ESO Tank Gear, Traits and Enchants
In this article we are looking at the gear used by a Tank in The Elder Scrolls Online along with the best weights, traits and enchants to use.
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ESO Tank Gear
As a Tank itâs common practice to use at least 5 pieces of Heavy Armor, the rest is really up to you.
By using 1 Medium and 1 Light youâll open up your character to more max stats and a selection of new passives from the Light and Medium Armor skill lines that will improve your sustain slightly.
If you go down the route of using 7 Heavy youâll make yourself more Tanky and benefit from more mitigation, health and resistances.
You could also go with 2 Light or 2 Medium to focus into one particular stat. Lets say you are in vCR and want more Magicka and Spell Resistance then 2 Light might work. If you want to switch your gear to Divines rather than Sturdy, you might decide to use 2 Medium Pieces to reduce the cost of your roll dodge and block cost.
The fact is, itâs up to you.
ESO Tank Gear â Traits
As a Tank, your gear traits are one of the few things you get to choose within organised group content. With organised groups you are usually expected to use specific things that they request you to use with regards to gear sets and skills. With gear traits this is one of your freedoms where you can utilise things for your own benefit.
Head, Chest, Legs and Shield all class as being âBigâ slots of gear. When you apply a glyph to these slots, you get the full value of your glyph. These slots also typically give you more resistances than the âSmallâ slots of gear.
Shoulder, Waist, Hands and Feet are classed as âSmallâ slots of gear. When you apply a glyph to these slots, it will always be much smaller value than the same glyph applied to a âBigâ slot.
Trait | Value | Comments |
---|---|---|
Sturdy | Reduces the cost of blocking by 4%. | One of the most common and useful traits used by Tanks. This is basically a sustain trait, as a Tank youâll typically block a lot and therefore you use this to reduce the cost of blocking. This is especially useful for newer players and when going into new content when you might block more. When you are experienced within content this becomes less valuable as you donât need to permanently block, and the less you block, the less valuable this trait becomes. You can avoid using Sturdy gear even more nowadays by using Harmony Jewellery for huge sustain gains, and replacing full Sturdy gear with 1 Bracing Jewellery enchant almost achieves the same results. |
Divines | Increases the power of your Mundus Stone effects by 9.1%. | When you become efficient in blocking less and timed blocking then switching away from Sturdy becomes an option. This leads you to the next most valuable trait which would be Divines in combination with the Atronach Mundus Stone. This provides you with additional Magicka sustain which allows you to adjust your build in other ways such as potentially using different food or jewellery enchants to gain additional benefits to your build. This also works well with niche builds using The Steed Mundus in certain trials. |
Reinforced | Increases this itemâs Armor value by 16%. | The resistance cap is 33,000 and that needs to be considered when using this trait. Generally, itâs completely not worth using this trait on the majority of gear slots as the number of additional resistances it provides simply cannot be justified. Resistances in general have a very minimal impact especially when youâre buffed, the enemy is debuffed and you are blocking. In content where there is unblockable damage, damage over time, bleed damage or situations where you take unblocked damage, hitting the resistance cap is much more essential which is when youâll consider using it. Hitting the resistance cap is not that difficult especially if you are a Nord, for none Nords is much harder, but a Nord Tank with Resistance CP and Major/Minor Resolve would typically hit the resistance cap. |
Well Fitted | Reduces the cost of Roll Dodge and Sprint by 6%. | This is a very niche trait. You have to weigh up whether itâs worth losing the block sustain from Sturdy or Magicka Recovery sustain from Divines in order to be able to reduce the cost of your Roll Rodge or Sprint. When you are in combat situation which youâre expected to sprint or roll then you can use some gear with this trait, so in Cloudrest when Tanking the Gryphons, itâs better to roll dodge every hit and to be able to do that you need to roll dodge a lot and use this trait. |
Infused | Increases your Armor enchantment by 25%. | This trait increases your stats via your enchants, but it doesnât appear as valuable nowadays. In the Flames of Ambition patch the devs introduced a new value of base stats for every character which means we already have bigger stats. When we have our CP, gear, enchants, food and attributes all taken into account, every character has more than enough stats already without the very minor gains offered by this trait. |
Unused Traits | Nirnhoned â Not really used â only on gear slots where the gain is more than Reinforced. Impenetrable â PvP Trait no use to PvE Tanks. Training â Gives no benefit to Tanking. If you are low CP consider using a crafted Training/Levelling set but donât Tank using it. Invigorating â Such a low amount of recovery even on Gold level gear itâs simply not worth it, Divines/Atronach mundus outperforms it, Stamina recovery is not important on a Tank and the Health recovery is not essential. |
ESO Tank Gear â Enchants
Tank Gear Glyphs are not a difficult thing to decide upon. The best all round enchant on your armor is Prismatic Defence also known as Tri-Stat Enchants. This is because youâll get a lot of extra overall stats compared to using a single stat enchant. Youâll have less of a single individual stat but overall more Health, Magicka and Stamina as a total.
It can be expensive using the Tri-Stat enchants so only use them on your best gear. When progressing use whatever enchant you need, if you are low on Health use that, if your Magicka/Stamina run out too quickly, try those, but the end goal is always having the Prismatic Defense.
Trait | Value | Comments |
---|---|---|
Multi-Effect Enchantment | Adds up to 434 Maximum Magicka & Stamina. Adds up to 477 Maximum Health. | Repora â Hakeijo â Kuta Also known as a Tri-Stat/Prismatic Defense Glyph. Since you use all 3 resources as a Tank it is important to have as much of all 3 max stats as possible. The objective is to reach the highest possible amount of Magicka, Stamina and Health but having the resources balanced well enough that have a sustainable amount of Health for surviving taking damage, Stamina for blocking/roll dodge/abilities and Magicka for spells/healing.If using these glyphs, ideally you would try to place them on the Head/Chest/Legs/Shield, even possibly all slots if you can afford to do so. |
Health Stamina Magicka | Adds up to 868 Maximum Magicka/Stamina. Adds up to 954 Maximum Health. | If you canât afford the Tri-Stat glyphs these are a more cost-effective way to boost your stats, but you will not get as much balance between your 3 resources. These are especially used on the Hands, Waist, Feet and Shoulder since they give the lowest amount of resources from glyphs so using Tri-Stat glyphs on these slots is expensive for minimal return. Sometimes you might need to use these depending on your race. If you choose a race with Max Magicka as one of the passives, then you might need to use Stamina glyphs to make sure your Stamina is higher than your Magicka so you can gain back Stamina resources for blocking from Orbs. |