How 10.1 Tier bonuses change our playstyle
2pc – Shield Slam damage is increased by 15% and reduces the cooldown of Last Stand by 2s. During Last Stand there effects are doubled.
4pc – For 20s after Last Stand ends, Shield Slam unleashes a wave of force dealing Physical damage to enemies in front of you and reducing the damage they deal to you by 5% for 5s.
This is a fairly strong tier set bonus that has multiple layers to it.
First off it reduces the cooldown of Last Stand significantly, at a base of 2 minutes(with Bolster) you’ll be able attain a 1m10s total cooldown. Paired with Bolster giving you a 15s of Shield Block per use, having full uptime is going to be a much simpler task. You’ll be able to opt out of certain Shield Block talents once you feel you’ve mastered 100% uptime.
Secondly, Shield Slam is a major portion of our damage for a single target ability, even in AoE, increasing its damage by 15/30% is really solid, then add the AoE component after Last Stand ends, 20s, where Shield Slam deals a frontal cone of AoE damage, we’re looking at something incredibly strong. This is obviously going to shine in mythic plus alongside talents like Violent Outburst.
Last, adding the 5% damage reduction component is a nice little bit to add to the tier set. While 5% isn’t anything crazy, its obviously not bad, giving you a little bit of tankiness.
The Onyx Annulet from the Forbidden Reach is going to be one of our better options for the foreseeable future given its damage and defensive bonuses.
Best setup: Infused Storm Stone, Desirous Blood Stone, Prophetic Twilight