This ESO Main Tank Build is designed for veteran & hardmode trials, providing a solid, adaptable setup for all classes to maximize efficiency in group content.
Tanking in ESO trials requires a flexible and adaptive approach. This Main Tank Build provides a strong, reliable setup for all classes, focusing on group optimization, survivability, and utility in veteran and hardmode trials.
Since every group composition is different, there is no single best Tank build. Instead, effective Tanks adjust their gear, skills, and strategies to match their group’s needs and trial mechanics.
This guide offers a versatile foundation that works across all trials, allowing you to perform your role effectively while adapting to different encounters and team setups.
Race: Nord is ideal for long-term progression due to its resistances. Nord helps you easily reach the resistance cap, crucial for enduring DoT and Bleed damage and big hitting mechanics without excessive focus on buffing resistances.
Mundus: The Atronach is essential for Magicka Recovery, aiming for around 2500 to sustain all abilities.
Food:
Potions:
Resistances: Aim for the 33,100 cap using Major & Minor Resolve, Passives, Champion Points, Reinforced gear, or a Defending One-Handed Weapon to mitigate the majority of incoming damage.
Magicka Recovery: Ensure a minimum of 2500 Magicka Recovery to maintain 100% uptime on skills, buffs, and debuffs. More recovery allows frequent use of abilities like Igneous Shield.
Stats and Attributes:
By following these guidelines, you can build an effective and resilient main tank suitable for any trial scenario.
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Nazaray / Archdruid Devyric / Tremorscale | Medium | Divines | Prismatic Defence |
Shoulder | Nazaray / Archdruid Devyric / Tremorscale | Light | Divines | Prismatic Defence |
Chest | Turning Tide | Heavy | Reinforced | Prismatic Defence |
Hands | Turning Tide | Heavy | Divines | Prismatic Defence |
Waist | Turning Tide | Heavy | Divines | Prismatic Defence |
Legs | Turning Tide | Heavy | Divines | Prismatic Defence |
Feet | Turning Tide | Heavy | Divines | Prismatic Defence |
Necklace | Pearlescent Ward | Jewellery | Harmony | Magicka Recovery |
Ring | Pearlescent Ward | Jewellery | Harmony | Magicka Recovery |
Ring | Pearlescent Ward | Jewellery | Harmony | Magicka Recovery |
Main Hand | Pearlescent Ward | Any 1H | Decisive | Absorb Stamina |
Off Hand | Pearlescent Ward | Shield | Divines | Prismatic Defence |
Main Hand Backup | Pearlescent Ward | Ice Staff | Infused | Crusher |
Gear Enchants: Prismatic Defense enchants are the best option, boosting Max Magicka, Stamina, and Health, providing over 2000 additional total Max Stats compared to single stat enchants.
Gear Traits:
One-Handed Weapon:
Ice Staff:
Jewellery Traits:
Jewellery Enchants:
If you have the Elder Scrolls Online Gold Road chapter, you’ll have access to the Scribing system. This system allows you to create skills to optimize your Main Tank setup. These skills can be customized to suit your individual needs, though the following are suggested options.
Note that Elemental Explosion, Torchbearer, and Trample are not included in this build due to their cast times, which are not suitable for a Main Tank.
Focus Script: Pull
Deals Magic Damage to an enemy, pulls them to you, and taunts them if they are not already taunted.
Signature Script: Druid’s Resurgence
Restores Magicka and Stamina.
Affix Script: Vitality
Grants Major Vitality, increasing healing received and damage shield strength.
This is really useful for dropping the unsustainable Silver Leash and having a Magicka pull but it also acts like a Stamina sustain tool, allowing you to cast it for Magicka and return Stamina each time. Alongside that you can attach another useful Major buff or debuff, Major Cowardice and Vitality are both great options for trials.
Focus Script: Damage Shield
Grants you an your allies a damage shield that absorbs damage, scaling off your Max Health and capped at a % of your Max Health.
Signature Script: Sage’s Remedy
Heals for Health over time.
Affix Script: Breach
Grants Minor Resolve for 20 seconds, increasing Armor.
I like this particular skill as a strong survival tool with the Damage Shield, Heal over time and Minor Resolve which isn’t always easy to get but very useful to have. Could also use Anchorite’s Potency for Ultimate gain or the Class Mastery if it’s beneficial to you.
Focus Script: Magic Damage
Deals Magic Damage to an enemy. (Turns this into a Magicka skill)
Signature Script: Druid’s Resurgence
Increases your Health, Magicka, and Stamina Recovery.
Affix Script: Cowardice
Afflicts the enemy with Major Cowardice, reducing Weapon and Spell Damage.
A potential tool for extra sustain or a health scaling heal (Sage’s Remedy) and an enemy debuff.
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