Table of Contents

Updated: Flames of Ambition (March 2021)

Introduction

Welcome to the Souleater ESO Necromancer Tank Build. This build is a general Necromancer Tank build for completing PvE, Dungeons and Trials.

Please be aware that this build is not something you would use in an organised and optimised group. While this build provides a great amount of group support and it’s a lot of fun to play, some aspects of the build such as the gear used would not always be good options if you were participating in organised Veteran Trials. You would need to utilise the Main Tank and Off Tank builds provides on this site.

The Souleater build is a Necromancer Tank that’s main focus is to regenerate Ultimate as quickly as possible. The way we do this is by combining gear that has benefits to either Ultimate gain, regeneration or reduce cost and then adding in a selection of skills that also do a similar thing. The result we have is a constant supply of Colossus Ultimate’s which absolutely destroy the enemy, and we can keep using the Colossus on every single add pull and often multiples time, even on cooldown on bosses.

In difficult situations we can also use this build for generating the Bone Goliath and possibly even the Reanimate Ultimate’s, which would help us to overcome difficult situations or to resurrect allies if they die.

The Necromancer has a good range of skills that are useful for Tanking, with this build our main focus is on Ultimate however. We will utilise all of the Necromancers ability to summon and conjure spirits and then sap the life from their corpses to gain huge amounts of Ultimate.

For more information about Necromancer Tanks make sure you check out the Necromancer Tank Overview page and The Tank Club on YouTube.

Other Information

We are using the Nord for this build as it’s the only race that has Ultimate gaining benefits. We also utilise the Max Health, Max Stamina and additional Resistances to assist us with Tanking. If you are struggling with sustain then you should try using an Argonian as this will synergies well with one of our gear sets which requires us to drink potions often.

Race

Imperial

Mundus

The Atronach

Attributes

50 Health
14 Magicka

Food

Bewitched Sugar Skulls

Potions

Essence of Magicka PotionsEssence of Health Potion More Info

For the Mundus Stone we go with The Atronach for the additional Magicka Recovery. This build is very Magicka heavy and requires frequent recasting of abilities so we need our Magicka Recovery as high as possible.

Our Attributes are set with 14 into Magicka and 50 into Health. We need the higher Health pool for Tanking and the points into Magicka are to balance out our resources better since we are using a Stamina based set with our gear which means our Magicka is a little low and we have a lot of Magicka based abilities to cast.

We will be using Bewitched Sugar Skulls for the food so we can get all 3 Max resources higher which are all valuable for Tanking. If you are not having any issues with Stamina sustain while blocking then you could use Clockwork Citrus Filet which will give you less Max Health and Max Magicka and no Max Stamina but it will provide a large boost to your Magicka Recovery.

For the potions we will use Magicka potions for general use because we need to be drinking potions on cooldown for this build to work both for the sustain and for the Ultimate gain we will get via our gear. For Boss fights that are more block intensive then Essence of Health Tri-Stat potions that will give us all resources and all recoveries.

Equipment

PieceSetWeightTraitEnchantment
HeadDrake's RushHeavySturdyPrismatic Defence
ShoulderDrake's RushHeavySturdyPrismatic Defence
ChestArkasis’s GeniusHeavySturdyPrismatic Defence
HandsArkasis’s GeniusHeavySturdyPrismatic Defence
WaistArkasis’s GeniusHeavySturdyPrismatic Defence
LegsArkasis’s GeniusHeavySturdyPrismatic Defence
FeetDrake's RushHeavySturdyPrismatic Defence
NecklacePearls of EhlnofeyJewelleryInfusedPotion Cooldown
RingBlessing of the PotentatesJewelleryTriunePotion Cooldown
RingBlessing of the PotentatesJewelleryTriuneMagicka Recovery
Main HandArkasis’s GeniusAny 1HDecisiveAbsorb Stamina
Off HandBlessing of the PotentatesShieldSturdyPrismatic Defence
Main Hand BackupDrake's RushIce StaffInfusedCrusher

This gear is heavily orientated around Ultimate gain/regenerations/reduced cost.

I decided not to use a Monster Set here to gain a more reliable source of Ultimate.

On the body we use Arkasis’s Genius, and we utilise this set by drinking potions on cooldown to gain 44 Ultimate, for both ourselves and our group.

Next set is a new addition and it’s Drakes Rush which is another group based Ultimate buff set. This is only active on the back bar because you can proc it and leave it. When you bash the enemy you will give yourself and your group Major Heroism which is another huge Ultimate buff for everyone.

We go with a 3 piece Cyrodiil set in the Blessing of the Potentates which will reduce our Ultimate cost by 15%, this is on top of the 6% reduce cost we already have by being an Imperial.

Finally we have the Pearls of Ehlnofey which is an amazing Mythic item on a Necro, and this is because you can proc it with Necrotic Potency which is a free skill, so we can use this to just farm Ultimate for fun whenever our resources are low.

We use a 7 Heavy setup to benefit from the additional sustain and resources from the Combustion Passive, and our Heavy Attacks will regenerate an additional 28% resources in 7 Heavy. We also benefit from a lot of extra mitigation.

Armor traits we go full Sturdy because the Necro has no way to generate Stamina while blocking, so we want our block cost to be as low as possible when we have to block. The enchants used are all Prismatic Defence, we have so many stats already that we don’t need to focus on just 1 stat so we pick up a bit of all 3 but if you are having a hard time getting those then just alternate Magicka and Stamina for better sustain.

For the weapons we use a Decisive One Handed Weapon to increase our Ultimate gain further, this is going to be ticking for extra ultimate constantly as we have so many sources of Ultimate gain and we use Absorb Stamina to sustain blocking.

On the back bar we use an Ice Staff to proc our enchant, gain a damage shield and so we can immobilise enemies with our Frost Blockade.

Where to Obtain:

Arkasis’s Genius – Stone Garden.

Drake's Rush – Black Drake Villa.

Blessing of the Potentates – Cyrodiil: Vlastarus Elite Gear Vendor, Guild Traders.

Pearls of Ehlnofey – This is a Mythic item obtained by finding all the pieces here:

  • Auridon – Aetherquartz Prayer Beads – Ondil Auridon Delve Boss
  • Grahtwood – Coral Clasp – Public Dungeon Bosses
  • Rivenspire – Great Eltheric Pearl – Crypt of Hearts 2 Last Boss
  • Auridon – Nilumin River Pearls – Banished Cells 1 Last Boss
  • The Reach – Silver Strand of Syrabane – Safeboxes

Other notable sets that you could use:

Armor of the Seducer – Obtained from Crafting, 3 Traits researched required. Use this while you farm the other gear or if you cant sustain.

Akaviri Dragonguard – Obtained from Eastmarch Overland or Guild Traders. Reduces your Ultimate which could be an option to mix into this build if you are struggling to obtain some of the other options.

Hide of the Werewolf – Obtained from Glenumbra Overland or Guild Traders. This set provides less Ultimate than Arkasis, you could use this set as a filler set before getting Arkasis but you would need to use the Weapons and Jewellery as its a Medium Armor set.

Bloodspawn – Obtained from Veteran Spindleclutch II, Maj. If you don’t have the Mythic item or Potentates then you can use this.

Baron Zaudrus – Obtained from Veteran The Cauldron. Another Ultimate based Monster Set but you’ll need to pay attention to proc it so might not be as good to use as Bloodspawn.

Abilities

Necromancer Skills

Pierce Armor Heroic Slash Stalking Blastbones Hungry Scythe Necrotic Potency Reanimate
Inner Rage Skeletal Arcanist Elemental Blockade Summoner's Armor Spirit Guardian Glacial Colossus

Necromancer Passives

  • Pierce Armor – Our main Taunt which also debuff the enemy with Major Breach and Minor Breach.
  • Heroic Slash – We need to recast this every 12 seconds to maintain the Minor Heroism which gives us Ultimate. We also inflict Minor Maim on the enemy reducing the damage they do.
  • Stalking Blastbones – We use this ability as much as possible so that we can create quick corpses for sapping for Ultimate with our Necrotic Potency, which also procs our Pearls if we are low enough on resources.
  • Hungry Scythe – This is your main heal as a Necromancer Tank. The heal scales on your Max Health and also increases based on how many enemies you hit, so it can be a very strong healer for a Tank.
  • Necrotic Potency – A lot of our Ultimate gain will come from this source. We will be creating corpses and killing enemies and sapping them with this skill to gain 6 Ultimate for every corpse, but we also get healed and reduced damage taken plus the skill is FREE.
  • Ultimate: Reanimate or Bone Goliath – You can slot Reanimate (or either of the morphs) and use it for the passive healing boost via the Near-Death Experience passive or for situations where people in your group keep dying and you are able to farm Ultimate. You could also slot the Goliath (or either of the morphs) for emergency situations where you need a huge heal, increased health and healing with Light and Heavy Attacks.
  • Inner Rage – Our backup Magicka and ranged taunt.
  • Skeletal Arcanist – This skill is being used again to create corpses for Necrotic Potency.
  • Elemental Blockade – We use this skill with an Ice Staff so we can use it for Immobilising enemies. It will also proc our back bar glyph and keep reproccing it for the full duration of the Blockade.
  • Summoner’s Armor – This is a multi-use skill, we use it for our Major Resolve, we use it to create more corpses and we use it to reduce the cost of our summoning abilities so we can spam them more often.
  • Spirit Guardian – This is another summoning skill, but this is the most useful out of all of them. The Spirit will heal the lowest health person in your group, this is usually you as the Tank. You also transfer 10% of your incoming damage to the Spirit and it creates a corpse when the spirit ends.
  • Ultimate: Glacial Colossus – This is our main Ultimate skill. We provide our group with a huge damage increase on enemies by using this and activating a debuff on an enemy which increases the damage they take. Using this on adds that are none Elite or Bosses this will also stun them. By utilising all of our Ultimate gaining methods we can use this almost every single add pull and multiple times on every boss.

Other Skills that could be used:

Balance – Switch for Summoner’s Armor for increased Magicka Sustain.

Silver Leash – Use this if you need a chaining skill.

Agony Totem/Empowering Grasp – Empowering Grasp is a group buff skill and a crowd control so can be useful and Totem is a really nice crowd control skill if you need it.

How to Play / Guide

The main objective of this build is to farm Ultimate from corpses and use Ultimate’s as much as possible.

Pre fight buff up with Summoner’s Armor, Skeletal Arcanist, Spirit Guardian, instigate combat with the enemy with a Inner Fire, cast Elemental Blockade, use your Ultimate as soon as possible and immediately drink a potion to proc Arkasis.

Hit an enemy with Heroic Slash and pick up taunt on any loose enemies, Bash an enemy on your back bar to proc Drakes Rush. Use Blastbones on cooldown as often as possible whenever you are settled in a fight and don’t have much to do. This will create corpses on the ground pretty much straight away. When you have corpses either from your summons or dead enemies, sap them quickly with Necrotic Potency.

If you have your Ultimate, use it again unless all the enemies are almost dead, then save it for the next pull or, if you are on a boss fight wait until the Major Vulnerability cooldown has expired.

On boss fights especially, if you recast your Skeletal Arcanist and Spirit Guardian after 8 seconds they will create corpses, and the same will happen if you recast Summoner’s Armor after 10 seconds. These abilities should be recast often before they expire just to create the corpses. By recasting these often, combined with spamming Blastbones whenever possible and enemies dying you will keep using Necrotic Potency and gain huge amounts of Ultimate.

Make sure you are drinking potions on cooldown for your Arkasis set. The Pearls of Ehlnofey will start to take effect when you are low on resources and each time you use Necrotic Potency you’ll gain 5 Ultimate and you can spam this for 5 Ultimate every single time you get healed by Necrotic Potency while under 30% Stamina. The benefit of Potentates will only come into play at any point where your Ultimate is ready, at this point your Ultimate cost will be reduced and you need to use it as soon as possible..

If you have a lot of trouble playing in this way after some practice, you could switch out Summoner’s Armor and slot Balance instead which will give you unlimited Magicka sustain for spamming your corpse creating abilities.

Champion Points

Fitness

Boundless Vitality
Ironclad
Rejuvenation
Tireless Guardian
Fortification
Tumbling
Defiance
Siphoning Spells
Hero’s Vigor

Warfare

Eldritch Insight
Tireless Discipline
Hardy
Preparation
Elemental Aegis
Duelist’s Rebuff
Enduring Resolve
Unassailable
Bulwark