The ESO Necromancer Tank is a powerful choice for trials and group content, excelling in Ultimate generation, damage mitigation, and DoT resistance. This guide covers best skills, passives, scribing options, and optimal builds to help you master Necro Tanking in dungeons and trials.
Necromancers have become a popular tanking choice in ESO’s trial content, especially as Off Tanks, since their introduction with the Elsweyr chapter in 2019.
Initially overlooked, Necro Tanks have risen in demand due to their Colossus Ultimate, high Ultimate regeneration, and exceptional resistance to damage-over-time (DoT) effects. These strengths make them particularly effective in Hardmode trials, where sustained damage is a major threat to Tanks.
Despite their strengths, Necromancers require more careful resource management than other classes. Their primary self-heal depends on melee hits, and they lack strong sustain passives, making sustain a challenge. However, with the right gear and strategies, their Ultimate generation and corpse synergy offer significant advantages.
While the Colossus Ultimate—once a key group buff—has been overshadowed by various gear sets, it still finds use in select trial strategies, especially when paired with Saxhleel Champion. However, Necromancer Tanks offer fewer group buffs and utility compared to other tanking classes, making them more niche in some scenarios.
If you’re aiming to tackle the toughest trial content in ESO, having a Necromancer Tank in your roster is highly beneficial. Their unique strengths in mitigation and Ultimate economy make them a valuable asset in high-end PvE encounters.
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Baron Zaudrus | Medium | Divines | Prismatic Defence |
Shoulder | Baron Zaudrus | Light | Divines | Prismatic Defence |
Chest | Arkasis’s Genius | Heavy | Reinforced | Prismatic Defence |
Hands | Arkasis’s Genius | Heavy | Divines | Prismatic Defence |
Waist | Arkasis’s Genius | Heavy | Divines | Prismatic Defence |
Legs | Arkasis’s Genius | Heavy | Divines | Prismatic Defence |
Feet | Arkasis’s Genius | Heavy | Divines | Prismatic Defence |
Necklace | Drake’s Rush | Jewellery | Harmony | Magicka Recovery |
Ring | Drake’s Rush | Jewellery | Harmony | Potion Cooldown |
Ring | Drake’s Rush | Jewellery | Infused | Potion Cooldown |
Main Hand | Void Bash / Puncturing Remedy | Any 1H | Decisive | Absorb Magicka |
Off Hand | Void Bash / Puncturing Remedy | Shield | Divines | Prismatic Defence |
Main Hand Backup | Drake’s Rush | Ice Staff | Infused | Crusher |
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Archdruid Devyric | Medium | Divines | Prismatic Defence |
Shoulder | Archdruid Devyric | Light | Divines | Prismatic Defence |
Chest | Turning Tide | Heavy | Divines | Prismatic Defence |
Hands | Turning Tide | Heavy | Divines | Prismatic Defence |
Waist | Turning Tide | Heavy | Divines | Prismatic Defence |
Legs | Turning Tide | Heavy | Divines | Prismatic Defence |
Feet | Turning Tide | Heavy | Divines | Prismatic Defence |
Necklace | Vestment of Olorime / Powerful Assault | Jewellery | Harmony/Infused | Magicka Recovery |
Ring | Vestment of Olorime / Powerful Assault | Jewellery | Harmony/Infused | Magicka Recovery |
Ring | Vestment of Olorime / Powerful Assault | Jewellery | Harmony/Infused | Magicka Recovery |
Main Hand | Void Bash / Puncturing Remedy | Any 1H | Decisive | Any |
Off Hand | Void Bash / Puncturing Remedy | Shield | Divines | Prismatic Defence |
Main Hand Backup | Vestment of Olorime / Powerful Assault | Ice Staff | Infused | Crusher |
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Nazaray / Archdruid Devyric / Tremorscale | Medium | Divines | Prismatic Defence |
Shoulder | Nazaray / Archdruid Devyric / Tremorscale | Light | Divines | Prismatic Defence |
Chest | Turning Tide | Heavy | Divines | Prismatic Defence |
Hands | Turning Tide | Heavy | Divines | Prismatic Defence |
Waist | Turning Tide | Heavy | Divines | Prismatic Defence |
Legs | Turning Tide | Heavy | Divines | Prismatic Defence |
Feet | Turning Tide | Heavy | Divines | Prismatic Defence |
Necklace | Pearlescent Ward | Jewellery | Harmony | Magicka Recovery |
Ring | Pearlescent Ward | Jewellery | Harmony | Magicka Recovery |
Ring | Pearlescent Ward | Jewellery | Harmony | Magicka Recovery |
Main Hand | Pearlescent Ward | Any 1H | Decisive | Absorb Stamina |
Off Hand | Pearlescent Ward | Shield | Divines | Prismatic Defence |
Main Hand Backup | Pearlescent Ward | Ice Staff | Infused | Crusher |
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Magma Incarnate / Nazaray | Medium | Divines | Prismatic Defence |
Shoulder | Spaulder of Ruin / Nazaray | Light | Divines | Prismatic Defence |
Chest | Saxhleel Champion / Lucent Echoes | Heavy | Divines | Prismatic Defence |
Hands | Saxhleel Champion / Lucent Echoes | Heavy | Divines | Prismatic Defence |
Waist | Saxhleel Champion / Lucent Echoes | Heavy | Divines | Prismatic Defence |
Legs | Saxhleel Champion / Lucent Echoes | Heavy | Divines | Prismatic Defence |
Feet | Saxhleel Champion / Lucent Echoes | Heavy | Divines | Prismatic Defence |
Necklace | Powerful Assault | Jewellery | Infused | Prismatic Cost Reduction |
Ring | Powerful Assault | Jewellery | Infused | Prismatic Cost Reduction |
Ring | Powerful Assault | Jewellery | Infused | Prismatic Cost Reduction |
Main Hand | Puncturing Remedy | Any 1H | Decisive | Infused Stamina |
Off Hand | Puncturing Remedy | Shield | Divines | Prismatic Defence |
Main Hand Backup | Powerful Assault | Ice Staff | Infused | Crusher |
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Archdruid Devyric | Medium | Divines | Prismatic Defence |
Shoulder | Archdruid Devyric | Light | Divines | Prismatic Defence |
Chest | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Hands | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Waist | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Legs | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Feet | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Necklace | Saxhleel Champion | Jewellery | Harmony | Magicka Recovery |
Ring | Saxhleel Champion | Jewellery | Harmony | Magicka Recovery |
Ring | Saxhleel Champion | Jewellery | Harmony | Magicka Recovery |
Main Hand | Saxhleel Champion | Ice Staff | Infused | Crusher |
The gear for the Souleater version of this build focuses heavily on Ultimate gain, regeneration, and reduced cost.
This gear setup maximizes Ultimate generation, sustain, and versatility, making it highly effective for tanking in various scenarios.
Where to Obtain:
Optional Gear:
Necromancer Tanks can gain substantial benefits from the Scribing system, significantly enhancing their tanking capabilities. Some of the most useful scribing benefits come from Wield Soul and Soul Burst, which can be customized with scripts to address gaps in the Necromancer’s toolkit.
The class script available to Necros allows you to increase your max stats based on corpses. However, this isn’t particularly useful for a Necro Tank, as you’ll want to absorb the corpses for Ultimate.
Wield Soul can be turned into a Magicka-costing chain ability, eliminating the need for Silver Leash for fast chaining. This skill allows a Necro to gain 1000 Magicka and Stamina, effectively regaining Stamina while blocking, similar to how DKs use Igneous Shield to proc the Helping Hands passive. Additionally, a major buff or debuff can be added to enhance its effectiveness.
Soul Burst can fill the gap in crowd control, as Necromancers lack a useful CC skill that immobilizes enemies. This is crucial when pulling or chaining enemies, as they can then be immobilized or snared, unlike the Necro’s Fear ability, which doesn’t work on chained enemies. Setting this up with an immobilize script, combined with a snare and Minor Breach, is a good approach, though other options can also be beneficial.
By leveraging these scribing benefits, Necromancer Tanks can significantly improve their effectiveness and versatility in various encounters.
Signature Script: Class Mastery
Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse.
Focus Script: Pull
Deals Magic Damage to an enemy, pulls them to you, and taunts them if they are not already taunted.
Signature Script: Druid’s Resurgence
Restores Magicka and Stamina.
Affix Script: Vitality
Grants Major Vitality, increasing healing received and damage shield strength.
Focus Script: Immobilize
Immobilizes enemies.
Signature Script: Hunter’s Snare
Reduces the Movement Speed of enemies.
Affix Script: Minor Resolve
Grants Minor Resolve increasing Physical and Spell Resistance.
Frozen Colossus
(Vital)
This Ultimate is a primary reason for using a Necro Tank, as it provides Major Vulnerability to your group. While not as crucial due to sets like Turning Tide and Archdruid Devyric, using Necros with Colossus allows for different gear sets. This morph is preferred for its longer duration.
Flame Skull
(Not Needed)
Blighted Blastbones → Morph of Sacrificial Blastbones
(Situational)
Use this skill for “farming” corpses. Due to changes to Stalking Blastbones, this morph must be used, despite its Stamina cost. It creates a corpse that can be absorbed with Necrotic Potency, accelerating Ultimate generation. This is crucial for setups focused on rapid Ultimate gain.
Avid Boneyard → Morph of Boneyard
(Situational)
This morph creates a synergy that you can use yourself, making it beneficial if you don’t need the AoE Major Breach from the other morph. It helps increase your personal Alkosh uptime if you’re using that set.
Unnerving Boneyard → Morph of Boneyard
(Vital)
This morph applies Major Breach as an AoE and provides a synergy that damages enemies and heals your group. It’s ideal for trash fights due to Major Breach and for supplying valuable synergy to your group.
Skeletal Mage
(Situational)
Used similarly to Blighted Blastbones for creating corpses to absorb with Necrotic Potency, speeding up Ultimate gain. Either morph can be used. Provides additional DPS, useful for a hybrid setup. Casting it halfway through its duration generates a corpse without waiting for it to die.
Mystic Siphon → Morph of Mystic Siphon
(Situational)
Provides additional recovery but may be considered a wasted skill slot for just 150 recovery. Can be used with Elemental Catalyst as a source of Shock Damage, though using EC is generally not advised for a Tank.
Reusable Parts
(Situational)
This passive in the Grave Lord skill line is useful for Tanks only if you’re using Blastbones, Spirit Mender, or Skeletal Mage. The 50% cost reduction provides significant sustain savings.
Death Knell, Dismember & Rapid Rot
(All Unnecessary)
These passives are damage-focused and not essential for tanking. However, if you have spare skill points, pick them up for a small damage increase.
Bone Goliath Transformation
(Unnecessary)
Primarily a PvP skill, it’s not typically used in PvE. In desperate situations, it could be used, but Colossus, Aggressive Horn, Barrier or Renewing Animation are better options for PvE.
Hungry Scythe → Morph of Death Scythe
(Vital)
This is the Necro Tank’s main heal. It’s a Magicka damage ability that heals based on the number of targets hit and provides a heal over time, scaling with Max Health. It offers a large heal when dealing with multiple targets. However, you must hit a target to get healed, which can be challenging in transitional fights or when out of range.
Ruinous Scythe → Morph of Death Scythe
(Optional)
This is the Stamina morph and is generally not used. It offers a potential group buff with Off Balance, but it’s only worth considering if your damage dealers use the Exploiter Champion Point passive. Otherwise, it’s not worth using.
Beckoning Armor → Morph of Bone Armor
(Vital)
This armor buff grants Major Resolve and pulls in one ranged enemy attacking you every 2 seconds, applying a 15-second taunt if they aren’t already taunted. You can pull in enemies faster by recasting the ability, resetting the pull-in timer to every second. While not as reliable as instant pull abilities like Silver Leash, and utilizing sets like Void Bash is superior, this skill works well for pulling enemies that Void Bash misses.
Summoner’s Armor → Morph of Bone Armor
(Situational)
This morph is useful for gaining Ultimate faster by summoning and absorbing corpses. It reduces the cost of your summoning skills and creates a corpse when it ends. Recasting it at half duration also creates a corpse, making it effective for combining with other corpses and Necrotic Potency to generate Ultimate quickly. It won’t pull or taunt enemies but still provides Major Resolve.
Necrotic Potency → Morph of Bitter Harvest
(Vital)
This skill is excellent for a tank, providing healing, damage reduction, and 6 Ultimate per corpse consumed. It’s especially useful in 4-player content with many adds and in trials with numerous add phases, allowing for frequent Ultimate use. You can enhance its effectiveness by slotting summoning skills to create and absorb corpses, gaining substantial Ultimate in almost any fight. The other morph, Deaden Pain, is less valuable since Revealing Flare offers more consistent Major Protection if needed.
Agony Totem → Morph of Bone Totem
(Useful)
This skill aids in add control and provides a beneficial group synergy. It grants Minor Protection to the group and applies an AoE Minor Vulnerability debuff, increasing the damage enemies take by 5%. The crowd control effect is Fear, which means it won’t affect pulled or chained enemies, making it less useful than an immobilization.
Empowering Grasp → Morph of Grave Grasp
(Optional)
Previously a key reason for using a Necro Tank in group content, but less useful now due to changes to Empower. It summons 3 patches of skeletal claws in front of you, snaring, applying Minor Maim, and immobilizing enemies. This crowd control is limited, as it only affects a narrow area in front of the caster. It also grants Empower to up to 6 group members standing in the patches, but this now buffs heavy attacks, making it generally less effective since the highest DPS comes from light attacks.
Renewing Animation → Morph of Reanimate
(Optional)
This skill is useful for tanking in progression or pick-up groups, allowing you to quickly resurrect up to 3 players. It also activates the Near-Death Experience passive, enhancing self-healing in high-damage situations. It’s effective in both dungeon content, where you can revive your entire group, and in trials, where it can prevent wipes and allow the fight to continue.
Curative Curse
(Vital)
This passive increases healing done when you have a negative effect on you, which is common in many PvE situations.
Near-Death Experience
(Vital)
Requires a Living Death ability slotted. It increases critical healing based on how low your health is, potentially saving your life in critical moments.
Corpse Consumption
(Vital)
Despite its long cooldown, this passive is crucial for additional Ultimate generation, especially effective when used with Necrotic Potency.
Undead Confederate
(Vital)
Necro Tanks benefit greatly from summoning, particularly Spirit Guardian. This passive increases Magicka Recovery, and also boosts Stamina and Health recovery, enhancing sustain.
The main objective of the Souleater build is to farm Ultimate from corpses and gear sets, then use your Ultimate as frequently as possible.
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