2 items: Adds 1206 Maximum Health. 3 items: Adds 1096 Maximum Stamina. 4 items: Adds 1206 Maximum Health. 5 items: When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 3016 Magic Damage to up to 6 enemies in a 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
Ease of use – 4/5
Ease to Obtain – 4/5
Usefulness to Tank – 4/5
Usefulness to group – 5/5
TOTAL – 4.25 out of 5
Also Known As: TT.
When to use: Dungeons, Arenas and Main Tank in Trials.
Which pieces are used: Any but you need to have it active on both bar ideally.
Comments: This set is extremely strong in all situation and especially on boss fights when combined with the Nazaray or Archdruid Devyric monster set.
What this does is it allows you to apply Major Vulnerability with a base 66.66% uptime with almost no effort. This is the same debuff that is obtained via a Necromancer using the Colossus ultimate. By using this, you can have less Necros using the Colossus.
You have to block, be hit and then bash to proc the set which is why it’s advised to run this on both bars.
This set is so strong for dungeons and trials because you can activate it on virtually every add pull as you progress through that content and it will be off cooldown. When it comes to bosses, you can maintain a 66.66% uptime, but if you or someone in your group uses Nazaray or Archdruid then you can virtually keep a 100% Major Vulnerability uptime if timed properly.
When using this with Nazaray it’s a good idea to save your Ultimate during the add pulls (and use a different Monster Set). Then when you get to the bosses, take a hit, bash to proc Turning Tide and use a 500 Ultimate Aggressive Horn with the Nazaray Monster Set which will give you over 30 seconds of Major Vulnerability.