ESO Arcanist Tank Build – Overview
The Arcanist is currently the most stable and well-rounded tank class in The Elder Scrolls Online. With strong passive mitigation, reliable sustain tools, and flexible subclass potential, it has become the default foundation for modern tank builds in both dungeons and trials.
Unlike more specialised tank classes, the Arcanist offers immediate survivability without demanding complex corpse management or aggressive resource juggling. Its defensive toolkit is layered, consistent, and forgiving, making it one of the easiest classes to stabilise in Veteran and Hardmode content.
With Update 49 refining subclass pairings, Arcanist remains the strongest base tank platform. The new synergy with Ardent Flame (via subclassing) enhances group utility and passive value without sacrificing defensive integrity, making it an even more complete frontline option.
This build focuses on maximising the Arcanist’s natural strengths while integrating modern subclassing and scribing tools to keep it competitive across all 2026 content.
Not sure if this is the right Tank for you?
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Why Play a Arcanist Tank in ESO?
The Arcanist is currently the most stable and well-rounded tank class in The Elder Scrolls Online. Its defensive toolkit is layered, consistent, and forgiving, making it one of the easiest tanks to stabilise in both dungeon and trial environments.
Where other classes may rely on complex mechanics or niche strengths, the Arcanist provides reliable mitigation through passive damage reduction, strong shielding, and straightforward sustain tools. This makes it particularly effective in Veteran DLC and Hardmode content, where consistency matters more than burst survival tricks.
The Arcanist also excels as a subclass foundation. Its core kit is strong enough to stand alone, while still allowing room to integrate additional utility through subclassing. With Update 49 shifting subclass pairings, Arcanist remains one of the most flexible base classes, adapting easily to group composition without sacrificing survivability.
For newer tanks, it offers one of the smoothest learning curves in ESO. For experienced players, it provides a stable platform that can be optimised for organised trial play without becoming mechanically demanding.
If you want a tank that feels controlled, resilient, and adaptable across all content types, the Arcanist is the strongest all-around choice in modern ESO.
Quick Build Snapshot
Build Focus: Dungeons, Arenas & Trial Main Tank
Difficulty: Beginner–Intermediate
Playstyle: Layered Shields, Passive Mitigation & Crux Control
Best Content: Veteran DLC Dungeons, Trials, Hardmodes
Patch: Update 49 (2026)
What This Arcanist Tank Build Covers
This guide breaks down everything you need to play an Arcanist Tank effectively in modern ESO:
- Why Arcanists are one of the most stable and beginner-friendly tank classes
- How layered mitigation and shield uptime define the class
- Recommended race, Mundus, food, and stat priorities
- Gear setups for dungeons, trials, and organised progression
- Subclassing and scribing options to maximise survivability and group value
- Multiple skill bar configurations, including base Arcanist and subclass-integrated setups
Whether you’re stepping into Veteran DLC dungeons or progressing through Hardmode trials, this build is designed to give you a controlled, resilient foundation that scales with your experience.
Who This Build Is For
This build is ideal for players who want a reliable, adaptable tank that performs consistently across all content types. It suits both newer tanks learning fundamentals and experienced players looking for a strong subclass foundation for organised group play.
Who This Build Is Not For
If you’re looking for a niche, high-risk playstyle built around aggressive Ultimate cycling or complex resource mechanics, the Arcanist may feel too stable. This build prioritises consistency, mitigation, and control over flashy interactions.
Arcanist Tank Strengths, Weaknesses & Group Benefits
Strengths
- Exceptional layered mitigation through shields and passive damage reduction
- Strong group utility without heavy gear dependence
- High Magicka recovery and stable sustain tools
- Long-duration abilities that reduce buff maintenance pressure
- Easily reaches resistance cap with minimal investment
- Multiple overlapping defensive tools for consistent survivability
- Can replace traditional support sets (such as Yolnahkriin) with class skills, freeing gear slots
- Greater flexibility in race and Champion Point allocation
Weaknesses
- Many group buffs overlap with other classes in organised compositions
- Some utility is tied to Taunt application, reinforcing a Main Tank role
- Several skills scale with Stamina, which can pressure sustain in long fights
- Less explosive impact compared to Ultimate-driven classes like Necromancer
Group Benefits
- Runic Sunder – 2200 Armor Penetration & Minor Maim
- Fatewoven Armor – AoE Minor Breach
- Runic Defense – Group Minor Resolve
- Rune of the Colorless Pool – Minor Brittle & Minor Vulnerability
- Circumvented Fate – Group Minor Evasion
- Arcanist’s Domain – Minor Courage, Minor Fortitude, Minor Intellect & Minor Endurance
- Vitalizing Glyphic – Group Heal & 200 Weapon + Spell Damage
- Glyphic of the Tides – Group Major Protection (+Vitalizing Glyphic effects)
- Chakram Shields – Group damage shield
Arcanist Tank Core Essentials
If you’re unsure, start with Nord, Atronach, Red Frothgar, Tri-Stat potions, and 64 Health, this setup works everywhere.
Mundus Stone
The Atronach Mundus Stone provides the most consistent value for Arcanist tanking by increasing Magicka Recovery. While Arcanists have strong defensive layering and shield access, maintaining ability uptime remains essential for keeping group buffs, debuffs, and shields active. Additional Magicka Recovery ensures smoother rotations during extended pulls and Veteran boss fights without over-relying on heavy attacks.
Food Choices
Red Frothgar is the strongest all-round Arcanist tank food, offering increased Max Health alongside Magicka Recovery. This combination supports both survivability and shield uptime across all content types.
Smoked Bear Haunch, or the cheaper alternative Jewels of Misrule, trades some Max Health and Magicka Recovery compared to Red Frothgar, for additional Health and Stamina Recovery. These options are best suited to experienced tanks who block less frequently and are comfortable managing incoming damage.
Bewitched Sugar Skulls can be used situationally when additional Max Resources are needed, but it is generally less efficient for tanking compared to recovery-focused foods.
Potions
The standard potion choice for tanking is Essence of Health (Tri-Stat) Potions, which restore all three resources and provide increased recovery across the board. These are reliable, flexible, and work well for every class.
Minor Heroism Potions are a strong alternative for experienced tanks, providing additional Ultimate generation. These are particularly valuable in organised groups or speed-focused runs where frequent Ultimate usage improves group damage or survivability.
Race Selection
Arcanist Tanks are more flexible with race choice than many other classes due to how easily they reach resistance caps and stabilise sustain through their core toolkit.
Nord remains a strong and reliable option thanks to bonus resistances and increased Ultimate generation. However, because Arcanists naturally reach high resistance values with minimal investment, Nord is no longer mandatory in the way it once was for other tank classes.
Imperial is an excellent alternative, offering increased Max Health and Stamina alongside reduced cost to all abilities. This improves overall durability while smoothing resource management across both Magicka and Stamina skills, making it one of the most balanced race choices for Arcanist tanking.
Redguard performs exceptionally well in stamina-leaning setups. The reduced cost of weapon abilities combined with stamina return every five seconds when dealing damage — even while blocking — makes it one of the strongest sustain-focused options for prolonged encounters.
Overall, Arcanist allows for genuine race flexibility. Your choice can lean toward Ultimate generation (Nord), balanced durability and cost efficiency (Imperial), or sustained stamina control (Redguard) without significantly weakening the build.
Attributes
Placing 64 points into Health remains the most consistent and reliable choice for Arcanist tanking. This establishes a strong survivability baseline while allowing Stamina and Magicka to be supported through gear, food, and recovery.
Stats to Aim For (Fully Buffed)
~40,000 Health
Improves survivability, reduces the risk of sudden deaths, and provides stronger scaling for Max Health-based shields. Lower values can work in easier content, but Veteran DLC and Hardmode encounters benefit greatly from a larger Health pool.
~20,000 Stamina
Stamina controls blocking, dodging, and break free. Around 20k is a comfortable baseline. Arcanists can sometimes run slightly lower due to defensive layering, but comfortable stamina sustain remains important in long fights.
~15,000 Magicka
Magicka fuels the majority of Arcanist tank skills. Around 15k is sufficient, as sustained casting relies more on recovery than stacking Max Magicka. Over-investing into Max Magicka offers diminishing returns.
25k–33k Resistances
Arcanists can reach high resistance values easily through class tools and defensive layering. The resistance cap is 33,100, but being fully capped at all times is not required.
- Base game content: Resistances are less critical
- Veteran & DLC: Aim for 25k+
- DLC Hardmode: Aim for 30k+
Resistances matter most when taking unblocked hits or sustained damage-over-time effects.
~2,000 Magicka Recovery
To maintain consistent uptime on shields, buffs, and debuffs, Arcanist tanks should aim for around 2,000 Magicka Recovery. While the class is forgiving, dropping too low on recovery will noticeably impact shield uptime and overall control.
Arcanist Tank Gear Setups
| Piece | Set | Weight | Trait | Enchantment |
|---|---|---|---|---|
| Head | Archdruid / Magma Incarnate | Medium | Divines | Prismatic Defence |
| Shoulder | Archdruid / Spaulder of Ruin | Light | Divines | Prismatic Defence |
| Chest | Turning Tide | Heavy | Divines | Prismatic Defence |
| Hands | Turning Tide | Heavy | Divines | Prismatic Defence |
| Waist | Turning Tide | Heavy | Divines | Prismatic Defence |
| Legs | Turning Tide | Heavy | Divines | Prismatic Defence |
| Feet | Turning Tide | Heavy | Divines | Prismatic Defence |
| Necklace | Saxhleel Champion | Jewellery | Harmony/Infused | Magicka Recovery |
| Ring | Saxhleel Champion | Jewellery | Harmony/Infused | Magicka Recovery |
| Ring | Saxhleel Champion | Jewellery | Harmony/Infused | Magicka Recovery |
| Main Hand | Void Bash / Trainee | Any 1H | Decisive | Hardening |
| Off Hand | Void Bash / Trainee | Shield | Divines | Prismatic Defence |
| Main Hand Backup | Saxhleel Champion | Ice Staff | Infused & Charged | Crusher |
| Piece | Set | Weight | Trait | Enchantment |
|---|---|---|---|---|
| Head | Nazaray | Medium | Divines/Sturdy | Prismatic Defence |
| Shoulder | Nazaray | Light | Divines/Sturdy | Prismatic Defence |
| Chest | Lucent Echoes | Heavy | Divines/Sturdy | Prismatic Defence |
| Hands | Lucent Echoes | Heavy | Divines/Sturdy | Prismatic Defence |
| Waist | Lucent Echoes | Heavy | Divines/Sturdy | Prismatic Defence |
| Legs | Lucent Echoes | Heavy | Divines/Sturdy | Prismatic Defence |
| Feet | Lucent Echoes | Heavy | Divines/Sturdy | Prismatic Defence |
| Necklace | Saxhleel Champion | Jewellery | Harmony/Infused | Magicka Recovery |
| Ring | Saxhleel Champion | Jewellery | Harmony/Infused | Magicka Recovery |
| Ring | Saxhleel Champion | Jewellery | Harmony/Infused | Magicka Recovery |
| Main Hand | Saxhleel Champion | Any 1H | Decisive | Hardening |
| Off Hand | Saxhleel Champion | Shield | Divines/Sturdy | Prismatic Defence |
| Main Hand Backup | Saxhleel Champion | Ice Staff | Infused | Crusher |
| Piece | Set | Weight | Trait | Enchantment |
|---|---|---|---|---|
| Head | Baron Zaudrus / Archdruid Devyric | Medium | Divines/Sturdy | Prismatic Defence |
| Shoulder | Baron Zaudrus / Archdruid Devyric | Light | Divines/Sturdy | Prismatic Defence |
| Chest | Pearlescent Ward | Heavy | Divines/Sturdy | Prismatic Defence |
| Hands | Pearlescent Ward | Heavy | Divines/Sturdy | Prismatic Defence |
| Waist | Pearlescent Ward | Heavy | Divines/Sturdy | Prismatic Defence |
| Legs | Pearlescent Ward | Heavy | Divines/Sturdy | Prismatic Defence |
| Feet | Pearlescent Ward | Heavy | Divines/Sturdy | Prismatic Defence |
| Necklace | Powerful Assault | Jewellery | Harmony/Infused | Prismatic Cost Reduction |
| Ring | Powerful Assault | Jewellery | Harmony/Infused | Prismatic Cost Reduction |
| Ring | Powerful Assault | Jewellery | Harmony/Infused | Prismatic Cost Reduction |
| Main Hand | Trainee | Any 1H | Decisive | Hardening |
| Off Hand | Trainee | Shield | Divines/Sturdy | Prismatic Defence |
| Main Hand Backup | Powerful Assault | Ice Staff | Infused | Crusher |
Default Recommendation:
If you prefer a single, reliable setup, use the Dungeon gear configuration. It offers strong group utility, consistent survivability, and adapts well to both dungeon and trial environments.
For a full breakdown of tank gear in The Elder Scrolls Online, including traits, enchantments, and optimisation strategies, see the ESO Tank Gear Guide.
Gear Information
Armor Traits
- Divines – Default choice for improved Magicka Recovery
- Reinforced – Useful in difficult Veteran Hardmodes if resistance cap is hard to reach
- Sturdy – Viable for tanks with strong sustain or heavy block usage
Jewellery
- Harmony + Magicka Recovery – Best overall performance
- Prismatic Cost Reduction – Useful for Stamina-heavy setups
- Infused – Strong when synergies are less frequent
- Swift – Situationally valuable for add pulls when using gear-swap addons
Weapons
- One-Hand & Shield
- Decisive + Hardening – Strong all-round option
- Infused + Weakening – Ideal when running without a healer
- Absorb Stamina – Adds minor sustain when needed
- Ice Staff
- Charged – Best for add pulls, reliably applying Chilled
- Infused + Crusher – Mandatory for bosses to maintain maximum debuff uptime
Dungeon
Monster Sets
Archdruid Devyric is one of the strongest monster sets for dungeon tanking, providing excellent Major Vulnerability uptime, especially when paired with Turning Tide. This combination is particularly effective on bosses. For add pulls, Archdruid is less impactful, making Spaulder of Ruin a better option for consistent group damage. Tremorscale is another strong alternative, especially in groups that benefit from additional armor reduction.
5 Piece Sets
Turning Tide is a core set, greatly improving Major Vulnerability uptime and group DPS. Paired with Saxhleel Champion which grants Major Force regardless of which Ultimate is used and scales naturally with Ultimate uptime, allowing tanks to align their ultimates with high-damage windows for maximum group DPS. Alternatively you could use Powerful Assault, Olorime or War Machine.
Weapon Sets
For add pulls, Void Bash (Vateshran One-Hand and Shield) is best-in-slot, allowing you to stack entire packs with a single cast. For boss fights or encounters with minimal adds, equipping 2 Pieces of the Trainee set just adds some extra Max Health and Magicka.
Trials Main Tank
Monster Set — Nazaray
Nazaray is taken for one job: extending your Major and Minor debuffs on enemies. As the Main Tank, you’re constantly applying key debuffs and standing closest to the boss. Nazaray helps keep those debuff windows active for longer, allowing the group to benefit more consistently during burn phases.
5-Piece Set — Saxhleel Champion
Saxhleel Champion is what makes this setup Main Tank-proof in real trial scenarios. It allows you to provide Major Force even when you’re not using Warhorn meaning you can run a safety Ultimate like Barrier (or other defensive Ultimates depending on class or encounter) without sacrificing a massive portion of group damage.
5-Piece Set — Lucent Echoes
Lucent Echoes adds two things that matter in trials: increased Critical Damage and Critical Healing for the group, and a very real layer of survivability for the Main Tank when pressure spikes. The below-50% health damage reduction effect is exactly the kind of “you’re about to die” buffer that saves pulls when mechanics overlap or mistakes happen.
Trials Off Tank
Monster Set — Baron Zaudrus
Baron Zaudrus provides extremely strong Ultimate generation when combined with Off Tank passives and skills. Activated by simply casting Elemental Susceptibility, this allows near-constant Ultimate usage, which is especially valuable in groups relying on frequent Major Force, Charged Atronach, or Colossus rotations.
In organised trial environments, the ability to generate Ultimates consistently can significantly increase overall group damage.
Monster Set — Archdruid Devyric
Archdruid Devyric offers Major Vulnerability, making it a strong option when the group lacks consistent Colossus uptime. The Off Tank is often well-positioned to apply this debuff during add waves or boss phases.
It requires a fully charged Heavy Attack to activate, which can be situationally risky, but when executed reliably it provides strong group damage amplification.
5-Piece Set — Pearlescent Ward
Pearlescent Ward provides a unique Weapon and Spell Damage buff to the group while also acting as a progression stabiliser. As group members fall, surviving players gain increasing damage reduction, helping prevent full wipes during recovery phases.
This makes it one of the strongest Off Tank sets for both damage amplification and run-saving survivability, particularly in progression or hardmode trials.
5-Piece Set — Powerful Assault
Powerful Assault provides another unique Weapon and Spell Damage group buff. However, it has limited range and requires consistent micromanagement to maintain uptime.
Off Tanks running Powerful Assault must reposition into the group regularly to refresh the buff, making it more demanding but highly rewarding in coordinated trial groups.
Subclassing for Arcanist Tanks
Soldier of Apocrypha
Winters Embrace
Earthen Heart
The Arcanist is currently the strongest subclass foundation for tanking in ESO. Its base kit provides excellent stability and mitigation, allowing subclass lines to focus purely on adding group utility and sustain.
For Dungeons and Trial Main Tanking, the current best-in-slot setup is:
Soldier of Apocrypha + Winter’s Embrace + Earthen Heart
(With Update 49, Ardent Flame becomes an increasingly strong alternative due to improved passive synergy.)
This combination reinforces defensive layering, resistance management, and group support while maintaining smooth sustain.
For Off Tanking, alternative subclass options such as Daedric Summoning, Bone Tyrant, Siphoning, or Restoring Light can be used depending on group composition and buff coverage. These choices are situational and focused on filling specific utility gaps rather than replacing the Arcanist’s natural Main Tank role.
Skills for Arcanist Tank
Arcanist Skills
Arcanist Passives
- Herald of the Tome: Fated Fortune
- Solider of Apocrypha: Aegis of the Unseen, Wellspring of the Abyss, Circumvented Fate, Implacable Outcome
- Curative Runeforms: Healing Tides, Hideous Clarity, Erudition, Intricate Runeforms
- One Hand and Shield: Fortress, Sword and Board, Deadly Bash, Deflect Bolts, Battlefield Mobility
- Destruction Staff: Elemental Force, Ancient Knowledge, Destruction Expert
- Light Armor: Light Armor Bonuses, Light Armor Penalties
Grace, Evocation, Spell Warding - Medium Armor: Medium Armor Bonuses
Dexterity, Wind Walker, Athletics - Heavy Armor: Heavy Armor Bonuses, Heavy Armor Penalties
Resolve, Constitution, Juggernaut, Revitalize, Rapid Mending - Fighters Guild: Intimidating Presence
- Undaunted: Banish the Wicked, Undaunted Mettle
- Support: Magicka Aid
- Racial: All
- Alchemy: Medicinal Use
Subclassing
- Dragonknight Ardent Flame: Combustion, Warmth, Searing Heat, World in Ruin
- Dragonknight Earthen Heart: Eternal Mountain, Battle Roar, Mountain’s Blessing, Helping Hands
- Warden Winters Embrace: Glacial Presence, Frozen Armor, Icy Aura, Piercing Cold
- Templar Restoring Light: Mending, Sacred Ground, Light Weaver, Master Ritualist
- Nightblade Siphoning: Catalyst, Magicka Flood, Soul Siphoner, Transfer
- Sorcerer Daedric Summoning: Rebate, Power Stone, Daedric Protection, Expert Summoner
- Necromancer Bone Tyrant: Death Gleaning, Disdain Harm, Health Avarice, Last Grasp
Skill Information
- Goading Throw – Ranged taunt that also heals you and applies Major Maim, reducing enemy damage.
- Hearth and Home (Eruption) – Provides a large group heal over time, Minor Heroism for faster ultimate generation, and Major Protection for yourself.
- Warding Burst – Group damage shield that also grants Minor Courage and contributes to ultimate generation.
- Polar Wind – Strong burst heal with a self HoT that also heals an ally.
- Trample – Grants Major Heroism and applies multiple damage status effects, turning the Dragonknight into an ultimate engine when paired with Saxhleel Champion.
- Gibbering Shelter – Emergency defensive ultimate that provides strong mitigation, group shielding, and passive resource recovery.
- Leashing Soul – Pulls enemies together, restores Magicka and Stamina, and applies Major Cowardice to reduce incoming damage.
- Elemental Susceptibility – Free Major Breach with constant Burning, Chilled, and Concussion procs, enabling Minor Maim, Minor Brittle, Minor Vulnerability, Off Balance, and Minor Breach (with Blockade), while triggering Dragonknight sustain through Burning.
- Elemental Blockade – Maintains continuous infused Crusher enchant uptime, applies Minor Breach to Chilled enemies, and provides a projectile damage shield for the group.
- Expansive Frost Cloak – Grants Major Resolve to the entire group.
- Runeguard of Still Waters – Passive safety tool that grants Minor Resolve and Minor Protection, immobilises nearby enemies, and triggers a heal when under 50% Health.
- Standard of Might – Primary ultimate that provides a large, unique Spell and Weapon Damage buff to the group. When paired with Saxhleel Champion, it also grants Major Force, massively boosting group damage, while the caster gains 15% reduced damage taken for the duration.
Add Pull Skills
- Inner Rage – Ranged taunt that provides a strong group synergy, dealing Flame damage over time to the taunted enemy and additional AoE Flame damage to nearby enemies.
- Razor Caltrops – Applies AoE Major Breach to all enemies in large pulls and snares them.
- Power Slam – Used to proc Void Bash, pulling all enemies together in one cast while applying Major Maim to reduce incoming damage.
- Pulsar – Applies AoE Minor Mangle and, when used with a Charged Ice Staff, guarantees AoE Chilled, enabling Minor Maim, Minor Brittle, Minor Breach (with Blockade), and granting Minor Protection to the group.
Arcanist Skills (No Subclassing)
- Zenas’ Empowering Disc – Creates an AoE that grants the group Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance. These buffs persist after leaving the area and the skill also reduces the cost and increases the strength of damage shields.
- Impervious Runeward – Provides a large Max Health-scaling damage shield that also heals you, with both effects strengthened by Crux.
- Cruxweaver Armor – Grants Major Resolve, applies Minor Breach to enemies when they attack you, and generates Crux.
- Runic Sunder – Applies a unique armour shred, reducing enemy armour by 2200, generates Crux, and provides 2% reduced damage taken per active Crux while slotted on the front bar.
- Replenishing Barrier – Provides a large group and self damage shield, restores Magicka, triggers Major Force when paired with Saxhleel Champion, and grants 10% increased Magicka Recovery from the Magicka Aid passive.
Soldier of Apocrypha Synergy – All Soldier of Apocrypha abilities are slotted on the same bar to benefit from Wellspring of the Abyss, granting +81 Health, Magicka, and Stamina Recovery per slotted ability.
Key Scribed Skills for ESO Arcanist Tanks
Scribing enhances the Arcanist’s natural stability by improving reliability and bar efficiency. While the base class already provides strong mitigation and shielding, Scribing allows you to compress multiple effects into single skills, freeing bar space for additional utility.
The most noticeable upgrade is access to a reliable pull, replacing the Arcanist’s charm-based stacking with a true chain-style grouping tool. In addition, Scribing introduces two strong sources of Ultimate generation, allowing the Arcanist to maintain consistent Warhorn or defensive Ultimate uptime.
Rather than redefining the class, Scribing refines it, improving control, efficiency, and group value.
- Wield Soul
- Pull
- Druid’s Resurgence
- Cowardice
A highly efficient multi-purpose skill. Primarily used to chain in smaller adds while applying a taunt, it also functions as a strong sustain tool by restoring both Magicka and Stamina when cast. When used on bosses, it applies Major Cowardice, reducing enemy damage output.
- Shield Throw
- Taunt
- Sage’s Remedy
- Maim
A compact ranged taunt that scales with Max Health to provide a self-heal. It also applies Major Maim, reducing boss damage dealt. With Major and Minor Breach typically covered elsewhere, this skill allows you to replace traditional options like Pierce Armor or Frost Clench with a more efficient multi-use alternative.
- Trample
- Frost Damage
- Assassin’s Misery
- Heroism
Primarily used for Major Heroism, significantly increasing Ultimate generation. The added Frost Damage helps maintain Chilled on enemies, contributing to Minor Brittle and related debuffs, while Assassin’s Misery increases status effect application.
- Soul Burst
- Damage Shield
- Anchorite’s Potency
- Courage
Provides a Max Health-scaling group damage shield while granting Minor Courage, increasing group Weapon and Spell Damage. It also consumes a Soul Gem every five seconds to generate additional Ultimate, making it an extremely strong option in Ultimate-driven trial compositions.
ESO Arcanist Tank Other Skills & Passives
Herald of the Tome
The Unblinking Eye
(Unnecessary)
This skill is not required for tanking but might be used in solo content.
Runeblades
(Unnecessary)
Not useful for Tanking.
Fatecarver
(Unnecessary)
Not really useful for Tanking but it’s a nice damage skill especially the Pragmatic Fatecarver morph. If you needed to add any damage at all to your build this would be the first thing to use.
Abyssal Impact
(Unnecessary)
This skill offers an Immobilisation but only in front of you and with a very short duration, there is a better option in the Soldier of Apocrypha skills.
Recuperative Treatise → Morph of Tome-Bearer’s Inspiration
(Situational)
Bit of a strange skill, reading it you think you’re getting a sustain skill but the reality is it doesn’t proc very often and you need to hit an enemy with an Arcanist skill, one of the only skills you’d be using as a Tank that does this is Runic Sunder.
Rune of Displacement → Morph of The Imperfect Ring
(Unnecessary)
This skill acts like a vacuum where you apply it to an enemy and it will pull all other enemies with 10m right on top of it. The problem generally is it’s just nowhere near as good as Void Bash because you can end up with a stack of enemies in the wrong place.
Fated Fortune – Increased crit healing by 12% is big, definitely use it to buff up your self healing.
Harnessed Quintessence, Psychic Lesion & Splintered Secrets
(All Optional)
All of these passives are fully damage focussed and so they are optional for Tanking.
Soldier of Apocrypha
Gibbering Shield
(Useful)
The primary benefit of Gibbering Shield is its Wellspring of the Abyss passive, granting an addition to all recoveries when slotted. If your goal is Magicka Recovery only, Barrier combined with the Magicka Aid passive is a more effective option.
This can be used as a Shield/Defensive skill for emergencies or while using Saxhleel Champion but Barrier is a superior choice for this purpose.
Runic Sunder → Morph of Runic Jolt
(Useful)
When applied to an enemy, it taunts and inflicts an armor penetration debuff of 2200. Combined with Tremorscale, it can potentially replace the need for Crimson Oath’s Rive and Alkosh in groups where they are needed. This skill is particularly beneficial in dungeons and arenas, as your Damage Dealers might not be at the penetration cap. Additionally, Runic Sunder “steals” armor from the enemy, granting you 2200 armor and boosting your own resistances. It also applies Minor Maim to the enemy, generates a Crux and provides a 2% damage reduction while slotted.
Impervious Runeward → Morph of Runespite Ward
(Vital)
Impervious Runeward is a crucial damage shield and one of the most vital Arcanist survival tools, as it also provides healing. This morph is preferred for its reactive nature, offering a larger shield initially and a smaller one afterward. Unlike the other morph, which consumes Crux to reduce the shield’s cost, this one allows for frequent casting without cost reduction due to the Arcanist’s substantial recovery potential. The healing effect scales with the amount of Crux saved, making it the most useful Crux spender for tanks, providing a substantial heal when needed.
Cruxweaver Armor → Morph of Fatewoven Armor
(Vital)
This is the preferred morph of this skill due to its longer duration and ability to generate Crux, as opposed to spending it. Fatewoven Armor grants Major Resolve and also applies Minor Breach to enemies when they hit you, making it exceptionally useful in dungeons for easy application of Minor Breach. This allows you to potentially drop Pierce Armor entirely and rely on Runic Sunder, as Minor Breach is already covered. For Major Breach, you can use skills like Razor Caltrops or Weakness to Elements.
Unbreakable Fate → Morph of Fatewoven Armor
(Optional)
This alternative morph provides additional Block Mitigation but consumes Crux to do so. It’s better to limit Crux-consuming skills to just one for better control, and the additional 5% Block Mitigation isn’t substantial. However, if you’re struggling to survive single-target or AoE damage, this morph can be useful. Just ensure you’re building up Crux before using it to gain the full benefit.
Runeguard of Freedom → Morph of Runic Defense
(Optional)
This multifunctional skill provides an automatic heal if it is still active when your health drops low. It also offers a group buff of Minor Resolve and grants you Minor Protection, which is consumed to trigger the heal if needed. This morph is generally better for Trials, as it provides additional resistances and CC immunity when your health is low and the heal procs. It is especially useful in boss fights where immobilizing enemies isn’t usually possible, making this morph more valuable for trial content.
Runeguard of Still Waters → Morph of Runic Defense
(Vital)
This morph is particularly effective for dungeons, arenas, and add pulls, as it immobilizes up to 6 nearby enemies in a 360-degree radius. It retains all the benefits of the other morph, including the automatic heal, group buff of Minor Resolve, and self-buff of Minor Protection. The added crowd control is especially useful after using Void Bash or any chain skill to keep enemies rooted in a tight stack, making it a superior choice for these scenarios.
Rune of Uncanny Adoration → Morph of Rune of Eldritch Horror
(Vital)
The Arcanist lacks a traditional pull skill, but this Charm ability effectively pulls and stacks enemies. Unlike other crowd control abilities, Charm is a unique and powerful mechanic in ESO. Casting this on a ranged enemy causes them to run to you and follow you for 8 seconds, making it a sustainable alternative to Silver Leash, as it uses Magicka. However, it has a limited range of 15 meters and cannot be used on Elite enemies or those already stunned/immobilized.
This skill is essential for dungeons. While Void Bash can stack enemies, any that are missed can be charmed into the stack with this ability. A key advantage is that charmed enemies are bound to you and unable to cast abilities for 8 seconds. To prevent unnecessary movement, it’s beneficial to immobilize enemies after charming them. This combination ensures efficient crowd control and positioning.
Rune of the Colorless Pool → Morph of Rune of Eldritch Horror
(Vital)
This skill is crucial in trial scenarios, providing significant DPS benefits. While the other morph is preferred for dungeon content, if you use Silver Leash or another pull ability, this morph excels especially against bosses.
This morph grants a long duration of Minor Brittle and Minor Vulnerability, enhancing group DPS. Notably, it allows you to apply Brittle without using an Ice Staff, offering a new and sustainable way to maintain high uptime on this debuff.
Aegis of the Unseen
(Vital)
As long as you have a Soldier of Apocrypha skill active, you will benefit from the added resistances.
Wellspring of the Abyss
(Vital)
This passive is incredibly powerful. For each Soldier of Apocrypha skill you have slotted, you gain more of all recoveries. Since all Soldier of Apocrypha skills are useful for a tank, this can result in substantial recovery gains, and this increases further with percentage modifiers.
Circumvented Fate
(Vital)
This passive provides a group buff of Minor Evasion, offering a small survival benefit by reducing Area of Effect damage. Although it is situationally useful, it becomes valuable in content with significant AoE damage, enhancing the overall survivability of your group in such scenarios.
Implacable Outcome
(Vital)
This passive grants additional Ultimate gain when you use Crux, allowing you to cast your main Ultimate more quickly. Any increase in Ultimate generation is highly beneficial.
Curative Runeforms
Resonating Glyphic → Morph of Vitalizing Glyphic
(Optional)
This ultimate can be used in combination with Saxhleel Champion to provide additional Weapon and Spell Damage. When activated, it places a Glyphic in mid-air that can be damaged. Ideally, place it near a boss to receive cleave damage, which in turn buffs your group members’ Weapon and Spell Damage while also healing them. The more damage the Glyphic takes, the stronger the buff it provides
Glyphic of the Tides → Morph of Vitalizing Glyphic
(Optional)
This ultimate can be used in combination with Saxhleel Champion to provide additional Weapon and Spell Damage, especially in Trials where healers are present. It offers additional group Major Protection, but you need to heal this morph rather than damage it. This makes it ideal for Trial situations with two healers but possibly less effective for Dungeons.
Runemend
(Unnecessary)
This skill consumes the highest resource, which for a tank is typically Stamina, making it less than ideal. Additionally, the healing provided is not as effective as other available options, making it unnecessary for tanking purposes.
Remedy Cascade
(Unnecessary)
This skill consumes the highest resource, which for a tank is typically Stamina, making it less than ideal. Additionally, it is a channel skill, preventing you from blocking while using it. Therefore, it is not suitable for tanking.
Chakram Shields
(Optional)
This group shield skill is similar to Igneous Shield on a Dragonknight. The main drawback is that it uses your highest resource pool, typically Stamina for a tank, making it challenging to sustain regular use while also tanking and blocking. One morph spends Crux to provide a small healing over time, while the other generates Crux and allows you to double cast for a larger shield. If you need to offer additional group protection, this skill is a viable option, though it is not ideal due to its Stamina cost.
Zenas’ Empowering Disc → Morph of Arcanist’s Domain
(Vital)
This skill provides a group buff of Minor Courage and all Minor Recoveries. Its large AoE makes it useful for all content, offering a reliable way to enhance group performance. In trial situations, it can be challenging to maximize its benefit as a Main Tank, but this morph is designed to address that. The AoE lasts for 20 seconds, and the buffs persist for an additional 10 seconds after leaving the area. This makes it a dependable source of Minor Courage, allowing you to drop the Claw of Yolnahkriin set in favour of other gear sets that offer greater group benefits.
Apocryphal Gate
(Unnecessary)
While there are a few situations where this skill could be useful, such as evading certain boss mechanics, it is generally less effective than using a gap closer like Shield Charge.
Healing Tides
(Vital)
This passive increases the healing you do based on the number of Crux you have active. It’s essential to have, especially when using only one Crux spender like Impervious Runeward, which provides both a shield and a heal. By banking Crux to use with Impervious Runeward, this passive can enhance your heal by up to 9% if you have 3 Crux active, providing a significant healing boost.
Hideous Clarity
(Vital)
This passive frequently activates, providing additional resource gain due to the various ways Crux is generated, especially when using only one Crux spender skill. Since your Stamina is typically higher, you will gain Stamina return each time you generate Crux. Given the limited number of useful Crux spenders but a substantial number of Crux earners, you can expect this passive to proc often.
Erudition
(Vital)
This passive elevates Arcanist tanks above other classes in terms of recovery. With significant recovery already provided by Wellspring of the Abyss, Champion Points, food, enchants, and Major/Minor sustain buffs, Erudition further enhances this with an enormous 18% boost. If you experience any recovery issues as an Arcanist, it indicates a serious problem with your setup
Intricate Runeforms
(Vital)
This passive enhances your damage shields and reduces their cost by 10%. To gain this benefit, you need a Curative Runeform ability slotted on the same bar as your shield. For optimal results, slot Zenas’ Empowering Disc on the same bar as Impervious Runeward. This combination will significantly boost the effectiveness of Runeward, providing an even larger damage shield.
Champion Points for ESO Arcanist Tanks
- Ironclad
- Duelist’s Rebuff
- Bulwark
- Enduring Resolve (DoT damage fights)
- Unassailable (AoE damage fights)
You’ll typically flex between Enduring Resolve and Unassailable depending on the encounter.
- Boundless Vitality
- Bastion / Fortified
- Shield Master / Rejuvenation
- Bracing Anchor / Ward Master (Boss Fights)
- Celerity (Add Pulls)
Focus on Shield increase/cost reduction unless you really need the extra Recovery and Resistances.
Playing as a Arcanist Tank in ESO
The Arcanist Tank is the most controlled and stable frontline option in The Elder Scrolls Online. Rather than relying on burst survival tricks or niche mechanics, it thrives through layered mitigation, consistent shielding, and structured sustain. The result is a tank that feels predictable in the best possible way — resilient under pressure and dependable in every encounter.
Where other classes specialise, the Arcanist adapts. Its defensive toolkit provides a strong baseline, while subclassing allows it to shape itself around group needs without sacrificing survivability. In Veteran DLC dungeons and Hardmode trials, this balance between stability and flexibility makes it one of the safest and most effective tank choices available.
This build reflects the modern direction of tanking in 2026: controlled uptime, layered defenses, and intelligent subclass pairing. As balance shifts continue to evolve, the Arcanist remains the strongest foundation class for structured, endgame tanking.
If you’re looking for a tank that delivers consistency, adaptability, and long-term viability across all content types, the Arcanist stands as the benchmark choice in ESO.
Useful Links
- Explore more ESO Tank Builds
- New to tanking? Learn how to Tank in ESO
- ESO Tank Gear Guide
- Visit The Tank Club ESO Hub
- Looking for something new? Browse the Best Console MMORPGs for 2026
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