‘Souleater’ ESO Necromancer Tank Build

Welcome to The Tank Club’s Ultimate Necromancer Tank Build and Guide!

In this comprehensive guide for the ESO Necromancer Tank, we cover everything you need to know to master this class. We provide detailed information on the best skills to use, a thorough overview of all Necromancer skills and passives, and the buffs they offer. Additionally, we explore the benefits of playing a Necromancer Tank, the best race choices, scribing skill options and multiple fantastic builds tailored for various content and situations. Whether you’re tackling dungeons or trials, this guide has you covered.

ESO Necromancer Tank Introduction

Necromancers are a popular tanking option for trial content, especially as Off Tanks, introduced in The Elder Scrolls Online with the Elsweyr chapter in 2019.

This class has experienced various ups and downs. Initially overlooked for their tanking prowess, Necromancers eventually became widely used for their Colossus Ultimate, exceptional Ultimate regeneration, and damage mitigation, particularly against damage-over-time (DoT) effects.

Necromancers are often perceived as more challenging to play than many other classes due to their self-heal requiring melee hits and a lack of robust sustain passives. Although sustain has improved with more options available, managing it remains trickier compared to other classes.

Necromancer Tanks excel at generating Ultimate quickly by utilizing and absorbing corpses. You’ll often see Necro Tanks in trials as Off Tanks, not for their group buffs, but for their excellent DoT mitigation. This is crucial in recent content that features extensive DoTs, which can be challenging for Tanks during Hardmode trials. Necromancers handle these situations comfortably.

The Necro Colossus Ultimate, initially a unique group benefit, has largely been replaced by various gear sets over time. However, some groups still prefer using the Colossus Ultimate combined with the Saxhleel Champion set for specific scenarios. Unfortunately, Necromancers lack in providing a wide range of group buffs and benefits. Their skills and passives offer fewer Major and Minor named buffs compared to other classes.

If you intend to progress through the hardest trial content in ESO, having a Necromancer Tank available is always beneficial. Their unique strengths make them a valuable addition to any group tackling challenging encounters.

ESO Necromancer Tank Strengths, Weaknesses & Group Benefits

Strengths

  • Provides a powerful DPS buff if the group isn’t using Major Vulnerability sets
  • Guardian skill and Disdain Passive offer strong damage-over-time mitigation
  • Necrotic Potency enhances Ultimate regeneration significantly
  • Reanimate allows for rapid recovery in fights if group members die

Weaknesses

  • No exclusive group buffs supplied solely by a Necromancer
  • Maintaining Stamina can be challenging, especially for beginners
  • Self-healing can be difficult during transitional fights
  • Provide almost no named buffs and are notably lacking in comparison to Arcanists

Group Benefits

ESO Necromancer Tank Core Essentials

Race

Attributes

64 Health

ESO Necromancer Tank Gear

The gear for the Souleater version of this build focuses heavily on Ultimate gain, regeneration, and reduced cost.

  • Monster Set: Baron Zaudrus – This set is chosen because you can spam Elemental Susceptibility, a free skill, and each cast grants you 4 Ultimate.
  • Back Bar Set: Drake’s Rush – Easily obtainable, this set provides Major Heroism to both the user and up to 3 group members, maintaining high uptime. It can be stacked with Minor Heroism from potions. Equip this set on the back bar as it procs from a bash, allowing you to use other gear on the front bar.
  • Body Set: Arkasis’s Genius – Although not the best set overall, it enhances Ultimate generation significantly. It procs from using a potion, so keeping it on body pieces ensures it’s always active, avoiding accidental usage on the wrong bar.
  • Switchable Sets: Void Bash and Puncturing Remedy – Use Void Bash for add pulls to gather enemies with one button, then switch to Puncturing Remedy for boss fights. This provides extra healing since bosses can’t be pulled.
  • Gear Setup: Use a 5-1-1 setup with Divines traits to aid in the sustain of frequent Magicka skills. Tri-Stat enchants provide more total resources compared to single stat enchants.
  • Front Bar Weapon: A Decisive 1-Hander is essential for proccing additional Ultimate frequently and efficiently.

This gear setup maximizes Ultimate generation, sustain, and versatility, making it highly effective for tanking in various scenarios.

Where to Obtain:

Optional Gear:

ESO Necromancer Tank Scribed Skills

Necromancer Tanks can gain substantial benefits from the Scribing system, significantly enhancing their tanking capabilities. Some of the most useful scribing benefits come from Wield Soul and Soul Burst, which can be customized with scripts to address gaps in the Necromancer’s toolkit.

The class script available to Necros allows you to increase your max stats based on corpses. However, this isn’t particularly useful for a Necro Tank, as you’ll want to absorb the corpses for Ultimate.

Wield Soul can be turned into a Magicka-costing chain ability, eliminating the need for Silver Leash for fast chaining. This skill allows a Necro to gain 1000 Magicka and Stamina, effectively regaining Stamina while blocking, similar to how DKs use Igneous Shield to proc the Helping Hands passive. Additionally, a major buff or debuff can be added to enhance its effectiveness.

Soul Burst can fill the gap in crowd control, as Necromancers lack a useful CC skill that immobilizes enemies. This is crucial when pulling or chaining enemies, as they can then be immobilized or snared, unlike the Necro’s Fear ability, which doesn’t work on chained enemies. Setting this up with an immobilize script, combined with a snare and Minor Breach, is a good approach, though other options can also be beneficial.

By leveraging these scribing benefits, Necromancer Tanks can significantly improve their effectiveness and versatility in various encounters.

Necromancer Class Script

Signature Script: Class Mastery
Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse.

Focus Script: Pull
Deals ? Magic Damage to an enemy, pulls them to you, and taunts them for 15 seconds if they are not already taunted.

Signature Script: Druid’s Resurgence
Restores 1000 Magicka and 1000 Stamina.

Affix Script: Vitality
Grants Major Vitality for 10 seconds, increasing healing received and damage shield strength by 12%.

Focus Script: Immobilize
Immobilizes enemies for 3 seconds.

Signature Script: Hunter’s Snare
Reduces the Movement Speed of enemies by 30% for 6 seconds.

Affix Script: Minor Resolve
Grants Minor Resolve for 20 seconds, increasing Physical and Spell Resistance by 2974.

ESO Necromancer Tank Other Skills & Passives

Grave Lord

Frozen Colossus
(Vital)
This Ultimate is a primary reason for using a Necro Tank, as it provides Major Vulnerability to your group. While not as crucial due to sets like Turning Tide and Archdruid Devyric, using Necros with Colossus allows for different gear sets. This morph is preferred for its longer duration.

Flame Skull
(Not Needed)

Blighted Blastbones  → Morph of Sacrificial Blastbones
(Situational)
Use this skill for “farming” corpses. Due to changes to Stalking Blastbones, this morph must be used, despite its Stamina cost. It creates a corpse that can be absorbed with Necrotic Potency, accelerating Ultimate generation. This is crucial for setups focused on rapid Ultimate gain.

Avid Boneyard → Morph of Boneyard
(Situational)
This morph creates a synergy that you can use yourself, making it beneficial if you don’t need the AoE Major Breach from the other morph. It helps increase your personal Alkosh uptime if you’re using that set.

Unnerving Boneyard → Morph of Boneyard
(Vital)
This morph applies Major Breach as an AoE and provides a synergy that damages enemies and heals your group. It’s ideal for trash fights due to Major Breach and for supplying valuable synergy to your group.

Skeletal Mage
(Situational)
Used similarly to Blighted Blastbones for creating corpses to absorb with Necrotic Potency, speeding up Ultimate gain. Either morph can be used. Provides additional DPS, useful for a hybrid setup. Casting it halfway through its duration generates a corpse without waiting for it to die.

Mystic Siphon → Morph of Mystic Siphon
(Situational)
Provides additional recovery but may be considered a wasted skill slot for just 150 recovery. Can be used with Elemental Catalyst as a source of Shock Damage, though using EC is generally not advised for a Tank.

Reusable Parts
(Situational)
This passive in the Grave Lord skill line is useful for Tanks only if you’re using Blastbones, Spirit Mender, or Skeletal Mage. The 50% cost reduction provides significant sustain savings.

Death Knell, Dismember & Rapid Rot
(All Unnecessary)
These passives are damage-focused and not essential for tanking. However, if you have spare skill points, pick them up for a small damage increase.

Bone Tyrant

Bone Goliath Transformation
(Unnecessary)
Primarily a PvP skill, it’s not typically used in PvE. In desperate situations, it could be used, but Colossus, Aggressive Horn, Barrier or Renewing Animation are better options for PvE.

Hungry Scythe → Morph of Death Scythe
(Vital)
This is the Necro Tank’s main heal. It’s a Magicka damage ability that heals based on the number of targets hit and provides a heal over time, scaling with Max Health. It offers a large heal when dealing with multiple targets. However, you must hit a target to get healed, which can be challenging in transitional fights or when out of range.

Ruinous Scythe → Morph of Death Scythe
(Optional)
This is the Stamina morph and is generally not used. It offers a potential group buff with Off Balance, but it’s only worth considering if your damage dealers use the Exploiter Champion Point passive. Otherwise, it’s not worth using.

Beckoning Armor → Morph of Bone Armor
(Vital)
This armor buff grants Major Resolve and pulls in one ranged enemy attacking you every 2 seconds, applying a 15-second taunt if they aren’t already taunted. You can pull in enemies faster by recasting the ability, resetting the pull-in timer to every second. While not as reliable as instant pull abilities like Silver Leash, and utilizing sets like Void Bash is superior, this skill works well for pulling enemies that Void Bash misses.

Summoner’s Armor → Morph of Bone Armor
(Situational)
This morph is useful for gaining Ultimate faster by summoning and absorbing corpses. It reduces the cost of your summoning skills and creates a corpse when it ends. Recasting it at half duration also creates a corpse, making it effective for combining with other corpses and Necrotic Potency to generate Ultimate quickly. It won’t pull or taunt enemies but still provides Major Resolve.

Necrotic Potency → Morph of Bitter Harvest
(Vital)
This skill is excellent for a tank, providing healing, damage reduction, and 6 Ultimate per corpse consumed. It’s especially useful in 4-player content with many adds and in trials with numerous add phases, allowing for frequent Ultimate use. You can enhance its effectiveness by slotting summoning skills to create and absorb corpses, gaining substantial Ultimate in almost any fight. The other morph, Deaden Pain, is less valuable since Revealing Flare offers more consistent Major Protection if needed.

Agony Totem → Morph of Bone Totem
(Useful)
This skill aids in add control and provides a beneficial group synergy. It grants Minor Protection to the group and applies an AoE Minor Vulnerability debuff, increasing the damage enemies take by 5%. The crowd control effect is Fear, which means it won’t affect pulled or chained enemies, making it less useful than an immobilization.

Empowering Grasp → Morph of Grave Grasp
(Optional)
Previously a key reason for using a Necro Tank in group content, but less useful now due to changes to Empower. It summons 3 patches of skeletal claws in front of you, snaring, applying Minor Maim, and immobilizing enemies. This crowd control is limited, as it only affects a narrow area in front of the caster. It also grants Empower to up to 6 group members standing in the patches, but this now buffs heavy attacks, making it generally less effective since the highest DPS comes from light attacks.

Death Gleaning
(Vital)
A useful sustain passive that benefits you just by being near enemies.

Disdain Harm
(Vital)
Essential for DoT-heavy fights. This passive significantly reduces DoT damage, making Necro Tanks unmatched in this regard and a top choice for the hardest content.

Health Avarice
(Vital)
With at least one Bone Tyrant skill slotted, and often multiple, this passive provides a valuable healing boost.

Last Gasp
(Vital)
Increases Max Health, making it easier to reach the necessary levels for comfortably surviving as a tank.

Living Death

Renewing Animation → Morph of Reanimate
(Optional)
This skill is useful for tanking in progression or pick-up groups, allowing you to quickly resurrect up to 3 players. It also activates the Near-Death Experience passive, enhancing self-healing in high-damage situations. It’s effective in both dungeon content, where you can revive your entire group, and in trials, where it can prevent wipes and allow the fight to continue.

Render Flesh
(Not Needed)

Expunge
(Optional)
Purges negative effects from you. The Expunge and Modify morph grants resources each time you remove negative effects, while Hexproof removes more negative effects. Both morphs reduce ability cost when slotted. This skill is useful in purge and sustain-heavy fights but is generally not prioritized over Efficient Purge, which also assists the group.

Life amid Death
(Not Needed)

Spirit Guardian → Morph of Spirit Mender
(Vital)
This heal-over-time ability also takes 10% of your incoming damage which includes damage over time (DoTs). While it can heal other players, making it unreliable for self-healing unless you are away from the group or consistently the lowest health, it is still worth using. It links to the player with the lowest health, helping to keep them alive. It is most useful in high-damage situations, transferring some damage off you onto the spirit, which can absorb up to 30,000 damage. Additionally, it increases Magicka Recovery through the Undead Confederate passive and provides an extra corpse for Necrotic Potency.

Mortal Coil → Morph of Restoring Tether
(Optional)
Use this on a corpse to heal yourself and allies. While the heal isn’t significant for a tank, it restores Magicka and Stamina every 2 seconds, providing a bit of extra sustain. It also offers a slight increase in healing done. If you have sustain issues on a Necro Tank, this might help, but it may not be strong enough to justify taking up a skill slot.

Curative Curse
(Vital)
This passive increases healing done when you have a negative effect on you, which is common in many PvE situations.

Near-Death Experience
(Vital)
Requires a Living Death ability slotted. It increases critical healing based on how low your health is, potentially saving your life in critical moments.

Corpse Consumption
(Vital)
Despite its long cooldown, this passive is crucial for additional Ultimate generation, especially effective when used with Necrotic Potency.

Undead Confederate
(Vital)
Necro Tanks benefit greatly from summoning, particularly Spirit Guardian. This passive increases Magicka Recovery, and also boosts Stamina and Health recovery, enhancing sustain.

ESO Necromancer Tank Champion Points

Warfare

ESO Necromancer Tank How To Play

The main objective of the Souleater build is to farm Ultimate from corpses and gear sets, then use your Ultimate as frequently as possible.

  • Pre-Fight:
    • Always buff up with Summoner’s Armor and Spirit Guardian before engaging.
  • Add Pulls:
    • Cast Elemental Blockade to establish control.
    • Position yourself and cast Power Slam to pull everything in with Void Bash.
    • Drop your Colossus and keep adds taunted with Pierce Armor or Frost Clench.
    • Bash to proc Drake’s Rush and drink a potion to proc Arkasis’s Genius.
    • Spam cast Elemental Susceptibility for free Ultimate.
    • When enemies die, use Necrotic Potency to absorb the corpses for Ultimate.
  • Boss Fights:
    • Pre-buff with Summoner’s Armor and Spirit Guardian.
    • Initiate combat with Frost Clench and cast Elemental Susceptibility and Blastbones.
    • Once the boss is positioned, place Elemental Blockade and proc your gear sets.
    • Continuously spam Elemental Susceptibility for Ultimate, and use Blastbones and Necrotic Potency.
    • Recast Summoner’s Armor when it reaches 10 seconds remaining and Spirit Guardian at 8 seconds remaining to create a corpse for Necrotic Potency.
  • Ongoing Strategy:
    • Maintain your buffs and continue using your Ultimate.
    • Encourage your group to coordinate for maximum gear procs.
  • Trials and Optimized Dungeons:
    • Adapt your strategy to focus less on pure Ultimate generation and more on overall group dynamics and objectives.