ESO Dungeon Tank Build
ESO Dungeon Tank Information
Welcome to The Tank Club: ESO Dungeon Tank Build.
This build has been designed for optimised 4-person dungeon content more specifically for veteran and hardmode dungeons. If you are looking for a more beginner friendly dungeon build then check out the Beginner Tank Builds page or check out our YouTube page.
When it comes to an optimised build for 4-person content there are a few different options to consider depending on your group such as what classes the other people are and if you are with 3 Damage Dealers or 2 Damage Dealers and 1 Healer.
When it comes to dungeons content there are a lot more good options for Tank setup compared to trials. The most important thing for 4-person content is individual performance, and your gear choices may only be effecting 2 damage dealers so they are less impactful than in a trial with 8 damage dealers.
Mundus
The Atronach
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Stats
38k~ Health
20k+ Magicka
24k+ Stamina
Potions
Essence of Health Potions
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ESO Dungeon Tank Gear
When setting up an optimised Dungeon build for Tanking you basically have multiple gear set options where all of them are similar in how they perform. Just pick whichever sets you want that also doesn’t conflict with other people in your group.
- Turning Tide – Amazing set, gives you a very high Major Vulnerability uptime. Also great when you have no Necromancers in your group.
- Powerful Assault – Generally the best set to use for a Tank but requires a lot of micromanagement and you need to remember to slot an Assault ability.
- Claw of Yolnhakriin – The staple Tank set for everything, works great in this situation too, easy to use.
- Pearlescent Ward – Great for progression or pick up groups where you provide a DPS buff but get damage reduction if people die allowing you to survive and potentially save your group.
- Drake’s Rush – Mostly useful for organised groups and provides a higher DPS % than Yolnahkriin but only if everyone uses Ultimate’s on cooldown.
- Vestment of Olorime – Only use this when you don’t have a Healer.
- War Machine – Not useful in general but If you group has very high DPS and can burn bosses it can be very good, only use on boss fights.
- Saxhleel Champion – If you are a Necromancer Tank then this can be good, can be used as a defensive set if your group needs Barriers.
- Crimson Oath’s Rive – Good in groups with DDs using Medium Armor as they will need more penetration, also good for beginners who might forget to apply Crusher to bosses.
Next you have a choice of Monster Set depending on your group situation.
- Best in Slot would be to not use a Monster Set and use the Spaulder of Ruin mythic.
- Nazaray – Very good combined with Turning Tide & Frost Clench for huge uptimes when timed accurately.
- Magma Incarnate – If you are not using Yolnahkriin and don’t have the Spaulder then this is the next best thing.
- Encratis’s Behemoth – Only good for Magicka groups but provides a tiny DPS increase it’s not that valuable.
- Tremorscale – A useful option for groups using Medium Armor as they will likely be under the pen cap.
- Symphony of Blades – If you have no Healer then you might consider using this to help your groups sustain but you’ll also need an AoE healing skill.
- Engine Guardian – Generally monster sets provide the least group benefit so if you need self sustain then use this.
All of the main gear options for this build can be used on just 1 bar so you have the option of using a weapon set.
- Puncturing Remedy – Master’s 1 Hand and Shield, great for boss fights.
- Void Bash – Vateshran 1 Hand and Shield, this is basically best in slot for all classes for add pulls.
Mythic Items can sometimes fit into a build also and these are the best options.
- Spaulder of Ruin & 1 piece Magma Incarnate – This is better than all monster sets.
- Death Dealer’s Fete & 1 piece Trainee – If you don’t use Masters or Void Bash weapon sets then this is a great option.
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Nazaray | Medium | Sturdy | Prismatic Defence |
Shoulder | Nazaray | Light | Sturdy | Prismatic Defence |
Chest | Turning Tide | Heavy | Sturdy / Reinforced | Prismatic Defence |
Hands | Turning Tide | Heavy | Sturdy | Prismatic Defence |
Waist | Turning Tide | Heavy | Sturdy | Prismatic Defence |
Legs | Turning Tide | Heavy | Sturdy | Prismatic Defence |
Feet | Turning Tide | Heavy | Sturdy | Prismatic Defence |
Necklace | Powerful Assault | Jewellery | Infused / Triune | Magicka Recovery |
Ring | Powerful Assault | Jewellery | Infused / Triune | Magicka Recovery |
Ring | Powerful Assault | Jewellery | Infused / Triune | Magicka Recovery |
Main Hand | Puncturing Remedy / Void Bash | Any 1H | Infused / Charged | Absorb Stamina / Poison Damage |
Off Hand | Puncturing Remedy / Void Bash | Shield | Sturdy | Prismatic Defence |
Main Hand Backup | Powerful Assault | Ice Staff | Infused / Charged | Crusher |
- Use Puncturing Remedy for bosses and Void Bash for adds.
- If you are DK Tank then use a 1 handed weapon that is Charged/Poison Damage for better sustain.
- On the staff you should use Infused/Crusher for bosses and Charged/Any for adds if possible.
- You will need to save up Ultimate and only use it on bosses. Then you proc Turning Tide on a boss and then cast Ultimate to get a huge uptime.
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Magma Incarnate | Heavy | Sturdy | Prismatic Defence |
Shoulder | Spaulder of Ruin | Light | Sturdy | Prismatic Defence |
Chest | Drake’s Rush | Heavy | Sturdy / Reinforced | Prismatic Defence |
Hands | Powerful Assault | Medium | Sturdy | Prismatic Defence |
Waist | Powerful Assault | Medium | Sturdy | Prismatic Defence |
Legs | Drake’s Rush | Heavy | Sturdy | Prismatic Defence |
Feet | Drake’s Rush | Heavy | Sturdy | Prismatic Defence |
Necklace | Powerful Assault | Jewellery | Infused / Triune | Magicka Recovery |
Ring | Powerful Assault | Jewellery | Infused / Triune | Magicka Recovery |
Ring | Powerful Assault | Jewellery | Infused / Triune | Magicka Recovery |
Main Hand | Puncturing Remedy / Void Bash | Any 1H | Infused / Charged | Absorb Stamina / Poison Damage |
Off Hand | Puncturing Remedy / Void Bash | Shield | Sturdy | Prismatic Defence |
Main Hand Backup | Drake’s Rush | Ice Staff | Infused / Charged | Crusher |
- Use Puncturing Remedy for bosses and Void Bash for adds.
- If you are DK Tank then use a 1 handed weapon that is Charged/Poison Damage for better sustain.
- On the staff you should use Infused/Crusher for bosses and Charged/Any for adds if possible.
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Magma Incarnate | Heavy | Sturdy | Prismatic Defence |
Shoulder | Spaulder of Ruin | Light | Sturdy | Prismatic Defence |
Chest | Powerful Assault | Medium | Reinforced | Prismatic Defence |
Hands | Powerful Assault | Medium | Sturdy | Prismatic Defence |
Waist | Powerful Assault | Medium | Sturdy | Prismatic Defence |
Legs | Powerful Assault | Medium | Sturdy | Prismatic Defence |
Feet | Powerful Assault | Medium | Sturdy | Prismatic Defence |
Necklace | Olorime | Jewellery | Triune | Magicka Recovery |
Ring | Olorime | Jewellery | Triune | Magicka Recovery |
Ring | Olorime | Jewellery | Triune | Magicka Recovery |
Main Hand | Puncturing Remedy / Void Bash | Any 1H | Infused | Absorb Stamina |
Off Hand | Puncturing Remedy / Void Bash | Shield | Reinforced | Prismatic Defence |
Main Hand Backup | Olorime | Ice Staff | Infused / Charged | Crusher |
- Use Puncturing Remedy for bosses and Void Bash for adds.
- In this setup the Triune Jewellery works nicely because you are using Medium Armor so max health is a bit low.
- 2 Reinforced pieces doesn’t cause too many issues for block cost since it’s already lower thanks to the Medium Armor bonuses.
- If you are DK Tank then use a 1 handed weapon that is Charged/Poison Damage for better sustain.
- On the staff you should use Infused/Crusher for bosses and Charged/Any for adds if possible.
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Tremorscale | Medium | Sturdy | Prismatic Defence |
Shoulder | Tremorscale | Light | Sturdy | Prismatic Defence |
Chest | Crimson Oath’s Rive | Heavy | Sturdy | Prismatic Defence |
Hands | Crimson Oath’s Rive | Heavy | Sturdy | Prismatic Defence |
Waist | Crimson Oath’s Rive | Heavy | Sturdy | Prismatic Defence |
Legs | Crimson Oath’s Rive | Heavy | Sturdy | Prismatic Defence |
Feet | Crimson Oath’s Rive | Heavy | Sturdy | Prismatic Defence |
Necklace | Powerful Assault | Jewellery | Infused / Triune | Magicka Recovery |
Ring | Powerful Assault | Jewellery | Infused / Triune | Magicka Recovery |
Ring | Powerful Assault | Jewellery | Infused / Triune | Magicka Recovery |
Main Hand | Puncturing Remedy / Void Bash | Any 1H | Infused | Absorb Stamina |
Off Hand | Puncturing Remedy / Void Bash | Shield | Sturdy | Prismatic Defence |
Main Hand Backup | Powerful Assault | Ice Staff | Infused | Crusher |
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Engine Guardian | Medium | Sturdy | Prismatic Defence |
Shoulder | Engine Guardian | Light | Sturdy | Prismatic Defence |
Chest | Pearlescent Ward | Heavy | Sturdy | Prismatic Defence |
Hands | Pearlescent Ward | Heavy | Sturdy | Prismatic Defence |
Waist | Pearlescent Ward | Heavy | Sturdy | Prismatic Defence |
Legs | Pearlescent Ward | Heavy | Sturdy | Prismatic Defence |
Feet | Pearlescent Ward | Heavy | Sturdy | Prismatic Defence |
Necklace | Claw of Yolnahkriin | Jewellery | Infused/Triune | Magicka Recovery |
Ring | Claw of Yolnahkriin | Jewellery | Infused/Triune | Magicka Recovery |
Ring | Claw of Yolnahkriin | Jewellery | Infused/Triune | Magicka Recovery |
Main Hand | Void Bash | Any 1H | Defending | Absorb Stamina |
Off Hand | Void Bash | Shield | Sturdy | Prismatic Defence |
Main Hand Backup | Claw of Yolnahkriin | Ice Staff | Infused | Crusher |
ESO Dungeon Tank Skills
Dragonknight
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Bosses
Necromancer
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Bosses
Nightblade
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Bosses
Sorcerer
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Bosses
Templar
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Bosses
Warden
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Bosses