ESO Dragonknight Tank Class Overview, Skills, Passives & Information
ESO Dragonknight Tank Class Skills and Passives
Ardent Flame
Draconic Power
Earthern Heart
ESO Dragonknight Tank Overview
Dragonknights (aka DKs) are the most commonly used Tanks in the Elder Scrolls Online.
DK’s are typically the best and easiest Tank class to play, and they are the absolute best class for beginner Tanks.
The reason for this is the DK offers a lot of group buffs from their skills and buffs and the majority of these things are not usually effective to use on another role meaning the DK Tank always has a place in the mass majority of groups.
Another main reasons for this is due to the self-sustain available to them via their class passives Battle Roar and Helping Hands, which allows DKs to generate Stamina resources while maintaining block.
DKs have some excellent healing skills; a burst heal that scales with Max Health with Coagulating Blood or Green Dragon Blood and a heal over time called Cinder Storm. They also have a group shield called Igneous Shield which scales with Max Health, this also restores Stamina while blocking via the Help Hands Passive and gives the caster Major Mending which boosts the healing they can do.
The DK has access to 3 unique group damage buffs with Minor Brutality, Stagger and Engulfing Flames. Stagger places a debuff on enemies via the Stone Giant skill which causes the target to take increased damage. Engulfing Flames can make an enemy take up to 5% more Flame Damage, is better maintained by a DK Magicka Damage Dealer, but of you are the only DK in a group you would likely need to use it. DK’s also have a group buff called Minor Brutality which is often applied by casting Igneous Shield and increases your groups Weapon Damage. Stagger is more common in the later stages of the end game due to its difficulty to maintain and because it’s very resource intensive but is a requirement by most groups in harder content and trials.
DK’s can offer groups Major Brutality and Major Sorcery with Igneous Weapons, which is a great skill for all groups since players in lower tier groups are unlikely to be consistently using strong potions, and in higher tier groups it gives them the option to run alternative potions such as Ultimate gaining potions to boost damage even further.
A few things to remember is that if you are trying to optimise a group, the DK Tank should only be considered if the person playing the DK Tank is maintaining Stagger with Stone Giant if no other DK is doing it, maintaining Engulfing Flames if they are the only DK in a Magicka group, providing Minor Brutality in a Medium Armor group or if the person using the DK is doing so because they need help managing their sustain. If none of these things are applicable, then you should consider a more beneficial class for optimising your group.
Overall, the DK is an extremely strong class to play as a Tank. If you are new to Tanking then a DK would be the best option by far, purely for the sustain benefits. They are top tier for Main Tank in Trials and 4-person content due to what they have a lot to offer in group content.
Strengths
- Great sustain – able to gain Stamina while blocking.
- Great for all players of all experience levels.
- Good self-healing.
- 3 Unique group buffs and other group utility.
- Strong Tank class with additional mitigation and resistances.
Weaknesses
- Stone Giant drops block on initial cast and is hard to sustain and manage.
- Sustaining can be difficult when using Stone Giant.
- Magicka abilities are all really high cost.
- Not very useful to a group if Stone Giant or Engulfing Flames are not used.
Group Buffs
- Stone Giant – Stagger
- Mountain’s Blessing – Minor Brutality
- Igneous Weapons – Major Sorcery & Major Brutality
- Igneous Shield – 6-person group shield
- Engulfing Flames – 0-5% Increased Flame Damage taken by enemies
- Choking Talons – AoE Minor Maim