might struggle for sustain without having a high Stamina pool from the Robust. Weapon Damage is needed to buff our Damage.
Weapons we are using a 2 Handed Weapon on the back bar, I’ve gone with a Nirnhoned Maul because it will boost damage of Carve, and a increased Weapon Damage enchant. For the Shield Sturdy/Health can be good so we have a bit more Max Health and reduced block cost when we are on our main bar and blocking. For the 1 Handed Weapon we have Nirnhoned to boost us closer to pen cap along with a Poisoned enchant as we gain Stamina back via our DK passives for causing the poison effect so it does damage and also provides us with extra sustain.