ESO Necromancer Tank Guide

Table of Contents

ESO Necromancer Tank Introduction

Welcome to our ESO Necromancer Tank Guide. On this page we’ll be taking a deep dive into everything you need to know about the Necromancer Tank, everything about the skills, passives, strengths and weaknesses.

The Necromancer Tank is a popular choice for Off Tanking in Trials due to their super strong group utility ultimate, and their ability to generate ultimate back very quickly.

See more: Tank Class Overviews, Skills, Passives & Information

ESO Necromancer Tank Skills and Passives

Grave Lord

Frozen Colossus
(Vital)
If you are using a Necro Tank this is one of the reasons why – because your group requires more Major Vulnerability that comes from this Ultimate. This is no longer as important as it was in the past because some groups now choose to use Turning Tide and Archdruid Devyric so it’s not as essential as it used to be but using Necros with Colossus means you can free up space to use different gear sets.

Flame Skull
(Not Needed)

Stalking Blastbones  → Morph of Blastbones
(Situational)
The reason you would use this skill is for “farming” corpses. Either morph will work, typically it would be Stalking for a Tank since it’s Magicka costing but if you are playing a Hybrid setup then you might use Blighted Blastbones. This skill is used primarily so you can create a corpse which you can then absorb with Necrotic Potency. When you combine this with other corpses it will increase the speed with which you gain back your Ultimate, which is very valuable with a setup designed for doing it.

Avid Boneyard → Morph of Boneyard
(Situational)
This is the selfish morph that creates a synergy that you can use yourself. This is only worth using if you don’t need the AoE Major Breach provided by the other morph and you want to give yourself the synergy for increasing your personal Alkosh uptime.

Unnerving Boneyard → Morph of Boneyard
(Vital)
Applies Major Breach as an AoE, plus provides your group with a synergy which does damage and heals you for the damage caused. This is the group morph, it’s good for trash fights for the Major Breach and it’s good for supplying a synergy to your group.

Skeletal Mage
(Situational)
This again would be used in a similar way to Blastbones and either morph could be used. The primary function is for creating corpses to absorb with Necrotic Potency for gaining back Ultimate faster. It will provide some additional DPS which would be good for a Hybrid setup. If you cast this skill halfway through its duration it will generate a corpse, so you don’t have to wait for it to die.

Mystic Siphon → Morph of Mystic Siphon
(Situational)
This skill can be used for the additional recovery but is a bit of a wasted skill slot just for 150 recovery. Might also be used when using Elemental Catalyst as this will be your source of damage over time Shock Damage. Using EC is generally not advised for a Tank other than very specific situations.

Reusable Parts
(Situational)
This is the only passive that’s really needed by the Tank but only if you are using Blastbone, Spirit Mender or Skeletal Mage.

Death Knell, Dismember & Rapid Rot
(All Unnecessary)
All of these passives are damage focused that are not essential for Tanking although you could pick them up if you have spare skill points to give you a small damage increase.

Bone Tyrant

Bone Goliath Transformation
(Unnecessary)
This isn’t something you’ll really use, more of a PvP skill. Could use for a real desperate situation but for PvE you’d be better off slotting Colossus, Aggressive Horn or Renewing Animation.