ESO Dungeon Tank Build

ESO Dungeon Tank Information

Welcome to The Tank Club: ESO Dungeon Tank Build for optimised 4-person content.

This build has been designed for optimised 4-person dungeon content more specifically for veteran and hardmode dungeons. If you are looking for a more beginner friendly dungeon build, then check out the Beginner Tank Builds page and our YouTube channel.

When it comes to an optimised build for 4-person content there are a few different options to consider depending on your group such as what classes the other people are and if you are with 3 Damage Dealers or 2 Damage Dealers and 1 Healer.

When it comes to dungeons content there are a lot more good options for Tank setup compared to trials. The most important thing for 4-person content is individual performance, and your gear choices will only be affecting 2-3 damage dealers, so the way gear sets work and perform are very different compared to a 12-person trial with 8 damage dealers.

Best ESO Dungeon Tank Build 2022 [ALL CLASSES] | Elder Scrolls Online | Ascending Tide

Mundus

The Atronach
More Info

Stats

38k~ Health
20k+ Magicka
22k+ Stamina

Food

Potions

Tri-Stat Potions
Minor Heroism Potions
Potion Info

ESO Dungeon Tank Gear

When setting up an optimised Dungeon build for Tanking you basically have multiple gear set options where all of them are pretty similar in how they perform regardless of what benefits they provide to your group. Just pick whichever sets you want from the list below based on your individual group. Make sure the sets to choose don’t conflict with the other members of your group.

  1. Turning Tide – Amazing set, gives you a very high Major Vulnerability uptime which is available for every add pull and a 66% uptime on bosses.
  2. Vestment of Olorime – Great damage buff set but only use this when you don’t have a Healer.
  3. Powerful Assault – Secondary to Olorime for its damage buff, good set but requires a lot of micro-management.
  4. Claw of Yolnhakriin – The staple Tank set for everything, works good in this situation too, easy to use.
  5. Pearlescent Ward – Great for progression or pick up groups where you provide a DPS buff but get damage reduction if people die allowing you to survive and potentially save your group.
  6. Drake’s Rush – Mostly useful for organised groups and provides a higher DPS % than Yolnahkriin but only if everyone uses Ultimate’s on cooldown.
  7. Crimson Oath’s Rive – Good in groups with DDs using Medium Armor as they will need more penetration, also good for beginners who might forget to apply Crusher to bosses.
  8. Pangrit Denmother – This is the same as Yolnhakriin but it’s easier to obtain. Only useful for 4-person groups.
  9. Saxhleel Champion – If you are a Necromancer Tank then this can be good, can be used as a defensive set on any class for safety with Barriers.
  10. War Machine – Not useful in general but if your group has very high DPS and can burn bosses then it can be good for burst DPS, only use on boss fights.

Next you have a choice of Monster Set depending on your group situation.

  1. Archdruid Devyric – This provides an easy 100% uptime of Major Vuln when used with Turning Tide.
  2. Nazaray – Very good only when combined with Turning Tide & Frost Clench for huge uptimes when timed accurately.
  3. Tremorscale – A useful option for groups using Medium Armor as they will likely be under the pen cap.
  4. Magma Incarnate – If you are not using Yolnahkriin and don’t have the Spaulder then this is the next best thing.
  5. Symphony of Blades – If you have no Healer then you might consider using this to help your groups sustain but you’ll also need an AoE healing skill.
  6. Engine Guardian – Generally monster sets provide the least group benefit so if you need self-sustain then use this.

All of the main gear options for this build can be used on just 1 bar so you have the option of using a weapon set.

  1. Puncturing Remedy – Master’s 1 Hand and Shield, great for boss fights.
  2. Void Bash – Vateshran 1 Hand and Shield, this is basically best in slot for all classes for add pulls.

Mythic Items can sometimes fit into a build also and these are the best options.

  1. Spaulder of Ruin & 1 piece Magma Incarnate – This is better than all monster sets.
PieceSetWeightTraitEnchantment
HeadArchdruid Devyric / Magma IncarnateMediumDivinesPrismatic Defence
ShoulderArchdruid Devyric / Spaulder of RuinLightDivinesPrismatic Defence
ChestTurning TideHeavyDivinesPrismatic Defence
HandsTurning TideHeavyDivinesPrismatic Defence
WaistTurning TideHeavyDivinesPrismatic Defence
LegsTurning TideHeavyDivinesPrismatic Defence
FeetTurning TideHeavyDivinesPrismatic Defence
NecklaceVestment of OlorimeJewelleryInfusedPrismatic Cost Reduction
RingVestment of OlorimeJewelleryInfusedPrismatic Cost Reduction
RingVestment of OlorimeJewelleryInfusedPrismatic Cost Reduction
Main HandVoid Bash / Puncturing RemedyAny 1HChargedShock
Off HandVoid Bash / Puncturing RemedyShieldDivinesPrismatic Defence
Main Hand BackupVestment of OlorimeIce StaffInfused/ChargedCrusher
  • 1x Magma Incarnate/Spaulder of Ruin for adds and Archdruid Devyric for bosses.
  • You can use Powerful Assault if you don’t have Olorime.
  • Void Bash for add pulls & Puncturing Remedy for bosses.
  • Ice Staff Charged/Any for add pulls & Infused/Crusher bosses.
  • Divines gear is best for optimisation, but Sturdy is also good if you’re less experienced.
  • Jewellery Infused/Prismatic Cost Reduction is great if you have high actions per minute (APM), use Magicka Recovery if not. Use 1x Bracing if you want to reduce Block a little.
  • When using Tri-Cost Reduction Jewellery you need to switch food to Orzorga’s Smoked Bear Haunch to regain the lost Magicka Recovery.
PieceSetWeightTraitEnchantment
HeadMagma IncarnateMediumSturdyPrismatic Defence
ShoulderSpaulder of RuinLightSturdyPrismatic Defence
ChestClaw of YolnhakriinHeavySturdyPrismatic Defence
HandsClaw of YolnhakriinHeavySturdyPrismatic Defence
WaistClaw of YolnhakriinHeavySturdyPrismatic Defence
LegsClaw of YolnhakriinHeavySturdyPrismatic Defence
FeetClaw of YolnhakriinHeavySturdyPrismatic Defence
NecklacePowerful AssaultJewelleryInfusedMagicka Recovery
RingPowerful AssaultJewelleryInfusedMagicka Recovery
RingPowerful AssaultJewelleryInfusedMagicka Recovery
Main HandPuncturing Remedy / Void BashAny 1HChargedShock
Off HandPuncturing Remedy / Void BashShieldSturdyPrismatic Defence
Main Hand BackupPowerful AssaultIce StaffInfused / ChargedCrusher
PieceSetWeightTraitEnchantment
HeadMagma Incarnate / NazarayMediumSturdyPrismatic Defence
ShoulderSpaulder of Ruin / NazarayLightSturdyPrismatic Defence
ChestTurning TideHeavySturdyPrismatic Defence
HandsTurning TideHeavySturdyPrismatic Defence
WaistTurning TideHeavySturdyPrismatic Defence
LegsTurning TideHeavySturdyPrismatic Defence
FeetTurning TideHeavySturdyPrismatic Defence
NecklaceDrake’s RushJewelleryInfusedMagicka Recovery
RingDrake’s RushJewelleryInfusedMagicka Recovery
RingDrake’s RushJewelleryInfusedMagicka Recovery
Main HandPuncturing Remedy / Void BashAny 1HDecisiveAbsorb Stamina
Off HandPuncturing Remedy / Void BashShieldSturdyPrismatic Defence
Main Hand BackupDrake’s RushIce StaffInfused / ChargedCrusher
PieceSetWeightTraitEnchantment
HeadEngine GuardianMediumSturdyPrismatic Defence
ShoulderEngine GuardianLightSturdyPrismatic Defence
ChestPearlescent WardHeavySturdyPrismatic Defence
HandsPearlescent WardHeavySturdyPrismatic Defence
WaistPearlescent WardHeavySturdyPrismatic Defence
LegsPearlescent WardHeavySturdyPrismatic Defence
FeetPearlescent WardHeavySturdyPrismatic Defence
NecklaceSaxhleel ChampionJewelleryInfused/TriuneMagicka Recovery
RingSaxhleel ChampionJewelleryInfused/TriuneMagicka Recovery
RingSaxhleel ChampionJewelleryInfused/TriuneMagicka Recovery
Main HandVoid Bash / Puncturing RemedyAny 1HDefendingAbsorb Stamina
Off HandVoid Bash / Puncturing RemedyShieldSturdyPrismatic Defence
Main Hand BackupSaxhleel ChampionIce StaffInfusedCrusher

ESO Dungeon Tank Skills

Dragonknight

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Necromancer

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Nightblade

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Sorcerer

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