Sword and Shield Tank Information

The Sword and Shield is the gold standard for Tank weapon in virtually every MMO game and New World is no different.

There is a lot on offer to you as a Tank when using the Sword and Shield and it’s incredibly hard to replace this weapon for something else, it offers both damage along with damage reduction which makes it the first choice for New World Tanks.

There are multiple different ways you can setup your Sword and Shield abilities to maximise your efficiency for Tanking in New World and it may vary depending on how good you are at Tanking and how good your group are in the content you’re doing.

The Sword and Shield pairs well with almost any other weapon, War Hammer, Spear or even Hatchet for beginners.

Join The Tank Club Discord for all of your New World Tank help and discussion.

Sword and Shield Tank Abilities

Tanking with a Sword and Shield is able to provide a range of really strong benefits. You have the self benefits of reduced incoming damage but there’s also the ability to apply Rend and Weaken to enemies and buff group DPS. Sword and Shield also offers a decent amount of DPS and there are some really useful threat and taunt skills and passives which help you maintain aggro of enemies much more easily.

The most essential part of the Sword and Shield is the Defender section with these must-have abilities:

  • Shield Rush allows you to charge into enemies and with the passive it also weakens them. It generates a good amount of threat but the main benefit of using it is when you combine it with the Fortifying Shield Rush perk on your shield. When using a Tower Shield you gain 35% fortify for 6 seconds which is just really strong for your self survival.
  • Defenders Resolve allows you to do an AoE taunt without actually hitting an enemy, it’s just an aura AoE taunt which makes maintain aggro of enemies much easier. It also gives you a large amount of damage reduction so when used alongside the Shield Rush and fortify buff you gain from that, you become almost immortal.

When selecting the final skill there is is one best option and then a more beginner option.

  • Whirling Blade is the best option due to its ability to apply an AoE 15% Rend debuff to enemies thanks to the Opportunity passive. This can be can maintained with a 100% uptime fairly easily, this will allow your group to inflict more damage on enemies.
  • Reverse Stab is the more beginner friendly option. You would lose the 15% Rend but with the Tactician passive you reduce the cooldowns of your other abilities by 25%. This means you have much faster access to using Shield Rush and Defenders Resolve.

While Shield Bash offers an additional taunt, it has really low threat generation and very little utilise or benefit outside of that taunt, so generally not worth using.

As a beginner your priority is more towards staying alive and maintaining aggro of enemies, once you are comfortable with this then switching to the more offensive build is better for your group, not only do you provide the Rend but you give your group the Leadership buff which increases their damage.

Reverse Stab

A stab attack that deals 175% weapon damage and staggers your target.

Cooldown: 20 seconds

  • Tactician: On a successful hit with Reverse Stab, all other sword cooldowns are reduced by 25.0%. (Max 1 reduction per ability use.)

Whirling Blade

Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 2m.

Cooldown: 15 seconds

  • Opportunity: Whirling Blade inflicts a 15% rend for 10s. (Rend reduces target’s armor.)

Leaping Strike

Leap forward, dealing 100% weapon damage and staggering your target.

Cooldown: 18 seconds

Shield Bash

Deals 50% weapon damage, staggering and stunning foes in front of you for 2s.

This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 6.0s to all enemies hit. (Taunt causes monsters to focus only on you.)

Cooldown: 25 seconds

Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.

This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Cooldown: 20 seconds

  • Improved Rush: On a successful hit, all enemies within 5m are inflicted by 20% weaken for 10s. (Weaken reduces target’s outgoing damage.)

Defenders Resolve

For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker’s stamina damage while blocking by 20%.

This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Cooldown: 45 seconds

How To Play The Sword and Shield Tank

It’s essential to make sure you have a good setup when using the Sword and Shield. This would include a Tower Shield with Fortifying Shield Rush perk and an Amulet with the Fortified perk, this will buff your survival massively making you close to immortal.

Ability Priority: Shield Rush, Defenders Resolve, Whirling Blade, Reverse Stab.

Example Rotation

  • Instigate combat with Shield Rush this is because you will generate a good amount of initial threat and also proc your Fortifying Shield Rush perk on your shield to make you very defensively strong.
  • Next use Defenders Resolve to Taunt all enemies in the surrounding area but to also further buff your defence and incoming healing.
  • Finally use Whirling Blade when all enemies are stacked in to apply Rend.
  • Light Attack as much as possible, when doing so your cooldowns get reduced which will be essential for your ability uptimes, survival, you’ll also have better Stamina sustain for Blocking and Dodging.
  • Cast Shield Rush as often as possible, every time you use it you Weaken the enemies by 20% for 10 seconds and you gain fortify which buffs your armor by 35% for 6 seconds.
  • Cash Whirling Blade as often as possible to maintain the Rend debuff.
  • Ensure not to block permanently, each time you block an attack remember “Heavy After A Heavy” – when you block a hit, do a heavy attack back to the boss which helps you regain stamina.