ESO Tank Weapons, Traits and Enchants
In this article we are looking at the weapons used by a Tank in The Elder Scrolls Online along with the best traits and enchants to use on both the front and back bar weapons.
Tanks also have the option of using certain Ability Altering Weapons which may be a reason to use a certain type of weapon for Tanking.
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ESO Tank Weapons
The main choice of weapons for Tanks in The Elder Scrolls Online are the One Hand and Shield combined with the Ice Staff. Both of these weapon types work as both a defensive tool for the user as well as offering the most beneficial group benefits with a range of buffs and debuffs.
ESO Tank Weapons – Traits
When it comes to your front bar you will typically use a One-Handed Weapon and Shield. The traits of these are mostly up to you, the type of 1 Handed Weapon that you use makes no difference when combined with a Shield.
For back bar weapons for almost all content you will need to use a Staff, usually an Ice Staff and it must be an Infused/Crusher staff. The only time it would be different is if you are in charge of maintaining Minor Brittle.
All of the values listed here are to bonuses provided by using Gold level gear.
Trait | Value | Comments |
---|---|---|
Charged | Increases chance to apply status effects by 182.5%. (Gold 1H Weapon) | This trait is used to boost the chance of creating a status effect. The status effects we focus on mostly are Concussion from a Shock Glyph, Chilled from a Frost Staff and Poisoned from a Poison Glyph (DK only). Concussion causes Minor Vulnerability which increases the damage the enemy takes by 5%. Causing Chilled with a Frost Staff causes Minor Brittle which increased the critical damage taken by enemies by 10%. Combining Charged/Poison on a DK procs the Combustion passives giving you 1k Stamina each time which helps with great sustain. |
Decisive | When you gain Ultimate you have a 27.5% chance to gain 1 additional Ultimate. (Gold 1H Weapon) | If you are not focussing on proccing status effect or you don’t need to then the next option is likely to be Decisive. This increases your Ultimate gain which means you can offer your group an Aggressive Horn slightly faster which improves group DPS. |
Infused | Increases weapon Enchantment effect by 30% and reduces Enchantment cooldown by 50%. (Gold Staff/Bow Weapon) | This is a vital trait for your 2 handed weapon, usually an Ice Staff. Tanks are virtually always expected to provide the Crusher enchant debuff on the enemy. When doing this is must be on a 2 Handed weapon and with the Infused trait to make it stronger. Infused can also be useful on a one hander when combined with Absorb Stamina, Hardening or Weakening Glyphs. |
Defending | Increases Physical and Spell Resistance by 1638. | This is a decent One-Handed weapon trait when you lack resistances and want to boost survival. |
Powered | Increases healing done by 4.5% | Not a vital trait whatsoever. When you are going into high damage, healing intensive situations you would put this on your front bar and also make sure you have your self-heal located on the same bar and this trait will buff your healing. |
Unused Traits | Sharpened – Increases your penetration on the enemy – a damage dealer trait. Precise – A damage dealer trait, could use this in a Hybrid Tank build but otherwise not a Tank trait. Training – Gives no benefit to Tanking. If you are low CP consider using a crafted Training/Levelling set but don’t Tank using it. Nirnhoned – A Damage Dealer trait, could use this in a Hybrid Tank build but otherwise not a Tank trait. |
ESO Tank Weapons – Enchants
Tank Weapon Glyphs are not a difficult thing to decide upon. For the back bar you virtually always go with an Infused/Crusher Ice Staff.
The front bar is more optional. If you want to provide group utility and additional DPS then you use a Charged One Hander and Shock Glyph for Minor Vulnerability. Your group might already have that from another source so then you just focus on yourself and usually go for sustain with Charged/Poison for a Dragonknight Tank or Infused/Absorb Stamina with other classes.
All of the values listed here are to bonuses provided by using Gold level enchants.
Trait | Value | Comments |
---|---|---|
Crusher | Reduces the target’s Physical and Spell Resistance by 1622 for 5 seconds. | Itade – Deteri – Kuta This is an essential Tanking glyph. In 99% of PvE content you will always need to use this on a 2 Handed Weapon such as a Staff or Bow and it must be Infused. When used on an Infused/Staff or Bow Reduces the target’s Resistances by 2108. The reason a Tank uses this is because the Tank is always the person with aggro of Bosses and priority targets, so you are the one with the easiest access to apply this debuff. When using a Crusher glyph you reduce the targets resistances, this enables your damage dealers to do more damage to the enemy.The reason we use this on a 2 Handed Weapon is because on a 1 Handed Weapon it only gets half the value (1054) meaning your group will do less damage. Using a 2 handed weapons also means we can maintain this debuff on a target very easily with Elemental Blockade or Endless Hail, for the whole duration the target stands inside these area abilities, the crusher will auto activate on cooldown until the abilities ends. Crusher can only be applied to 1 target, this is either the target at the front of your Blockade or the target stood in the very middle on the Hail. |
Shock | Deals 2534 Shock Damage. | Repora – Meip – Kuta Combine this enchant with a Charged 1 Handed Weapon to inflict Minor Vulnerability on the enemy increasing their damage taken by 5%. This is pretty much the only enchant that will increase group DPS from your front bar. If someone in your group is also using a Lightning Staff, then this will help them to create Off Balance. |
Flame | Deals 2534 Flame Damage. | Repora – Rakeipa – Kuta Use this with a Charged One-Handed Weapon on a Dragonknight to proc the combustion passive which restores 1000 Magicka once every 3 seconds. |
Poison | Deals 2534 Poison Damage. | Repora – Kuoko – Kuta Use this with a Charged One-Handed Weapon on a Dragonknight to proc the combustion passive which restores 1000 Stamina once every 3 seconds. |
Frost | Deals 2534 Frost Damage. | Repora – Dekeipa – Kuta If you want to cause single target Minor Brittle without the micromanagement of Frost Clench, then you can use this to proc it easily with Elemental Blockade. You have to use it on an Ice Staff for it to work and you lose Crusher so it’s not advised unless you have other people using a Crusher. |
Prismatic | Deals 1900 Magic Damage and restores 438 Health and 177 Magicka and Stamina. | Repora – Hakeijo – Kuta This is now a Tri-Recovery weapon glyph. If you want some additional sustain then combine this with an Infused One-Handed Weapon to generate all 3 resources back. You regain more total resources by using this compared with a single stat glyph but obviously you get less of each individual stat. |
Absorb X | Deals 2109 Magic/Physical Damage and restores 354 Magicka/Stamina. | Itade – Makko(Magicka) Deni (Stamina) Oko (Health) – Kuta Usually, you might use Absorb Stamina with an Infused One-Handed Weapon when using any class other than a Dragonknight. This will return regular small amounts of Stamina back to you, but you can equally use the Magicka or Heath versions if you would prefer to generate those resources. |
Weakening | Reduce target Weapon Damage and Spell Damage by 348 for 5 seconds. | Itade – Okori – Kuta We use this on a 1H Weapon so we only get half of the amount. If you are facing a very hard-hitting target, then you might use this with an Infused 1 Handed Weapon to reduce the incoming damage slightly. It debuff enemies and reduces their damage but it is a very small amount so not worth using in all situations, only really hard-hitting bosses. If you have a Healer in group, more often than not, they will already be using this on a Two-Handed Weapon which is superior. |
Hardening | Grants a 3290 point Damage Shield for 5 seconds. | Repora – Deteri – Kuta Again its half the amount on a 1 Handed Weapon but we would use it with an Infused Weapon to increase it a bit. It’s a very small Damage Shield but some Classes don’t have access to Class based damage shield so this could add a little more survival on some Classes. |