'Soul-Eater' Necromancer Tank Build | Elder Scrolls Online | High Isle


Welcome to the Souleater ESO Necromancer Tank Build. This build is a general Necromancer Tank build for completing PvE, Dungeons and Trials.

Please be aware that this build is not something you would use in an organised and optimised group. While this build provides a great amount of group support and it’s a lot of fun to play, some aspects of the build such as the gear may not always be good options if you were participating in organised Veteran Trials. You would need to utilise the Main Tank and Off Tank builds provides on this site.

The Souleater build is a Necromancer Tank that’s main focus is to regenerate Ultimate as quickly as possible, not only that, it will help the group do the same.
The way we do this is by combining gear that has benefits to Ultimate gain, regeneration and reduce cost and then add a selection of skills that also do a similar thing. The result we have is a constant supply of Colossus Ultimate’s which absolutely destroys the enemy, and we can keep using the Colossus on every single add pull and easily multiples times on bosses.

In difficult situations we can also use this build for generating Reanimate or Barrier Ultimate’s, which would help us to overcome difficult situations.

The Necromancer has a good range of skills that are useful for Tanking, with this build our main focus is on Ultimate however. We will utilise all of the Necromancers ability to summon and conjure spirits and then sap the life from their corpses to gain huge amounts of Ultimate.

For more information about Necromancer Tanks make sure you check out the Necromancer Tank Overview page and The Tank Club on YouTube.

Other Information

I’m using Imperial for this build to reduce the cost of all my abilities and Ultimate.

Other race options would be Nord as it’s the only other race that has Ultimate gaining benefits along with Max Stats and Resistances.

You can also try using an Argonian as this will synergize well with our gear sets which requires us to drink potions often or Redguard for better sustain.


1. Imperial
2. Nord
3. Redguard


The Atronach


22 Magicka
12 Health
30 Stamina


Essence of Magicka PotionsEssence of Health Potion More Info

For the Mundus Stone we go with The Atronach for the additional Magicka Recovery. This build is very Magicka heavy and requires frequent recasting of abilities so we need our Magicka Recovery as high as possible.

Our Attributes are set with a spread between Magicka/Health/Stamina to help us achieve the required resources that we want. You can adjust this to suit your own needs

We will be using Orzorga’s Smoked Bear Haunch for the food so we can sustain and have enough Max Health.

For the potions we will use Magicka potions for general use because we need to be drinking potions on cooldown for this build to work both for the sustain and for the Ultimate gain we will get via our gear. For Boss fights that are more block intensive then Essence of Health Tri-Stat potions that will give us all resources and all recoveries.


This gear is heavily orientated around Ultimate gain/regenerations/reduced cost.

I decided not to use a Monster Set here to gain a more reliable source of Ultimate.

We have a 5 piece Arkasis’s Genius active on both bars, and we utilise this set by drinking potions on cooldown to gain 44 Ultimate, for both ourselves and our group.

Next set is a new addition and it’s Drakes Rush which is another group based Ultimate buff set. This is only active on the front bar because you can proc it and leave it. When you bash the enemy you will give yourself and your group Major Heroism which is another huge Ultimate buff for everyone.

We go with a 3 piece Cyrodiil set in the Blessing of the Potentates which will reduce our Ultimate cost by 15%, this is only active on the Back Bar since it only comes into effect when we use our Ultimate and our main Ultimate is on the back bar.

Finally we have the Torc of Tonal Constancy which is a Mythic item that we use to assist with sustaining this build.

We use a 7 Heavy setup to benefit from the additional sustain and resources from the Combustion Passive, and our Heavy Attacks will regenerate an additional 28% resources in 7 Heavy. We also benefit from a lot of extra mitigation. There is no option to switch gear weight due to the way the build is setup.

Armor traits we go full Sturdy because the Necro has difficulty generate Stamina while blocking, so we want our block cost to be as low as possible when we have to block. The enchants used are all Prismatic Defence, to balance out stats.

For the weapons we use a Decisive One Handed Weapon to increase our Ultimate gain further, this is going to be ticking for extra ultimate constantly as we have so many sources of Ultimate gain and we use Absorb Prismatic to sustain blocking.

On the back bar we use an Ice Staff to proc our enchant and provide our group with more pen via the Crusher enchant.

Where to Obtain:

Arkasis’s Genius – Stone Garden Dungeon.

Drake’s Rush – Black Drake Villa Dungeon.

Blessing of the Potentates – Cyrodiil: Vlastarus Elite Gear Vendor, Guild Traders.

Torc of Tonal Constancy – This is a Mythic item obtained by finding all the pieces here:

  • Alik’r Desert – Torc Strand of Lore – World Bosses
  • Deshaan – Torc Strand of Power – World Bosses
  • Blackheart Haven Dungeon – Torc Strand of Song – Captain Blackheart
  • Craglorn – Torc Throat Guards – World Bosses
  • Stonefalls – Torc Tonal Focus – Crow’s Wood Public Dungeon Bosses

Other notable sets that you could use:

Akaviri Dragonguard – Obtained from Eastmarch Overland or Guild Traders. Reduces your Ultimate which could be an option to mix into this build if you are struggling to obtain some of the other options.

Hide of the Werewolf – Obtained from Glenumbra Overland or Guild Traders. This set provides less Ultimate than Arkasis, you could use this set as a filler set before getting Arkasis but you would need to use the Weapons and Jewellery as its a Medium Armor set.

Bloodspawn – Obtained from Veteran Spindleclutch II, Maj. If you don’t have the Mythic item or Potentates then you can use this.

Baron Zaudrus – Obtained from Veteran The Cauldron. Another Ultimate based Monster Set but you’ll need to pay attention to proc it so might not be as good to use as Bloodspawn because it’s quite difficult to proc it on cooldown and you’ll need to pick up some different skills.

Pearls of Ehlnofey – This is a Mythic item obtained by finding all the pieces here:

  • Auridon – Aetherquartz Prayer Beads – Ondil Auridon Delve Boss
  • Grahtwood – Coral Clasp – Public Dungeon Bosses
  • Rivenspire – Great Eltheric Pearl – Crypt of Hearts 2 Last Boss
  • Auridon – Nilumin River Pearls – Banished Cells 1 Last Boss
  • The Reach – Silver Strand of Syrabane – Safeboxes


Necromancer Skills

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  • Pierce Armor – Our main Taunt which also debuff the enemy with Major Breach and Minor Breach.
  • Heroic Slash – We need to recast this every 12 seconds to maintain the Minor Heroism which gives us Ultimate. We also inflict Minor Maim on the enemy reducing the damage they do.
  • Stalking Blastbones – We use this ability as much as possible so that we can create quick corpses for sapping for Ultimate with our Necrotic Potency, which also procs our Pearls if we are low enough on resources.
  • Spirit Guardian – This is another summoning skill, but this is the most useful out of all of them. The Spirit will heal the lowest health person in your group, this is usually you as the Tank. You also transfer 10% of your incoming damage to the Spirit and it creates a corpse when the spirit ends.
  • Necrotic Potency – A lot of our Ultimate gain will come from this source. We will be creating corpses and killing enemies and sapping them with this skill to gain 6 Ultimate for every corpse, but we also get healed and reduced damage taken plus the skill is FREE.
  • Ultimate: Renewing Animation – You can use this for the passive healing boost via the Near-Death Experience passive or for situations where people in your group keep dying and you are able to farm Ultimate.
  • Frost Clench – Our backup Magicka and ranged taunt that also applies Chilled, Minor & Major Maim, Minor Brittle.
  • Pulsar – We use this for AoE crowd control and debuffs. This will allow us to immobilise enemies when combined with Elemental Blockade and also apply AoE Minor Mangle, Chilled, Minor Maim, Minor Brittle and Minor Protection.
  • Elemental Blockade – We use this skill with an Ice Staff so we can use it for Immobilising enemies when combined with Pulsar. It will also proc our back bar glyph and keep reproccing it for the full duration of the Blockade.
  • Beckoning Armor – This is a multi-use skill, we use it for our Major Resolve, we use it to create more corpses and we use it to chain in enemies. By refreshing this skill, it also refreshes the 3s chain cooldown.
  • Skeletal Arcanise – This is used to create another corpse for our Ultimate gain.
  • Ultimate: Glacial Colossus – This is our main Ultimate skill. We provide our group with a huge damage increase on enemies by using this and activating a debuff on an enemy which increases the damage they take. Using this on adds that are none Elite or Bosses this will also stun them. By utilising all of our Ultimate gaining methods we can use this almost every single add pull and multiple times on every boss.

Other Skills that could be used:

Balance – Switch for Summoner’s Armor for increased Magicka Sustain.

Empowering Grasp – When doing this you can use Grasp to Immobilise enemies and provide another group buff.

Agony Totem – Spawns a totem that fears enemies and debuffs them, can be useful if you can find space for it.

Silver Leash – Useful if you need a more consistent chain skill.

How to Play / Guide

The main objective of this build is to farm Ultimate from corpses and gear sets then use your Ultimate as much as possible.

Pre fight buff up with Beckoning Armor, Spirit Guardian, Skeletal Arcanist then instigate combat with the enemy with a Frost Clench & Blastbones, cast Elemental Blockade, use your Ultimate as soon as possible and immediately drink a potion to proc Arkasis.

Hit an enemy with Heroic Slash and pick up taunt on any loose enemies, Bash an enemy to proc Drakes Rush. Use Blastbones on cooldown as often as possible whenever you are settled in a fight and don’t have much to do. This will create corpses on the ground pretty much straight away. When you have corpses either from your summons or dead enemies, sap them quickly with Necrotic Potency.

If you have your Ultimate, use it again unless all the enemies are almost dead, then save it for the next pull or, if you are on a boss fight wait until the Major Vulnerability cooldown has expired.

On boss fights especially, if you recast your Skeletal Arcanist and Spirit Guardian after 8 seconds they will create corpses, and the same will happen if you recast Beckoning Armor after 10 seconds. These abilities should be recast often before they expire just to create the corpses. By recasting these often, combined with spamming Blastbones whenever possible and enemies dying you will keep using Necrotic Potency and gain huge amounts of Ultimate.

Make sure you are drinking potions on cooldown for your Arkasis set.

The Torc of Tonal Constancy will start to take effect when you are low on resources, you’ll gain an increase to your Recovery depending on which resource is low. We use the Tri-Focus passive on this build so you can bar swap between resources to utilise them for blocking while benefitting from this Mythic item.

The benefit of Potentates will only come into play at any point where your Ultimate is ready, at this point your Ultimate cost will be reduced and you need to use it as soon as possible.

If you have a lot of trouble playing in this way after some practice, you could switch out Summoner’s Armor and slot Balance instead which will give you unlimited Magicka sustain for spamming your corpse creating abilities.