How 10.1 Tier sets change the playstyle
The new tier set plays heavily into Fiery Brand, which works nicely for Vengeance given the tier set interacts with every Fiery Brand talent on the tree, making it spreadable, extendable and increase your fire damage by 40%. Every 20 Soul Fragments spent(4-5 Spirit Bombs) you’ll apply Fiery Brand to your primary target, this is something you are absolutely going to be wanting to track and making moment to moment decisions on whether to continue tanking a pull or to kite, and whether you can apply a Fiery Brand by tier set will 100% be a factor. Due to the talent tree itself, and the talents required for this build, the Last Resort “tanky” build that provides 100% uptime on Demon Spikes can not be transferred over, meaning you’ll be relying a lot more on Calcified Spikes as active mitigation.
Vengeance will now be able to rely on Fiery Brand for both defense and offense in all scenarios which is incredibly fun and something I’ve personally been wanting all season, outside of Fiery Brand windows you will need to watch your pull more carefully and be ready to kite a little more outside of those windows.
2pc: Soul Fragments heal for 10% more and generating a soul fragment increases your fire damage by 2% for 6s, overlapping.
4pc: Fracture deals fire damage, and after consuming 20 soul fragments, your next cast of Fracture will apply Fiery Brand for 6s to its target.