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The Quinfall, a brand-new MMORPG, is set to enter Early Access this week but is it really ready? Confusion already surrounds its release, with Steam listing the launch date as July 24th, while the game’s official social media states July 25th. Regardless of the exact date, one thing is certain—this is one of the most ambitious MMORPGs we’ve seen in years, developed by Turkish studio Vawraek Technologies. But does ambition translate to a great game?
Originally expected to be free-to-play, it now appears that players may need to purchase the game, with estimated pricing ranging between $20 and $60. If the game requires payment, is it worth the investment? Let’s dive into what works, what doesn’t, and whether Quinfall is ready for its Early Access debut.
The Quinfall boasts an open world spanning over 2,600 square kilometers, potentially making it the largest MMORPG ever created. Key selling points include:
However, Quinfall has been surrounded by controversy since its announcement. In 2023, concerns arose about the heavy use of paid assets, with many questioning the game’s originality and authenticity. Some critics even doubted whether the game was real due to a lack of substantial gameplay footage and edited stock photos used to represent the development team.
Skepticism only grew when the closed beta required players to pay for access, a move that deviates from industry norms where open betas typically serve as a free way to gather player feedback. Furthermore, the developer’s claim of supporting 10,000 players per server remains unproven, raising further concerns about the game’s technical stability.
To their credit, the developers held an open beta in mid-2024, proving that Quinfall does exist. They also invited content creators, including myself, to test the game. But despite these efforts, significant gameplay and technical issues remain.
The open world is undeniably impressive, offering stunning landscapes and huge, sprawling environments. But a major issue quickly became apparent—it feels empty and you can see the exact same assets just copied and pasted across the vast areas.
A game can boast an enormous map, but without engaging biomes, events, dungeons, and dynamic NPCs, it quickly becomes a lifeless void. Personally, I’d prefer a smaller, handcrafted world packed with meaningful content rather than an oversized, barren landscape.
Beyond the lack of engaging content, the game is filled with bugs.
These aren’t minor inconveniences—they’re critical issues that disrupt the entire experience.
Combat in Quinfall is action-based, but unfortunately, it feels sluggish and uninspired.
If you’re hoping for a fluid, satisfying combat experience similar to New World or ESO, Quinfall isn’t there yet.
From my experience, Quinfall feels nowhere near ready for Early Access. Given the state of the game just six months ago, I find it hard to believe that enough progress has been made to justify a paid launch.
While Early Access is often marketed as a way for players to help shape a game’s future, the reality is that most MMOs fail to recover from a bad first impression. When an MMORPG launches in a broken or unfinished state, it struggles to rebuild player trust, and history has shown that most Early Access MMOs never make it out of that phase.
The developers claim that Quinfall will not be free-to-play, which raises an important question: Is it worth paying for? Based on my experience so far, I can’t confidently say yes.
Quinfall has some potential, but as of now, it is riddled with bugs, unpolished mechanics, and questionable design choices. Not to mention an early access cash shop with paid advantages and cosmetics that are all unity bought assets (is this even allowed?!?).
✔️ What works:
✅ A massive world with seamless exploration.
✅ Interesting features like a player-driven economy and dynamic biomes.
✅ A unique visual style that—when it works—looks impressive.
❌ What doesn’t work:
🚫 Buggy and clunky gameplay.
🚫 Unintuitive controls and poor UI design.
🚫 Combat feels unimpactful and poorly executed.
🚫 Lack of engaging content in the massive world.
🚫 Uncertain monetization model.
With Quinfall’s Early Access launch imminent (either July 24th or 25th, depending on which source is correct), I remain skeptical. I’ll be checking out the Early Access build, but based on my previous experience, I have low expectations.
If you do decide to try Quinfall, let me know your thoughts! Does it live up to the hype, or is it another Early Access MMORPG doomed to fail?
Stay tuned for my next update on whether Quinfall is improving or sinking further into development limbo.
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