BitCraft

BitCraft Early Access Launch – First Impressions & Is It Worth Playing?

BitCraft launches into Early Access today, offering a unique survival sandbox MMORPG with deep crafting, land claiming, and player-driven worldbuilding. After spending time in the early alpha, here’s what to expect from BitCraft — and why it might be the perfect MMO for patient players looking for long-term progression and cooperative gameplay.

Table of Contents

BitCraft Early Access Launch – Is It Worth Playing Now?

BitCraft, the upcoming survival sandbox MMORPG from Clockwork Labs, officially enters Early Access today, and I’ve got some thoughts. I spent a good few hours testing the game during one of its earlier alpha phases, and while my experience was from a while ago, many of the core systems and ideas are still relevant. With today’s launch, now’s a great time to talk about what kind of game BitCraft actually is and whether it’s worth jumping into.

BitCraft Sailing

Not the Game I Expected… But a Surprisingly Compelling One

Going in, I assumed BitCraft was just another Minecraft-style MMO (easy mistake — there are a few similar-looking games on the way). But BitCraft isn’t that at all. It’s a slow-paced, survival-focused sandbox built around player cooperation, long-term progression, and a fully editable world.

The visuals stand out immediately — slightly eerie character models and an almost dreamlike tone that borders on unsettling at first. But it’s not a horror game. Instead, you’re gently guided by a glowing Wisp who introduces you to the core systems, and right from the start, I was greeted by another player in the chat — friendly, helpful, and surprisingly active even during the closed alpha.

BitCraft Character

A Player-Driven Sandbox, With Real Consequences

The main hook in BitCraft is its persistent world-building system. Every piece of land can be claimed, expanded, and developed by players. You’re free to go it alone or build something together with others — whether that’s a small homestead or a full-on community city.

Maintaining your claim takes regular input. Let your land run out of supplies and it starts to decay — or worse, other players can move in and take it over. This creates a meaningful gameplay loop around resource gathering, land upkeep, and planning your expansion. It’s not flashy, but it’s incredibly satisfying if you enjoy these kinds of sandbox systems.

BitCraft Town

No Levels, No Quests — Just Progression Through Doing

BitCraft doesn’t rely on levels or traditional questing. Instead, your progress is based entirely on what you do: crafting, gathering, building, and exploring. The more you engage with a system, the more you unlock, both in terms of player knowledge and available tools.

This system can be a bit of a slow burn. For example, you might need a crafting bench to build something, but that bench requires a resource you can’t gather yet, which means finding a way around it — or working with other players. There’s a clear incentive to join a group or community, but solo players can still make solid progress with enough time and effort.

It reminded me a bit of Runescape in the way progress snowballs through activity rather than XP numbers.

BitCraft Crafting

Combat Exists, But It’s Not the Focus

I crafted a bow and gave combat a try, and while it works, it’s definitely not the main attraction. You toggle an ability and it auto-fires until cancelled, and while it’s functional, the point-and-click movement and awkward camera made it feel clunky. This might have improved since I last played, but if you’re looking for intense action combat — this isn’t the game for you.

lwqbstbe

A Game for the Patient — But a Promising Start

While my time with BitCraft was from a previous alpha build, what stood out most was how cohesive and deliberate the design felt. It’s not trying to be everything. There’s no flashy combat or quest-heavy content. Instead, this is a world that encourages long-term thinking, teamwork, creativity, and slow but satisfying progression.

If that sounds appealing, then today’s Early Access launch could be the perfect time to dive in. Even back then, the community was active and helpful, and with a broader playerbase now jumping in, it’s likely to grow into something even more collaborative and rewarding.

TC Lee
TC Lee is an experienced MMORPG content creator with over 20 years in the gaming industry. Specializing in tanking, guides, builds, and assisting beginners, TC Lee is dedicated to helping players improve their game and enjoy the best MMORPG experience.
Trending Now
ALBION ONLINE, Can You Tank? Albion Online
Corepunk, Corepunk Guides, Corepunk Tips
ESO Tank Builds, Elder Scrolls Online, ESO Trial Guides, Block Bug, ESO Dungeon Guides
Final Fantasy XIV, Choosing a Tank Class
New World
Watch Us on YouTube
The Tank Club Ravendawn
Star Wars The Old Republic
Tarisland

Never Miss another MMO Build

Join our Discord server to get access to fresh Beginner Guides, Tanking Strategies & Builds, In-Depth MMO Reviews, and Exclusive Beta/Alpha Testing Insights from The Tank Club.

More GoodReads

Join Our Discord

And become part of The Tank Club community