ESO Black Drake Villa Dungeon Guide

Welcome to The Tank Club: ESO Black Drake Villa Dungeon Guide.

This guide will focus on the mechanics and strategies including the general mechanics for Black Drake Villa and also provide advice for Tanks.

Black Drake Villa is part of the Flames of Ambition DLC and is a dungeon located in the Gold Coast.

This dungeon has 7 bosses: 3 of these are main bosses each with their own hardmodes and 4 are secret bosses. The 4th and final secret boss also has its own hardmode. In between the bosses are a range of different adds and fights.

For more Tank advice please ask in the Tanking-Help channel on The Tank Club Discord and for Builds for dungeons, check out the Dungeon Tank Build page.

This guide was written by TC Lee13. Map images created by Odican. Thank you to Turtle, Gilly and Odican for teaming up to run this dungeon on the PTS and helping to figure out all the mechanics!

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Black Drake Villa Maps

Black Drake Villa Adds

Ironeye Ravager [HP: 301,000] – Weak and common add that should be chain in and cleaved down.

Ironeye Sorcerer [HP: 220,000] – Weak and common add that should be chain in and cleaved down.

Blazing Salamander [HP: 760,000] – These are always a priority add to kill. They have a fire aura around them that will cause other adds stood in the aura to do more damage. These can be killed separately so look for them before you aggro a group of adds and kill these first.

Ironeye Marauder [HP: 760,000] – This is an Elite add that looks like a Minotaur. Often in add pulls with other adds, they are the main priority after Blazing Salamander’s. You need to make sure you block their melee attacks as they hit hard if you don’t. Try to avoid being hit by their charge attack.

Ironeye Firebrand [HP: 760,000] – This is an Elite add that looks like a Minotaur. Often in add pulls with other adds, they are the main priority after Blazing Salamander’s. The main attacks include the Fireball Light Attacks which don’t do much damage, Fire AoE which they throw around the area you need to move out of and they will also do a hit the ground attack causing a lot of Fire AoE’s to come out of the ground, you need to avoid those as they cause a lot of damage.


True-Sworn Knight [HP: 301,000] – Fairly basic add that should be pulled in and cleaved down in a stack.

True-Sworn Cauterizer[HP: 191,000] – These adds should be killed before the Knights, Scouts and Reavers as they have a number of Fire AoE abilities that do quite a lot of damage.

True-Sworn Scout [HP: 226,000] – Fairly basic add that should be pulled in and cleaved down in a stack.

True-Sworn Reaver [HP: 226,000] – Fairly basic add that should be pulled in and cleaved down in a stack.

True-Sworn Flame Hound [HP: 301,000] – These are big fire dogs that shoot fireballs at the group, kill them fast as the damage is quite high.

Burning Specter [HP: 287,000] – These are untauntable adds that move slowly towards a targeted group member.


Mudcrab [HP: 64,808] – Same mechanics as a normal Mudcrab.

Frigid Salamander [HP: 226,000] – These Salamanders are much weaker than the Blazing versions and are not a priority to kill.

River Troll [HP: 760,000] – Same mechanics as a normal River Troll.

Fire Behemoth [HP: 782,000] – Quite low hitting enemies until they do their main attack where they spin around and then slam the ground, avoid getting hit by this.

Black Drake Villa Bosses