ESO Sorcerer Tank Guide
Table of Contents
ESO Sorcerer Tank Class Skills and Passives
Dark Magic
Daedric Summoning
Storm Calling
ESO Sorcerer Tank Overview
Sorcerers (Sorcs) are a strong option for Tanking in The Elder Scrolls Online.
Sorcerers are pretty well built for Tanking. They have great self-healing, good sustain, nice self-buffs and mitigation and provide a couple of useful group buffs. Sorcerer Tanks are quite easy to play, the major downside is that if you have another Sorcerer in a group then everything you can offer a group is suddenly not useful and it’s extremely common to see Sorcerer damage dealers.
In optimised groups the Sorcerer Tank becomes more of an option when the Sorc is not a meta damage dealer, it opens the door to using one as a Tank. In 4-person content they are fine, but you get much more group benefit from using an Arcanist.
Self-healing as a Sorcerer Tank is one of the big strong points. The Clannfear is a huge heal that scales on Max Health so when you have a pet active your Max Health is increased and your heal is huge. Your self-healing can be buffed up even more for almost free when you combine it with Restraining Prison. This skill provides Major Vitality which increases healing received by 16% and when you use it and then self-heal, your Clannfear heal is buffed and heals for more. This even works on boss fights, as long as the prison hits something, even if it doesn’t immobilise it still provides the buff and then it restores Magicka because you didn’t immobilise but still gives you the Major Vitality. You also have a massive damage shield with Regenerative Ward which also provides a group buff so it’s extremely useful.
Sustain is good on a Sorcerer especially compared to all other Classes except a Dragonknight. You want to build with high Magicka Recovery and then you simply use Dark Deal to convert Magicka into Stamina, this also gives you consistent Stamina over time also. The downside to this skill is that it has a channel time so it will drop your block for a second when you use it, so you do have to time it.
Sorcerer Tanks are really in their element in add pulls and trials like Cloudrest and Asylum Sanctorium Off Tanking because they have skills such as Ball of Lightning and Boundless Storm which means they can move around extremely quickly.
Sorcs have the option of Bound Aegis as a panic button, it only lasts for 5 seconds but if you time it with hard hitting mechanics it makes it very easy to survive since it gives you 40% block mitigation which is guaranteed to get you to the 90% block mitigation cap and then you have the addition of the Minor Resolve and Minor Protection to add on top of that.
You have two unique Sorcerer buffs with Minor Prophecy and Crystal Weapon so you will want to use a Sorc in a trial group usually. With the Storm Atronach Ultimate giving a full group synergy of Major Berserk, it allows for up to two Sorc per group and gives a good damage buff for the group.
For 4-person content they are very simple and easy to play. They are pretty much the full package from a Tank perspective and useful if you are the only Sorcerer in a group.
ESO Sorcerer Tank Strengths, Weaknesses & Group Buffs
Strengths
- Great self healing
- Panic button to boost damage mitigation really high
- Multiple group buffs for Magicka groups
- Stamina groups able to reach pen cap easily with Sorc using Crystal Weapon
- Very fast and able to manoeuvre quickly with the correct skills
Weaknesses
- Easily replaceable within a group by using 1 other Sorcerer
- No Magicka chain/pull ability
- Sustain skill Dark Deal drops your block when casting
Group Buffs
- Exploitation – Minor Prophecy
- Storm Atronach Ultimate – Group Major Berserk synergy
- Regenerative Ward– Minor Intellect & Minor Endurance
- Crystal Weapon – 1000 armor pen
- Lightning Splash – Conduit synergy and Concussion/Minor Vulnerability
- Boundless Storm – Concussion/Minor Vulnerability
ESO Sorcerer Tank Conclusion
Overall the Sorcerer Tank is strong, they are a solid Tank from a self healing, sustain and strength point of view, but the group buffs are somewhat lacking. In recent patches they have gained a lot more usefulness thanks to the changes to the Major Berserk synergy and Regenerative Ward. Crystal Weapon is rarely seen being used by a Tank due to it’s design being made to be used by a Damage Dealer.
Sorcerer Tanks are very easy and simple to play and they are very beginner friendly, and they can match most Tanks, it might be something we see more often after Necrom with the need for two Sorcerers in a group for the Major Berserk synergy.