ESO Necromancer Tank, Necromancer Tank Skill Bars

ESO Necromancer Tank Skill Bars & Skill Choices

A reference hub for Necromancer tank skill bars and skill choices in ESO, explaining how bars change between dungeons, bosses, and group setups.

Table of Contents

Necromancer Tank Skill Bar Overview

Necromancer tank skill bars are constrained by a small number of class-specific mechanics that directly shape skill choice. Corpse generation, frequent ultimate usage, and strong damage-over-time mitigation all influence which skills provide the most value per slot.

Because Necromancers generate ultimate quickly through corpse interactions, skill bars are often designed around consistent Colossus uptime rather than maximising personal throughput. This places greater importance on skills that support corpse flow and ultimate generation, while reducing the need for excessive defensive layering.

Necromancer tanks also mitigate sustained damage more efficiently than many other classes. Damage-over-time reduction from passives and persistent mitigation tools means fewer bar slots need to be dedicated purely to survival, allowing more room for utility, debuffs, and encounter-specific tools.

These constraints define the decision space for Necromancer tank skill bars. The sections below focus on how those constraints translate into practical bar construction and skill swaps.

How to Use This Page

  • Use this page as a reference alongside the Necromancer tank build.
  • Adjust skill bars based on content type, group composition, and your experience as a tank.
ESO Necromance
Necromancer tank skills and ability choices in The Elder Scrolls Online.

How Necromancer Tank Skill Bars Are Built

Necromancer tank skill bars are built around a non-negotiable core of taunting, mitigation, and debuff application. Around this core, a small number of flexible slots are adjusted based on encounter type, add density, and group coordination.

In almost all setups, a Necromancer tank bar will include:

  • A reliable taunt
  • A source of Major Resolve
  • A consistent mitigation tool or damage reduction effect
  • A sustain option tied to corpse generation or consumption
  • Elemental Blockade for Crusher uptime
  • Crowd control for add-heavy encounters
  • At least one group debuff or utility skill
  • A corpse consuming skill

Everything outside this core is situational.

Rather than memorising fixed layouts, Necromancer tanking rewards understanding which slots are flexible and when to change them. Skills that duplicate mitigation or sustain already provided by passives are often unnecessary, while tools that improve ultimate timing, debuff uptime, or add control tend to provide higher overall value.

Necromancer Tank Skill Bars

The following Dragonknight tank skill bars cover common dungeon, main tank, and off tank setups. These bars are designed to be adaptable, with notes and swaps explained throughout this page.

Subclassing Choices

Bone Tyrant

Winters Embrace

Soldier of Apocrypha

Necromancer Skills

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Bosses

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Adds

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Bone Tyrant • Soldier of Apocrypha • Winters Embrace

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Bone Tyrant • Daedric Summoning • Siphoning

Below is a reference breakdown of commonly used Necromancer tank skills. You don’t need every skill listed here on your bar at once, use this section to understand what each option provides and when it becomes useful.

  • Goading Throw – Ranged taunt that also heals you and applies Major Maim, reducing enemy damage.
  • Necrotic Potency – Consumes nearby corpses to generate Ultimate and a heal over time for each corpse consumed. While slotted, it also reduces damage taken.
  • Warding Burst – Group damage shield that also grants Minor Courage and contributes to ultimate generation.
  • Polar Wind – Strong burst heal with a self HoT that also heals an ally.
  • Trample – Grants Major Heroism and applies multiple damage status effects, turning the Dragonknight into an ultimate engine when paired with Saxhleel Champion.
  • Gibbering Shelter – Emergency defensive ultimate that provides strong mitigation, group shielding, and passive resource recovery.
  • Leashing Soul – Pulls enemies together, restores Magicka and Stamina, and applies Major Cowardice to reduce incoming damage.
  • Elemental Susceptibility – Free Major Breach with constant Burning, Chilled, and Concussion procs, enabling Minor Maim, Minor Brittle, Minor Vulnerability, Off Balance, and Minor Breach (with Blockade), while triggering Dragonknight sustain through Burning.
  • Elemental Blockade – Maintains continuous infused Crusher enchant uptime, applies Minor Breach to Chilled enemies, and provides a projectile damage shield for the group.
  • Expansive Frost Cloak – Grants Major Resolve to the entire group.
  • Runeguard of Still Waters – Passive safety tool that grants Minor Resolve and Minor Protection, immobilises nearby enemies, and triggers a heal when under 50% Health.
  • Replenishing Barrier – Provides a large group and self damage shield, restores Magicka, triggers Major Force when paired with Saxhleel Champion, and grants 10% increased Magicka Recovery from the Magicka Aid passive.

Add Pull Skills

  • Inner Rage – Ranged taunt that provides a strong group synergy, dealing Flame damage over time to the taunted enemy and additional AoE Flame damage to nearby enemies.
  • Razor Caltrops – Applies AoE Major Breach to all enemies in large pulls and snares them.
  • Power Slam – Used to proc Void Bash, pulling all enemies together in one cast while applying Major Maim to reduce incoming damage.
  • Pulsar – Applies AoE Minor Mangle and, when used with a Charged Ice Staff, guarantees AoE Chilled, enabling Minor Maim, Minor Brittle, Minor Breach (with Blockade), and granting Minor Protection to the group.

Necromancer Skills (No Subclassing)

  • Hungry Scythe – Primary Necromancer heal that damages enemies in an AoE while healing you. Both the initial heal and heal over time scale with Max Health.
  • Summoner’s Armor – Grants Major and Minor Resolve, reduces the cost of summoning abilities, generates a corpse that can be consumed by Necrotic Potency, and must be kept active to maintain Disdain Harm passive for 15% reduced damage taken from damage over time effects.
  • Spirit Guardian – Heals you or the lowest Health ally over time, transfers 10% of your damage taken to the spirit, generates a corpse when it expires, increases recovery, and boosts critical healing chance based on missing Health through passives.
  • Glacial Colossus – Powerful ultimate that applies AoE Major Vulnerability, increasing damage taken by enemies and significantly boosting group DPS.
  • Binding Contingency – Provides a reliable AoE immobilise for add pulls and applies AoE Minor Vulnerability to enemies.

Necromancer Subclassing and Scribing

Necromancer tanks were already effective before the introduction of subclassing and scribing, largely due to their strong damage-over-time mitigation, reliable ultimate generation through corpse interactions, and unique corpse-based mechanics. These strengths heavily shaped Necromancer tank skill bars long before additional systems were introduced.

Subclassing does not redefine Necromancer tanking, but it does help smooth out some long-standing pressure points in bar construction. In particular, subclassing provides more reliable access to burst healing, add control, and group-focused utility, which can be inconsistent on Necromancer when corpse availability is low or encounter pacing is awkward. This allows Necromancer tanks to reduce reliance on situational class skills and stabilise their bars across a wider range of content.

Rather than replacing core Necromancer tools, subclassing tends to supplement gaps in the kit. Options that add sustain, survivability, or group utility often provide more consistent value than stacking additional defensive skills that overlap with Necromancer’s already-strong passive mitigation.

Scribing further improves Necromancer tank skill bars by allowing multiple defensive effects, debuffs, or sustain mechanics to be condensed into fewer abilities. This is particularly valuable on Necromancer, where bar space is often constrained by corpse-dependent skills. Scribing helps reduce redundancy, making it easier to maintain debuff uptime and survivability without overloading the bar.

Overall, subclassing and scribing don’t replace Necromancer’s core identity, they refine bar efficiency. Necromancer tanks continue to rely on corpse management, ultimate timing, and sustained mitigation, but these systems make it easier to build flexible, group-oriented skill bars that perform consistently in dungeon and trial environments.

TC Lee
TC Lee is an experienced MMORPG content creator with over 20 years in the gaming industry. Specializing in tanking, guides, builds, and assisting beginners, TC Lee is dedicated to helping players improve their game and enjoy the best MMORPG experience.
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