The MMORPG Daily Drop - Your Daily MMORPG News
Welcome to the May 28 edition of The MMORPG Daily Drop, where we round up today’s biggest stories across the MMO world. From RavenQuest’s latest patch to World of Warcraft’s next Classic chapter, from New World’s hardcore challenge to the continuation of Guild Wars 2’s Janthir Wilds—there’s something big coming no matter what world you log into.

RavenQuest – Patch 1.0.9 Adds Munk Bonuses, Butchering Fixes, Patron Rewards & More
RavenQuest’s Patch 1.0.9 is now live, bringing a mix of polish and progression-friendly features.
The highlights include:
- Munk Profile Picture (PFP) utility: Equipped Munk NFTs now grant in-game bonuses,
- Introduction of a mobile-friendly Munk currency, improving cross-platform play,
- Rebalancing and reward changes to dynamic events,
- Improvements to the butchering system, streamlining loot returns,
- Lifetime Patron rewards are now automatically assigned to landowners, adding value to long-term player investments.
This patch paves the way toward the larger 1.1.0 content milestone expected soon.
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World of Warcraft – Mists of Pandaria Returns to WoW Classic on July 21
Blizzard has announced that Mists of Pandaria will officially launch on WoW Classic servers beginning July 21, with the pre-patch arriving July 1.
Returning players can revisit iconic zones like the Wandering Isle, Jade Forest, and Vale of Eternal Blossoms, while enjoying modernized systems within a beloved expansion framework. With its unique blend of serenity and faction war, MoP remains a fan-favorite.
New World – Hardcore Seasonal World Opens June 3
Amazon Games has revealed New World’s first Hardcore Seasonal World, launching on June 3 and running through July 8.
In this new game mode:
- Death is permanent, forcing players to restart their characters,
- Progression is accelerated, allowing fast-paced leveling,
- Unique cosmetic rewards await those who survive the full season.
This event is a bold new direction for New World: Aeternum, appealing to competitive players and risk-takers.
Throne and Liberty – PvP Updates & First Interserver Castle Siege This Week
Throne and Liberty is getting its first-ever interserver Castle Siege, launching later this week.
NCSoft also announced several upcoming PvP improvements, including class balance adjustments, damage scaling for large battles, and guild communication enhancements to improve tactical play.
Guild Wars 2 – Janthir Wilds Saga Concludes with ‘Absolution’ Next Week
Pantheon: Rise of the Fallen – Dev Diary Explores the Ashbreathers
Star Trek Online – Tholian Trouble 2025 Hits Consoles Tomorrow
Star Trek Online’s Tholian Trouble 2025 event arrives on Xbox and PlayStation tomorrow, following its recent PC debut.
The event features missions against the crystalline Tholian species, seasonal rewards, and a new progression track focused on temporal anomalies.
Embers Adrift – Unity 6 Upgrade & Perk Blocks Replace Subscription Model
Embers Adrift has officially upgraded to Unity 6, bringing backend improvements and better performance across PC systems.
In tandem, Stormhaven Studios announced a shift away from monthly subscriptions. Going forward, the game will use “Perk Time Blocks”—letting players purchase game time in flexible increments tied to subscriber benefits like mounts, boosts, and cosmetics.
The Quinfall – Clan System Updated with PvP Progression
The Quinfall has expanded its Clan feature, adding PvP functionality, clan-wide progression trees, and new cosmetic unlocks for organized groups.
This update incentivizes competitive clan activity while adding more structure to the game’s large-scale faction ecosystem.
City of Heroes – i28p2 Legacy Update in Testing
City of Heroes: Homecoming has launched testing for its i28p2 Legacy update, which includes a major revamp of Kallisti Wharf, new story arcs, and numerous bug fixes.
The update is expected to release in full by early June.
Past Fate – New Devlog Covers UI, Professions & Combat Tweaks
Past Fate has posted a new devlog outlining recent changes to:
- The game’s user interface,
- Profession system overhauls, and
- Combat mechanics, with a focus on responsiveness and weapon identity.
The devlog also previews new zones and a roadmap for testing in Q3.
