ESO Warden Tank Guide

ESO Warden Tank Introduction

Welcome to our ESO Warden Tank Guide. On this page we’ll be taking a deep dive into everything you need to know about the Warden Tank, everything about the skills, passives, strengths and weaknesses.

The Warden Tank is a decent choice for Tanking in Dungeon, Trials and Arenas due to their useful group survival utility.

See more: Tank Class Overviews, Skills & Passives Information

ESO Warden Tank Class Skills and Passives

Animal Companion

Feral Guardian
(Situational)
A passive Ultimate you would not use but will give you 12% Magicka Recovery from the Flourish passive by having this slotted. You only need to slot this if you are not using another Animal Companion ability on your front bar.

Screaming Cliff Racer → Morph of Dive
(Situational)
This could be used in fights where you might play at range, you are able to apply Off Balance if you are 7+ metres away from an enemy.

Deep Fissure → Morph of Scorch
(Optional)
This skill provides AoE Major Breach and Minor Breach however both of these things can be obtained from multiple other sources.

Fetcher Infection → Morph of Swarm
(Vital)
An important single target skill that causes Minor Vulnerability increasing the damage the target takes by 5%. Removes the need for sets such as Infallible Aether being used.

Blue Betty → Morph of Betty Netch
(Optional)
It’s a free skill so you can spam it for a free purge, and it will always tick the first tick of resources so you can spam the skill for endless free resources, this one gives you back Magicka so if you are struggling for Magicka sustain and don’t have access to Balance then this is an option. Usually, the other morph is more useful but in Magicka intensive situations such as Cloudrest portals this could be a better option.

Bull Netch → Morph of Betty Netch
(Vital)
This is almost the same as the Blue Betty except you restore Stamina rather than Magicka. This is more likely the option to use for Tanking. You can keep the Netch running at all times and if you hit a situation where you are getting low on Stamina you just spam the free skill for an immediate tick of Stamina. It also purges you for free.

Deceptive Predator → Morph of Falcon’s Swiftness
(Vital)
You would use this for any situations where you either need a speed boost or you are taking a lot of AoE damage, and this will reduce the damage you take from AoE’s.

Bond With Nature
(Vital)
Each time a Animal Companion skill ends you’ll get a heal. Since you would be using Fetcher Infection in every fight you’ll always get a small heal when that ends.

Savage Beast
(Vital)
Just cast Netch every 8 seconds for some extra Ultimate or you’ll get this anyway if you are maintain Fetcher Infection.

Flourish
(Vital)
You want to always have this passive active on the front bar at least if not both bars if that is possible, 12% extra recovery is a lot to miss if you don’t slot an Animal Companion ability.

Advanced Species
(Unnecessary)
Will boost your damage which is ok but not necessary.

Green Balance

Enchanted Forest → Morph of Secluded Grove
(Optional)
Could be slotted to provide an emergency group heal along with Ultimate back if you heal a few people under 50% Health. It would have almost no negative impact to use this if you heal 5 people under 50% Health you would get the cost of the Ultimate back, but in general you would not use this over Aggressive Horn.

Enchanted Growth → Morph of Fungal Growth
(Vital)
If you are the only Warden in your group, you would cast this at your group if you are in melee range of them for the buffs Minor Intellect and Minor Endurance and it will also give a heal and it’s used to proc your Minor Toughness group buff.

Corrupting Pollen → Morph of Healing Seed
(Vital)
This is good for getting Minor Toughness onto your group as it’s a large AoE heal skill. It also inflicts Minor Defile and Minor Cowardice to enemies inside the AoE debuffing them. It finally provides a group synergy which can be sometimes needed if Alkosh is being used.

Living Trellis → Morph of Living Vines
(Situational)
A skill worth having but it’s not needed all the time. It applies to you or the lowest health target in front of you and it will give a heal every second and then a heal once the skill ends. If you can proc this on yourself, it’s really helpful for dealing with damage situations and will proc various passives. It’s a decent way to help maintain Stamina as you spend Magicka to cast the skill and then get Magicka and Stamina every second from Natures Gift passive.

Lotus Flower
(Not Needed)

Natures Grasp
(Not Needed)

Accelerated Growth
(Vital)
You can use this passive to force yourself to gain Major Mending by casting Vines as soon as you need the Major Mending and you are under 40% Health and then your other sources of healing will be boosted also.

Nature’s Gift
(Vital)
You can gain Magicka and Stamina every second so if you use any Green Balance skill that will proc this passive and help boost your sustain if you need it.

Emerald Moss
(Vital)
A small boost to your healing with Green Balance abilities for each one you have slotted.

Maturation
(Vital)
This is the Wardens unique group buff, the easiest way to maintain this is by using Enchanted Growth, Budding Seed or Energy Orb depending on your situation.

Winter’s Embrace

Sleet Storm
(Optional)
A skill that gives Major Protection to your group. You can gain Major Protection for yourself easily by slotting Revealing Flare.

Expansive Frost Cloak → Morph of Frost Cloak
(Vital)
One of the Wardens main group buffs. This more or less gives your whole group Major Resolve and reduces the damage they take so you want to keep this as active as possible. It has a huge metre range, so this is the preferred morph if you are using it for the group utility.

Ice Fortress → Morph of Frost Cloak
(Unnecessary)
This is the more selfish morph; it still gives the group buff but has such a small range it’s not a viable way to put Major Resolve on the whole group for the majority of situations. You gain Minor Protection when you cast this which will reduce your damage taken but you can obtain this by slotting Temporal Guard if you need it.

Gripping Shards → Morph of Impaling Shards
(Vital)
This is the Wardens immobilising skill that also reduces movement speed and can proc the Chilled effect and Minor Brittle if wielding a Frost Staff, it’s actually a decent Tank damage ability also, since the damage scales with your Max Health.

Winter’s Revenge → Morph of Impaling Shards
(Optional)
This morph works better when trying to maintain Minor Brittle in trials because Gripping Shards only activates around you were as this morph can be places in a location of your choosing.

Polar Wind → Morph of Artic Blast
(Vital)
A really nice burst heal that also heals one other person and it scales from your Max Health so it’s a pretty big heal. The heal can crit and also be boosted by other modifiers such as Major Mending from your Green Balance passives so it can turn into a huge heal in the correct situation. You also get a small Heal