Group Pen, Tank Gear & Alkosh
ESO Update 28 Markarth – Is Alkosh Needed? What are we going to replace Alkosh with? What has changed?
What has changed?
The main change that effects Tank setup for Update 28 is the adjusted Buff and Debuff system.
Fracture has been removed/added into Breach. Breach has been buffed Major from 5280 to 5948 and Minor from 1320 to 2974.
Resistances from Resolve have also been buffed with Major giving 5948 up from 5280 and Minor 2974 up from 1320.
Healing Buffs and Damage Reductions have both been nerfed however. This means Tanks will potentially receive more damage with less incoming healing.
Empower has been buffed now increasing the damage of all Light, Medium and Heavy attacks by 40% for 3 seconds.
The big changed to skills is the change to Pierce Armor. This will now apply Major and Minor Breach meaning this 1 skill will reduce the enemy physical and spell resistance by 8,922.
For more information on U28 Markarth please see our YouTube channel and read the Tank Patch Notes Section.
Do we need Alkosh?
The simple answer is:
- Add Pulls – Yes
- Magicka Groups on Boss Fights – No
- Stamina Groups on Boss Fights – Maybe depending on DD classes
Add Pulls
When dealing with a stack of adds, it is often hard to max debuff a full stack of 6-10 adds. Tanks will usually range taunt some enemies meaning they will be missing Major/Minor Breach, Healers won’t apply Elemental Drain to everything and overall trying to apply debuffs to each individual add takes too long. Over pen on add pulls is generally not a bad thing as you want things to be maxed on their reduced resistances so the group can eliminate them as fast as possible
In Update 28 add pulls will generally consist of using a Major Breach AoE skill such as Razor Caltrops or Noxious Breath, using the Defiled Dragon set for Minor Breach and then using Alkosh with Malacath Band. This will max debuff an entire stack of adds very quickly and efficiently.
Magicka Groups on Boss Fights
In this situation we should remove Alkosh. The reason why is because for the vast majority of groups in the game, the Alkosh uptime is not above 80%. For any Alkosh downtime there is a loss of damage if Damage Dealers are expecting the enemy to be fully debuffed and have no Spell Erosion CP.
If we are in a group with Nightblade DD’s they will already be at the Pen Cap with 0 Spell Erosion and no Alkosh but they have to be flanking which means they are at the side or behind the enemy. Necromancers would need 8 CP into Spell Erosion because they also have a Pen passive. All other classes would need 25 CP into Spell Erosion to reach the cap. The reason why this is the better option is because by doing this we guarantee 100% uptime on Max Pen rather than having a Alkosh downtime. This also means Tanks can use other sets to either provide additional Damage Buffs or Group Support.
Stamina Groups on Boss Fights
3775 Pen is quite a lot to be missing so this makes Alkosh very much a requirement here to reach the Pen Cap. If you are in a good group who provide synergies and you have a Tank who is capable of 80%+ Alkosh uptime then this would be the better option.
For lesser experienced groups it will be far better if Stamina DD’s use a Sharpened Weapon this severely reduces the amount of Piercing CP needed to reach the Pen cap and makes it unnecessary to use Alkosh. This way of setting up also guarantees 100% uptime on Max Pen which is far better than chancing it with Alkosh for most groups at Beginner and Progression level.
Tank Sets Needed
If we drop Alkosh – we have 2 options. We can provide an additional source of group damage buff or we can offer group sustain/survival which may be necessary with the increase in enemy damage and the lost benefits of healing buffs. We also consider the Tanks experience and the use of either an automatic/aura set or a set that requires an experienced Tank who will proactively have to maintain the set in some manner.
Conclusion
In conclusion – Alkosh is a set we do not need for update 28 other than for add pulls. If we are in an inexperienced Stamina group you should use CP and Sharpened Weapons, for experienced groups they will use Alkosh with no Piercing or Sharpened. Magicka groups it is simply not necessary.
We’ve listed the most useful sets for optimized group content but with all the changes there feels like there is much more variety for Main Tanks especially and the Gear Options will be more group and experienced dependent.