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'Frostburn' Warden Tank Build | Elder Scrolls Online | Deadlands


Welcome to “Frostburn” the ESO Warden Tank Build for completing PvE, Dungeons, Trials and Arenas.

Please be aware that this build will not always be something you would use in an organised and optimised groups for some content. While this build provides support, group buffs and is a lot of fun to play, some aspects of the build might not be needed if you were participating in organised Veteran Trials or Veteran DLC Dungeons. You would need to utilise the Main Tank, Off Tank, and Dungeon Tank builds to optimise for those situations.

The Frostburn build is a Warden Tank double Frost Staff build that’s main focus is to provide group support and cause area based effects that debuff enemies and make them take more damage. With the setup we will be using, the main focus is on providing group support but you will also do some good individual DPS. This would be a great setup to use even in Veteran Trial for add pulls but it would be limiting for Veteran Trial bosses and likely shouldn’t be used for those.

For more information about Warden Tanks make sure you check out the Warden Tank Overview page and The Tank Club on YouTube

Other Information

I’m using a Imperial for this build as it’s generally the best option but you could comfortably use almost any race you like.




The Atronach


17 Health
47 Stamina


Essence of Health Potion

For the Mundus Stone we go with The Atronach for the additional Magicka Recovery, this is because virtually all of our skills cost Magicka to cast.

Our Attributes are set with 17 Health, 47 Stamina and when we are 22k Magicka, 41k Health and 29k Stamina.

We will be using Bewitched Sugar Skulls for the food so we can get all 3 Max resources higher which are all valuable for Tanking.

For potions we use Essence of Health Tri-Stat potions.


All of the gear being used is focussed on group buffing and skills that can AoE debuff.

Our Monster Set is the Encratis’s Behemoth set which creates a huge red AoE that appears around you and will follow your movement. This reducing your incoming flame damage by 5% but also increases yours and your groups fire damage done to all enemies stood inside by 5%.

Since this is an AoE build and we are using double Frost Staves, the vital thing here is to use a Charged front bar with an Absorb Stamina enchant so we can still obtain Minor Breach without the need of Pierce Armor or Defiled Dragon.

We use Yolnahkriin and Olorime for Major and Minor Courage to give our group a huge boost to stats and damage.

Where to Obtain:

Encratis’s Behemoth – Veteran Black Drake Villa, Urgarlag Chief-bane.

Claw of Yolnahkriin – Normal Sunspire Trial, Perfected from Veteran Sunspire.

Vestment of Olorime – Normal Cloudrest Trial, Perfected from Veteran Cloudrest.

Torc of Tonal Constancy

  • Torc Strand of Lore – Alik’r Desert – World Bosses.
  • Torc Strand of Song – Bangkorai – Captain Blackheart in Blackheart Haven Dungeon.
  • Torc Strand of Power – Deshaan – World Bosses.
  • Torc Throat Guards – Craglorn – Anka’Ra Crucible World Boss Event, Chests Near World Boss Event.
  • Torc Tonal Focus – Stonefalls – Bosses in Crow’s Wood.

Other notable sets that you could use:

The Worm’s Raiment – Vaults of Madness.


Warden Skills

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Front Bar

  • Inner Rage/Frost Clench – Our main Taunt that we will use to keep aggro of all enemies, we use this since we are using double Frost Staff. You can use Inner Rage during add pulls then Clench on boss fights.
  • Razor Caltrops – This is an AoE skill that causes Major Breach, we use this because we want are not using Pierce Armor and we want the AoE debuff to our enemies.
  • Scalding Rune – This skill is from the Mages Guild and we use it so we can keep consistent Fire Damage on the enemies to make sure our Monster Set is proccing on cooldown.
  • Polar Wind – This is our main heal, its a huge burst heal that scales with Max Health, it also heals 1 nearby low health ally, it gives us a heal over time and it causes Frost Damage which helps us with our Chilled uptime even more.
  • Bull Netch – This build will not use the Tri-Focus passive and this is why. We will use Stamina to block because we have almost no other Stamina costs, and by using this we are able to generate Stamina back while blocking and we also gain 12% more Stamina and Magicka recovery by having it slotted.
  • Ultimate: Barrier – This is used purely for the Magicka Aid passive so we get 10% more Magicka by slotting this.

Back Bar

  • Elemental Susceptibility – This will inflict Major Breach on the target and proc a random status effect to make sure we have a failsafe to proc the debuffs and sets we need.
  • Gripping Shards – This is a skill we use to Immobilize our enemies, but this also boosts the chance to proc the Chilled effect and it does damage to the enemies that scales with Max Health.
  • Elemental Blockade – Using this on Chilled enemies will immobilize them, so this is another method of crowd control. We also use it for the damage shield and so it will proc our Crusher enchant.
  • Expansive Frost Cloak – This is used to give Major Resolve to yourself and your group, if you don’t need it or struggle for sustain then switch it for Balance.
  • Frozen Device – We use this to pull enemies to us, you can place 3 of these on the ground at 1 time to chain things quicker.
  • Ultimate: Aggressive Horn – This is our main Ultimate and should be used as often as possible. We use this it buff our own Max Magicka and Stamina by 10% but also increase our groups DPS even more.

Other Skills that could be used:

  • Balance – Use this if struggling for Magicka sustain.

How to Play / Guide

The way this build is intended to be played is by inflicting a range of AoE abilities and proc sets along with buffing the groups damage.

Before heading into combat you should buff up with Frost Cloak and using Netch. Throw your Caltrops in front of the enemy and move in while taunting the priority targets.

Place down Blockade, Gripping Shards, Scalding Rune.

Use Frozen Device to pull in any ranged enemies.

Main focusses are to maintain all debuffs, so refresh Frost Clench at least once every 3s and cast Caltrops and Scalding Rune on cooldown to maintain the main buffs and debuffs you are providing.