New World Beginner Tank Build

Table of Contents

New World Beginner Tank Build Introduction

Welcome to The Tank Club: New World Beginner Tank Build!

We’ve put together a very accessible build for new players to begin Tanking in New World.

This build is designed especially for Beginner Tanks in the New World MMO who might not yet have obtained the experience or gear required for endgame Tanking but want to progress towards it.

This build offers high defence, survival, easy AoE aggro of enemies and safety in difficult situations that will help you to obtain the valuable experience and farm the necessary gear needed to progress onto top level Mutated Expeditions in the future.

One thing to remember about New World Tanking is that it’s very different to most other MMORPG games. The game is designed in a way where blocking for long periods of time is not possible and you’re actually expected to spend more time dodging and evading attacks rather than actually getting hit.

You only have 3 abilities to use for each weapon so 6 abilities in total. You’ll need to time and spread out your ability usage, especially as a Tank when using Taunt skills because once a skill is used it goes onto a long cooldown.

If you need any help or information please just us on The Tank Club Discord.

New World Beginner Tank Build Attributes

For a Beginner Tank we suggest:

  • 300 CON
  • 300 STR
  • Alternative: 300-350 CON, 0-50 Focus, everything else STR.

It’s important to go to 300 constitution as a beginner to gain grit. If you want you can push to 350 for the extra damage reduction but this is not essential.
25 points in Focus gives a really strong buff reducing your cooldowns and at 50 you gain more incoming healing but this will lower your potential to do more damage and maintain threat which is why you need to have a large amount of strength.

To reach these numbers you’ll need to combine the stats from your gear, attributes and food while also being max level.

Constitution Buffs:

  • 25 points: 10% stronger consumables
  • 50 points: +10% physical armor when 50%+ health
  • 100 points: +10% max health
  • 150 points: -10% crit damage taken
  • 200 points: +10 physical & elemental armor
  • 250 points: -60% damage reduction when at full health
  • 300 points: GRIT with basic attacks
  • 350 points: +10% damage reduction with grit

Focus Buffs:

  • 25 points: +5% ability cooldown reduction
  • 50 points: +10% incoming healing

New World Beginner Tank Build Weapons

For this build we’ll be using Sword and Shield combined with Hatchet or Flail. When played correctly you’ll be virtually unkillable with this combination making it the best for beginners, and you have access to two AoE Taunt skills which is also really important.

Sword and Shield is still super strong with the Rise of the Angry Earth expansion but many people have switched to Flail. The Flail is really strong because it gives you some defensive benefits and allows you to maintain a lot of Weaken on enemies which reduces the damage they do to you and your group but the Flail is not as strong defensively as the Sword.

Using a Hatchet for the secondary weapon is useful because you gain access to a great AoE taunt, the Defy Death passive and the Weaken debuff while also being able to do generate a good damage output. If you want to use a Flail then replace the Hatchet rather than the Sword as this seems like the most beneficial from a Beginner Tank perspective.

Playing this build, you lose the utility of a War Hammer or Spear so that’s something you’ll need to switch to once you have the fundamentals of New World Tanking under control and have learnt fight mechanics but for a beginner your priority is mainly maintaining aggro and staying alive.

New World Beginner Tank Build Sword and Shield

Main Hand

Reverse Stab

A stab attack that deals 175% weapon damage and staggers your target.

Cooldown: 20 seconds

Shield Rush

Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage.

This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Cooldown: 20 seconds

Defender’s Resolve

For 8s, reduce the incoming base damage from attackers by 30%.

This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 8s taunt to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Cooldown: 45 seconds

Sword and Shield is a great benefit to you as a Tank and you can be pretty much immortal when you play it correctly, this is why as a beginner it is one of the most essential weapons to use.

To make the most from using a Sword it’s recommended to use an Amulet with the Fortified perk. When doing this it makes the Fortify you gain from Fortifying Shield Rush last up to 34% longer meaning you can keep a virtually 100% uptime.

How to use Sword and Shield

  • Always instigate combat with Shield Rush this is because you will generate a good amount of initial threat and also proc your Fortifying Shield Rush perk on your shield to make you very defensively strong.
  • Next use Defenders Resolve to Taunt all enemies in the surrounding area but to also further buff your defence and incoming healing.
  • Once both of those skills are on cooldown use Reverse Stab to proc the Tactician passive which reduces your cooldowns by 25% so you can use the previous skills much sooner.
  • Light Attack as much as possible, when doing so your cooldowns get reduced which will be essential for your survival, you’ll also have better Stamina sustain for Blocking and Dodging.
  • Cast Shield Rush as often as possible, every time you use it you Weaken the enemies by 20% for 10 seconds and you gain fortify which buffs your armor by 35% for 6 seconds.
  • Ensure not to block permanently, each time you block an attack remember “Heavy After A Heavy” – when you block a hit, do a heavy attack back to the boss which helps you regain stamina.

New World Beginner Tank Build Hatchet

Berserk

Enter a berserk mode that increases all attack damage by 20% for 12s. (Cooldown for this ability will not start until the mode ends.)

Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Cooldown: 18 seconds

Raging Torrent

Perform 4 fast attacks, each dealing 90% weapon damage.

Cooldown: 15 seconds

Infected Throw

Leap into the air and throw a hatchet that deals 120% weapon damage.
This attack inflicts 30% disease and 10% weaken to your target for 10s.

(Disease reduces target’s incoming healing efficiency.)
(Weaken reduces target’s outgoing damage.)

Cooldown: 15 seconds

The huge benefits of using a Hatchet for a beginner are that Berserk gives you a second AoE Taunt skill along with some lifesteal. Combining Raging Torrent with the Refreshing Torrent weapon perk means you’ll be able to reduce all of your Hatchet cooldowns super quickly, which also means being able to use that taunt again sooner.

The most integral part of the Hatchet is the Defy Death passive which means you can avoid dying, and it gives you the opportunity to learn and make mistakes without having a detrimental impact on your group.

You still offer some group support with weaken from Infected Throw which also allows you to range aggro enemies but for all of these benefits you lose out on crowd control and rend.

If you use the suggested weapon Fury which has the hated perk then you can use a Runeglass Gem to give you some additional Stamina return.

How To Use Hatchet

  • Instigate combat with Infected Throw which can be done from range and does a good amount of damage also applies weaken and disease
  • Once you reach the enemies you use Berserk to gain taunt and lifesteal
  • Hit enemies with Raging Torrent for damage and to proc your Refreshing Torrent weapon perk
  • You should regularly do a Heavy Attack which will give you a 15% fortify and when an enemy is under 30% health your heavy will do 20% more damage.
  • Use plenty of Light Attacks, 3 in a row gives you empower and crit light attacks regenerate Stamina helping you to sustain more block and dodge.

New World Beginner Tank Build Flail

Off Hand

Arcane Smite

Leap forward and strike the ground with arcane force dealing 130% weapon damage to all targets within 2.7m of the impact.

Leave behind a hazardous area at the impact point that inflicts a stack of Impairment for 6s to all targets that enter.

Impairment deals 10%weapon damage per second and inflicts weaken, reducing their base damage by 10%. (Max 3 stacks)

This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Cooldown: 18 seconds

Barrage

Sprint forward up to 10m. Upon reactivating the ability, pressing basic attack, or reaching the end of the sprint, leap forward up to an additional 6m and slam to the ground, dealing 30% weapon damage to targets in range of the flail during the leap and 80% weapon damage upon landing, staggering targets on impact

(Character collision is disabled while sprinting forward)

Taunt Gem Compatible: If you have a Carnelian gem equipped in your Flail, this ability inflicts taunt for 6s when it hits. (Taunt causes monsters to focus only on you.)

Cooldown: 25 seconds

Warding Bludgeon

Perform a spinning leap then swing the flail down to strike targets, dealing 100% weapon damage.

While leaping, trigger a burst of energy, granting a reinforced fortify to self and all allies within 3m of player, increasing armor by 50% for 8s or until 3 hits are taken.

This ability has grit. (Grit prevents you from being staggered by incoming attacks.)

Taunt Gem Compatible: If you have a Carnelian gem equipped in your Flail, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)

Cooldown: 22 seconds

The main strength of the Flail is the ability to apply a lot of weakening stacks and the easily accessible fortify buff. You can maintain a really high value of weaken on enemies fairly easily which means then do consistently less damage.

How To Use Flail

  • Use Barrage to gap close to an enemy, taunt and providing a group fortify buff.
  • Heavy attack with 3s to gain an Impairment stack (weaken).
  • Place down Arcane Smite to apply another Impairment stack, apply Deflecting Frailty and 10% lifesteal to your group and give you another source of fortify.
  • Heavy attack again with 3s to gain an Impairment stack (weaken).
  • Use Warding Bludgeon to apply an AoE Taunt while also giving yourself reinforced fortify, buffing a nearby ally and applying more Impairment stacks.
  • Heavy attack again with 3s to gain an Impairment stack (weaken).
  • Ensure not to block permanently, each time you block an attack remember “Heavy After A Heavy” – when you block a hit, do a heavy attack back to the boss which helps you regain stamina.

Outside of this rotation of abilities and heavy attacks you don’t really have much incentive to stay on this weapon – you gain benefits by blocking or being hit so your best bet is to run through abilities on both weapons, focus on being active with your other weapon and when you need to turtle up and take damage or you are on low health, make sure you are on your Flail.

New World Beginner Tank Build Gear

This is a beginner build so we’ll assume you don’t have access to the perfect gear – but there are plenty of farmable gear sets and items you can use even as a beginner.

You’ll want to progress through the Main Story Quest combined with completing Faction missions. Faction missions are important because you can instantly gain really good gear that you can use for all content up to Mutation 2 Expeditions, only when moving onto M3 Expeditions will you require better gear. You’ll need to increase your rank and collect tokens to buy the gold gearscore 675 faction gear and this will get you started perfectly for Tanking.

You will also need to do the Elysian Wilds Main Story Quest. Some of the items you need will be in this zone along with some easy to access artifacts which we’ve put into this build to give you some extra buffs and benefits.

When you want to progress onto harder content – it will be essential to optimise your Protection which is when you’ll need to collect multiple Shield and Amulets that protect you against different damage sources dependant on boss and fight you are doing.

Alternative Gear for other Factions: Marauder Marshal Breastplate, Covenant Paladin Breastplate

Easy to Farm gear if you don’t want to buy the Alliance gear:

  • Woodgrain – Super easy to farm but the Elemental Aversion perk is not great, just solo kill Baines.
  • Keratin – Harder to farm but has better perks, you’ll need to farm the Heli Elite Area which will require a group most likely.

Where to Obtain:

For more information on Tank Gear, please see our New World Tank Gear Guide.

New World Beginner Tank Build Heartrune

A Heartrune may not be accessible for you but if you can obtain one it allows you to have an emergency button that you can use in really difficult situations.

For a beginner this one will give you amazing safety and ability to survive, just activate it when low on health or when you are dealing with a really challenging situation and you can pretty much go from almost dead to full health within a few seconds.

Stoneform Heartrune
  • Harden yourself with layers of stone, cleansing all crowd control debuffs and granting immunity to both stagger and crowd control debuffs for 5s.
  • Fortifying Form: Damage absorption is increased by 10% while active.
  • Mending Form: Heal for 75% heartrune damage per second while active but outgoing damage is reduced by 20%.

New World Beginner Tank Build Consumables

There are a number of useful consumables you should use as a very minimum including Food, Potions, Regen Potions, Ward Potions and Honing Stones.

If you have a house (or 3) then you should use Combat Trophies even basic ones and then you have Weapon Coating, Incense, Gemstone Dust and Oakflesh Balm that have their uses too.

Food

Use whichever food is relevant to your individual needs based upon your gear and attribute distribution.

Honing Stones

Use a Honing Stone at the start of any expedition to give you increased damage throughout which is necessary to help you generate threat and maintain aggro of enemies. There is no reason not to use one even as a Tank since its easy additional extra damage and even if you can’t afford to buy or craft the powerful version, using any Honing Stone is worth it for the additional damage.

Potions

  • Infused Health Potion – should be used for an emergency boost to your Health
  • Infused Regeneration Potion – should be used on cooldown especially on boss fights to keep you with a ticking amount of incoming healing.
  • Infused Ward Potion: Ancient, Angry Earth, Beast, Corrupted, Human, Lost – these reduce your damage to a specific enemy type, look at our Ward & Protection Guide to see which potions to use in which content. Once you know this, you use a potion at the start of an expedition and you are protected to that enemy damage type for 40 minutes.

Your potions don’t share a cooldown, so you are able to combine the use of a Health Potion, a Regeneration Potion and a Ward Potion all at the same time and you should do this to keep yourself alive.

Weapon Coating

Coatings are applied to your weapon to increase the damage you do to a specific enemy type. You can find a full list of enemy types for each expedition on our Ward & Protection Guide.

The reason you need to use coating is because you apply it once to your weapon at the start of an expedition and then you do increased damage to the enemy. By increasing your damage you will have a much easier time maintaining aggro while also killing enemies faster and the extra damage will stack with the damage gained from Honing Stones and Combat Trophies in your houses.

Trophies

You can place 1 of each trophy per house and you can own 3 houses.

Use either Ancients, Angry Earth, Beast, Corrupted, Human or Lost trophies depending on the enemy type in the Expedition you are doing.

There is no reason not to use trophies to boost your damage because it’s free damage, even just using the Minor trophies is worth it because that is 9% increased damage and they are extremely cheap to buy and you’ll obtain them fairly easily from each specific enemy type.

Incense

Incense is a good way to increase your overall resistance to afflictions so use them to assist you with reducing incoming damage. These are long lasting benefits of up to 50 minutes with Powerful Incense so it will help you to reduce damage to things such as Poison, Disease, Bleed, Frostbite, Curse and Blight.

Oakflesh Balm

When you are dealing with physical damage, using Oakflesh Balm can be used to give you increase absorption to physical damage types. The main problem is they have a really short duration time so you would need to use them in a controlled and timed way to benefit from the properly. The most effective use of these would be when you are against bosses that do Strike, Slash or Thrust damage.

Gemstone Dust

When you are dealing with elemental damage, using Gemstone Dust can be used to give you increase absorption to elemental damage types. The main problem is they have a really short duration time so you would need to use them in a controlled and timed way to benefit from the properly. The most effective use of these would be when you are against bosses that do Acid, Arcane, Fire, Lightning, Void, Nature or Ice damage.