WoW Protection Paladin Tank Guide

WoW Protection Paladin Introduction

Protection Paladin in 10.1 seemingly has an answer for everything with some of the best tank utility in the game. The talent tree rework added a lot of strong abilities to choose from while retaining the core aspect of what Protection Paladin can be.

Offensive Juggernaut? Check. Off healing? Check. Offering great abilities such as Battle Rez, Blessing of Protection, Spellwarding and Freedom, a poison and disease dispel are things that make Protection Paladin one of the best pug tanks to choose from.

Protection Paladin is a block based tank spec that uses their abilities to generate holy power to then use on Active mitigation, damage and healing. The talent trees offer a lot of abilities to reduce the cooldowns of many core abilities and gain a lot of damage amps making the playstyle variable to your liking, no matter how defensive or aggressive you like to play.

WoW Protection Paladin Strengths & Weaknesses

Strengths

1. Strong offensive & defensive cooldowns.
2. Lots of interrupts, I mean LOTS
3. Great utility with many available stops and off healing
4. Auras provide a great party buff

Weaknesses

1. The Active mitigation can be a little weak compared to other tanks
2. Can feel a little squishy outside of defensives
3. AoE snap threat can be tricky without Avenger’s Shield up

WoW Protection Paladin Stats

Strength is your main stat for protection paladin and should be valued before any secondaries. Ilvl is better than secondaries as you are gearing.

  • Haste: reduces the cooldowns of our more frequent holy power generators as well as effects our GCD, making the rotation smoother and makes our holy power generation quicker, which in turn means for Shield of the Righteous, bigger damage, easier active mitigation.
  • Mastery: Like other tanks this increases our attack power. What makes Mastery strong for Paladin tanks, the that it increases our block chance while within our Consecration(rule #1, always be in Consecration) while also reducing the damage you take while you stand in it. This is a stat we like a lot, pound for pound, we gain more from mastery than any other stat aside from haste until a certain break point.
  • Critical Strike: Increases critical strike chance and the rating itself is also our parry rating. While we are a block based spec, parry does have some use for us. Grand Crusader relies mostly on parry chance to reset the cooldown of Avenger’s Shield. While a useful stat and definitely not something to dump, it’s neither our most important stat.
  • Versatility: Increases the damage we do, decreases the damage(50% value) we take and increases our healing done. All around good stat to keep up but not necessarily prioritize.

Haste > Mastery > Versatility > Critical Strike

WoW Protection Paladin Tier Sets

How the new 10.1 Tier set changes the playstyle

2pc: Avenger’s Shield causes targets struck to burn with Heartfire, dealing an additional 20% of damage dealt over 5 seconds. Heartfire heals you for 100% of damage it deals.

4pc: Judgment critical strikes apply Heartfire and can trigger Grand Crusader.

Coming into 10.1, the new tier set bonuses for protection paladin are solid, both 2 and 4 piece are focused more around Avenger’s Shield, which now applies Heartfire to targets struck, dealing DoT(20%) damage over 5s and passively heals for you 100% of the damage done. Paladin didn’t really need a healing over time component added to their kit but it certainly doesn’t hurt. The 4pc also applies Heartfire on Judgement crits and adds an extra component to resetting the cooldown of Avenger’s Shield, more Shield, more interrupts, more Heartfire uptime.

All in all, the tier set is strong, albeit kinda boring when compared to some of the other tank tier sets. It meshes well with our kit which is incredibly strong for the upcoming patch.

Onyx Annulet

The Onyx Annulet from the Forbidden Reach is going to be one of our better options for the foreseeable future given its damage and defensive bonuses.

Best setup: Infused Storm Stone, Desirous Blood Stone, Prophetic Twilight.

WoW Protection Paladin Enchants, Gems & Consumables

Note: I will be updating this section as further testing occurs after the tuning passes has finished. New embellishments have arrived in 10.1, perhaps changing our Best in Slot embellishment items. Its best to use caution in the first couple of weeks of a new patch to wait on tuning passes before crafting some items. Be aware.

Gems:

  • Haste and Mastery Gems are your best options in most cases.

Weapon:

  • You have enchants for Protection Paladin, Sophic Devotion and Frozen Devotion. Sophic will provide you with a strength proc with good uptime, good both defensively and offensively.
  • For weapon consumables, the Howling Rune provides a sizable haste bonus for 2 hours, to be used in all content.

Phials:

  • Tepid Versatility: This phial is cheap and grants you a chunk of vers.
  • Eye of the Storm: Gain a Strength buff for being hit by enemies, all around solid
  • Glacial Fury: Like Frozen Devotion, this is also a damage proc Phial that only has offensive benefits, but can do a lot of damage if you aren’t worried about yourself defensively.

Enchants:

  • Cloaks: Regenerative Leech is the better all around enchant.
  • Bracers: Speed, Leech or Avoidance are solid options here depending on content
  • Rings: Devotion of Haste and Devotion of Mastery depending on which stat you feel you need most.
  • Boots: Watch’s Loam, a nice stamina increase
  • Pants: Fierce armor kit, what used to be a consumable is now a permanent enchant gaining our primary stat and stamina.
  • Chest: Waking Stats is a simple primary stat buff.

WoW Protection Paladin Basics

Like most tank specs, Paladin is a builder spender spec, building holy power to then have access to our spenders, damage, healing and active mitigation.

Holy Power Generators:

  • Judgment(1hp,x2 in Wings with Sanctified Wrath)
  • Hammer of Wrath(1hp)
  • Blessed Hammer(1hp)

Holy Power Spenders:

  • Shield of the Righteous(3hp): This is our big AoE damage outside of Avenger’s Shield and our active mitigation, granting a large chunk of armor stackable up to 12s*.
  • Word of Glory(3hp): Our big instant heal

Off the GCD:

  • Shield of the Righteous is off the GCD and can be pressed simultaneously with another one of our builders.

Defensives:

  • Ardent Defender: 20% baseline damage reduction and cheat death while active
  • Guardian of Ancient Kings: 50% damage reduction, 5m cd baseline with many way to reduce that.
  • Eye of Tyr: 25% damage reduction to you applied to affected mobs, with Inmost Light talented, 45s cd and deals respectable damage.
  • Sentinel: Wings. 20% Damage and healing buff, decaying 30% Max Buff and damage reduction buff as well. See talents below for more info.
  • Divine Shield: Bubble, Full immunity, taunts everything nearby with the talent on what can be a 2m cd with the right talent setups.

WoW Protection Paladin Talents

The talent tree is flexible enough to take points where you need and don’t need, this build is more mythic plus focused. I’ve opted into the Poison/Disease dispel
by default since it’s needed in multiple dungeons. Below I’ve listed great flex options you can personalize your kit to the encounter needs.

WoW Protection Paladin 10.1

Build Code: BIEAAAAAAAAAAAAAAAAAAAAAA0SaJkiodAtkko0kkIRkIBAAIAAAAAAAAaikIEIJkkmEIAgIQAAIA

WoW Protection Paladin Class Tree

With the changes that occurred in 10.0.7 to the spec, Paladin became a juggernaut of utility and in 10.1, they have an answer to every situation that can arise, lots of defensive, external defensives, a great dispel and Freedom.

  • Retribution Aura (flex): Only 1 paladin in raid needs to be running this, but when a raid or party members takes 30% of their HP in damage(in a single hit) everyone gains a 5% damage and healing buff which decays over 30 seconds on a 30 second ICD. This is a strong all around talent that shouldn’t be difficult at all to proc in any challenging situations, something you may want to be stance dancing around.
  • Cleanse Toxins (flex): Poison and Disease dispel, while not needed in every dungeon, there’s some where this goes from very nice to required(Overgrown Ancient, AA)
  • Blessing of Freedom (flex): This for me is mostly an easy default pick but there are many dungeons or raids where this ability simply isn’t required, where its useful its incredibly useful though.
  • Hammer of Wrath (default): Ranged execute ability on targets below 20% HP or usable during wings, this is also a Holy Power generator and deals great damage. Default pick in all scenarios.
  • Obduracy (flex): This is a good point to spend if you can, but there are a lot more enticing options to choose from. An increase of 2% avoidance and speed is nice but there are better points to be spent elsewhere.
  • Divine Steed (default): Paladins are jokingly referred to as the wheelchair tank, so any mobility you can grab is a go to pick.
  • Seasoned Warhorse & Cavalier (flex): Seasoned Warhorse increases the duration of pony(steed) by 2 seconds while Cavalier grants you a second charge, both are useful but Cavalier having the 2nd charge will come in more clutch more often than extra duration. If you have points to flex out of, these are points you should truly be considering.
  • Great Judgement (default): Judgement causes your target to take 20% increased damage from your next holy power ability, aka, Shield of the Righteous.
  • Fist of Judgement (flex): This reduces the CD of Hammer of Justice, your baseline 6 second single target stun significantly, and man is this worth taking in Mythic + and some raid encounters.
  • Blinding Light (flex): Full AoE stop, I’ve talked A LOT about how incredibly useful full AoE stops are in mythic plus, this is a great ability on a relatively short CD of 1m30s, while pugging this ability simply sky rockets in value.
  • Rebuke (default m+, flex raid) & Punishment (flex): Jokingly your back up interrupt since Avenger’s Shield and Divine Toll will be doing the brunt work of your overall kicks. Punishment adds a nice reward for you doing your interrupt rotation. Punishment adds another means of Holy Power Generator by successfully using your interrupt, in mythic+, Punishment is a great pick to tack onto Rebuke.
  • Avenging Wrath (default): We’re going to talk more about Wings in the Spec class tree for many reasons due to the Sentinel ability. TLDR here, 20% damage and healing increase and allows Hammer of Wrath to be casts on a target at any health.
  • Sanctified Plates (default): This talent I don’t expect will remain how it is intended to go live.. for 2 points you gain 20% increased armor, 10% increased Stamina and damage reduced from incoming AoE attacks by 10%.. This is so stupidly good its unreal.
  • Justification (default): Judgement damage increased by 10%, simply and basic, but judgement is also a large portion of your damage and it see’s synergies with the new Fading Light talent under Of Dusk and Dawk, which we’ll get to later.
  • Unbound Freedom (flex): Adding a 30% movement speed buff to Blessing of Freedom is so nice since Paladin is one of the slowest tank specs in the game, AND this adds a nice feature where you is cast Freedom on a friendly target you also gain the benefit, since is going to be crazy nice on the 1st boss in Court of Stars which Freedom can remove.
  • Blessing of Protection (flex): First off, if you are a new Paladin tank in raid or mythic plus, DO NOT CAST THIS ON YOURSELF, you will immediately lose all threat and most likely kill someone in your party. While you can use this on yourself in raid to lose threat purposefully, giving your co tank the threat they need, this is 99% of the time going to be used to give a party or raid member a full physical immunity, removes harmful effects such as bleeds(think Fenryr, Hall of Valor). There was a day I wouldn’t be caught dead without this talent, but now the class tree has a crazy amount of good stuff that you can utilize very well.
  • Improved BoP (flex): Reduces the Cd of BoP by 60s, if you have a DPSthat dies a lot, may be worth taking.
  • Golden Path (flex): This talent provides a substantial amount of passive healing just for standing in your Consecration(which you should always be in anyway).
  • Afterimage (flex): Every 20 holy power spent, your next Word of Glory bounces for 30% effective healing onto another target, admittedly this is mostly for pathing but does provide nice off healing passively to your party or raid.
  • Holy Aegis (default): 4% increase armor and critical strike for 2 points, unfortunately with how good other options are and pathing. This shores up a secondary stat that we typically aren’t farming for on gear and the armor increase is welcomed.
  • Unbreakable Spirit(default): Another talent (this is a pattern, which I’ll explain better in the spec tree) of Divine Protection and Lay on Hands by 30%, which on its on is hefty, when combined with other talents we’ll see later, very strong.
  • Lightforged Blessing (flex): Shield of the Righteous heals you and your allies (limit on how many) for 2% maximum health, this is a new talent that is able to help a lot in rot damage encounters and will provide some nice passive self healing. In the end, you’ll be able to cast less Word of Glories on yourself in total, which means more Shield of the Righteous cast which creates a nice feedback loop.
  • Crusader’s Reprieve (flex): I’ll open by saying this new talent is going to be very underrated, Auto-attack range increased by 3 yards and Blessed Hammer heals you for 2% of your max hp. Off the bat the heal with be nice in high rot scenarios and against bleeds, this will thoroughly help your base self sustain, especially when combined with Lightforged Blessing. This real value in this talent is the yard range increase, having any range to your interrupt is incredibly wonderful, add auto attack range while your back peddling kiting its a very nice damage increase that was otherwise a loss.
  • Blessing of Sacrifice (flex): This, like Blessing of Protection, was a button I never thought I’d opt out of taking but the tree itself has so many strong options where unless you have a DPS or healer that you know is squishy or tends to take frontals, you can add a lot of party benefit by given them a 30% Damage Reduction.

WoW Protection Paladin Capstones

  • Strength in Conviction (flex): While standing in your consecration(which you should always be anyway) your Shield of the Righteous and Word of Glory have 20% increased damage and healing.
  • Divine Purpose (default): Your holy power abilities (Shield of the Righteous and Word of Glory) have a 15% chance to make your next cast of either free and deal 15% more damage and healing. You’d be surprised how often this procs in all fairness, and it can proc of one another chaining it self nicely. At the moment this could be a flex point, but to gain all 3 capstone talents, the two talents on either side cost 2 points each for stat upgrades, making this the better option for pathing.
  • Faith’s Armor (flex): This talent is transferred over from the spec tree with this patch, Shield of the Righteous increases armor by a further 4.5 seconds. On its own, this is one of the weaker capstone choices, but it only cost 1 point which makes it better to get to Zealot’s Paragon.
  • Seal of the Crusader: Auto attacks deal extra holy damage, a plain and simple damage boost.
  • Zealot’s Paragon (default): This talent increases damage of Judgement and Hammer of Wrath by 10% and each cast extends the duration of Wings (Sentinel/Avenging Wrath) by 0.5s, this adds up nicely and provides a nice damage and defensive boost.
  • Seal of Might (default): Two talent points to gain 4% increased Strength and Mastery.
  • Divine Toll (default): One of the most satisfying abilities in the game to press, sends out 5 Avenger’s Shields and interrupts the primary targets of each Shield cast and is a mini nuke in itself. This is a returning staple from Shadowlands and I’m happy to see it here.
  • Quickened Invocation vs Divine Resonance (default): Quickened Invocation reduces the Cd of Divine Toll by 15 seconds, which helps it line up a little better with Wings. Divine Resonance will send out another Avenger’s Shield every 5s after the cast, this lines up incredibly well with the spell queues of a lot of mobs making you a Interrupting machine. Most AoE scenarios Divine Resonance will win out.
  • Of Dusk and Dawn: This talent has gotten reworked, and one I really like. These buffs are easier to gain and maintain.
      • Blessing of Dawn: When you cast 3 holy power generating abilities (Judgement, Blessed Hammer, Hammer of Wrath) you gain the Blessing of Dawn which now grants your next Holy Power spender (Shield of the Righteous or Word of Glory) a 20% increased damage buff.
      • Blessing of Dusk: Rotationally by using Shield of the Righteous or Word of Glory you’ll gain Blessing of Dusk, which is a basic maintenance buff lasting 10s for a 5% damage reduction.
  • Fading Light (defensive pick): This choice will increase the damage gain of Blessing of Dawn and while Blessing of Dusk is active, your holy power generators will grant an absorb shield for 20% of the damage done. This is going to create a good amount of self sustain and increase your tankiness significantly.
  • Seal of Order (offensive pick): Like Fading Light, you’ll gain a 10% buff to your next Holy Power spender. While Blessing of Dusk is active, you gain 10% increased armor and your holy power generating abilities cooldown 10% faster. While 10% doesn’t sound like a lot, it adds up quickly and speeds up the rotation nicely while all around increasing your damage.

WoW Protection Paladin Spec Tree

The spec tree for Protection Paladin is very strong, the rework added some talents and variations that make some less feasible talent options due to pathing a lot more accessible.

  • Avenger’s Shield: The first talent you, non optional, baseline this hits 3 targets and interrupts the primary target. We’ll be talking a lot about this talent and how to customize it well.
  • Holy Shield: This talent gives paladin a crucial active mitigation, the ability the block spells, reflects some damage back to the attacker and increases your base block chance by 20%.
  • Redoubt: Another maintenance buff that very simple to keep going, each Shield of the Righteous cast increases your strength and stamina by 2%, stacking 3 times for 10 seconds. Passive and easy.
  • Blessed Hammer (default): In Shadowlands, Avenger’s Shield generated holy power, in Dragonflight, it does not. Blessed Hammer has 3 charges and does not require a target to be cast, since Shield of the Righteous, Word of Glory and Intercession (Brez) all require holy power, this gives you a lot more mobility and options to generate holy power.
  • Grand Crusader (default) & Inspiring Vanguard (flex): When you avoid a melee attack(blocking does not count as avoiding, parry and dodge does) or use your Blessed Hammer, you have a 15% chance to reset the cooldown of Avenger’s Shield. Inspiring Vanguard increases that chance to 20% and grants you a 2% Strength bonus.
  • Ardent Defender (default): One of your main defensives, baseline 20% and an active cheat death. While active if an attack would kill you, you get popped up to 20% max hp.
  • Sanctuary (default): While in Consecration, you gain a 5% damage reduction, incredibly strong while combined with all the other benefits of Consecration.
  • Barricade of Faith (flex): Using Avenger’s Shield increases your block chance by a further 10%. Simple and Effective.
  • Shining Light (default): Every three Shield of the Righteous cast grants you one free casts of Word of Glory. Defensively this is super strong and can provide a lot of useful off healing.
  • Consecration in Flame (default): This talent increases Consecration damage by 20% and its duration by 2s, the damage increase is nice but the increased duration is a big quality of life bonus rotationally.
  • Strength in Adversity (m+ default): For each target hit by Avenger’s Shield, you gain 2% parry increase, which as discussed early aids in Grand Crusader procs. While Protection Paladin is not a parry based tank spec, the synergies are too good to pass up.
  • Bulwark of Order (default): Avenger’s Shield grants an absorb shield of 50% of the damage done to a max of 30% of your max hp. Combined with Fading Light you gain a lot of absorbs for simply playing your rotation.
  • Tyr’s Enforcer (default m+): Each target hit by Avenger’s Shield causes a mini explosion for each target hit within 5 yards of one another. This talent causes Divine Toll to be an AoE nuke and why you want your pulls to be more closely together when pulling that trigger.
  • Seal of Reprisal (flex): For 1 point you gain a 20% damage increase to Blessed Hammer, admittedly, Blessed Hammer is not going to be one of your highest damaging abilities but this point helps and is good for pathing.
  • Bastion of Light: 2 minute cooldown, gain 3 free uses of Shield of the Righteous or Word of Glory. All around powerful ability.
  • Crusader’s Judgement (default): Gain a 2nd charge of Judgement, no brainer pick in all content.
  • Guardian of Ancient Kings (default): Another mainstay defensive, 50% damage reduction on a hefty 5 minute cooldown, although with talent options below, that can be reduced significantly down to 2m-2m30s.
  • Sentinel (default): This is a BEAST of a talent. Pop Wings, gain 15 stacks of Divine Resolve, each granting 2% increase max HP and damage reduction, after 5 seconds you’ll lose a stack a second, using 3 holy power will extend a stack by 1s. During your wings windows its important to be building and spending as quickly as possible to gain the largest possible benefit. Talents such as Sanctified Wrath, Zealots Paragon(Hammer of Wrath access) synergizes well with this.
  • Soaring Shield (default AoE): makes Avenger’s Shield hit 5 targets total, default pick in any AoE situation.
  • Gift of the Golden Val’kyr (1 point default): Each enemy hit by Avenger’s Shield reduces the cd of Guardian of Ancient Kings by 0.5s, in AoE encounters, 2.5s cd reduction is incredibly nice. You also gain the benefit of when you drop below 30% HP, you gain 4s of Guardian of Ancient Kings on a 45s CD, the real reason to put the point here.
  • Eye of Tyr and Inmost Light (default): This applies a 25% damage reduction to you to enemies on a 45s CD(with both talents), this adds to the wide repertoire of defensives Protection paladins have access to. Inmost light also increases the damage of Eye of Tyr by 300%, making it a mini nuke every 45s.
  • Final Stand (Flex): I love this talent, causes Divine Shield to pulse threat to all targets within 15 yards so you won’t(mostly) lose any threat while granting your immunity. Due note this talent has had a minor bug plaguing it for some time, there’s a 0.005s where bubble is active and the taunt hasn’t triggered yet causing attackers to occasionally attack your allies. This has mostly been fixed but does sometimes happen.
  • Bulwark of Righteous Fury (default): Each enemy hit by Avenger’s Shield increases the damage of your next Shield of the Righteous by 20%, stacking up to 5 times, combined with many other talents, Shield of the Righteous slaps HARD in AoE.
  • Sanctified Wrath (default): During wings your Judgement will grant you 2 holy power instead of 1, adding on to the value on Zealot’s paragon, the more uptime you have access to x2 holy power generation from Judgement and Hammer of Wrath simply makes the rotation more aggressive and fun, not to mention the synergies with the many other talents selected.
  • Resolute Defender (default): Each 3 holy power spent reduces the cooldown of Divine Shield and Ardent Defender, this will grant you a full immune taunt approximately every 2m45s and Ardent Defender closer to 1m.
  • Righteous Protector (default): Holy power spenders reduces the Cd of Sentinel and Guardian of Ancient Kings by 3s. This is a default pick for all scenarios due to the all around strength of Sentinel uptime.

WoW Protection Paladin Spec Tree Flex Points

  • Improved Ardent Defender vs Blessing of Spellwarding (flex): Improved Ardent Defender grants an additional 10% damage reduction. Blessing of Spellwarding shares a cooldown with Blessing of Protection, this ability does the opposite of Blessing of Protection and grants the target with a magical immunity and removes harmful effects. This ability is a touch more niche but can be very powerful when utilized correctly.
  • Relentless Inquisitor (flex): While gearing this is a solid option to take while you’re still building up your haste, one of the most important secondaries for paladin tanks. its a small amount of 3%, but when combined with Seal of Alacrity on the class tree, that can be a free 7%.
  • Uther’s Counsel (flex): For 2 point you can opt to reduce the cooldowns of Divine Shield, Lay on Hands, Blessing of Protection and Spellwarding by a further 30%. While very strong, a 2 point investment in this capstone row talent section makes this a little more difficult to take. If you need a 2 minute bubble for one reason or another, this can help!

WoW Protection Paladin Other Info

Off Healing Talents & Playstyle
Protection Paladin has been known as the healer tank, capable of keeping a group alive while tanking themselves, this is due to a key talent, Hand of the Protector. This talent is now locked behind a few choice talents that are slightly more difficult to get and you have to give up more than you’d like to access.

  • Light of the Titans: Places a large Heal over Time(HoT) effect on your target for 15 seconds. Unfortunately in most scenarios, this will mostly equate to over healing, more so with a good healer in your group, and lose a lot of its value. The HoT over yourself is increased by 50% if you have a harmful effect on you, this portion can see some niche use.
  • Seal of Charity: Casting Word of Glory on a friendly target heals you for 50% of the amount healed, this talent encourages you to be healing others more often and yourself less. Simple and very effective, but you really want to pair this Hand of the Protector for maximum benefit.
  • Faith in the Light: Casting Word of Glory grants you an increased block chance buff for 5s. The issue with this talent is the low duration of the buff itself, while the benefit may be good, you do not want to be prioritizing Word of Glory cast over Shield of the Righteous, since if you let SotR drop, you’ll start finding yourself in serious trouble and 5s just isnt worth the 2 talents points to put into this. While it can see some niche use if you go all in on the “Im the Healer now” tank playstyle, if playing a more standard tanking role, there’s better points to be spent elsewhere.
  • Hand of the Protector: Let me start off by saying I love, love, LOVE, this talent and played it a stupid amount in Shadowlands. Word of Glory’s healing is increased by the amount of the players missing health. A critical Word of Glory cast on a target sub 20% health is basically a Lay on Hands. This talent has saved so many pug death it’s actually unreal. The large issue with taking this baseline, if you have to commit so many points to the playstyle for the one talent that can be incredibly useful, from time to time.

WoW Protection Paladin Conclusion

Protection Paladin is going to be one of the strongest tank specs in season 2, a lot of that has to do with its insane amount of utility and how good it is this season. It honestly seems like the content was designed for Protection Paladin to excel in.