2024 was a monumental year for MMORPG fans, with a mix of groundbreaking releases, indie gems, and a few flops. In this video, I break down every MMORPG that launched in 2024, sharing key features, player feedback, and my personal experiences. From nostalgic pixel art games to the visually stunning adventures, we’re diving deep into the hits, misses, and surprises that defined the year.
Find out which games are worth your time and which ones you might want to avoid as we reflect on the biggest MMORPGs of 2024. Whether you’re a casual player, a sandbox lover, or a hardcore PvP fan, there’s something for everyone in this MMORPG year in review!
Games Featured in This Video:
00:00 Intro
00:37 Ravendawn
02:50 Trimurti Online
05:33 Reign of Guilds
07:30 Quest Masters Realm
09:05 Abyss Online
10:44 Tarisland
13:13 Pax Dei
15:31 Fractured Online
18:02 Throne & Liberty
21:18 Brighter Shores
23:28 Key to Heaven
25:37 Corepunk
28:11 Spire Horizon Online
31:06 Pantheon: Rise of the Fallen
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0:00
2024 is wrapping up and what a year it's been for MMO RPG fans filled with
0:06
surprises disappointments and everything in between from groundbreaking Blockbusters to Indie surprises this
0:13
year delivered a roller coaster of releases in this video we're diving into
0:18
every MMO RPG that launched in 2024 I'll share some key features player reception
0:25
and my personal experiences so stick around to find out which games are worth your time and which ones you might want
0:31
to [Music]
0:36
avoid 20124 began with the release of Raven Dawn a free-to-play MMO RPG that
0:43
masterfully blends nostalgic pixel art visuals with Innovative sandbox mechanics the game emphasizes player
0:50
Freedom offering expansive open world exploration non- instanced housing
0:55
farming and a dynamic player-driven economy together these features create a
1:00
vibrant and Community focused experience some of Raven Dawn's key features include the endless class customization
1:07
non- instance housing Dynamic economy and the diverse gameplay Raven Dawn made
1:13
a strong impression at launch attracting over 250,000 players within the first few
1:19
weeks far surpassing expectation now although player numbers have since declined the game maintains a consistent
1:26
player base of approximately 5 to 10,000 active monthly users Raven dawn has
1:32
received a claim for its nostalgic visuals extensive customization options and a robust player-driven system really
1:39
distinguishing itself in a crowded MMO RPG Market however players have expressed concerns about the combat
1:46
system the fixed camera perspective and the grind heavy progression identifying
1:52
areas for future Improvement Raven Dawn's nostalgic charm is one of its strongest draws reminding me of why I
1:58
fell in love with MMO RPGs in the first place I spent countless hours exploring
2:04
farming and crafting and while I don't play as actively now I do still log in for seasonal events and to maintain my
2:11
land the early months especially with my guild were a highlight packed with exploration and community-driven fun
2:19
while The Horizon's call expansion briefly reignited my interest the lack of staple MMO RPG features such as raids
2:26
instance Dungeons and World bosses with meaningful Rewards WS has kept me from committing longterm if these were added
2:33
Raven Dawn could easily become a staple game in my rotation for those who love
2:39
sandbox style MMO RPGs it's absolutely worth checking out especially as a
2:44
free-to-play title with regular updates and strong growth
2:49
potential next February saw the release of trty online a classic style MMO RPG
2:56
with a fascinating twist it draws heavily from Indian mythology weaving
3:01
its world and story around the law of the three Hindu gods as a remake of Tantra online the game has been rebuilt
3:09
from the ground up offering a mix of PVE and PVP content including dungeons raids
3:15
and PVP battles some of the key features of this game include the Indian mythology setting the dynamic combat the
3:23
strict no pay to win and the collection system try mty online entered Early
3:28
Access with little ffir and a modest player base peing at just a few hundred players while the compact World design
3:36
initially creates a sense of activity the player base has since dwindled with monthly active users dropping below 100
3:43
and fewer than 5 to 10 players online at any given time try Mery online has
3:48
garnered mixed reviews from its Community while players appreciate its nostalgic setting and fair monetization
3:54
model criticism has been directed at its slow progression technical issues and
3:59
and the Steep learning curve which can hinder accessibility and enjoyment I spent about 5 hours in TR Mery online
4:06
reaching level 13 unfortunately during that time I only unlocked a single
4:11
active skill making combat feel slow and very repetitive each encounter required
4:17
extended rest periods to recover really breaking up the flow and making progression feel unnecessarily drawn out
4:24
the compact World design had some positives enemies were grouped closely together and the small map made
4:30
navigation quick however this also highlighted the game's limited scope simple tasks like looting basic Quest
4:37
items often relied on excessive time or just sheer luck adding to the
4:42
frustration that being said I appreciated the game's unique Indian mythology theme which felt refreshing
4:48
compared to the usual settings in the genre the small community was also very welcoming with players gifting me items
4:56
that slightly ease the grind despite these bright spots the slow combat grind
5:01
heavy mechanics and the lack of meaningful progression made it hard to stay engaged it often felt like the game
5:07
just didn't value my time try mty online shows potential especially for players
5:12
drawn to its unique theme and challenging gameplay however it still feels like an early access title in need
5:18
of significant polish and rebalancing but it appears that that is what's happening and the developers are doing
5:23
that if you're intrigued by its culture of setting it's worth exploring for a few hours but don't expect it to hold
5:29
your retention long term in its current form in April reign of guilds emerged as
5:36
the next notable MMO RPG release blending old school charm with a medieval fantasy setting where power and
5:43
politics reign supreme this Indie bu toplay title with a free trial option
5:49
places a heavy emphasis on PVP Guild Warfare and player driven economies
5:55
giving players the tools to shape the game world through alliances rivalries and strategic resource control some of
6:02
the key features of Reign of guilds include Guild Wars player Politics the classless progression system and
6:09
resource economy reign of guilds debuted with moderate player numbers appealing
6:14
primarily to fans of PVP focused MMO RPGs as a niche title its player base
6:21
has remained small with an estimated 400 to 700 monthly active players and fewer
6:26
than 100 online currently at most times players have praised reign of guilds for its guild-based mechanics and nostalgic
6:33
Castle Siege battles which evoke the feel of classic MMO RPGs however common
6:39
criticisms include persistent performance issues a clunky combat system and the Steep grind required for
6:46
progression particularly on the free-to-play tutorial Island which can take days to complete personally reign
6:53
of guilds isn't quite my style it's heavy PVP focused and grind heavy progression don't align with the type of
7:01
gameplay I typically enjoy that being said the TR for free model is a great feature allowing players to experience
7:07
the game before committing to a purchase for those who thrive in hardcore PVP
7:12
environments and enjoy guild-based gameplay rain of guilds offers an intriguing although rough experience
7:19
however with its steep learning curve slow progression and unpolished mechanics it's a tough sell unless
7:26
you're deeply invested in this Niche genre April also saw the release of quest
7:33
Masters realm an MMO RPG that aims to deliver high adventure with realtime
7:38
action combat Dynamic quests and team-based gameplay the game is designed
7:43
to Foster group cooperation and strategic thinking promising a skill-based and social experience though
7:51
the reality doesn't quite match the ambition some of the key features include Dynamic quests action-based
7:57
combat group oriented at ated content and the strong PVP elements despite its
8:03
ambitious design Quest Master's realm faces a significant hurdle an average
8:08
player count of nearly zero this lack of an active Community makes it nearly impossible to experience the cooperative
8:16
and social elements that are Central to its gameplay player feedback on Quest Master's realm is mixed which is quite
8:22
surprising while it's imaginative World building and dynamic combat have received praise the game is plagued by
8:28
technical issues and overly steep early game learning curve distracting audio design and an underwhelming tutorial
8:34
phase that leaves newcomers frustrated it's difficult to recommend an MMO RPG
8:40
like Quest Masters realm that is completely deserted while the game is free to play the lack of an active
8:45
player base undermines the very essence of this genre without other players to team up with or compete against the
8:52
social and Cooperative game play that it promises simply doesn't exist unless the game sees a significant influx of
8:58
players or under goes a substantial overhaul it's unfortunately a title I would suggest
9:04
skipping May brought us Abyss online a buy toplay PVP focused MMO RPG that
9:12
entered Early Access in 2024 with a planned full release for 2025 the game
9:18
promises a skill-based progression system full loot PVP and large scale Guild Wars within a vast open world now
9:26
Abyss online launched with high ambition but quickly became one of the most disappointing releases of 2024 the game
9:33
struggled to attract players at launch and now sees little to no activity in its current state player feedback has
9:39
again been surprisingly mixed with some positivity seemingly aimed at countering
9:44
review bombing rather than genuine praise common criticisms include persistent technical issues unresponsive
9:51
combat and a general lack of Polish many felt the game was simply not ready for release I had the opportunity to test
9:58
Abyss online early in the year and I was genuinely surprised when it launched during the testing phase the game was
10:04
barely functional and there was barely any content while there were some very very minor improvements at launch it
10:10
still feels more like a collection of disconnected assets than a cohesive MMO RPG with a price tag exceeding £20 for
10:19
Early Access it's impossible to justify the cost for something that feels absolutely years away from being truly
10:27
playable frankly this is one of one of the worst games that I have ever played a project that would be far better
10:33
suited to continued development than being sold in Early Access unless you're
10:38
morbidly curious about how bad a game can be Abyss online is best avoided for
10:43
now in June teris land launched as one of the biggest MMO RPGs of
10:49
2024 this free-to-play game offers nine diverse classes with jeel specializations challenging Dungeons and
10:56
raids and a cross-platform play between PC and mobile promising a fair environment teris land aimed to deliver
11:03
a balanced and accessible MMO RPG experience some of teris land's key features include class diversity heavy
11:10
team-based PVE content crossplatform play between PC and mobile and seasonal
11:16
content updates teris land launched with a massive marketing push partnering with
11:21
major content creators and boasting over 3 million pre-registrations while player numbers
11:27
were huge at launch the game has since experienced a steep decline although exact figures are unclear due to
11:33
crossplatform play estimates suggest 10,000 active monthly players across all servers and platforms teris land has
11:41
received mixed feedback from players many praise its engaging dungeons class diversity and challenging boss fights
11:48
however criticism focuses on its underwhelming storyline recycled content and perceived subtle payto win elements
11:56
I was personally very excited for teris land's release but I suspect its extensive beta testing drained much of
12:02
the excitement before launch progression was heavily gated to prevent players from reaching max level or completing
12:08
the story too quickly a choice that made sense given the game's lack of substantial content I did enjoy the
12:14
Dungeons and raids for the layered mechanics and varying difficulty levels but these were introduced too slowly and
12:20
often relied on recycled content even new content frequently felt like a rehash of earlier experiences which
12:27
dampened the sense of progression the Community while active could also be very toxic at times particularly in
12:33
team-based activities tamis land truly shines as a mobile MMO RPG delivering an
12:39
authentic MMO experience compared to the autoplay dominated Alternatives in the genre however as a PC MMO RPG it
12:48
struggles with grindy daily tasks that quickly become autonomous progression that is so generously handed out there's
12:54
little to no incentive to login daily you are better off just playing once or twice a week week despite its flaws
13:00
teris land is a game I might revisit occasionally thanks to its straightforward progression and mobile
13:05
friendly design it has potential but recapturing the early height from its launch will be a steep
13:12
challenge just prior to the release of teris land in June came Pax day a bu
13:18
toplay sunbox MMO RPG that brings medieval life to the Forefront with a
13:23
focus on realism player-driven mechanics and social interactions it immerses players in a world where every decision
13:30
shapes their Journey whether it's forging alliances building a village or crafting to thrive in the harsh medieval
13:37
landscape P day's key features include a player Centric economy an immersive
13:42
sandbox social play and dynamic events Pax day launched to significant
13:48
attention attracting tens of thousands of players and backing from prominent MMO RPG creators unlike many Early
13:55
Access titles it has maintained a stable player base averaging 1 to 3,000
14:00
concurrent players and an estimated 150,000 monthly active users the game
14:06
has been widely praised for its breathtaking visuals immersive environments and an intricate crafting
14:11
system however common criticisms include a lack of content and some describing the experience as incomplete as well as
14:19
frustrations over resource management and balance Pax Day released during a very busy period for me I was at College
14:24
doing a course at that time and I'd missed out on the testing phases but then I also prior prizz terce land at
14:30
launch which aligned more with my preferences however it quickly became clear that PX day isn't suited for solo
14:36
play The Game's grind heavy progression and Community focused gameplay makes collaboration essential to the
14:42
experience the developers have been actively addressing player feedback with regular updates and promise of new
14:48
content which bodess well for the game's future it's stable player base strong sandbox design and slow bur gameplay
14:56
style have the potential to keep players engaged longterm that said the current lack of meaningful
15:01
content limits its appeal especially for those seeking deeper character development and a more Dynamic gameplay
15:07
Loop Pax day has the potential to evolve into a standout MMO RPG particularly for
15:13
players who enjoy immersive crafting systems and community-driven worlds its transition from early access to a
15:19
subscription based model could appeal to those seeking a polished premium experience while it's not my usual type
15:26
of game I'll be keeping an eye on its development as it approach is the full release Late July marked the full
15:33
release of fractured online an isometric sandbox MMO RPG that emphasizes freedom
15:39
of choice and strategic gameplay with its player-driven ecosystem adapting to
15:44
your actions the game offers unique experiences across its multi-world design whether you're an Explorer
15:51
crafter or fighter fractured online's key features include a player driven World Dynamic ecosystem skill-based
15:59
combat and it's three different worlds each offering unique challenges fractured online spent a significant
16:05
period in Early Access leading many to predict its closure due to a dwindling player base however the full release in
16:11
July sparked a bit of a Resurgence drawing in loyal players eager for a fresh start while player numbers remain
16:18
fairly inconsistent the game maintains an estimated 2,500 monthly active users
16:24
player feedback on fractured online has been mixed its classless progression system player-driven economy and
16:30
Innovative knowledge-based progression have earned praise for their creativity and depth however common complaints
16:36
include a low player population technical issues and the occasional lag and crashes which detract from the
16:42
overall experience I didn't expect to enjoy fractured online as much as I did but it hooked me in from the start I
16:48
spent over 24 hours in the game during launch weekend Gathering resources building up my own house and outfitting
16:55
it with crafting benches and other stuff the fresh star server in introduced with the full release provided a clean slate
17:01
making it an excellent entry point for new players one of the highlights was joining a guild on my very first day and
17:08
together we built a nearby town that grew into a buslink hub for larger houses crafting stations different
17:14
buildings Banks and everything the collaborative gameplay from constructing the town to organizing Guild events like
17:20
boss hunts made the experience incredibly engaging at re warding I was particularly impressed by the knowledge
17:26
progression system where hunting and studying enemies unlocked new abilities this mechanic added a layer of purpose
17:33
to every encounter making progression both addictive and rewarding however
17:38
it's disappointing that fractured online struggles with a small player base the game has immense potential especially
17:45
for fans of sandbox and gild driven gameplay with continued development in 2025 I'm optimistic it can grow into a
17:52
standout MMO RPG it's one of the few games in recent years that's truly captured the joy of community commity
17:59
and collaboration for me throne and Liberty launched in October as a Next
18:05
Generation MMO RPG that aims to set a new Benchmark for open world exploration
18:11
and stunning visuals this crossplatform free- toplay title combines Dynamic
18:16
World building massive PVP battles and cinematic storytelling to create a
18:22
seamless and immersive experience some of the key features of throne and Liberty include the seamless exploration
18:29
the dynamic weather epic PVP battles the Cinematic storytelling and that
18:34
crossplatform play between PC Xbox and Playstation throne and Liberty was one of the most highly anticipated MMO RPG
18:41
launches of 2024 and it's released delivered impressive player numbers Amazon games reported over 3 million
18:48
players across all platforms during its launch week thanks in part to the games free-to-play accessibility on both
18:55
console and PC although activity has declined since launch the game continues to maintain a very healthy monthly
19:02
active player base of somewhere between 2 to 5 million players across all platforms Community feedback on thron
19:09
and Liberty has been mixed however players have praised its stunning World design large scale PVP battles and the
19:15
Cinematic storytelling and just the general overall engagement however criticism has centered on its pay to win
19:22
monetization model simplistic combat mechanics and a lack of depth in PVE
19:28
content which some players find restrictive additional concerns include the gatekeeping of certain game features
19:34
limited long-term enjoyment for solo players or smaller guilds and the grind heavy daily tasks requireed to stay
19:40
competitive with others throne and Liberty is a bit of a mixed bag for me on one hand it's visually stunning and
19:46
delivers some of the most immersive storytelling I've experienced in an MMO RPG I spent time in the basa and
19:53
Revisited it post launch and while I appreciate the streamlined combat system with it minimal but impactful abilities
20:00
and active blocking I found it difficult to fully immerse myself in the game systems the weapon system which lets
20:07
players mix a match to create unique builds is intriguing however reports of endgame balance issues leave me hesitant
20:14
to invest too much time my bigger concerns lie with gated content and the payto win monetization model which
20:20
create barriers for those unwilling to spend money additionally PVP gatekeeping
20:25
and dominance by top guilds exacerbates the feeling of being left behind for more casual players that said thr of
20:32
Liberty is worth trying if only it's for the story and crossplatform accessibility it's rare to see a game of
20:39
this scale available on PC PlayStation and Xbox and it free-to-play model makes it easy to dive in however the game's
20:46
long-term success depends heavily on Amazon games and NC soft whose reputation in the MMO RPG Community are
20:54
mixed at best for me Throne of Liberty is a title or lightly revisit to to finish the story next year however my
21:01
overall experience left me wondering if I've grown more nostalgic for simpler MMO RPG systems with less monetization
21:08
pressure it's a solid game with plenty of potential but only time will tell if it can sustain its player base and
21:15
address its flaws early November saw the release of brighter Shores a
21:20
free-to-play MMO RPG developed by Andrew GA known for his work on RuneScape the
21:26
game Blends nostalgic point and click gameplay with an evolving episodic story set in a magical world offering a mix of
21:34
diverse professions puzzles and Mysteries brighter sha stands out with its Fair premium pass model and absence
21:41
of microtransactions making it an accessible and Charming MMO RPG experience some of brighter Shaw's key
21:48
features include its episodic updates classic gameplay diverse professions and
21:54
fair playay model brighter shaes launched to a modest but curious player base intrigued by its unique approach to
22:00
MMO RPG gameplay as expected for a niche Early Access title player numbers dropped by nearly half within the first
22:07
month however the game continues to maintain a steady few thousand concurrent players with an estimated
22:12
monthly active user base of around 50,000 players a promising start for a new MMO RPG bright asures has received a
22:19
mostly positive rating on Steam with players praising its Charming visuals engaging profession system and nostalgic
22:27
gameplay Style many have noted its polished presentation despite being in Early Access calling get a strong start
22:33
for a new MMO RPG however common critiques include grind heavy progression basic combat mechanics and a
22:40
lack of depth Beyond simply increasing numbers I haven't had chance to play Brighter shs yet it was a surprise
22:47
release I hadn't heard much about and I simply haven't found the time yet based on the reviews the game has drawn
22:53
inevitable comparisons to old school RuneScape and other nostalgic MMO RP GS
22:59
with many praising its polished start despite being in Early Access while I wasn't a RuneScape kid growing up I
23:05
gravitated more towards tibia and RPGs like the Elder Scrolls I'm intrigued by
23:10
what brighter shaes has to offer its blend of classic pointand click mechanics and episodic storytelling
23:16
sounds like something worth trying especially for fans of old school MMO RPGs hopefully I'll find time during the
23:23
holidays to dive in and see if it captures that nostalgic charm at the the end of November came
23:29
the release of key to Heaven a free-to-play 2d MMO RPG that transports
23:35
players to a world of mysterious Islands Fierce monsters and Hidden Treasures
23:40
with its nostalgic retro inspired visuals the game delivers a casual yet engaging experience developed by a small
23:48
passionate team that actively engages with its Community key to Heaven it's perfect for those seeking a charming and
23:55
light-hearted addition to the MMO RPG genre some of ke to Heaven's key
24:00
features are crafting and Gathering sailing adventures multiplayer
24:05
interactions and unique items and upgrades key to Heaven has been available for some time but officially
24:11
exited Early Access in November resulting in a small but noticeable spike in player activity with around 200
24:19
monthly active users the game thrives on its Niche yet loyal community on Steam
24:24
key to Heaven has received mostly positive reviews with players praising its nostalgic 2D visuals retro MMO RPG
24:31
charm and the dedication of its responsive development team regular updates continue to refine The
24:37
Experience however common criticisms include limited content and minor technical issues which can occasionally
24:43
detract from the overall enjoyment key to Heaven caters to a specific audience players who love retro MMO RPGs and are
24:51
seeking something both nostalgic and fresh while it felt familiar it lacked the depth and history of Classics like
24:58
tibia or the realm online one standout feature is the ability to create your own server fully customizing the
25:05
experience and inviting others to join this adds a unique layer of creativity and control making it an excellent
25:12
option for those who enjoy tailoring their gameplay that said while I can see its charm key to Heaven didn't quite
25:18
capture the nostalgic spark I usually look for in retro games I didn't feel the same connection here as I've
25:25
experienced with other Classics however if you're a fan of retro MMO RPGs and want to explore something new yet
25:31
familiar key to Heaven is absolutely worth a try especially since it's free to play the end of November brought
25:39
another standout MMO RPG with cor Punk a game that blends a gritty cyber Punk
25:45
aesthetic with traditional MMO RPG mechanics delivering a unique top-down
25:50
experience setting a fog covered open world CL Punk invites players to explore
25:55
diverse environments brimming with mystery and danger featuring strategic combat that rewards teamwork and skill a
26:02
deep crafting system diverse character customization and a focus on both PVE
26:08
and PVP c punk sets out to carve its niche in the crowded MMO RPG space Corp
26:14
Punk's key features include that cyber Punk meets fantasy visual the fog of War
26:20
system a strong PVE and PVP focus and it deep crafting systems cor Punk entered
26:26
Early Access with decent hype supported by MMO RPG creators and strong marketing
26:32
while it performed well during its launch Week player numbers have stabilized at approximately 2,000 active
26:38
daily users reception has been mixed players have praised its innovative fog of War mechanic which adds a strategic
26:45
layer to exploration and the unique combination of MOBA Style Elements with traditional MMO RPG systems the
26:52
atmospheric World design has also been widely appreciated offering an immersive experience that feels both fresh and
26:58
familiar however criticisms include a lack of engaging early game content overly strict survival mechanics and
27:05
quests heavily reliant on RNG progress which can frustrate players seeking a more streamlined experience Corp Punk is
27:12
a refreshing and addictive game with a standout style that sets it apart in a genre often dominated by repetitive MMO
27:20
RPG formulas the fog of War system adds tension and excitement to exploration
27:26
making the Overland World feel genuinely engaging and immersive however the game isn't particularly beginner friendly
27:33
which may put off newer players certain quests such as pressing on skeleton corpses for RNG drops can become
27:40
frustrating after repeated attempts additionally there is a lack of Direction outside of missions though
27:46
this feels like an early access issue as the game seems to be building its foundation for something much larger the
27:51
developer road map for cunk looks ambitious with regular updates and exciting content on the horizon while
27:57
the game is currently bu to play It's Perfectly reasonable to wait for the full launch to see how it evolves
28:04
personally I've enjoyed my time with cor Punk so far and plan to keep playing it until it either Burns me out or hooks me
28:11
incompletely rolling into the early festive season at the beginning of December is Spire Horizon online a bu to
28:18
play MMO RPG set in a mystical World players step into the role of a
28:24
resurrected skeleton Warrior battling demons and uncovering ancient secrets
28:29
with Dynamic combat diverse classes and a blend of action-packed gameplay and relaxing activities the game offers
28:36
surprising charm and an accessible price point some of the key features of spire Horizon online are its diverse classes
28:43
expansive World Dynamic combat and its variety of activities Spire Horizon
28:48
online is a buy-to-play MMO RPG with an accessible price point of just
28:54
£339 making it an appealing entry for budget conscious players despite its low
28:59
profile the game maintains 10 to 70 concurrent players supported by a small
29:04
but engaging Community the reception has been mixed players appreciate the game's unique concept and engaging trailers but
29:12
critiques often focus on its limited content technical issues and slow progression while some aspects feel
29:18
incomplete the developer road map shows promise with updates planned ahead of the game's full release in early 2025
29:25
Spire Horizon online turned out to be one of the biggest surprises for me I went in expecting very little but the
29:32
game delivered a chill and enjoyable experience from killing enemies and crafting gear to flying with wings and
29:39
fighting sharks underwater there really is a quirky charm to it all while the combat is very basic primarily just
29:45
holding the left Mouse button improves as you unlock skills and begin utilizing dodging and blocking it is an action
29:52
combat system which is what I typically enjoy it's not groundbreaking but there's something satisfying about
29:58
Gathering enemies and then burning them all down with your AOE skills progression is primarily story driven
30:03
with quests guiding your journey grinding enemies for crafting materials is also a nice touch for those looking
30:09
to upgrade their gear The Cinematic cutcenes while undeniably janky still set the stage well it's impressive that
30:15
they're even included at all but I hope they're optimized over time to better reflect the game's potential my biggest
30:21
concern with this game lies with its pay to win elements that are creeping in the auto fishing DLC experience and items
30:29
essentially enabling AFK progression and costs more than the actual base game
30:35
additionally there's links to subscriptions and patreon offering various advantages such as purchasable
30:41
XP boosts which could be off-putting for some players that being said for just over 3 quid there's plenty here for a
30:48
few hours of fun with a clear developer road map and room for improvements Spire Horizon online could evolve into a solid
30:55
entrylevel MMO RPG especially appealing to a younger audience if the developers focus on marketing and refining the
31:01
experience this title could surprise many more players and finally the last
31:07
MMO RPG release of 2024 Pantheon rise of the Fallen this is a challenging group
31:14
focused MMO RPG crafted for hardcore players who thrive on Cooperative
31:19
gameplay exploration and strategic Resource Management drawing inspiration
31:24
from the Golden Age of MMO RPGs it blends classic mechanics with modern
31:29
quality of life features to deliver a truly unique experience some of the key features of Pantheon include group
31:36
orientated gameplay the climbing system challenging content and its perception
31:41
system Pantheon rise of the Fallen launched into Early Access with a niche appeal but quickly garnered a dedicated
31:47
Community within its first week an estimated 55 to 120,000 players tried
31:53
the game aided by a strong visibility on Steam the game has received most L positive reviews with players praising
32:00
its social group orientated gameplay and nostalgic return to Classic MMO RPG
32:05
mechanics however critiques include technical issues limited content and an early access state that feels closer to
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an alpha build while many positive reviews Express optimism for the game's future they often acknowledge
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significant flaws raising questions about the current state of the experience Pantheon rise of the Fallen
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is a game I've wanted to love for years the concept of a heav group- based MMO RPG perfectly aligns with what I enjoy
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most about the genre however after participating in testing phases and playing since its Early Access launch
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I've been left disappointed by its barebone state while I appreciate the nostalgic MMO RPG feel and really enjoy
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the skill-based progression system reminiscent of tibia Pantheon feels far from complete in my most recent
32:51
playthrough I started in the beginner cave while it provided an introduction to the mechanics and some early grinding
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opportunities is it lacked narrative depth or Direction Escaping The Cave proved frustrating with no map or clear
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guidance to navigate the exits pantheons pay to play model raises concern in its current state many core features are
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either missing or non-functional and the overall lack of Polish makes it feel more like an alpha phase than an early
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access release while some players may enjoy the grind and Adventure most modern MMO RPG fans will struggle with
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it slow progression and limited content that being said Pantheon holds a strong stronger appeal for older players
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nostalgic for everest-like experiences if you're looking for a group orientated adventure with slower progression and a
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heavy focus on teamwork it might be worth a try though I'd recommend waiting for more updates before committing for
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now it's a game you'll need to experience firsthand to decide if it is worth your time what were your favorite
33:49
MMO RPGs of 2024 and what upcoming games are you most excited to play in 2025 let
33:55
me know in the comments below I'd love to hear hear your thoughts and discuss the year ahead with you thank you for
34:01
joining me on this journey through the MMO RPG world of 2024 it's been an incredible year packed with surprises
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challenges and Unforgettable Adventures reflecting on everything we've explored together I can honestly say it's been a
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year to remember with some massive titles on the horizon 2025 promises to be another exciting chapter for MMO RPGs
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and I can't wait to dive into it alongside all of you whether it's discovering new worlds or re visiting
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old favorites the journey continues thank you once again for watching wishing you a wonderful Christmas an
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amazing New Year and an absolutely fantastic 2025 take care and I'll see you in the next video bye-bye for now
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[Music]
#Computer & Video Games
#Sandbox Games
#Massively Multiplayer Games
#Massively Multiplayer Games
#Virtual Worlds


