I personally chose Paladin in preparation for eventually becoming a Tank and was surprised to see this was a game where a Tank was capable of doing good damage in solo situations even when progressing as a Tank which is often not viable.
The most difficult part of the combat system is the basic attacks, you can hold down left or right click on your mouse and your character swings their weapon doing basic attacks, when doing this you are locked in place and cannot move.
Initially it seems like this will be quite a slow combat system with just the 3 abilities but this is not the case, there are more layers to the combat system and it’s actually very fast paced and active.
Due to being locked in place for basic attacks you have to really think about how to use them effectively while managing mechanics. You’ll have 2 types of basic attacks I went for a single target and an AoE to manage different scenarios and then you also have 2 options for “daily abilities” which is a confusing name for basically an ultimate attack which can give you some big burst damage or defensive tools.
For the paladin I had a stance I could use, and you then have your mount which you can equip one that can be used as an ability during combat which is a pretty unique feature, it’s possible to stable 5 mounts in total to give you a range of passive perks too.
You finally have an artefact which can cause a range of effects as well as 3 slots to equip whatever you like and this can include items that do more damage so they’re essentially additional skills and you might also equip potions here. All of this is while managing both cooldowns, stamina and your spendable resource of divinity which is needed with some abilities.