Here you will find a list of all glyphs useful for Tank gear along comments on each trait.
All of the numbers listed here are to bonuses provided by using Gold level glyphs.
Gear glyphs for a Tank are one of the few customisable things you have with your build within an organised team or group. Armor glyphs are important for boosting your max stats, Jewellery glyphs are vital for things such as sustain and survival and the Weapon glyphs provide a wide range of benefits to both the user and to the group via debuffs.
Head, Chest, Legs and Shield all class as being “Big” slots of gear. When you apply a glyph to these slots, you get the full value of your glyph. These slots also typically give you more resistances than the “Small” slots of gear.
Shoulder, Waist, Hands and Feet are classes as “Small” slots of gear. When you apply a glyph to these slots, it will always be much smaller value than the same glyph applied to a “Big” slots.
Common glyph setup on the body pieces includes all Tri-Stat or Tri-Stat big slots and Health small slots.
When it comes to your front bar you will typically use a One Handed Weapon and Shield. The glyphs used on these are mostly up to you, but commonly a Absorb Magicka or Stamina glyph is used on the weapon. In a Stamina group you might see a Charged/Shock One Hander.
For back bar weapons for 99% of content you will need to use a Staff, either Ice or Lightning and it must be an Infused/Crusher staff.
Jewellery is always another optional slot where you can use whatever benefits you the most, but this is typically some form of sustain either by recovery or cost/time reductions.