ESO Black Drake Villa Dungeon Guide
Welcome to The Tank Club: ESO Black Drake Villa Dungeon Guide.
This guide will focus on the mechanics and strategies including the general mechanics for Black Drake Villa and also provide advice for Tanks.
Black Drake Villa is part of the Flames of Ambition DLC and is a dungeon located in the Gold Coast.
This dungeon has 7 bosses: 3 of these are main bosses each with their own hardmodes and 4 are secret bosses. The 4th and final secret boss also has its own hardmode. In between the bosses are a range of different adds and fights.
For more Tank advice please ask in the Tanking-Help channel on The Tank Club Discord and for Builds for dungeons, check out the Dungeon Tank Build page.
This guide was written by TC Lee13. Map images created by Odican. Thank you to Turtle, Gilly and Odican for teaming up to run this dungeon on the PTS and helping to figure out all the mechanics!
Table of Contents
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Black Drake Villa Maps
Black Drake Villa Adds
Ironeye Ravager [HP: 301,000] – Weak and common add that should be chain in and cleaved down.
Ironeye Sorcerer [HP: 220,000] – Weak and common add that should be chain in and cleaved down.
Blazing Salamander [HP: 760,000] – These are always a priority add to kill. They have a fire aura around them that will cause other adds stood in the aura to do more damage. These can be killed separately so look for them before you aggro a group of adds and kill these first.
Ironeye Marauder [HP: 760,000] – This is an Elite add that looks like a Minotaur. Often in add pulls with other adds, they are the main priority after Blazing Salamander’s. You need to make sure you block their melee attacks as they hit hard if you don’t. Try to avoid being hit by their charge attack.
Ironeye Firebrand [HP: 760,000] – This is an Elite add that looks like a Minotaur. Often in add pulls with other adds, they are the main priority after Blazing Salamander’s. The main attacks include the Fireball Light Attacks which don’t do much damage, Fire AoE which they throw around the area you need to move out of and they will also do a hit the ground attack causing a lot of Fire AoE’s to come out of the ground, you need to avoid those as they cause a lot of damage.
True-Sworn Knight [HP: 301,000] – Fairly basic add that should be pulled in and cleaved down in a stack.
True-Sworn Cauterizer[HP: 191,000] – These adds should be killed before the Knights, Scouts and Reavers as they have a number of Fire AoE abilities that do quite a lot of damage.
True-Sworn Scout [HP: 226,000] – Fairly basic add that should be pulled in and cleaved down in a stack.
True-Sworn Reaver [HP: 226,000] – Fairly basic add that should be pulled in and cleaved down in a stack.
True-Sworn Flame Hound [HP: 301,000] – These are big fire dogs that shoot fireballs at the group, kill them fast as the damage is quite high.
Burning Specter [HP: 287,000] – These are untauntable adds that move slowly towards a targeted group member.
Mudcrab [HP: 64,808] – Same mechanics as a normal Mudcrab.
Frigid Salamander [HP: 226,000] – These Salamanders are much weaker than the Blazing versions and are not a priority to kill.
River Troll [HP: 760,000] – Same mechanics as a normal River Troll.
Fire Behemoth [HP: 782,000] – Quite low hitting enemies until they do their main attack where they spin around and then slam the ground, avoid getting hit by this.
Black Drake Villa Bosses
Boss 1 – Kinras Ironeye [HP: 4,811,000] [Hardmode HP: 9,142,000]
Boss Information
This is a Minotaur type boss and will behave in a similar way to other Minotaur’s and Bosses.
Boss Mechanics
- Weapon Light Attacks – The light attacks leave behind a Fire AoE on the ground which you should move out of.
- Weapon Heavy Attacks – The boss channels the Heavy Attack with an underarm swing of it’s weapon, this doesn’t hit very hard and should be blocked. If the boss is empowered then you should roll dodge it.
- Fire AoE Attack – Looks like a back handed weapon light attack and causes 3 circle fire AoEs to travel out from the boss in the direction he is looking.
- Fire Grates – There are grates on the side walls. They will occasionally do a flame attack so you should avoid standing too close to the side walls.
- Fiery Totems – The boss with throw totems around the room. While they are active they will cause regular fire damage to your group. These need to be attacked and taken down as a priority as long as there are no Blazing Salamander’s in the room.
- Blazing Salamander – These spawn in throughout the fight coming out of the grates on the side walls. They need to be killed as a priority as they will buff the boss and cause it to do more damage. You can slow them down by throwing Caltrops or another snare under them.
- Roar – This is an interruptible where the boss does a roar and any Salamander in the area will go towards the boss if it is not interrupted. If this happens it empowers the boss. Make sure to always interrupt the boss.
- Hammer Throw & Fire AoEs – From around 75% the boss will throw his weapon somewhere around the room and it will stay in the ground causing small circle fire AoE to spawn and constantly move around the floor. These AoEs will continue to travel around the room for the rest of the fight. At 50% the boss will run to his weapon and pick it up again. At 25% he will throw the weapon again and then run to pick it up at 20%. While his weapon is in the ground it also shoots fireballs at the group. These percentages will vary depending on if you freeze the boss with the Whiteout synergy or not.
- Fireball Light Attacks – When the bosses weapon is in the ground, he will throw fireballs at you rather than doing Light Attacks with his weapon.
- Fireball Heavy Attacks – The boss will charge up a fireball and shoot it at you. You can roll dodge this attack.
- Ground Punch – Boss punches the ground causing spiked fire rock to appear out the ground. It is targeted onto each group member so everyone needs to keep moving when this is happening.
- Large Fiery Rock AoE – The boss will occasionally raise his hand and create a large fiery Rock AoE to spawn in the room.
Boss Hardmode Mechanics
- Lava Geysers – From 75% the boss will occasionally hit the ground and spawn a Geyser/Volcano which the Tank should stand in, failure to do so causes a lot of damage to all group members.
- Chains – This is an interruptible. The boss will put a chain into the ground which will chain one of your group members. This should be interrupted as quick as possible.
Boss 2 – Captain Geminus [HP: 4,511,000] [Hardmode HP: 10,150,000]
Boss Information
This is an Human/Archer type boss.
Boss Mechanics
- Light Attacks – The light attack is the boss punching/stabbing you. If the boss is not in melee range it will shoot arrows at you.
- Heavy Attacks – This is a melee attack.
- Bow Light Attacks – If the boss is at range it will shoot arrows at the Tank until it reaches melee range again.
- Mark – The boss will turn around and mark someone in your group. This reduces that persons resistances
- Teleport AoE – The boss will teleport to someone in the group and do a large ground AoE attack.
- Lightning AoE – This boss will focus on a group member and shoot an arrow to the ground which makes 3 Lightning AoEs move along the floor towards that person.
- Traps – The boss will occasionally raise their hand in the air and create a number of traps on the ground. The Traps are quite small, if you stand in them, they turn into a bigger exploding AoE.
- Boss Shield – At 70% and 30% the boss teleports to the middle of the room and becomes shielded and does a fire AoE in 6 directions. It spawns an Air Atronach and Shades of Geminus around the room. The adds need to be killed quickly to end the shield phase. If you kill 1 Shade and then take too long to kill the others, they can respawn. More adds spawn on the 2nd add wave than the first. Flame Hounds will sometimes spawn during the shield phase or straight after it has ended if you complete it quickly.
- Fire AoE – The boss will shoot arrows at the floor which cause Fire waves to travel along the floor in 6 directions when it is in the shield phase. It happens quite often and you can side step the fire.
- Cone AoE – After the shield phase at 70% the boss will then start doing a cone AoE attack. This is a tricky AoE where it does a cone AoE and then immediately does a 2nd cone straight after. The cone moves with the direction of the Tanks movement and the second cone hits really hard.
- Ice Avatar – There is an Ice Avatar synergy in this room that turns you into an Ice Avatar where for a small duration of time you’ll obtain a number of buffs, be able to do a group heal and be able to use the Whiteout synergy which freezes all enemies including bosses for a small period of time.
Adds
- Shade of Geminus [HP: 105,000] – These adds will spawn around the edges of the room during the fight and need to be interrupted. If they are not interrupted they focus on one group members and place an AoE around their feet which builds up the longer they go uninterrupted. Once they are fully charged they release an attack that hits for a lot of damage.
- Air Atronach [HP: 815,000] – These adds spawn in during the bosses shield phases. They will do a channelled lightning attack on someone and do standard Air Atronach attacks such as light attacks and heavy attacks that should be blocked/avoided.
- True-Sworn Flame Hound [HP: 301,000] – These adds do AoE fireballs on the group. They will start to spawn in after the boss shield phases.
Boss Hardmode Mechanics
- Traps – The traps appear in regular also, but on Hardmode you get a lot more traps and the room at some points can mostly be filled by the traps.
- Teleport Heavy Attack – The boss begins to teleport at 65% and needs to be interrupted. It will channel a interruptible Heavy Attack kind of thing on 1 person that does a lot of damage if you are hit.
- Shield Phase – During the shield phase there are more Shades to kill.
Boss 3 – Pyroturge Encratis [HP: 4,781,000] [Hardmode HP: 9,563,000]
Boss Information
Boss Mechanics
- Light Attacks (Punches & Fireballs) – The light attack is a fiery punch attack or if you are at range he throws fireballs at you.
- Fire Beam/Salamanders – The boss will do a Fire Beam on the Tank and it will cause a small AoE at the feet of all group members. Salamanders will spawn in and run at group members. They need to be baited and the Salamanders will explode.
- Spinning Kick/Fire AoE – The boss will do a spinning heel kick and create a big Fire AoE that explodes.
- Boss Ground Fire AoE – The boss will place a Fire AoE under himself on the ground and it will also summon 4 Burning Specter’s
- Whole Room AoE – At 75% The boss will fill the whole room with fire and the only safe place is in melee range of the boss. During this he will spawn a Fire Behemoth.
- Dragon Bust Fire Breath – During and after the whole room Fire AoE, the walls to the sides become unsafe as there will be Dragon Busts doing Fire breath. In phase 2 of this fight there are also dragon bust on the ledges that will occasionally do fire breath during and after the full room AoE.
- Wall Smash – At 70% the boss becomes immune and smashes a hole in the wall toward the exit side of the room. He then teleports through and you need to follow him. The boss will heal during this phase.
- Meteors – If you don’t follow the boss you’ll be targeted by Fire Meteors.
- Teleport & Fire AoE – In the 2nd room the boss will occasionally teleport and turn the whole ledge into flames, you need to jump down into the Salamander pit and then use the geysers to jump back up onto the ledge. The only safe spot is next to the boss so in his new location. When he teleports he also spawns a Fire Behemoth at the new location.
- Ice Avatar – There is an Ice Avatar synergy in this room that turns you into an Ice Avatar where for a small duration of time you’ll obtain a number of buffs, and be able to use the Whiteout synergy which freezes all enemies including bosses for a small period of time, also kills Burning Specter’s in 2 hit, heals your group and resurrects people who are dead.
- Fire Meteors – The boss will drop fire meteors on the group occasionally.
- Fire Sword – The boss will conjure a fire sword and attack with it, after a few light attack he throws the sword at someone. When he light attacks with this it leaves a small Fire AoE on the ground.
- Fire Sword Cone – The boss heavy attacks with the fire sword making a cone AoE, if you move it will follow your movement direction. The sword gets thrown at the end of this mechanic.
Adds
- Exploding Salamander – Cannot be killed.
- Burning Specter – These behave the same way as all previous Specter’s in this dungeon.
- Fire Behemoth – These behave the same way as all previous Fire Behemoth’s in this dungeon.
- Grotto Salamander [HP: 226,000] – These don’t need to be killed as they respawn, just run past them.
Hardmode
- The mechanics are virtually the same on regular and Hardmode. The boss just has more health and things hit a little harder.
- Grotto Salamanders – There are a lot more Grotto Salamanders on Hardmode.
Black Drake Villa Secret Bosses
Throughout this dungeon you will see wisp like objects floating around, these are Avatar Fragments. When you use them they will give you a burst heal and protect you for a small amount of time. These fragments need to be collected to unlock the secret last boss. The fragments also increase the buffs you get from killing the 3 secret Avatar bosses, so the more fragments you have, the stronger the buffs you obtain from the secret bosses. To unlock the secret last boss you need all 4 group members to collect 30 Fragments each.
As you progress through Black Drake Villa, you will begin to find octagon shapes on the ground with a usable Ice Avatar synergy when you are near them. To make the Ice Avatar become available to need to have killed a secret boss and have 150 Ultimate available, this is consumed when you turn into the Ice Avatar by using the synergy.
When using the synergy it turns you into an Ice Avatar where for a small duration of time you’ll obtain a number of buffs and be able to use the Whiteout synergy which freezes all enemies, including bosses for a short time. The Whiteout synergy also kills Burning Specters in 1 hit so it can be useful on fights where those appear since they cannot be taunted by the tank. It will also heal you and allies as well as resurrecting group members who are dead, so when used at the right time it can be very powerful.
Secret Boss 1 – Avatar of Zeal [HP: 2,493,000]
Boss Information
See Courtyard #1 Map for assistance with finding this boss.
To get to this secret boss you need to find the 4 pressure plates in the first courtyard before the first boss. Once you have 4 group members stood on them it will unlock the hatch to the secret boss cave.
Once you have dropped down follow this underground cave until the end and you will reach a pool of water and at the far end of the room will be a thing on the wall, this is an Avatar Artefact. When you use the artefact it will make the secret boss spawn.
When you kill the boss, 2 Avatar Fragments will come out of the boss and this will also make more fragments appear around the courtyard area both before and after the first boss.
Upon killing the boss you receive a buff which increases your Weapon and Spell Damage by 50 while you are inside Black Drake Villa. This will increase further upon collecting Avatar Fragments up to a maximum of 350 extra Weapon and Spell Damage.
This is an Indrik type boss and so it will behave in a similar way to other similar enemies.
Boss Mechanics
- Light Attacks (Head Beam) – The light attacks are a frost beam type attacks from the bosses head.
- Teleport & AoE Attack – The boss teleports and reappears shooting multiple Indriks towards the group.
- Ice AoE – The boss spawns an Ice AoE, usually on the Tank. It attaches to the person, and causes damage over time to anyone stood inside of the area.
Secret Boss 2 – Avatar of Vigor [HP: 2,077,000]
Boss Information
See Underground Map for assistance with finding this boss, this part is in the centre of the map.
This secret boss is accessible after killing the first boss and going to the underground area. After killing some adds you’ll reach a room with 4 large statues and 4 large basins, 2 with orbs in them. You need to go up the stairs on either side of this room and 4 groups members pulls the 4 levers. Once these are pulled secret staircases will be opened. When you go up the stairs there will be pressure plates to stand on. Once you stand on them you’ll be able to pick up the orbs. Collect the orbs and return to the middle room again and place the orbs into the empty basins. Once you have done this, the floor in the very centre of the room will open and you can jump down into the hole.
Once you have dropped down follow this underground cave until the end and you will reach a pool of water and at the far end of the room will be a thing on the wall, this is an Avatar Artefact. When you use the artefact it will make the secret boss spawn.
When you kill the boss, 2 Avatar Fragments will come out of the boss and this will also make more fragments appear around the underground area.
Upon killing the boss you receive a buff which increases your Magicka and Stamina Recovery by 200 while you are inside Black Drake Villa. This will increase further upon collecting Avatar Fragments up to a maximum of 500 additional Magicka and Stamina Recovery.
This is a Nereid type boss and so it will hover in the air.
Boss Mechanics
- Light Attacks – The light attacks are frost bolt type attacks that are thrown at the person with aggro.
- Heavy Attack – This is a charged attack with a focussed AoE that can’t be roll dodged, after a few seconds you are hit with an ice ball.
- Geyser Attack – The boss goes onto the ground and then pops back up which then causes a number of geysers to appear and attack you from the ground.
Secret Boss 3 – Avatar of Fortitude [HP: 2,493,000]
Boss Information
See Underground Map for assistance with finding this boss, this part is near to where boss 2 is located.
This secret boss is accessible just before the 2nd main boss. The room before the second boss has 2 large statues in the middle of the room. Go to the locked gate opposite the boss room door. You need all 4 group members here, 2 people to stand on the square pressure plates and 2 different people to pull the 2 levers. Once you do this the gate will open. Go up the stairs and you need 2 people on either side. On each side there are circle pressure plates, one person on each side must stand on those. Once you do that the 2 statues on the floor below will light up and the wall at the far end of the room will light up. The lit up wall are the controls for moving the statues. Move the 2 statues so they are on the 2 original square pressure plates and this will unlock the gate with a basin with an orbs in. Take the orbs and jump down and place them in the basins next to the bookcase and this will open another secret bookcase door.
Follow the secret passage around until the end and you will reach a pool of water and at the far end of the room will be a thing on the wall, this is an Avatar Artefact. When you use the artefact it will make the secret boss spawn.
When you kill the boss, 2 Avatar Fragments will come out of the boss and this will also make more fragments appear around the Underground and Courtyard #2 area.
Upon killing the boss you receive a buff which increases your Max Health by 500 while you are inside Black Drake Villa. This will increase further upon collecting Avatar Fragments up to a maximum of 3500 additional health.
This is a Frost Atronach type boss and it will behave in a similar way to other Frost Atronach’s and bosses.
Boss Mechanics
- Light Attacks – This boss punches with it’s pointed ice right hand.
- Heavy Attack – The heavy attack is a backhanded channelled swipe with the left hand.
- AoE Attack – This attack starts off looking like a heavy attack. The boss will then fold in half backwards and shoot ice shards at your group. These hit really hard and you need to block/shield/heal through them and roll dodging can avoid some of the damage.
Secret Boss 4 – Sentinel Aksalaz [HP: 6,390,000] [Hardmode HP: 15,975,000]
Boss Information
To get to this secret boss, you must kill the other 3 secret bosses first and all of your group members need to have each picked up 30 Avatar Fragments.
Once you have them, you need to firstly kill the last boss. Then you need to walk up into the area behind the last boss fight area and you can see in the back right corner 4 basins with the final Avatar Artifact. When you use the Avatar Artifact, your Avatar Fragments will be deposited and made into an Orb within one of the basins. Each person much deposit 30 each to fill all 4 basins with an Orb. Once all 4 basins have an orb inside the final secret boss will appear. Upon doing this you also lose the previous obtained buffs to your Damage, Recovery and Health.
When you have spawned this boss, you only get 4 attempts to kill him or he will leave and you’ll need to restart the dungeon from the beginning to fight him again.
To kill this boss on Hardmode you need to kill the last boss on Hardmode and then the secret last boss will also be a Hardmode fight.
The reward for killing this boss is 2 additional reward chests, and 3 chests for Hardmode. The chests include extra loot and things such as transmute crystals plus secret loot!
Boss Mechanics
- Light Attacks – The boss swings it’s weapon for quite a hard hitting light attack
- Heavy Attack – This is a charged underarm heavy attack, won’t kill you if you block it but dodge it if you have the Frostbite DoT.
- Under Arm Ice Cleave AoE – The boss swings his axe under arm and creates 3 ice AoEs that travel in the direction that the boss is facing. These AoEs create a dot on you.
- Reverse Slice Attack – This is hard to avoid but the boss will spin around and do a reverse slice on the Tank and it leaves the Frost Bite DoT on them.
- Ice Shards – Boss curls up and puts axe into ground, this makes ice shards shoot up out of the ground onto the group. Don’t stand still.
- Under Arm Ice Cleave AoE – The boss swings his axe under arm and creates 3 ice AoEs that travel in the direction that the boss is facing. These AoEs create a huge dot if they hit you. Even for a Tank they hit for 18k damage per second.
- Whole Room AoE – From 80% the boss will occasionally go to the middle of the room and curl up. The whole room will fill up with a big AoE. The only empty space is right at the edge of the room. At the edge of the room there are also moving tornados so you have to go to the edge of the room and also avoid the tornados, you can do this by following them around the edge of the room. If you get hit by the tornado they will knock you into the middle of the room, once the room explodes you get frozen and frost spikes go through you and then explode which kills you.
- Execute Phase – At 25% the room will begin to get smaller. An AoE appears around the edge of the room making the combat area much smaller. During this phase Ice AoEs will travel across the room from the grates in the walls. The room will keep getting smaller at 20%At 10% the fight area will get even smaller and now there is almost no room to move but you’ll still need to play mechanics and face the boss away from the group.
Adds
- Frostkin [HP: 215,000] – The boss will regularly summon Frostkins around the room that will attack people.
- Avatar of Zeal [HP: 1,038,000] [Hardmode HP: 1,916,000] – This is the first secret boss and it comes into this fight at 85%. The head beam will hit the whole group if you don’t turn it away.
- Avatar of Vigor [HP: 1,038,000] [Hardmode HP: 1,916,000] – This is the second secret boss and it comes into the fight at 60%. The attack to watch here is the channelled AoE that follows you, if its overlapping with other mechanics it causes a lot of damage.
- Avatar of Fortitude [HP: 1,038,000] [Hardmode HP: 1,916,000] – This is the third and last secret boss and it comes into the fight at 35%. The AoE is the thing to watch for here, when the boss bends over it will start shooting ice shards at the group.
Hardmode
- The main thing for Hardmode is everything hits harder and everything including the mini bosses has increased health.
- Ice Meteor – The boss will wave it’s hand in the air and after a few seconds drop a big ice meteor AoE on someone in the group, they should move this away from the rest of the group. The longer the fight goes on, the more of these that will appear on your group, up until the latter stages of the fight where every group member has one at the same time.
- Frostbite – The DoT you get if hit by the Ice Cleave AoE or Reverse Slice Attack. If you are hit by this DoT you take a lot of damage for 8 seconds. On a Tank the damage is around 20k per second.