ESO Dungeon Tank Build

Updated: High Isle (June 2022)

ESO Dungeon Tank Information

Welcome to The Tank Club: ESO Dungeon Tank Build.

This build has been designed for optimised 4-person dungeon content more specifically for veteran and hardmode dungeons. If you are looking for a more beginner friendly dungeon build then check out the Beginner Tank Builds page or check out our YouTube page.

When it comes to an optimised build for 4-person content there are a few different options to consider depending on your group such as what classes the other people are and if you are with 3 Damage Dealers or 2 Damage Dealers and 1 Healer.

When it comes to dungeons content there are a lot more good options for Tank setup compared to trials. The most important thing for 4-person content is individual performance, and your gear choices may only be effecting 2 damage dealers so they are less impactful than in a trial with 8 damage dealers.

Best ESO Dungeon Tank Build 2022 [ALL CLASSES] | Elder Scrolls Online | Ascending Tide

Mundus

The Atronach
More Info

Stats

38k~ Health
20k+ Magicka
24k+ Stamina

Potions

Essence of Health Potions
More Info

ESO Dungeon Tank Gear

When setting up an optimised Dungeon build for Tanking you basically have multiple gear set options where all of them are similar in how they perform. Just pick whichever sets you want that also doesn’t conflict with other people in your group.

  1. Turning Tide – Amazing set, gives you a very high Major Vulnerability uptime. Also great when you have no Necromancers in your group.
  2. Powerful Assault – Generally the best set to use for a Tank but requires a lot of micromanagement and you need to remember to slot an Assault ability.
  3. Claw of Yolnhakriin – The staple Tank set for everything, works great in this situation too, easy to use.
  4. Pearlescent Ward – Great for progression or pick up groups where you provide a DPS buff but get damage reduction if people die allowing you to survive and potentially save your group.
  5. Drake’s Rush – Mostly useful for organised groups and provides a higher DPS % than Yolnahkriin but only if everyone uses Ultimate’s on cooldown.
  6. Vestment of Olorime – Only use this when you don’t have a Healer.
  7. War Machine – Not useful in general but If you group has very high DPS and can burn bosses it can be very good, only use on boss fights.
  8. Saxhleel Champion – If you are a Necromancer Tank then this can be good, can be used as a defensive set if your group needs Barriers.
  9. Crimson Oath’s Rive – Good in groups with DDs using Medium Armor as they will need more penetration, also good for beginners who might forget to apply Crusher to bosses.

Next you have a choice of Monster Set depending on your group situation.

  1. Best in Slot would be to not use a Monster Set and use the Spaulder of Ruin mythic.
  2. Nazaray – Very good combined with Turning Tide & Frost Clench for huge uptimes when timed accurately.
  3. Magma Incarnate – If you are not using Yolnahkriin and don’t have the Spaulder then this is the next best thing.
  4. Encratis’s Behemoth – Only good for Magicka groups but provides a tiny DPS increase it’s not that valuable.
  5. Tremorscale – A useful option for groups using Medium Armor as they will likely be under the pen cap.
  6. Symphony of Blades – If you have no Healer then you might consider using this to help your groups sustain but you’ll also need an AoE healing skill.
  7. Engine Guardian – Generally monster sets provide the least group benefit so if you need self sustain then use this.

All of the main gear options for this build can be used on just 1 bar so you have the option of using a weapon set.

  1. Puncturing Remedy – Master’s 1 Hand and Shield, great for boss fights.
  2. Void Bash – Vateshran 1 Hand and Shield, this is basically best in slot for all classes for add pulls.

Mythic Items can sometimes fit into a build also and these are the best options.

  1. Spaulder of Ruin & 1 piece Magma Incarnate – This is better than all monster sets.
  2. Death Dealer’s Fete & 1 piece Trainee – If you don’t use Masters or Void Bash weapon sets then this is a great option.
PieceSetWeightTraitEnchantment
HeadNazarayMediumSturdyPrismatic Defence
ShoulderNazarayLightSturdyPrismatic Defence
ChestTurning TideHeavySturdy / ReinforcedPrismatic Defence
HandsTurning TideHeavySturdyPrismatic Defence
WaistTurning TideHeavySturdyPrismatic Defence
LegsTurning TideHeavySturdyPrismatic Defence
FeetTurning TideHeavySturdyPrismatic Defence
NecklacePowerful AssaultJewelleryInfused / TriuneMagicka Recovery
RingPowerful AssaultJewelleryInfused / TriuneMagicka Recovery
RingPowerful AssaultJewelleryInfused / TriuneMagicka Recovery
Main HandPuncturing Remedy / Void BashAny 1HInfused / ChargedAbsorb Stamina / Poison Damage
Off HandPuncturing Remedy / Void BashShieldSturdyPrismatic Defence
Main Hand BackupPowerful AssaultIce StaffInfused / ChargedCrusher
  • Use Puncturing Remedy for bosses and Void Bash for adds.
  • If you are DK Tank then use a 1 handed weapon that is Charged/Poison Damage for better sustain.
  • On the staff you should use Infused/Crusher for bosses and Charged/Any for adds if possible.
  • You will need to save up Ultimate and only use it on bosses. Then you proc Turning Tide on a boss and then cast Ultimate to get a huge uptime.
PieceSetWeightTraitEnchantment
HeadMagma IncarnateHeavySturdyPrismatic Defence
ShoulderSpaulder of RuinLightSturdyPrismatic Defence
ChestDrake’s RushHeavySturdy / ReinforcedPrismatic Defence
HandsPowerful AssaultMediumSturdyPrismatic Defence
WaistPowerful AssaultMediumSturdyPrismatic Defence
LegsDrake’s RushHeavySturdyPrismatic Defence
FeetDrake’s RushHeavySturdyPrismatic Defence
NecklacePowerful AssaultJewelleryInfused / TriuneMagicka Recovery
RingPowerful AssaultJewelleryInfused / TriuneMagicka Recovery
RingPowerful AssaultJewelleryInfused / TriuneMagicka Recovery
Main HandPuncturing Remedy / Void BashAny 1HInfused / ChargedAbsorb Stamina / Poison Damage
Off HandPuncturing Remedy / Void BashShieldSturdyPrismatic Defence
Main Hand BackupDrake’s RushIce StaffInfused / ChargedCrusher
  • Use Puncturing Remedy for bosses and Void Bash for adds.
  • If you are DK Tank then use a 1 handed weapon that is Charged/Poison Damage for better sustain.
  • On the staff you should use Infused/Crusher for bosses and Charged/Any for adds if possible.
PieceSetWeightTraitEnchantment
HeadMagma IncarnateHeavySturdyPrismatic Defence
ShoulderSpaulder of RuinLightSturdyPrismatic Defence
ChestPowerful AssaultMediumReinforcedPrismatic Defence
HandsPowerful AssaultMediumSturdyPrismatic Defence
WaistPowerful AssaultMediumSturdyPrismatic Defence
LegsPowerful AssaultMediumSturdyPrismatic Defence
FeetPowerful AssaultMediumSturdyPrismatic Defence
NecklaceOlorimeJewelleryTriuneMagicka Recovery
RingOlorimeJewelleryTriuneMagicka Recovery
RingOlorimeJewelleryTriuneMagicka Recovery
Main HandPuncturing Remedy / Void BashAny 1HInfusedAbsorb Stamina
Off HandPuncturing Remedy / Void BashShieldReinforcedPrismatic Defence
Main Hand BackupOlorimeIce StaffInfused / ChargedCrusher
  • Use Puncturing Remedy for bosses and Void Bash for adds.
  • In this setup the Triune Jewellery works nicely because you are using Medium Armor so max health is a bit low.
  • 2 Reinforced pieces doesn’t cause too many issues for block cost since it’s already lower thanks to the Medium Armor bonuses.
  • If you are DK Tank then use a 1 handed weapon that is Charged/Poison Damage for better sustain.
  • On the staff you should use Infused/Crusher for bosses and Charged/Any for adds if possible.
PieceSetWeightTraitEnchantment
HeadTremorscaleMediumSturdyPrismatic Defence
ShoulderTremorscaleLightSturdyPrismatic Defence
ChestCrimson Oath’s RiveHeavySturdyPrismatic Defence
HandsCrimson Oath’s RiveHeavySturdyPrismatic Defence
WaistCrimson Oath’s RiveHeavySturdyPrismatic Defence
LegsCrimson Oath’s RiveHeavySturdyPrismatic Defence
FeetCrimson Oath’s RiveHeavySturdyPrismatic Defence
NecklacePowerful AssaultJewelleryInfused / TriuneMagicka Recovery
RingPowerful AssaultJewelleryInfused / TriuneMagicka Recovery
RingPowerful AssaultJewelleryInfused / TriuneMagicka Recovery
Main HandPuncturing Remedy / Void BashAny 1HInfusedAbsorb Stamina
Off HandPuncturing Remedy / Void BashShieldSturdyPrismatic Defence
Main Hand BackupPowerful AssaultIce StaffInfusedCrusher
PieceSetWeightTraitEnchantment
HeadEngine GuardianMediumSturdyPrismatic Defence
ShoulderEngine GuardianLightSturdyPrismatic Defence
ChestPearlescent WardHeavySturdyPrismatic Defence
HandsPearlescent WardHeavySturdyPrismatic Defence
WaistPearlescent WardHeavySturdyPrismatic Defence
LegsPearlescent WardHeavySturdyPrismatic Defence
FeetPearlescent WardHeavySturdyPrismatic Defence
NecklaceClaw of YolnahkriinJewelleryInfused/TriuneMagicka Recovery
RingClaw of YolnahkriinJewelleryInfused/TriuneMagicka Recovery
RingClaw of YolnahkriinJewelleryInfused/TriuneMagicka Recovery
Main HandVoid BashAny 1HDefendingAbsorb Stamina
Off HandVoid BashShieldSturdyPrismatic Defence
Main Hand BackupClaw of YolnahkriinIce StaffInfusedCrusher

ESO Dungeon Tank Skills

Dragonknight

Adds

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Bosses

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  1. If you are using the Void Bash set then slot Power Bash.
  2. If you are using Powerful Assault then slot Resolving Vigor as your main Heal.
  3. If you are using Magma Incarnate then you need a single target heal.

Necromancer

Adds

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Bosses

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  1. If you are using the Void Bash set then slot Power Bash.
  2. If you are using Powerful Assault then slot Resolving Vigor as your main Heal.
  3. If you are using Magma Incarnate then you need a single target heal.

Nightblade

Adds

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Bosses

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  1. If you are using the Void Bash set then slot Power Bash.
  2. If you are using Powerful Assault then slot Resolving Vigor as your main Heal.
  3. If you are using Magma Incarnate then you need a single target heal.

Sorcerer

Adds

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Bosses

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  1. If you are using the Void Bash set then slot Power Bash.
  2. If you are using Powerful Assault then slot Resolving Vigor as your main Heal.
  3. If you are using Magma Incarnate then you need a single target heal.

Templar

Adds

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Bosses

ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
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  1. If you are using the Void Bash set then slot Power Bash.
  2. If you are using Powerful Assault then slot Resolving Vigor as your main Heal.
  3. If you are using Magma Incarnate then you need a single target heal.

Warden

Adds

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Bosses

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  1. If you are using the Void Bash set then slot Power Bash.
  2. If you are using Powerful Assault then slot Resolving Vigor as your main Heal.
  3. If you are using Magma Incarnate then you need a single target heal.

ESO Dungeon Tank Champion Points

Warfare

Fitness

Red CP will vary depending on dungeon and you can customise them to suit your individual needs.

ESO Dungeon Tank Videos

Crowd Control - Void Bash, Blockade, Pulsar, Caltrops is so good | Elder Scrolls Online | High Isle
Dungeon Etiquette | Elder Scrolls Online
Add Pulls Made Easy - Immobilization Skill for ALL Classes! | Elder Scrolls Online | Deadlands
Charged 1H & Poison Glyph - Great For DK Sustain? | Elder Scrolls Online | Deadlands
Ardent Bibliophile - Black Drake Villa Hardmode | Elder Scrolls Online
Subterranean Smasher - The Cauldron Hardmode | Elder Scrolls Online

ESO Dungeon Tank Past Versions

Dungeon Tank Build [All Classes] | Elder Scrolls Online | Waking Flame
Dungeon Tank Build [ALL CLASSES] | Elder Scrolls Online | Blackwood