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An archetype is essentially a combat play style that will determine the skills and passives
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that you have access to. When you first create a character, you'll have to pick one of the
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available archetypes to begin with. Each archetype has its own panel in the skill tree menu by
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pressing K on your keyboard, which includes a range of skills passives that are exclusive
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to that archetype. There are currently eight archetypes to choose from. You've got archery
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which utilizes range combat, slows and snares to keep the distance from the enemy while
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hitting them with powerful hits. They're also able to do strong area damage and venomous
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damage over time. Holy is essentially the main healer archetype with the ability to
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heal themselves and allies with single target healing, area healing and healing over time
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to keep themselves and their group safe while also outputting strong holy damage to enemies
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Protection possesses many strong defensive capabilities making them perfect for tanking. While they're able to taunt, they are not just good for tanking. They're able to be
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paired with any archetype to increase survival by self healing and reducing incoming damage
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Shadow makes use of the shadows to assassinate targets with their powerful critical strikes
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while also slowing, snaring, stalking and debuffing them. Spiritual utilizes damage shields, healing over time and buffing capabilities to provide themselves and their groups with
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extra utility. They combine well with many other archetypes to increase survival and
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buffing capabilities as well. Warfare is a melee focused barbarian style with impactful area damage, crowd control and life leeching capabilities. Witchcraft
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curses enemies, deals strong damage over time, leeches enemies health and weakens their targets
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Wizardry is an elemental magic class that utilizes powerful single target and area fire
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damage to output great damage, but they can also utilize ice attacks for damage, snaring
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and freezing their enemies. In total, you are able to combine the use of 3 archetypes
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at one time. Your second archetype becomes available at legacy level 7 and you unlock the third at legacy level 15. Upon reaching legacy level
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15, you gain the ability to switch your archetype and use any that you like. Be careful when
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switching archetype as your character may not be as strong when you equip a lower level
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archetype, and you will be much harder to kill enemies that are higher level
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Upon choosing 3 archetypes in total, these will combine together to create a specific
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class. There are many different possible combinations that will create one of 56 possible available
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different classes, so if we take an example, if you choose warfare, shadow and protection
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as your 3 archetypes, this would make your class a dark knight. If you switch shadow
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over to holy, this would change it into a paladin class. Another important factor relating to this system is that on your main game screen you
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will have a level bar and this is your legacy level, which is a combination of all your
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character's total experience among all of the archetypes. Then you've also got each
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archetype and it has its own individual level, so if you change your archetypes around often
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you could for example have all of your archetypes at level 20, but you might be legacy level
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25 plus or something like that. Then you have your current effective level, this is the
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average level of the 3 archetypes that you have active at that moment and you can see
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this by pressing K to access your skill tree and looking at the number next to the class
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which will show you your current effective level. Legacy level is important for unlocking
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different quests and content in the game, but it isn't a distinct value of how strong
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you currently are. Your effective level is the important factor to look at as this will
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show you what enemies you'll be more capable of killing. If you're effective level 30
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but you have a legacy of level 50 and you're trying to kill a level 50 enemy, you'll
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have a much more difficult time since you are actually effectively 20 levels lower
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making these enemies a lot harder to kill. The whole archetype system allows you to have
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more customisation of your character and playstyle, but it also allows you the advantage of reducing
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or increasing your effective level so that you're able to hunt a variety of different
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enemies in a larger variety of locations. The main perk that makes this archetype system
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so useful is that by levelling all of your archetypes and not just your main three, you'll
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gain additional skill points and attributes that will benefit your current active class
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These are called inactive skill points, which you're able to see on the skill tree menu
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by hovering over the eye symbol. This will show you how many skill points are active
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from your current active classes that you're using, but also the inactive archetypes that
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you're not using. You don't get the full amount of skill points from inactive classes because
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that would be too powerful. Instead, they will give you additional points at certain
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thresholds. For example, you'll gain one extra skill point for having an archetype
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that is level 10 and not being used. And if you've got every inactive archetype up to
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level 10, that would equate to multiple skill points. You'll then gain another at level
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20 and then again at level 30. And there are various levels which will reward skill points
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and others that will do the same with attributes. So you also gain attributes as well. Someone
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who has three archetypes at level 30 will be much weaker than somebody who has all of
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their archetypes at level 30, even though you will both share the same effective level
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This is because somebody who's leveled everything will have access to more attributes to increase
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their stats, but also more skill points, giving them access to additional skills and passives
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that the other player might not be able to get. This is especially useful because the
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more you progress through your skill trees, the more expensive the skills cost. So you
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will require a lot more skill points and having more of them is vital for maximizing your
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combat efficiency. If you want to maximize your character, it's always a good idea to
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level up all of the archetypes, which not only gives you the extra skill points and
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attributes, but also allows you the versatility to switch to different play styles and different
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builds that might be better suited to different situations. So if you need more survivability
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maybe going with the protection class, maybe you need more healing, so you switch to holy
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and it might even allow you to switch roles. So going from damage dealer to a tank or a
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healer. So that is everything for this video. Thank you very much for watching and I'll
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see you in the next video. Bye bye for now