Elahrion’s journey begins here.
For Episode 1 of my new series where I take on challenges across every MMORPG I can get my hands on, the developer of Erenshor gave me a simple but brutal rule:
ONE life.
No deaths.
No auction house.
No help… unless I earn it.
What started as a fun “simulated MMORPG” adventure turned into a chaotic, 40-hour saga of close calls, bad pulls, NPC betrayals, last-second escapes, and four generations of Elahrion meeting early graves. This game might not be a full MMO, but it absolutely captures that old-school MMORPG feeling of danger around every corner, slow progression, and the constant fear that one mistake could erase everything.
In this video I attempt to reach max level without dying once, while following the community’s advice to “just do everything.”
It went… about as well as you’d expect.
00:00 Intro
00:45 The Challenge
00:55 Gameplay
23:30 Final Thoughts
-----
➞Website: https://thetankclub.com/
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0:00
How long can I survive in this MMO RPG
0:03
experience without dying? Well,
0:05
apparently not very long. Erin Shaw is a
0:08
retrostyle simulated MMO RPG where the
0:12
NPCs aren't just filler characters. They
0:15
level up, they sell you gear, and even
0:17
resurrect you if you die. But what if I
0:20
took all of that and threw it in the
0:22
bin? What if you delete your character
0:24
the moment that you died? What if you
0:26
refused to touch the auction house in
0:28
true Iron Man style? And what if your
0:31
Sim companions were forbidden from
0:33
leveling without you? That is the
0:35
challenge the actual developer of
0:37
Evansore gave to me. And today I'm
0:39
attempting to complete it.
0:46
The goal, reach max level, no deaths, no
0:49
auction house, no help unless it's
0:52
earned. And so begins the tale of Eloan,
0:56
noble paladin and soontobe serial
0:59
corpse. We begin, as all great tales do,
1:02
with hope, ambition, and immediate
1:05
failure. Eloan set foot into these
1:08
cursed shores with the kind of naive
1:10
optimism only a freshly rolled paladin
1:13
could muster. He disembarked from the
1:15
long ship, eyes wide, armor gleaming,
1:18
and ready to bring holy justice to this
1:21
digital world. Then within minutes, he
1:24
accidentally slapped some shady blog
1:26
loitering behind a building straight in
1:29
the face. Not on purpose. Unfortunately,
1:32
the locals aren't big on second chances
1:35
or explanations. The man responded with
1:38
a swift and merciless death sentence.
1:41
And thus, Eloan I was deleted, gone,
1:45
wiped from existence like an unwanted
1:48
alt. But his legacy that lived on. Enter
1:52
Eloan II. A little more cautious, a
1:55
little more humble, and now carrying
1:58
ancestral trauma like those quest items
2:00
that get stuck in your inventory. This
2:02
Eloan actually made it off the dock
2:04
alive, which was progress. He met a band
2:07
of thrillseeking adventurers and
2:10
ventured into a nearby bandit cave. The
2:13
plan? Get gear, get glory, and get out.
2:16
What happened instead? In a three versus
2:19
one fight with the odds stacked in his
2:21
favor, our shirtless Paladin hero once
2:24
again underestimated his own mortality.
2:27
One mistime pull, one slightly too bold
2:30
swing of the sword and boom, I joined
2:34
his predecessor in the afterlife and
2:37
thus was born the third incarnation.
2:40
Eloan III was smarter, stronger,
2:44
arguably slightly more traumatized. He
2:47
joined a full four-player squad this
2:49
time, pushed deeper into the same bandit
2:52
cave that had claimed his predecessor,
2:54
and even helped slay the boss with ease.
2:57
With a fellow paladin now tanking,
2:59
things were going to plan. They even
3:02
discovered a hidden dungeon complete
3:04
with spirits, new loot, fast
3:07
progression, caution. That was until the
3:10
tank decided to
3:15
the entire thing. One moment she was
3:17
there, the next she was pulling half the
3:20
dungeon. I was frantically spamming her
3:23
to regroup while our healer's keyboard
3:26
would have been melting from the
3:27
pressure. With enemies coming from every
3:30
direction and no taunt in sight, the
3:33
group fell into utter chaos. I tried
3:36
running. I tried fighting. I tried
3:39
praying and just as we began to
3:42
stabilize, a rogue spirit chased me down
3:45
and smacked the last shred of life out
3:47
of Eloan III. After nearly an entire
3:51
hour of progress, he was gone just like
3:55
the rest. Three Eloans, three failures,
3:58
a legacy of loss, a lineage of bad luck.
4:03
But from the ashes, a new hero would
4:05
rise. more paranoid, more scarred, and
4:09
more determined than ever. Ella Orion
4:11
IVth. He wasn't here to slap NPCs or
4:15
solo bandits with his chest out. He had
4:17
one goal. Survive. And this time, we
4:21
were getting off this cursed island.
4:23
Eloan IV didn't spawn. He descended.
4:28
Reborn into the world like some divine
4:30
patch notes, correcting everything that
4:33
came before him. Scarred by the sins of
4:36
his ancestors and armed with the sacred
4:38
knowledge of don't start fights that you
4:41
can't finish. He stepped off the ship
4:43
like a man who had seen too much because
4:46
in a way he had his soul had already
4:48
been deleted three times. This Elerion
4:51
was different, wiser, cautious, paranoid
4:54
even. His new mantra, don't die, don't
4:58
trust anyone. And for the love of the
4:59
gods, don't slap strangers. The gods,
5:02
clearly impressed by his newfound
5:04
restraint, allowed him to leave the
5:07
docks. From there, Elion found his
5:10
destiny. Not in glorious solo combat or
5:13
divine intervention, but in
5:15
micromanaging a group of simulated AI
5:17
teammates like some kind of toxic raid
5:20
leader. He assembled a squad, a beefy
5:23
paladin tank to scout ahead, a druid
5:26
healer who hopefully wasn't on their
5:28
first day, and a jewelist damage dealer
5:31
who looked like they'd kill you for fun
5:32
and look good doing it. Ellery added
5:35
them to his friends list to lock their
5:37
level progression to his. If he wasn't
5:40
online, neither were they. If he didn't
5:42
level up, neither did they. Misery loves
5:46
company and this squad was coming along
5:48
for the ride whether they liked it or
5:50
not. With the rules of engagement set,
5:53
no deaths, no auction house, no sim
5:56
leveling, we returned to the bandit
5:59
cave, the same cave that haunted the
6:02
family tree. And this time we were
6:04
ready. Things started well. Enemies
6:07
fell, loot dropped, and nobody got
6:10
deleted within the first 10 minutes.
6:12
Meanwhile, our tank Eve Lee was swinging
6:14
around a two-handed mining axe like she
6:17
was preparing for a Union strike. Not
6:19
exactly standard paladin equipment, but
6:22
given that her biceps were larger than
6:24
mine, and she had the energy of someone
6:26
who's won at least one bar fight with a
6:28
spoon, I didn't argue with her. We
6:30
carried on, hitting level five, then
6:33
six. The cave was cleared. Skeletons
6:36
were dealt with. And for the first time
6:38
in this entire godforsaken saga, we
6:41
actually had some clothes. Eloan wasn't
6:44
just surviving now. He was thriving.
6:47
With our team stronger and evil now
6:50
wielding a proper weapon, thank the
6:52
gods. We returned to the dungeon that
6:55
had killed Elerion III. This time things
6:58
were different. Eve Lee led the charge
7:01
like an absolute unit. Our healer kept
7:04
everyone upright. Bosses fell. Spirits
7:08
were exercised. Gear was looted. I even
7:12
tried to get a quest from a suspicious
7:14
group of NPCs standing around an altar.
7:17
And I accidentally attacked them
7:19
instead. Just to clarify, I was trying
7:22
to ask them quest. Instead, I pressed Q.
7:25
I smacked the leader in the face and
7:28
chaos erupted. Four enemies turned on me
7:31
instantly. My group clearly thinking,
7:34
"This idiot again offered minimal
7:36
support." I ran through corridors,
7:39
around corners, down hallways. More
7:43
enemies joined the chase, and I escaped
7:46
by the skin of my holy teeth. But I
7:49
lived, and that's what mattered. We
7:52
cleared the dungeon task. evilly nearly
7:54
killed us with another premature pull,
7:57
but we managed to pull through. At last,
7:59
we were ready to leave the cursed
8:01
starter island. After cautiously
8:04
negotiating with a sailor, because
8:06
nothing is ever safe in this game, the
8:08
mainland of Aaron Shore awaited. New
8:11
dungeons, new chances of death, new
8:14
reasons to run away screaming. But for
8:17
now, Eloan IV was alive, geared, and
8:21
dare I say it, confident. And that's
8:23
when things started to go terribly
8:26
wrong. Arriving on the mainland really
8:28
felt like crossing into a new chapter of
8:30
the journey. Gone were the bandit caves
8:33
of the starter island. Gone were the
8:35
ghosts of Ellerion's past. Now it was
8:38
time for the pits, a dark, unknown, and
8:42
terrifying cave system filled with all
8:44
sorts of red-skinned horrors, angry
8:46
bosses, and loot hungry players. We dove
8:50
in head first. We cleared the cave. We
8:52
took down every boss we could find. And
8:55
then one particularly freaky red
8:57
abomination tried to ruin our day. We
9:00
actually work together like a proper
9:02
group. The healer healing, the DPS
9:05
burning, the tank well tanking. And
9:09
things were going so well. And then I
9:12
made a mistake. We ventured into a new
9:15
zone. I asked Eively, our beloved
9:17
buffers as hell paladin tank, to pull a
9:20
new type of enemy, an ancient guardian.
9:23
Just one for science. What followed was
9:26
less science and more massacre. The
9:29
guardian charged, swinging like an angry
9:32
god. In seconds, evilly was paced. The
9:36
rest of the group followed one by one.
9:39
their simulated lives blinking out while
9:42
I, Ella Ryan, did what I do best. I ran
9:47
like the coward I am. I didn't even
9:49
hesitate. I didn't look back once. There
9:52
was no honor in it, but there was
9:54
survival. And that's kind of the whole
9:57
point. After that, I had a decision to
9:59
make. Evely, bless her, had been with us
10:02
since the early days. She pulled hard.
10:05
She hit harder. But when your tank pulls
10:07
too many enemies and is dying with the
10:09
confidence of someone trying to speedrun
10:11
death itself, you start asking
10:14
questions, big questions like, "Do I
10:17
become the tank?" And so, well, I did. I
10:21
kicked evilly from the group, not out of
10:24
malice, but out of survival. We needed
10:27
variety in this squad. One paladin was
10:30
enough. And if someone had to lead the
10:32
charge from now on, it had to be me.
10:34
This opened a spot in the team. We
10:36
needed a new class. And we found Mirage,
10:40
an archanist, slightly underleveled, but
10:43
full of potential. She joined the squad,
10:46
and I swapped out my two-hander for a
10:48
one-hand and shield combo. The era of
10:51
tanky had begun. With a new setup, we
10:54
dove back into the bone pits. I was now
10:57
leading the charge, and to my surprise,
10:59
it worked. I was tanking. I was
11:02
surviving. We were climbing levels 13,
11:05
14, and even unlocked some muchneeded
11:08
spells from the paladin trainer back in
11:10
Port Azure. I'd made it to level 14 with
11:13
only three abilities. Three. No wonder I
11:16
kept running away from fights like a
11:18
knight with commitment issues. With
11:20
spells in hand and confidence rising, we
11:22
returned to the dusk and light coast.
11:25
But we made a vow. Never touch the
11:28
ancient guardians again. Instead, we
11:30
hunted for safer XP. We found nagalocks,
11:34
ugly lizard things that died quickly and
11:37
gave great experience. Perfect. We
11:40
climbed to level 15, then 16, then
11:42
walked up a hill and then made the
11:44
rookie mistake of trying to kill the
11:46
Molerai. Instant regret. I was this
11:49
close to death. Hammering my heal key
11:52
like it was a slot machine. sweating
11:54
through my holy armor, we survived,
11:57
barely, and promptly returned to the
12:00
Nagalocks like the cowards we proudly
12:02
are. That's when we found the Nagalok
12:04
cave boss named Spike. I caved to greed
12:07
and challenged him. He nearly deleted me
12:10
from the timeline, but our healer came
12:12
in clutch and just managed to keep me
12:14
alive. Mirage was beginning to prove
12:17
herself. Eively was still DMing me,
12:20
asking to come back. Sorry, but no. And
12:22
for once, we actually took down the
12:25
ancient guardian that had wiped us
12:27
earlier. It was revenge. It was
12:30
glorious. And it was immediately
12:32
followed by me abandoning my group again
12:35
when some giants showed up near the zone
12:38
exit. Look, I told them no death
12:42
challenge. They just didn't listen. But
12:44
Elan IV was still alive. And more
12:48
importantly, he was beginning to
12:50
believe. Not in the group, not in some
12:52
grand destiny, just in his own ability
12:55
to stay alive by running away at the
12:58
perfect moment. And honestly, that's
13:01
kind of heroism, too. With the Guardian
13:04
slain and my confidence rising, it was
13:06
time to grind. Not just levels, but
13:09
gear, authority, and if we're being
13:12
honest, my self-image as the group's
13:14
rocksolid leader. We press deeper into
13:16
the world of Erandshore, charging
13:19
through quest lines, slaying bosses, and
13:22
stocking up on weapons like it was Black
13:23
Friday. One of our first new challenges
13:26
was a wondering boss in a low-level
13:28
zone. Strange, out of place, suspicious,
13:32
and yes, incredibly dangerous. We ran
13:36
again. Later, we returned and cleared
13:39
it. And then we went on to start our
13:41
hunt for the next XP buffet. That's when
13:44
we discovered the Lost Cellar, a dungeon
13:47
with decent XP, serious boss fights, and
13:50
the kind of cramped corridors that give
13:52
tanks like me anxiety. Things were going
13:55
well until the King's Guard, decided to
13:57
show up and ruin everyone's day. Mirage,
14:00
our trusty archinist, had one job: do
14:03
damage and don't die. Instead, she
14:06
wandered into a patrol and got two
14:08
popped like a drinks can in the sun.
14:10
Freya followed shortly after, falling
14:12
victim to another wondering guard while
14:15
we were trying to sneak out the cave.
14:16
The rest of us barely escaped with our
14:19
lives. I'm not sure what it is about
14:21
that dungeon, but it knocked our
14:22
confidence. We needed gear and fast.
14:26
Things got awkward when our healer
14:28
started catching heat in general chat. I
14:30
still don't know what she said or did
14:32
while I was offline, but the sim players
14:34
were tearing into her like it was a new
14:36
Korean MMO RPG being announced on
14:38
Reddit. Honestly, it was hilarious.
14:42
Watching AI NPCs argue in the chat like
14:44
angry teenagers was not on my Eron Shaw
14:47
bingo card. But here we are. Truly an
14:50
immersive experience. Despite the social
14:53
toxicity and constant threat of being
14:55
mirageed, i.e. instantly dying to random
14:57
enemies, our grind continued. We cleared
15:01
the sea king, hunted roaming bosses, and
15:04
staked out the cave of Nagalocks that
15:06
became our home for a little while. The
15:08
loot was solid, the XP was decent, and
15:11
the fear of sudden death was just high
15:13
enough to keep me alert. We challenged
15:15
the ancient guardians again. This time,
15:18
we actually won. And then, out of
15:21
nowhere, my team dropped one by one by
15:24
one, while I, in a burst of heroic
15:28
self-preservation, bolted for the exit.
15:31
After the narrow escape and a few
15:33
awkward silences in group chat and more
15:35
deaths by Mirage, I made the tough call.
15:39
Mirage just had to go. Her DPS was fine.
15:43
Her vibe was unproatic, but she couldn't
15:46
stay alive if her life depended on it.
15:48
And in this case, it literally did. We
15:51
needed stability. So, I brought in
15:53
Vesper, a more reliable, slightly toxic
15:56
player who shared Mirage's level, but
15:59
not her tendency to roleplay as a
16:00
corpse. The team started clicking. We
16:04
cleared the Mino cave, dealt with rock
16:06
sprites, ran from dinosaur looking
16:08
nightmares, and sprinted past bosses who
16:11
appeared out of thin air like a horror
16:14
movie jump scare. Mirage DM'd me asking
16:16
to come back. I said nothing. Around
16:19
this time, I finally decided to take a
16:21
break. My group blessed their little
16:23
programmed hearts, continued grinding
16:25
without me. My team powerleveled me from
16:28
27 to 30 just by sharing party XP. This
16:32
is true leadership, delegation. When I
16:36
came back, we went boss hunting with a
16:38
new level of confidence. Spells were
16:40
flying. Enemies were being frozen. But
16:43
confidence is a tricky thing. It can
16:45
turn to terror real quick when a swarm
16:48
of enemies decide to crash the party. We
16:51
survived. I gathered my group. We
16:53
climbed the peaks of the mountain,
16:56
prepared for a dramatic boss encounter,
16:58
only to discover I hadn't progressed the
17:01
quest quite far enough. We turned
17:03
around. We took the walk of shame. A
17:06
long trek back to where we'd started. No
17:09
one said a word. Well, apart from
17:11
Eively, who was still DMing me. She
17:13
hadn't let it go. I hadn't replied. It
17:16
was the MMO equivalent of ghosting your
17:18
ex-girlfriend. With level 30 behind us
17:21
and the shattered remains of Mirage's
17:23
dignity somewhere back in the forest, it
17:25
was time to take on the world with a
17:28
renewed focus. Eloan IV was heading for
17:32
greatness. We entered Fallen Braxonia, a
17:35
place where loot dreams live and paladin
17:37
tanks come to take the beating of their
17:40
lives. The mobs hit like freight trains.
17:43
Every pull felt like a boss fight. We
17:45
danced with danger, dragging out fights
17:48
like they were dramatic cutscenes. Even
17:50
the librarians were aggressive. Imagine
17:52
a place so cursed the literal knowledge
17:55
keepers try to oneshot you for checking
17:57
the wrong shelf. In true Braxonia
18:00
fashion, we stumbled across an indoor
18:02
campfire that would have failed every
18:04
building code imaginable. Then, while
18:06
trying to leave the area, presumably
18:08
alive, I got pulled into a final chaotic
18:11
encounter that nearly wiped me. Once
18:14
again, survival wasn't about courage. It
18:17
was about knowing exactly when to dip
18:20
out of a fight. We diverted briefly into
18:23
a hidden underground dungeon. There were
18:25
three wings. Wing one was fine. That was
18:28
until Freya got stuck on absolutely
18:30
nothing. I kicked her from the group,
18:33
reinvited her out of guilt, and she
18:35
thanked me by pulling the entire dungeon
18:39
to my face. I survived barely again.
18:43
Wing two was a jump in difficulty.
18:46
Bosses are swinging like they had
18:47
something to prove. Freya and Vesper got
18:49
jumped by a wall dwelling ghost I didn't
18:51
even know was there. I tried to tank
18:53
kill it solo, but my damage output was
18:56
so bad I might as well have been
18:57
slapping it with a stale baguette. We
19:00
ran again. Absolute classic attempt
19:03
three in the hidden dungeon. A disaster.
19:06
Our healer, who had been the MVP until
19:08
now, decided to play scout, pulled three
19:11
enemies, got onebanged, and left me
19:13
staring down a death screen. But I
19:15
didn't die because I ran so fast. Usain
19:18
Bolt would have been taking notes. After
19:21
four rounds of trial and error, we
19:23
finally cleared the dungeon, hit level
19:25
31, and even picked up a new weapon that
19:28
made Scrubby DM me just to say how much
19:30
he loved it. Cheers, Scrubby. Really
19:32
needed that. We stuck with Vio's rest.
19:35
The XP was great, and the loot even
19:37
better. Somewhere between killing
19:39
Eldrich horrors and dodging wall
19:41
huggers, we looted a planar stone worth
19:44
a million gold. 1 million. Did it help
19:47
us? Not at all. We weren't using the
19:50
auction house, but it made me feel rich.
19:53
We crafted some charms, lit brazers,
19:56
opened secret wings of the dungeon, and
19:58
hunted abominations. Somewhere in that
20:01
chaos, we dinged level 35, the level
20:04
cap. We had made it. The challenge in a
20:08
technical sense was complete. But then
20:11
we started to get greedy. We started
20:13
pushing late game bosses, portals,
20:16
giants, fires. At one point, we helped a
20:19
cat, accepted a task from a mystical
20:22
deer, and almost got incinerated by the
20:24
environment. We looted another planar
20:26
stone worth a million gold, which now
20:28
made me rich in spirit and inventory
20:31
clutter. Not that it mattered. The
20:33
auction house remained untouched, like
20:36
some forbidden fruit on a glowing
20:38
pedestal. The boss fell beneath our
20:40
blades. We crossed the map one final
20:43
time, trekking to Ripper's keep to
20:45
finish a hit job that somehow still
20:48
lingered in my journal. We climbed to
20:50
the top to face Ripper Demirth herself
20:52
at the request of a porture guard
20:55
captain who casually asked me to
20:57
assassinate her. I expected a tough
20:59
fight. What I got was my group standing
21:01
around sipping virtual tea, watching me
21:04
one v one a boss like this was my
21:06
personal trial by fire. I won. barely
21:10
took her ear, ran like hell from her
21:12
clan. Standard Eloan protocol. Then came
21:16
the final ark, Saloona's Landing, the
21:20
Holy Land, the sacred home of the
21:22
Paladins. I accidentally attacked a
21:25
Protector NPC. I had no idea who was
21:28
hostile and who just looked hostile. The
21:31
protector kicked my teeth in while the
21:33
group watched. Eventually, they healed
21:35
me, but only after enjoying the show for
21:37
far too long. I approached Ravvel, the
21:40
first paladin, for guidance and holy
21:42
wisdom. Instead, he picked a fight.
21:45
Classic MMO mentor energy. In the final
21:47
stretch, we prepared to face the final
21:50
challenge, the endgame of Eron Shaw.
21:53
Kalista started flaming one of my group
21:55
members the second we arrived in the
21:57
chat. The AI does not hold back in this
22:00
game. We entered the ditch. I taunted
22:02
and attacked the final enemies. the
22:04
stardust and my group, well, they they
22:07
didn't help again. I soloed all nine of
22:10
them over what felt like an hour. And
22:12
then, like a dramatic anime villain,
22:15
Astera appeared. I was ready. I stepped
22:18
forward. Faith in my team. And then
22:21
Freya. Freya aggroed the final boss by
22:25
accident and got slapped into another
22:28
dimension. It left me scrambling. My
22:30
healer couldn't recover fast enough. My
22:33
taunts were on cooldown and with one
22:35
final hit, Elan IV was dead. The
22:39
challenge over. When Elan IV finally
22:43
fell after 50 hours, 35 levels, dozens
22:47
of dungeons, hundreds of near deaths,
22:49
and at least 1 million gold of loot that
22:51
I couldn't use, I just couldn't do it. I
22:54
stared at the delete character button
22:55
like it had personally insulted my
22:57
family. This wasn't just a character
22:59
anymore. This was Ella Ryan. I couldn't
23:02
delete him. Eloan had become more than a
23:05
character. He was a journey, a symbol of
23:08
perseverance, cowardice, and dodging
23:11
aggro like a professional. A legacy of
23:13
near deaths, NPC betrayals, emergency
23:17
dodges, terrible teammates, and some of
23:19
the most nostalgic MMO RPG vibes I've
23:22
felt in years. Elo will return, probably
23:25
in another game, probably to die again.
23:28
But one thing's for sure, he's not done
23:30
yet. So, what do I actually think of
23:32
Eron Shaw? It surprised me in the best
23:35
way possible. It's not technically an
23:37
MMO RPG, but it definitely feels like
23:40
one. I played 50 hours in just over a
23:42
week, and I honestly can't remember the
23:44
last time that I did that. It was
23:46
nostalgic, immersive, and just chaotic
23:49
enough to keep me hooked. But, it's not
23:51
perfect, and that's why we're going to
23:54
give a bit of a score for this game. I
23:56
was completely engaged between the
23:58
challenge, the grind, and the stupid
24:00
things my group did. It felt like being
24:02
back in the early 2000s. A proper
24:04
throwback MMO vibe. The Steam reviews
24:06
for this game are overwhelmingly
24:08
positive. People love the laid-back, no
24:11
FOMO feel of a solo MMO RPG, especially
24:15
one that lets you take your time. This
24:17
is as pure as it gets. No shop, no
24:19
boosts, no whales. It's just buy once,
24:22
play forever. Very refreshing. It's
24:25
still brand new, so no legacy yet, but
24:28
it's unique and could become a cult
24:30
classic for retro MMO fans. The journey
24:32
did feel meaningful. You level slowly,
24:35
gear matters, and you grow stronger over
24:37
time, but it can be grindy, and the
24:40
pacing definitely isn't for everyone.
24:42
Retro is one thing, but combat does feel
24:44
rough. Repetitive rotations, long buff
24:46
up times, and not much tactical
24:48
decision-making. It works, but it's not
24:51
the highlight. There is easily 50 to 100
24:54
hours of content depending on how you
24:56
set up your admin settings, plus mod
24:58
support if you want more. It's not
25:00
infinite, but it's more than enough to
25:02
justify the price. It's not an MMO RPG,
25:05
but it simulates one better than most
25:07
MMOs do these days. The AI systems are
25:10
weirdly alive, and it nails the early
25:12
2000s feel better than you'd expect.
25:15
This is a solo dev project, and you can
25:17
feel the passion. There's regular
25:19
updates, open road maps, constant
25:21
community interaction, huge respect.
25:24
It's not going to dethrone the giants,
25:26
but Erin Shaw is definitely a game that
25:28
is worth trying. It gave us a story. It
25:30
gave us chaos. It gave us Elory, a
25:33
paladin who ran from danger more than he
25:35
faced it, but somehow made it to the
25:37
finish line. I'll remember him, and I'll
25:39
remember this game. Coming up next,
25:41
we'll have a new MMO RPG, a new
25:44
challenge, and probably a new death.
25:46
Thank you for watching and I'll see you
25:47
next time. Bye-bye for now.
25:52
[Music]
#Massively Multiplayer Games


