‘Glacius’ ESO Warden Tank Build

Welcome to The Tank Club’s Ultimate Warden Tank Build and Guide!

In this comprehensive guide for the ESO Warden Tank, we cover everything you need to know to master this class. We provide detailed information on the best skills to use, a thorough overview of all Warden skills and passives, and the buffs they offer. Additionally, we explore the benefits of playing a Warden Tank, the best race choices, scribing skill options and multiple fantastic builds tailored for various content and situations. Whether you’re tackling dungeons or trials, this guide has you covered.

ESO Warden Tank Introduction

Warden Tanks have always been a popular choice in The Elder Scrolls Online, but they have slipped down the list of best Tank classes. This is largely due to their overlap with Warden Healers, who are one of the best healing classes, making Warden Tanks less necessary in organized group content where their benefits are already provided.

Wardens offer decent group utility, enhancing survival with unique buffs that increase group members’ Max Health by 10%, spread Major Resolve, and apply Minor Cowardice to enemies, reducing their damage. While they have some minor group DPS buffs, Wardens excel in specific niche situations. They have a strong self-healing skill that also heals another player, which is particularly useful in certain scenarios. Their ability to shield against projectile damage is also a significant benefit, but this is limited to specific bosses that deal heavy projectile damage, such as Rakkhat and Z’Maja.

One of the main drawbacks of Warden Tanks is their relatively weak passives. Compared to other classes, Wardens lack strong passives that significantly benefit Tank players, making them weaker in general. Additionally, playing a Warden is not as straightforward as other classes since you need to manage both Tanking and group healing to fully utilize their passives and benefits.

Warden Tanks shine in very specific situations where they are the best choice against certain bosses. However, they are not always wanted or needed due to the prevalence of Warden Healers in ESO and their limited ability to offer unique benefits compared to other Tank classes.

ESO Warden Tank Strengths, Weaknesses & Group Benefits

Strengths

  • Strong group survival buffs and utility.
  • Capable of completely absorbing projectiles with their shield.
  • Excellent self-healing abilities.
  • Accessible class crowd control abilities.
  • Great sustain, especially when using the scribing system.

Weaknesses

  • No need for more than one Warden per group, and Warden Healers are very common.
  • Poor quality passives compared to other classes.
  • Very few damage buffs, with most easily replaced or overlapping with other methods.
  • Need to heal your group to fully benefit from their abilities.

Group Benefits

ESO Warden Tank Core Essentials

Race

Attributes

64 Health

  • Race: Nord is highly beneficial for the increased resistances, but Imperial can also be an effective choices.
  • Mundus: This build primarily uses Magicka abilities, so The Atronach provides the best utility with increased Magicka Recovery.
  • Stats: Distribute your attributes to achieve a balanced build, aiming for solid base stats. Prioritize Health and Magicka for survivability and ability usage.
  • Food: Red Frothgar offers substantial Magicka Recovery, making it ideal for this build.
  • Potions: Essence of Health Tri-Stat potions are effective for boosting all three recoveries and restoring Stamina.

ESO Warden Tank Gear

For this build, we use the Archdruid Monster Set to apply Major Vulnerability to enemies. This is alternated with Turning Tide, allowing us to maintain a potential 100% uptime on this debuff, significantly boosting group damage output.

  • Archdruid Monster Set: Applies Major Vulnerability to enemies, boosting group DPS.
  • Turning Tide: Maintains a 66% uptime of AoE Minor Vulnerability and provides decent benefits with maximum stats.
  • Crimson Oath’s Rive: Applies an AoE debuff with Armor shred, increasing the group’s Armor penetration and enhancing overall damage output.

Where to obtain

ESO Warden Tank Skills

Frostborn Guardian Skills

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Bosses

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Bosses

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Bosses

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ESO Warden Tank Scribed Skills

Wardens can benefit from the Scribing system, although they typically have all the basic necessities for tanking already available. The main advantages of using scribing come from scripts that improve sustain and provide access to a faster, more responsive Magicka chain skill. Additionally, stronger buffs and debuffs enhance their tanking capabilities.

The Warden’s class script is among the most tank-focused of all classes. Charming enemies is an excellent way to control them, preventing damage or interference with group members. This can be particularly useful in specific dungeon or arena fights, though it won’t always be necessary. Another aspect of the class script is the resource return. By setting this up in a Grimoire for boss fights, you can consistently gain 1000 Magicka and Stamina, as bosses cannot be charmed. This manipulation ensures a steady resource supply, making the script highly valuable in sustained encounters.

Even though Wardens have Frozen Device for pulling enemies, it can sometimes be slow and challenging to target effectively. Therefore, Wardens often use Silver Leash in Dungeons and Trials. However, with the introduction of the scribing system, they can now use Wield Soul, a Magicka-costing chain ability that eliminates the need for Silver Leash for fast chaining. This skill allows a Warden to gain 1000 Magicka and Stamina, effectively regaining Stamina while blocking, similar to how Dragonknights use Igneous Shield to proc the Helping Hands passive. Additionally, a major buff or debuff can be added to enhance its effectiveness, making Wield Soul a versatile and powerful tool for Warden tanks.

Warden Class Script

Signature Script: Class Mastery
Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina.

Focus Script: Pull
Deals ? Magic Damage to an enemy, pulls them to you, and taunts them for 15 seconds if they are not already taunted.

Signature Script: Druid’s Resurgence
Restores 1000 Magicka and 1000 Stamina.

Affix Script: Vitality
Grants Major Vitality for 10 seconds, increasing healing received and damage shield strength by 12%.

ESO Warden Tank Other Skills & Passives

Animal Companion

Feral Guardian
(Situational)
A passive Ultimate you wouldn’t actively use but provides 12% Magicka Recovery from the Flourish passive. Slot this if you don’t have another Animal Companion ability on your front bar.

Screaming Cliff Racer → Morph of Dive
(Situational)
Useful for fights where you play at range and your group uses the Exploitation champion point passive, allowing you to apply Off Balance when you are 7+ meters away from an enemy.

Deep Fissure → Morph of Scorch
(Optional)
This skill provides AoE Major Breach and Minor Breach, but these debuffs are usually obtained from other sources more easily. The delayed reaction of this skill makes it less ideal.

Fetcher Infection → Morph of Swarm
(Vital)
An important single-target skill that causes Minor Vulnerability, increasing the damage the target takes by 5%, which boosts group DPS. Having this skill slotted also unlocks the Flourish resource passive.

Blue Betty → Morph of Betty Netch
(Optional)
This free skill provides slow ticks of Magicka over 25 seconds and includes a free purge. It’s useful if you’re struggling with Magicka sustain and don’t have access to Balance. Generally, the other morph is more useful, but in Magicka-intensive situations like Cloudrest portals, this could be a better option.

Bull Netch → Morph of Betty Netch
(Vital)
Similar to Blue Betty but restores Stamina instead of Magicka. This is more likely the option to use for Tanking. Keep the Netch running at all times, and use it as a free purge when dealing with negative effects.

Deceptive Predator → Morph of Falcon’s Swiftness
(Vital)
A very useful skill providing Minor Expedition and Minor Evasion just by having it slotted. When activated, it grants Major Expedition, giving a significant speed boost and reducing damage taken from AoEs. Use this in situations requiring increased mobility or when facing heavy AoE damage.

Bond With Nature
(Useful)
Provides a small heal each time an Animal Companion skill ends. Using Fetcher Infection in every fight ensures you’ll always get a minor heal when it ends. While not a major source of healing, it’s beneficial to have.

Savage Beast
(Vital)
An Ultigen passive that grants extra Ultimate for casting Netch every 8 seconds or maintaining Fetcher Infection. This helps with consistent Ultimate generation.

Flourish
(Vital)
A crucial sustain passive, providing a 12% increase in recovery. Ensure you have an Animal Companion ability slotted on the front bar, and both bars if possible, to benefit from this significant boost.

Advanced Species
(Unnecessary)
This passive boosts your damage. It’s not a priority for tanking but can be useful to increase damage slightly if you have spare skill points.

Green Balance

Enchanted Forest → Morph of Secluded Grove
(Optional)
This can be used for an emergency group heal, offering Ultimate back if you heal multiple people under 50% health. It has little downside, as healing 5 people under 50% health essentially refunds the Ultimate cost. However, it’s generally not used over Aggressive Horn.

Enchanted Growth → Morph of Fungal Growth
(Vital)
Use this skill if you’re the only Warden in your group. Cast it at your group in melee range to provide Minor Intellect and Minor Endurance buffs, along with a heal. It also procs your Minor Toughness group buff.

Corrupting Pollen → Morph of Healing Seed
(Vital)
This skill provides a large AoE heal which applies Minor Toughness to your group. It also inflicts Minor Defile and Minor Cowardice on enemies within the AoE, debuffing them. Additionally, it offers a group synergy for an extra heal or to proc Alkosh if it’s being used. The other morph offers more healing but lacks the Minor Cowardice debuff on enemies.

Living Trellis → Morph of Living Vines
(Situational)
This skill is useful but not always necessary. It applies to you or the lowest health target in front of you, providing a heal every second and a final heal when the skill ends. Proccing this on yourself helps manage damage and activates various passives. It’s a good way to sustain Stamina, spending Magicka to cast and gaining Magicka and Stamina every second from the Nature’s Gift passive. Ideal for heal over time when you need to move around a lot.

Lotus Flower
(Not Needed)

Natures Grasp
(Not Needed)

Accelerated Growth
(Vital)
Significant healing buff. Use this passive to gain Major Mending by casting Vines when you’re under 40% health. This boosts your other healing sources, especially useful in high-damage situations. Can also be triggered by maintaining Corrupting Pollen on your group.

Nature’s Gift
(Vital)
A crucial sustain passive. Keeping your big AoE heals on the group allows you to gain Magicka and Stamina every second. Any Green Balance skill will proc this passive, enhancing your sustain when needed.

Emerald Moss
(Useful)
Provides a healing boost to Green Balance abilities for each one slotted. Since you don’t use many of these abilities, the effect is not significant but still beneficial.

Maturation
(Vital)
The Warden’s unique group buff, providing increased max health for everyone. Easily maintained with Enchanted Growth, Budding Seed, or Energy Orb, depending on the situation.

Winter’s Embrace

Sleet Storm
(Optional)
This skill grants Major Protection to your group, reducing incoming damage. While you can obtain Major Protection for yourself by slotting Revealing Flare, Sleet Storm’s group benefit is less impactful compared to Aggressive Horn, which boosts group damage significantly.

Expansive Frost Cloak → Morph of Frost Cloak
(Vital)
A key group buff providing Major Resolve, reducing damage taken. Its wide range ensures all group members benefit. Keep it active for continuous group protection.

Gripping Shards → Morph of Impaling Shards
(Vital)
This Warden skill immobilizes enemies, reduces their movement speed, and can proc Chilled and Minor Brittle if you use a Frost Staff. It also deals damage that scales with your Max Health, making it an effective tanking tool.

Winter’s Revenge → Morph of Impaling Shards
(Optional)
This morph is better for maintaining Minor Brittle in trials since it can be placed at a chosen location, unlike Gripping Shards which activates around you. However, there are now more effective ways to maintain Minor Brittle such as Frost Clench.

Polar Wind → Morph of Artic Blast
(Vital)
A potent burst heal that also heals one other person and scales with your Max Health, making it a significant heal. It can crit and be enhanced by modifiers like Major Mending from your Green Balance passives, turning it into a substantial heal when needed. Additionally, it provides a small heal over time.

Shimmering Shield → Morph of Crystallized Shield
(Vital)
Excellent for situations with projectile damage. It provides a large shield that can absorb up to three hits, grants Major Heroism, and boosts your Ultimate gain when it blocks a projectile, allowing you to regain your Ultimate quickly.

Crystallized Slab → Morph of Crystallized Shield
(Vital)
This alternative morph provides a much larger shield, which negates the need to block while it’s active as it absorbs all projectile damage. The shield can take up to three hits, making it extremely effective for projectile-heavy encounters.

Frozen Device → Morph of Frozen Gate
(Situational)
This Warden chain ability is useful but can be slower and less accurate compared to Silver Leash or Wield Soul. It excels in situations where adds spawn in specific locations, such as Blackrose Prison Arena and certain trials. Pre-place up to three devices where adds will appear. When an add triggers a device, it is teleported to you and Major Maimed. This ability shines in scenarios where precise control over add placement is crucial.

Glacial Presence
(Useful)
This passive isn’t extremely useful since the Chilled effect can be applied consistently using Frost Clench or Pulsar in AoE situations.

Frozen Armor
(Vital)
This passive boosts your resistances, though it’s tied to placed abilities which have become less frequent with better scribing skills. You’ll still get some extra armor from the abilities you use.

Icy Aura
(Useful)
Good for reducing the effects of snares, though this is infrequent and the passive is barely noticeable in most fights.

Piercing Cold
(Unnecessary)
Increases your damage, but not a priority for Tanking. Use it if you want to boost your DPS slightly.

ESO Warden Tank Champion Points

Warfare

ESO Warden Tank How To Play

This build is straightforward to play, focusing on maintaining all your buffs and debuffs on cooldown.

  1. Pre-buff: Cast Expansive Frost Cloak and Bull Netch.
  2. Instigate Combat: Start with a Light Attack followed by Frost Clench, then apply Elemental Susceptibility.
  3. Positioning: Position the enemy and place Elemental Blockade, Corrupting Pollen, and Gripping Shards. Apply Fetcher Infection to the enemy.
  4. Add Control: Pull in any ranged adds with Frozen Device and then recast Gripping Shards to immobilize them.