Project Gorgon Cow / Unarmed Tank Build

Project Gorgon Cow / Unarmed Tank Build (2026)

A Cow / Unarmed Tank build for Project Gorgon designed for endgame dungeon content. Focuses on strong taunt scaling, Elite mitigation, and reliable AoE and single-target control for organised group tanking.

Table of Contents

Cow / Unarmed Tank Build – Project Gorgon (2026)

Project Gorgon offers one of the most unique tanking playstyles in the MMORPG genre. One of the strongest endgame tank setups is the Cow / Unarmed Tank, which focuses on high threat generation, strong Elite mitigation, and reliable crowd control.

This build is designed for group dungeons and late-game content, where tanks are required. This build covers the skills to use, the gear and mods to prioritise, and how to set up the Cow/Unarmed tank to become the toughest piece of steak on the battlefield.

This build assumes you understand the basics of tanking in Project Gorgon. If you’re new to the role, see our Project Gorgon Tanking Guide first. 

Project Gorgon Cow / Unarmed Tank Build

Unlocking Cow & Unarmed for Tanking

Becoming a Cow / Unarmed Tank requires unlocking both skill lines and learning additional abilities from trainers as you level them up.

Unarmed

Unarmed focuses on punching, kicking, and throwing enemies, providing damage, control, and stuns.

Unarmed is unlocked as soon as you start on the tutorial island, allowing you to begin levelling the skill line immediately. Simply ensure one or both hands are free to use Unarmed abilities. Defeating enemies with Unarmed levels the skill, unlocking new abilities and upgrades as you progress.

Unarmed Trainers:

  • Flia in Serbule teaches the abilities Headbutt 1-3 & Bodyslam 1-3.
  • Hogan in Eltibule (Hogan’s Keep) teaches abilities Mamba Strike 1-3 and Bruising Blow 1-3.
  • Furlak in Rahu (City of Rahu) will unlock levels 51-60, 61-70, and teaches level 51+ abilities.
  • Pegast in Fae Realm (Fel-Dasculan Ruins) unlocks levels 71-80.
  • Emersil the Ever-Gloating in Povus (Nightmare Caves Dungeon) teaches levels 81-90.

Cow

Cow combat focuses on self healing, mitigation and fast pulling and gathering with AoE taunting potential. Cows can even self heal by eating grass!

Playing as a Cow is not immediately accessible and requires completing several prerequisites to gain access to the required dungeon:

  • Progress off the tutorial island Anagoge
  • Speak to Yurra in Serbule and complete both The Red Crystal and Brain Bug Infestation
  • Complete Get Crystal Samples from Blanche in Serbule Keep
  • Complete Unlocking the Crystal Lattice from Velkort in Serbule Keep and remember the frequency he gives you

You will then gain access to the Crystal Cavern, located beneath the giant red crystal seen during these quests. Inside, find Maronesa, who will curse you with the Cow beast form.

Cow Trainers:

  • Suspicious Cow located in Eltibule outside Eltibule Keep will train the ability Clobbering Hoof.
  • Raul in Sun Vale (Animal Town) will unlock levels 51-70 and teaches 51+ abilities.
  • Noita the Green in Fae Realm (Fel-Dasculan Ruins) unlocks levels 71-80.
  • Big Footed Jim in Povus (Nightmare Caves Dungeon) teaches levels 81-90.

Why Cow / Unarmed Works as a Tank

Cow / Unarmed works as a tank due to its combination of mitigation, strong taunt scaling, and access to both AoE and single-target threat tools. Cow abilities provide survivability and group control, while Unarmed adds reliable stuns and focused taunting. While it requires more setup than simpler tank builds, its performance scales extremely well into late-game dungeon content.

Recommended Cow / Unarmed Tank Abilities

This ability setup focuses on consistent taunting, mitigation uptime, and Elite damage control. Cow skills provide survivability and AoE threat, while Unarmed adds control, stuns, and reliable single-target taunts.

Project Gorgon Unarmed Cow Skills
Cow / Unarmed Ability Bar

Cow

  1. Chew Cud
  2. Tough Hoof
  3. Stampede
  4. Deadly Emission
  5. Moo of Determination
  6. Moo of Calm

Unarmed

  1. Infuriating Fist
  2. Slashing Strike
  3. Cobra Strike
  4. Barrage
  5. Front Kick
  6. Hip Throw

Cow abilities form the core of your mitigation and AoE threat, with Chew Cud and Tough Hoof providing sustain and damage reduction during heavy pulls. Stampede and Deadly Emission are used to establish and maintain aggro on groups, while Moo of Determination and Moo of Calm offer powerful defensive windows.

Unarmed abilities are used to control priority targets, apply reliable single-target taunts, and stabilise fights through stuns and knockdowns when needed.

Recommended Equipment for Cow / Unarmed Tank

Generally, the gear you want to use for this build is Metal armour, specifically the Dwarven Plate set. This is a crafted armour set that can either be made yourself or purchased from other players. Dwarven Plate provides Elite Mitigation, making it the strongest and most reliable option for Cow/Unarmed tanking.

For headgear, the Truffle Hat / Cow Hat is highly recommended, as it increases the base damage of Cow skills and boosts Taunt from Attack Damage, helping you maintain aggro more reliably.

The Nose Ring of Destructive Tendencies is also a strong option for Cow tanks, providing additional Taunt from Attack Damage.

Best Mods for Cow / Unarmed Tank Build

Mods (also known as Treasure Effects) are strong stats, effects and ability altering enhancements that go onto gear. Each combat skill has its own set of mods.

The mods listed below represent an endgame-optimised Cow/Unarmed tank setup. You do not need every single mod immediately, but initially prioritising taunt scaling and mitigation will give the biggest performance gains.

Head

Taunt From Attack Damage +195%

Max Armor +125

Taunt From Attack Damage +125%

Infuriating Fist damage +98 and for 10 seconds all Elite attacks deal -8% damage to you.

While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 100 Armor

Slashing Strike deals +84 damage and boosts your Melee Evasion +6.5% for 5 seconds

Chest

Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Cold attacks +22 for 10 seconds. Against Elite enemies, mitigates +22 more

Max Power +43 and Vulnerability to Elite Attacks -6% when Cow skill active

Max Health +87

While Unarmed skill is active: 27% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 330% rate

Infuriating Fist damage +98 and for 10 seconds all Elite attacks deal -8% damage to you.

Taunt From Attack Damage +50%

Legs

Deadly Emission Damage +61%

Tough Hoof deals 225 Trauma damage to the target each time they attack and damage you (within 8 seconds)

While Unarmed skill is active: 37% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 480% rate

Taunt From Attack Damage +50%

Slashing Damage Reduction +50

Acid Damage Reduction +25, Nature Damage Reduction +25, Darkness Damage Reduction +25

Hands

Max Power +43 and Vulnerability to Elite Attacks -6% when Cow skill active

Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Fire attacks +22 for 10 seconds. Against Elite enemies, mitigates +22 more

Deadly Emission Deals +640 Nature damage over 10 seconds and Taunts +670

Tough Hoof deals +204 damage and taunts +1400
While Unarmed skill active: 21% of all Acid, Poison, and

Nature damage you take is mitigated and added to the damage done by your next Kick at a 460% rate

Cobra Strike, Mamba Strike, and Slashing Strike deal +60 damage and can be used while stunned. Doing so removes the stun effect from you.

Feet

Stampede Taunt +660

Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Fire attacks +22 for 10 seconds. Against Elite enemies, mitigates +22 more

While Unarmed skill is active: 27% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 330% rate

While Unarmed skill is active: 37% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 480% rate

While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 460% rate

Infuriating Fist taunts +640 and deals 312 Trauma damage over 6 seconds

Ring

Stampede boosts your Fire/Cold/Electricity Mitigation vs. Elites +26 for 30 seconds (stacks up to 5 times)

Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Cold attacks +22 for 10 seconds. Against Elite enemies, mitigates +22 more

Deadly Emission Damage +61%

Taunt From Attack Damage +125%

Infuriating Fist deals +67% damage and taunts +760

Fire Damage Reduction +55

Necklace

Stampede deals +1300% damage if used while you are stunned

Chew Cud increases your mitigation versus all attacks by Elites +50 for 10 seconds

Tough Hoof costs -78 Power and mitigates +13% of all Elite attacks for 8 seconds

While Cow skill is active, you regenerate +50 Health every 5 seconds and resist +25 damage from Elite attacks

Unarmed attacks deal +9 damage and have +25 Accuracy (which cancels out the Evasion that certain monsters have)

Cobra Strike deals +125 damage and boosts your Melee Evasion +17% for 7 seconds

Main Hand

For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 33. This absorbed damage is added to your next Front Kick.

Tough Hoof costs -78 Power and mitigates +13% of all Elite attacks for 8 seconds

Deadly Emission Deals +640 Nature damage over 10 seconds and Taunts +670

While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 100 Armor

While Unarmed skill is active: any time you Evade an attack, your next attack deals +205 damage

Max Armor +59

Off Hand

For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 50. This absorbed damage is added to your next Stampede attack at a 200% rate.

Tough Hoof immediately restores 109 armor

Deadly Emission Deals +260 Nature damage over 10 seconds and reduces targets’ next attack by 44%

Slashing Strike deals +84 damage and boosts your Melee Evasion +6.5% for 5 seconds

Barrage costs -40 Power and restores 41 Armor to you

Infuriating Fist deals +67% damage and taunts +760

How the Cow / Unarmed Tank Performs in Group Content

The Cow / Unarmed tank is built to aggressively maintain aggro through sustained damage and taunt scaling while absorbing heavy Elite pressure. Use Cow abilities to quickly stabilise pulls and apply AoE threat, then rotate Unarmed skills for control and reliable single-target taunting. This build performs best in organised dungeon groups where consistent threat and mitigation are required.

If you’re looking for alternative tanking playstyles in Project Gorgon, the Staff / Shield Tank Build offers a more traditional and accessible approach, while the Ice / Shield Tank Build focuses more heavily on control and damage reduction.

TC Lee
TC Lee is an experienced MMORPG content creator with over 20 years in the gaming industry. Specializing in tanking, guides, builds, and assisting beginners, TC Lee is dedicated to helping players improve their game and enjoy the best MMORPG experience.
Trending Now
Watch Us on YouTube

Never Miss another MMO Build

Join our Discord server to get access to fresh Beginner Guides, Tanking Strategies & Builds, In-Depth MMO Reviews, and Exclusive Beta/Alpha Testing Insights from The Tank Club.

More GoodReads

Albion Online Tank Weapons
TC_Lee13

Albion Online Tank Weapons – Best Picks by Content (2026)

Choosing the best tank weapons in Albion Online depends entirely on the content you’re playing. This guide breaks down the strongest tank weapons by role and activity, from PvE and Hardcore Expeditions to ZvZ, small-scale PvP, and open-world roaming.

Albion Online Tank Build
TC_Lee13

Best Albion Online Tank Builds (2026) – PvE, PvP & ZvZ

Master tanking in Albion Online with this complete 2026 build guide. Covering PvE, Hardcore Expeditions, PvP, and ZvZ, these tank builds focus on survivability, crowd control, and group utility for every stage of the game.

Project Gorgon
TC_Lee13

Project Gorgon Tanking Guide 2026

Tanking is a core role in Project Gorgon’s group dungeons and late-game content. This guide explains how tanking works, armour, aggro, gear mods, and the main tank playstyles before diving into dedicated tank builds.

Join Our Discord

And become part of The Tank Club community