Allows you to guard another player reducing their incoming damage by 5% and makes them generate 25% less threat. You also receive 50% of the transferred damage from that player. This is generally a good ability to use at the start of a Flashpoint or Operation and apply it to either a healer or a high AoE damage dealer to help keep them alive and stop them gaining aggro of enemies.
Inflicts damage and generates focus. Decent free ability early game and good for the focus generation but diminishes later as you unlock more powerful abilities. Always use it if other abilities are on cooldown and you lack Focus.
Jump to a target, builds Focus and deals damage, immobilises and interrupts the target. This is a good opener and will also allow you to use Vicious Throw via the Warmonger passive.
Deals damage and inflicts Trauma. It’s a nice damage ability because it doesn’t have a cooldown but it will burn through your Focus if you overcast it.
Big healing when out of combat, use it to recover in-between fights if it’s needed.
Area of Effect damage and Stun, really useful when dealing with multiple targets, especially weaker enemies.
Very strong damage skill because it’s off the global cooldown via your passive. This means that when it’s off the 6s cooldown you can cast it in with other skills. You have to proc the skill to get it to work, this is done by defending a melee or ranged hit, or by having your melee hit parried, dodged or miss. This can be combined with a Retaliator Implant, this removed the 6 second cooldown altogether. You can proc it so much that it will equate to a LOT of easy damage.
Does a wave of damage to the target but also knocks and stuns weak enemies.
Purges incapacitating and movement-impairing effects. This is great for dealing with enemies or boss mechanics where you get pinned or held in the air, you get instantly broken free.
Decent damage ability.
Makes the enemy focus onto you and reduces the damage they do to allies. It has a 6s duration and 15s cooldown, the cooldown can be reduced by the Threatening Rage ability. This is a good ability to help you maintain aggro of bosses, you will need to use high threat skills before taunting or else it won’t be effective. Using it after Aegis Assault and Crushing Blow will help you keep virtually 100% aggro of a single boss.
20 seconds of increased damage reduction and shield absorption with just a 12s cooldown, which also generates a lot of Focus and deals damage. It’s an extremely important skill for a Tank which you’ll be using a lot.
Increases melee and range defences by 50% and absorbs 25% of the damage you receive from Force and Tech attacks. This is a really important defensive cooldown and to gain the best value out of it you’ll want to combine it with the Grit Teeth Tactical, this will reduce cooldown of Saber Ward much faster and give you a more reliable defensive cooldown.
Generates a lot of Focus and reduces the cooldown of both of your taunt abilities by 5 seconds. You’ll use this on cooldown as a Focus builder and to reduce the cooldown on Taunt but it’s especially helpful for the cooldown reduction of Threatening Scream which has a 45s cooldown.
Interrupts enemies which is needed for dealing with a variety of mechanics in the game.
Slashes up to 8 enemies and applies Trauma. Not typically a skill that is part of your rotation but it’s great when dealing with a stack of enemies, not really worth using against any less than 3 enemies.
AoE Taunt with a 6s duration and 45s cooldown which also reduces the amount of damage enemies do to your allies. It’s a good way to pick up multiple enemies and will work best when used after other AoE skills such as Smash and Sweeping Slash.
Big damage skill, instantly enables your Retaliation ability, reduces the damage of enemies hit by 5%. When used after Aegis Assault it hits multiple enemies which also get knocked down and it generates high threat. This is a really important skill that does a lot, we always use it after Aegis Assault and use Taunts after it, make sure to use Retaliation before AND after casting it for the extra easy damage.
Subdues an enemy for 4 seconds, deals damage and builds Focus. This doesn’t work on many enemies in Flashpoints or Operations, in those situations just cast it when all other abilities are on cooldown.
Jump to a friendly target. Not often used during combat but quite useful for keeping up with your group while running between fights, if used in combat it will reduce the threat and damage taken of someone in your group so it can be helpful sometimes.
Damage ability which can be used when an enemy is under 30% health and you throw your lightsabre at them. It will also be available at other times such as right after a Force Charge regardless of the enemies health.
Increases your max health by 30% for 20s, I don’t even slot this skill because when testing it, there seemed to be no real value in using it and it made things worse when the ability ends.
Deals damage, pushes the enemy and immediately ends the cooldown of Force Charge. Can make some killing some weaker enemies faster if you just push them off a platform to instantly kill them but this doesn’t work on too many enemies in harder content. Mostly useful for the extra bit of damage when all other abilities are on cooldown, and to reduce the cooldown on Force Charge so you are able to use it faster, especially when you are moving quickly through content.
Damage and stun that also generates a lot of threat, good skill to use in your rotation.
Throw your lightsaber to do damage and build focus.
Basically this makes you immortal and gives you a huge heal. Use it at under 70% health and you can get up to 12 heal ticks within its 15s duration to go from almost dead back to full health. Really important for emergency situations when you are going to die with a heal or if your healer has died.
Reduces all damage by 40% for 10s with a 2m 30s cooldown. You should really time this for big attacks or when you need a big survival boost.
Reflects damage back to the attacker and is a high threat generator. Really useful and important defensive cooldown especially for add pulls when fighting multiple enemies.