Life is Feudal makes a grand re-entrance to Steam in 2024, rising like a phoenix from the ashes of its server shutdown. But is it a triumphant return or a relic of bygone gaming days?
Join me as I forage through the revamped medieval world of Life is Feudal MMO and give you an unfiltered glimpse into its castles and conquests. No scripts, no sponsorships, just pure, unadulterated gameplay. Whether you're a seasoned knight or a curious squire in the realm of MMOs, this review will arm you with all you need to know about the game's current state. Prepare for honesty, humour, and perhaps a touch of medieval mischief!
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0:00
Good day everyone, today we're taking a plunge into the medieval muck with Life is Feudal
0:07
MMO. Initially the creators dangled a shiny sponsorship before my eyes. Tempting indeed
0:14
but after delving deep into their world, I chose the path of a stalwart knight, opting
0:21
for honesty over gold. So unsponsored and unbridled, let's embark on this truthful
0:27
journey through a land of dirt, toil and intrigue
0:37
Imagine a realm where chivalry is dead, but bureaucracy thrives. Welcome to Life is Feudal
0:45
a sprawling sandbox MMO that doesn't just simulate medieval life, it throws you in the
0:51
stocks and demands you build your own key. From humble beginnings, armed with naught
0:57
but ambition, you'll chop, craft and charm your way from a lowly peasant to a lord or
1:04
lady of the manor. Now the heart of this game beats within its daunting complexity. Fancy yourself as a bit
1:12
of a mason? Carve out your corner of the world brick by painstaking brick. Or perhaps you're
1:18
more of a Machiavellian type, scheming your way through the ranks, using the political
1:22
system to elbow your way from commoner to noble. You'll navigate a world rife with
1:28
economic skirmishes and territorial disputes where every player's choice seeds the future
1:35
of this digital domain. Guilds are your bread and butter here. Joining forces in true medieval style, you'll forge
1:43
alliances, defend your turf and occasionally, if diplomacy fails, knock some rival helms
1:49
together. It's an evolving tapestry of player driven narratives where your deeds could either
1:55
sow peace or kindle wars. Life is Feudal made its initial debut with Early Access in January 2018, but was discontinued
2:05
in 2021. However, with a new publisher at the helm, the game made a comeback in 2023
2:12
It has now transitioned to a subscription based model, costing $11.99 a month, but no
2:18
initial purchase fee. This new pricing strategy is designed to ensure the game's sustainability
2:25
explicitly avoiding any pay to win elements or microtransactions, while also infuriating
2:31
players who previously bought the game. So strap on your armour, sharpen your wits, it's time to delve into Life is Feudal, an
2:41
MMO that promises a banquet of medieval experiences, but might just turn out to be a battlefield
2:48
Our adventure begins with a rather fetching cutscene, complete with a voiceover that sets
2:53
the stage. I see the star of our hopes. Shortly thereafter, it's on to the task of character creation. Here, you're invited
3:03
to pick a race, though you might find the diversity somewhat lacking, as all options
3:08
bear a striking resemblance to one another. The customisation options are, frankly, underwhelming
3:15
You could end up with a face that looks like it survived a skirmish with a dog, or a particularly
3:20
nasty encounter with a swarm of bees. While the character models themselves boast impressive
3:25
detail, it's the personalisation options for players that fall regrettably short. Next we venture forth to the tutorial island, the land of beginnings, where the game teaches
3:36
you to toddle before you trot. I must confess, a slight mishap occurred when I tampered with
3:42
the graphics settings, turning the whole world invisible. A quick re-log was the only remedy
3:48
to this problem. Once the world was visible again, with my character's head hung low, perhaps a touch
3:55
of medieval melancholy, I spotted something quite fantastical floating mid-air. A rather
4:01
anatronistic sight, reminding me of a magician's misplaced prop. It seems the developers couldn't
4:07
resist adding a bit of whimsy. Consistency be damned. Ah, then we get on to the questing. Imagine if Shakespeare decided to hang up his quill
4:15
and take it easy. The dialogue with NPCs is unvoiced and uninspiring
4:20
Has thou spoken with the elder, they ask. And upon your affirmative, they nod and ask
4:27
no more. A trust exercise that stretches belief. And what grand task does this elder
4:33
bestow upon us? Cleaning chicken droppings and fetching eggs, of course. Because nothing
4:39
says epic adventure quite like poultry housekeeping. But on we trudge through our authentic medieval slog, crafting tools from the very essence
4:51
of the earth. A peculiar aspect of interaction here is the incessant suggestion to left-click
4:58
on everything, only to be rewarded with a riveting inspection of the object. It's a
5:04
marvellous way to practice one's finger-clicking, I suppose. Dare to open the inventory and
5:10
you're met with chaos. A veritable jumble sale of items with no sense of order or decency
5:18
Overlapping icons, mismatched sizes and the glaring absence of a grid system. It's enough
5:25
to make a grown knight weep. Nevertheless, equipped with a laughably oversized fishing
5:31
rod and a newly crafted axe, I venture forth. I somehow manage to wear a tree as a fashionable
5:39
yet impractical back accessory for a solid ten minutes. Moving on to hunting, I became a veritable tracker, following animal signs with the persistence
5:50
of a bloodhound. Only to find that my quarry was as elusive as a satisfying plot twist
5:57
in this game. The hunting saga concluded not with a triumphant feast, but with a face-off
6:04
against a surprisingly aggressive deer. After a ballet of mis-aimed throws and axe swings
6:11
it turns out my quarry had more fight in it than previously suspected. Yes, this seemingly
6:17
doctile creature turned, charged and sent me to my untimely demise. There I lay, struck
6:24
down not by dragon nor knight, but by Bambi's vengeful ancestor. Truly, life is feudal is
6:32
full of surprises and death by deer is apparently among them. Thus, armed with a scant tutorial
6:40
and a fleeting sense of purpose, I boldly set off for the mainland, skipping the remaining
6:46
quests in favour of a direct voyage on a peculiar arrangement of floating boats. Upon arrival
6:52
the fun relentlessly persists. It quickly dawns on me, much like a medieval epiphany
7:00
that my stomach was protesting its emptiness. A mysterious green bar had been lurking in
7:06
the corner of my screen all this while, unexplained and unnoticed. Only to reveal itself as my
7:14
hunger meter, an unfortunate oversight or perhaps a cruel twist of medieval fate, I
7:21
was left as clueless as a monk in a brothel. Stripped of my possessions and donned only
7:28
in what can generously be described as a medieval nappy, I faced the wilderness with nothing
7:35
but my wit and an unfathomable hunger. Scrounging the ground, I summoned forth mushrooms as
7:42
if by arcane wizardry, only to discover that my culinary journey was just beginning. Who
7:49
knew that the brink of starvation would have me yearning for a dish to make Gordon Ramsay
7:55
weep with envy. My quest for a simple meal of mushrooms and potatoes turned into a Homeric
8:03
Odyssey. I needed fire, but not just any fire. I needed a legally sanctioned fire
8:09
on a plot of unclaimed land. The real estate market here is as brutal as the feudal justice
8:17
system. After much toil, a fire was birthed on my tiny sliver of the realm. But alas
8:24
the cooking saga continued. Water was now needed. My aspirations of tossing a potato
8:33
into the flames were dashed by the relentless realism of the game. The nearby well-attempting
8:41
oasis turned out to be private property. Thus, in a fit of desperation, I decided to run
8:49
Run towards the promise of the sea, hopping against hope that the salty expanse wasn't
8:56
yet another asset owned by the realm's elite. As I ran through this expansive, laggy map
9:03
a sense of desolation set in. No players, no enemies, just an empty, sprawling canvas
9:10
with the occasional deer making a cameo appearance. My previous session echoed this loneliness
9:17
with the global chat as deserted as the landscapes I traversed. Finally, I spotted what looked to be
9:24
a human silhouette on the horizon. I slowly approached, hopeful for interaction, but was
9:32
met instead with my demise. Thus ending my journey not with a bang, but with a whimper, or rather
9:39
a stealthy stab. Life indeed is feudal. Reflecting upon my hours spent in this world
9:46
I am compelled to confess, life is feudal and I am not destined to be companions on the path of
9:54
virtual escapism. Despite my usual enthusiasm for MMORPGs, from the retro charms to the slickest
10:02
modern iterations, this game left me cold. With scant direction post-tutorial, a glaring absence
10:10
of community and a gameplay loop that revolves largely around just surviving rather than any
10:16
form of enjoyment, it felt more like a medieval simulation of existential dread than a game
10:23
Perhaps if I had persevered, I might have forged a life of material gathering and homestead building
10:30
yet in some ways my untimely death felt like a merciful release from a world where living
10:36
felt more burdensome than dying. In the stark landscape of life is feudal
10:41
it seems, there was little indeed worth living for
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