ESO Dragonknight Tank Build, ESO Dragonknight Tank Skill Bars

ESO Dragonknight Tank Skill Bars & Skill Choices

A reference hub for Dragonknight tank skill bars and skill choices in ESO, explaining how bars change between dungeons, bosses, and group setups.

Table of Contents

Dragonknight Tank Skill Bar Overview

ESO Dragonknight tank skill bars are built around flexibility, with setups changing based on content type, group composition, and encounter mechanics. Unlike DPS builds, there is no single “correct” skill bar that works in every situation. Your bar changes depending on dungeon or trial content, trash pulls versus boss fights, group damage, healer strength, and how comfortable your group is with mechanics.

This page breaks down how Dragonknight tank skill bars are structured, which skills form your core setup, and how to adjust your bar without rebuilding everything from scratch. Rather than listing dozens of bars with no context, the goal here is to explain why certain skills are used, when to swap them, and how to adapt your Dragonknight to different types of content.

The skill bars shown on this page represent common, reliable setups that work well in most group content. Treat them as a starting point rather than a rigid rule. If a dungeon demands more control, sustain, or group utility, you’ll find guidance below on how to make those changes safely.

How to Use This Page

  • Use this page as a reference alongside the Dragonknight tank build.
  • Adjust skill bars based on content type, group composition, and your experience as a tank.
ESO Dragonknight
Dragonknight tank skills and ability choices in The Elder Scrolls Online.

How Dragonknight Tank Skill Bars Are Built

Dragonknight tank skill bars are built around a small number of non-negotiable core skills. These cover taunting, survivability, sustain, and ultimate generation. Around that core, you have a handful of flexible slots that change depending on the content you’re running and the needs of your group.

In almost all setups, a Dragonknight tank bar will include:

  • A reliable taunt
  • A source of Major Resolve
  • At least one strong sustain tool (or sustain-focused passives)
  • A burst heal and/or damage shield for emergencies
  • Elemental Blockade for Crusher uptime and debuff application
  • Crowd control for add management
  • A mix of enemy debuffs and group buffs

Everything beyond this core is situational.

Rather than memorising specific bars, it’s far more important to understand which slots are flexible and why you would change them. The goal is to pack as much value as possible into the fewest skills. When your bar provides strong personal survivability and meaningful group buffs and debuffs, enemies die faster, mechanics are easier to manage, and tanking becomes significantly less stressful.

Shorter fights mean lower sustain pressure, fewer dangerous overlaps, and fewer mistakes to recover from. That’s why Dragonknight tanking focuses on getting maximum value from every skill slotted instead of stacking redundant defensive tools.

Dragonknight Tank Skill Bars

The following Dragonknight tank skill bars cover common dungeon, main tank, and off tank setups. These bars are designed to be adaptable, with notes and swaps explained throughout this page.

Subclassing Choices

Earthen Heart

Winters Embrace

Soldier of Apocrypha

Dragonknight Skills

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Bosses

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Adds

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Ardent Flame, Winters Embrace & Soldier of Apocrypha

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Earthen Heart, Soldier of Apocrypha, Winters Embrace

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Earthen Heart, Daedric Summoning, Restoring Light

Below is a reference breakdown of commonly used Dragonknight tank skills. You don’t need every skill listed here on your bar at once, use this section to understand what each option provides and when it becomes useful.

  • Goading Throw – Ranged taunt that also heals you and applies Major Maim, reducing enemy damage.
  • Stone Giant – Enemy debuff that makes them receive more damage, boosting group DPS.
  • Hearth and Home (Eruption) – Provides a large group heal over time, Minor Heroism for faster ultimate generation, and Major Protection for yourself.
  • Warding Burst – Group damage shield that also grants Minor Courage and contributes to ultimate generation.
  • Polar Wind – Strong burst heal with a self HoT that also heals an ally.
  • Trample – Grants Major Heroism and applies multiple damage status effects, turning the Dragonknight into an ultimate engine when paired with Saxhleel Champion.
  • Gibbering Shelter – Emergency defensive ultimate that provides strong mitigation, group shielding, and passive resource recovery.
  • Leashing Soul – Pulls enemies together, restores Magicka and Stamina, and applies Major Cowardice to reduce incoming damage.
  • Elemental Susceptibility – Free Major Breach with constant Burning, Chilled, and Concussion procs, enabling Minor Maim, Minor Brittle, Minor Vulnerability, Off Balance, and Minor Breach (with Blockade), while triggering Dragonknight sustain through Burning.
  • Elemental Blockade – Maintains continuous infused Crusher enchant uptime, applies Minor Breach to Chilled enemies, and provides a projectile damage shield for the group.
  • Expansive Frost Cloak – Grants Major Resolve to the entire group.
  • Runeguard of Still Waters – Passive safety tool that grants Minor Resolve and Minor Protection, immobilises nearby enemies, and triggers a heal when under 50% Health.
  • Standard of Might – Primary ultimate that provides a large, unique Spell and Weapon Damage buff to the group. When paired with Saxhleel Champion, it also grants Major Force, massively boosting group damage, while the caster gains 15% reduced damage taken for the duration.

Add Pull Skills

  • Inner Rage – Ranged taunt that provides a strong group synergy, dealing Flame damage over time to the taunted enemy and additional AoE Flame damage to nearby enemies.
  • Razor Caltrops – Applies AoE Major Breach to all enemies in large pulls and snares them.
  • Power Slam – Used to proc Void Bash, pulling all enemies together in one cast while applying Major Maim to reduce incoming damage.
  • Pulsar – Applies AoE Minor Mangle and, when used with a Charged Ice Staff, guarantees AoE Chilled, enabling Minor Maim, Minor Brittle, Minor Breach (with Blockade), and granting Minor Protection to the group.

Dragonknight Skills (No Subclassing)

  • Igneous Shield – Provides a damage shield for yourself and a smaller group shield, grants Major Mending, and should be cast before healing skills to increase self-healing effectiveness.
  • Blood of the Green Dragon – Emergency burst heal that scales based on missing Health, also applies a heal over time and grants Major Fortitude, Major Endurance, and Major Vitality.
  • Magma Fist (Stone Giant) – Applies Heat Shock to enemies, increasing the damage they take and boosting overall group DPS.
  • Earthshield Mantle (Hardened Armor) – Grants Major Resolve, provides a damage shield, and returns Flame damage to enemies that deal direct damage to you.
  • Choking Talons – AoE immobilise used for add control that also applies Minor Maim and provides an Ignite synergy for the group.
  • Chains of Dominance – Pulls and taunts enemies, applies Burning and Major Cowardice, refunds Magicka if the target cannot be pulled, and activates Minor Brutality through the Elder Dragon passive.

Dragonknight Subclassing and Scribing

Even in Update 49, Subclassing and Scribing remain extremely powerful for Dragonknight tanks. While recent changes slightly improve the baseline, non-subclassed Dragonknight, they still don’t outweigh the combined value offered by subclassing.

For most setups, there is a noticeable shift away from Earthen Heart as a subclass choice and toward Ardent Flame, largely due to the strength of Standard of Might and the reworked Eruption (Hearth and Home). These changes provide strong offensive and defensive value while improving ultimate impact and overall group contribution.

By comparison, the non-subclassed Dragonknight does gain access to a slightly stronger base kit, but it cannot match the layered benefits provided by subclassing. Skills like Polar Wind offer superior burst healing, Frost Cloak supplies group-wide Major Resolve, and Runeguard of Still Waters adds Minor Resolve, Minor Protection, immobilisation, and an automatic heal — all in a single slot.

On top of that, Arcanist and Warden passives contribute additional armour, recovery, Minor Evasion, ultimate generation, and block mitigation. When combined, this results in significantly higher efficiency per skill slot.

Scribing pushes this even further by allowing Dragonknight tanks to compress multiple effects into fewer abilities, freeing up bar space without sacrificing survivability or group utility. Because of this, Dragonknight tanks continue to gain exceptional value from both subclassing and scribing in Update 49, making both systems core to optimising modern DK tank builds.

TC Lee
TC Lee is an experienced MMORPG content creator with over 20 years in the gaming industry. Specializing in tanking, guides, builds, and assisting beginners, TC Lee is dedicated to helping players improve their game and enjoy the best MMORPG experience.
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