2 items: When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon Damage and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
3 out of 5 (4-Man) 0 out of 5 (Trials)
Where to obtain:
Veteran Dread Cellar, Urgarlag Chief-bane
Decent Monster Set for 4-man content but not as good or reliable as using the Spaulder of Ruin or Claw of Yolnahkriin set. This does allow you to drop the Yolnahkriin set for something else to add an additional stronger group buff. Monster sets such as Archdruid Devyric and Nazaray offer a more valuable DPS gain than this set.
If you use Yolnahkriin then this set is useless. But if you want to still gain Minor Courage and potentially switch in another buff set such as Drakes Rush then you don’t really lose anything to gain an additional buff for your group.
The downside to this set is that it’s a distance orientated set which requires your whole group to stack close together as the buff “bounces” between your group and it very often does not hit everyone. It also has a bit of downtime, and you need to be missing health to proc it which is difficult when you have a healer in group.
To proc this, you just need to use a single target heal. Every class has access to one of these such as Polar Wind, Dragon Blood, Clannfear, Dark Cloak, Resolving Vigor and even using Pierce Armor with Master 1H & Shield will proc this set. You have to be missing health and physically heal yourself to proc the set, overhealing (healing at full health) doesn’t work.