ESO Black Drake Villa Dungeon Guide

Welcome to The Tank Club: ESO Black Drake Villa Dungeon Guide.

This guide will focus on the mechanics and strategies including the general mechanics for Black Drake Villa and also provide advice for Tanks.

Black Drake Villa is part of the Flames of Ambition DLC and is a dungeon located in the Gold Coast.

This dungeon has 7 bosses: 3 of these are main bosses each with their own hardmodes and 4 are secret bosses. The 4th and final secret boss also has its own hardmode. In between the bosses are a range of different adds and fights.

For more Tank advice please ask in the Tanking-Help channel on The Tank Club Discord and for Builds for dungeons, check out the Dungeon Tank Build page.

This guide was written by TC Lee13. Map images created by Odican. Thank you to Turtle, Gilly and Odican for teaming up to run this dungeon on the PTS and helping to figure out all the mechanics!

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Black Drake Villa Maps

Black Drake Villa Adds

Ironeye Ravager [HP: 301,000] – Weak and common add that should be chain in and cleaved down.

Ironeye Sorcerer [HP: 220,000] – Weak and common add that should be chain in and cleaved down.

Blazing Salamander [HP: 760,000] – These are always a priority add to kill. They have a fire aura around them that will cause other adds stood in the aura to do more damage. These can be killed separately so look for them before you aggro a group of adds and kill these first.

Ironeye Marauder [HP: 760,000] – This is an Elite add that looks like a Minotaur. Often in add pulls with other adds, they are the main priority after Blazing Salamander’s. You need to make sure you block their melee attacks as they hit hard if you don’t. Try to avoid being hit by their charge attack.

Ironeye Firebrand [HP: 760,000] – This is an Elite add that looks like a Minotaur. Often in add pulls with other adds, they are the main priority after Blazing Salamander’s. The main attacks include the Fireball Light Attacks which don’t do much damage, Fire AoE which they throw around the area you need to move out of and they will also do a hit the ground attack causing a lot of Fire AoE’s to come out of the ground, you need to avoid those as they cause a lot of damage.


True-Sworn Knight [HP: 301,000] – Fairly basic add that should be pulled in and cleaved down in a stack.

True-Sworn Cauterizer[HP: 191,000] – These adds should be killed before the Knights, Scouts and Reavers as they have a number of Fire AoE abilities that do quite a lot of damage.

True-Sworn Scout [HP: 226,000] – Fairly basic add that should be pulled in and cleaved down in a stack.

True-Sworn Reaver [HP: 226,000] – Fairly basic add that should be pulled in and cleaved down in a stack.

True-Sworn Flame Hound [HP: 301,000] – These are big fire dogs that shoot fireballs at the group, kill them fast as the damage is quite high.

Burning Specter [HP: 287,000] – These are untauntable adds that move slowly towards a targeted group member.


Mudcrab [HP: 64,808] – Same mechanics as a normal Mudcrab.

Frigid Salamander [HP: 226,000] – These Salamanders are much weaker than the Blazing versions and are not a priority to kill.

River Troll [HP: 760,000] – Same mechanics as a normal River Troll.

Fire Behemoth [HP: 782,000] – Quite low hitting enemies until they do their main attack where they spin around and then slam the ground, avoid getting hit by this.

Black Drake Villa Bosses

Boss 1 – Kinras Ironeye [HP: 4,811,000] [Hardmode HP: 9,142,000]

Boss Information

This is a Minotaur type boss and will behave in a similar way to other Minotaur’s and Bosses.

Kinras Ironeye, ESO Black Drake Villa Dungeon Guide

Boss Mechanics

  • Weapon Light Attacks – The light attacks leave behind a Fire AoE on the ground which you should move out of.
  • Weapon Heavy Attacks – The boss channels the Heavy Attack with an underarm swing of it’s weapon, this doesn’t hit very hard and should be blocked. If the boss is empowered then you should roll dodge it.
  • Fire AoE Attack – Looks like a back handed weapon light attack and causes 3 circle fire AoEs to travel out from the boss in the direction he is looking.
  • Fire Grates – There are grates on the side walls. They will occasionally do a flame attack so you should avoid standing too close to the side walls.
  • Fiery Totems – The boss with throw totems around the room. While they are active they will cause regular fire damage to your group. These need to be attacked and taken down as a priority as long as there are no Blazing Salamander’s in the room.
  • Blazing Salamander – These spawn in throughout the fight coming out of the grates on the side walls. They need to be killed as a priority as they will buff the boss and cause it to do more damage. You can slow them down by throwing Caltrops or another snare under them.
  • Roar – This is an interruptible where the boss does a roar and any Salamander in the area will go towards the boss if it is not interrupted. If this happens it empowers the boss. Make sure to always interrupt the boss.
  • Hammer Throw & Fire AoEs – From around 75% the boss will throw his weapon somewhere around the room and it will stay in the ground causing small circle fire AoE to spawn and constantly move around the floor. These AoEs will continue to travel around the room for the rest of the fight. At 50% the boss will run to his weapon and pick it up again. At 25% he will throw the weapon again and then run to pick it up at 20%. While his weapon is in the ground it also shoots fireballs at the group. These percentages will vary depending on if you freeze the boss with the Whiteout synergy or not.
  • Fireball Light Attacks – When the bosses weapon is in the ground, he will throw fireballs at you rather than doing Light Attacks with his weapon.
  • Fireball Heavy Attacks – The boss will charge up a fireball and shoot it at you. You can roll dodge this attack.
  • Ground Punch – Boss punches the ground causing spiked fire rock to appear out the ground. It is targeted onto each group member so everyone needs to keep moving when this is happening.
  • Large Fiery Rock AoE – The boss will occasionally raise his hand and create a large fiery Rock AoE to spawn in the room.

Boss Hardmode Mechanics

  • Lava Geysers – From 75% the boss will occasionally hit the ground and spawn a Geyser/Volcano which the Tank should stand in, failure to do so causes a lot of damage to all group members.
  • Chains – This is an interruptible. The boss will put a chain into the ground which will chain one of your group members. This should be interrupted as quick as possible.

Strategy

For positioning, you should try to hold the boss on the path in the middle of the room towards the exit side and facing away from the group, this is to give yourself and group space from both the fire grates and to give your group enough time to focus the Salamanders before they buff the main bosses attacks, and prevents group members being hit by some boss attacks.

When the Salamanders spawn in, you do not want them to reach the boss as they empower it so it works better if your group members kite them and kill them quickly. They already move quite slowly, but it can be really useful if you throw Caltrops at the Salamanders when then spawn in which heavily snares them and makes them much easier to kill.

If your group struggles to deal with the Totems and Salamanders, you can have your group members take it in turns to become the Ice Avatar and use the Whiteout synergy which will freeze everything in the room, including the boss. Just remember that doing this costs 150 Ultimate. You need to kill the first secret boss to access this.

When the boss begins to “Roar”, interrupt that quickly to stop the Salamanders from charging to the boss to empower it. If the Salamanders do get to the boss it has an orange glow to show it’s empowered, during this time you should avoid any heavy attacks and mechanics if possible.

When the boss punches the ground, move side to side to avoid the damage.

Hardmode

When the boss hits the ground and spawns a Volcanoes, you must stand in it and block as quickly as possible.

The boss will start the chain mechanic, interrupt this quickly or call for help if it is you who gets chained.

Boss 2 – Captain Geminus [HP: 4,511,000] [Hardmode HP: 10,150,000]

Boss Information

This is an Human/Archer type boss.

ESO Black Drake Villa Dungeon Guide, Captain Geminus

Boss Mechanics

  • Light Attacks – The light attack is the boss punching/stabbing you. If the boss is not in melee range it will shoot arrows at you.
  • Heavy Attacks – This is a melee attack.
  • Bow Light Attacks – If the boss is at range it will shoot arrows at the Tank until it reaches melee range again.
  • Mark – The boss will turn around and mark someone in your group. This reduces that persons resistances
  • Teleport AoE – The boss will teleport to someone in the group and do a large ground AoE attack.
  • Lightning AoE – This boss will focus on a group member and shoot an arrow to the ground which makes 3 Lightning AoEs move along the floor towards that person.
  • Traps – The boss will occasionally raise their hand in the air and create a number of traps on the ground. The Traps are quite small, if you stand in them, they turn into a bigger exploding AoE.
  • Boss Shield – At 70% and 30% the boss teleports to the middle of the room and becomes shielded and does a fire AoE in 6 directions. It spawns an Air Atronach and Shades of Geminus around the room. The adds need to be killed quickly to end the shield phase. If you kill 1 Shade and then take too long to kill the others, they can respawn. More adds spawn on the 2nd add wave than the first. Flame Hounds will sometimes spawn during the shield phase or straight after it has ended if you complete it quickly.
  • Fire AoE – The boss will shoot arrows at the floor which cause Fire waves to travel along the floor in 6 directions when it is in the shield phase. It happens quite often and you can side step the fire.
  • Cone AoE – After the shield phase at 70% the boss will then start doing a cone AoE attack. This is a tricky AoE where it does a cone AoE and then immediately does a 2nd cone straight after. The cone moves with the direction of the Tanks movement and the second cone hits really hard.
  • Ice Avatar – There is an Ice Avatar synergy in this room that turns you into an Ice Avatar where for a small duration of time you’ll obtain a number of buffs, be able to do a group heal and be able to use the Whiteout synergy which freezes all enemies including bosses for a small period of time.

Adds

  • Shade of Geminus [HP: 105,000] – These adds will spawn around the edges of the room during the fight and need to be interrupted. If they are not interrupted they focus on one group members and place an AoE around their feet which builds up the longer they go uninterrupted. Once they are fully charged they release an attack that hits for a lot of damage.
  • Air Atronach [HP: 815,000] – These adds spawn in during the bosses shield phases. They will do a channelled lightning attack on someone and do standard Air Atronach attacks such as light attacks and heavy attacks that should be blocked/avoided.
  • True-Sworn Flame Hound [HP: 301,000] – These adds do AoE fireballs on the group. They will start to spawn in after the boss shield phases.

Boss Hardmode Mechanics

  • Traps – The traps appear in regular also, but on Hardmode you get a lot more traps and the room at some points can mostly be filled by the traps.
  • Teleport Heavy Attack – The boss begins to teleport at 65% and needs to be interrupted. It will channel a interruptible Heavy Attack kind of thing on 1 person that does a lot of damage if you are hit.
  • Shield Phase – During the shield phase there are more Shades to kill.

Strategy

It’s a good idea to slot Crushing Shock for this fight.

The Tank should position this boss towards one of the walls to give the group more space to avoid mechanics, especially on Hardmode. All attacks can be blocked quite easily for the Tank.

When the boss teleports to a group member, there is not enough time to get out of the AoE so you should just roll dodge inside the AoE and this will avoid the damage. If a DD/Healer gets hit by this its pretty much a 1-shot. When the Shades spawn in the Tank should look to interrupt them with Crushing Shock and group members should focus them.

At the boss shield phases the Tank needs to taunt the Air Atronach’s and the Flame Hounds and make sure to interrupt the Shades while your group focusses them. You can use the Ice Avatar synergy here to help if you are overwhelmed but it will cost 150 Ultimate. This will freeze all of the adds and the boss for a short time, it will also heal and resurrect group members.

When the boss starts to do the Cone AoE after 70% you need to make sure that group members are not behind the Tank and the Tank holds this AoE still. The first cone doesn’t do very much damage, the second cone can hit a bit more so you could roll dodge backwards to avoid the damage but do not roll to the side or the cone will move and potentially kill your group.

Hardmode

On Hardmode the Tank will need Crushing Shock. The boss does a new mechanic where it teleports away and starts to channel an attack, when this happens the Tank should interrupt it quickly.

Aside from that, the only difference aside from the increased health and damage is just more Shades spawn throughout the fight and there are a lot more Traps on the ground which you can either avoid or stand in them and move quickly to clear the floor.

Boss 3 – Pyroturge Encratis [HP: 4,781,000] [Hardmode HP: 9,563,000]

Boss Information

ESO Black Drake Villa Dungeon Guide, Pyroturge Encratis

Boss Mechanics

  • Light Attacks (Punches & Fireballs) – The light attack is a fiery punch attack or if you are at range he throws fireballs at you.
  • Fire Beam/Salamanders – The boss will do a Fire Beam on the Tank and it will cause a small AoE at the feet of all group members. Salamanders will spawn in and run at group members. They need to be baited and the Salamanders will explode.
  • Spinning Kick/Fire AoE – The boss will do a spinning heel kick and create a big Fire AoE that explodes.
  • Boss Ground Fire AoE – The boss will place a Fire AoE under himself on the ground and it will also summon 4 Burning Specter’s
  • Whole Room AoE – At 75% The boss will fill the whole room with fire and the only safe place is in melee range of the boss. During this he will spawn a Fire Behemoth.
  • Dragon Bust Fire Breath – During and after the whole room Fire AoE, the walls to the sides become unsafe as there will be Dragon Busts doing Fire breath. In phase 2 of this fight there are also dragon bust on the ledges that will occasionally do fire breath during and after the full room AoE.
  • Wall Smash – At 70% the boss becomes immune and smashes a hole in the wall toward the exit side of the room. He then teleports through and you need to follow him. The boss will heal during this phase.
  • Meteors – If you don’t follow the boss you’ll be targeted by Fire Meteors.
  • Teleport & Fire AoE – In the 2nd room the boss will occasionally teleport and turn the whole ledge into flames, you need to jump down into the Salamander pit and then use the geysers to jump back up onto the ledge. The only safe spot is next to the boss so in his new location. When he teleports he also spawns a Fire Behemoth at the new location.
  • Ice Avatar – There is an Ice Avatar synergy in this room that turns you into an Ice Avatar where for a small duration of time you’ll obtain a number of buffs, and be able to use the Whiteout synergy which freezes all enemies including bosses for a small period of time, also kills Burning Specter’s in 2 hit, heals your group and resurrects people who are dead.
  • Fire Meteors – The boss will drop fire meteors on the group occasionally.
  • Fire Sword – The boss will conjure a fire sword and attack with it, after a few light attack he throws the sword at someone. When he light attacks with this it leaves a small Fire AoE on the ground.
  • Fire Sword Cone – The boss heavy attacks with the fire sword making a cone AoE, if you move it will follow your movement direction. The sword gets thrown at the end of this mechanic.

Adds

  • Exploding Salamander – Cannot be killed.
  • Burning Specter – These behave the same way as all previous Specter’s in this dungeon.
  • Fire Behemoth – These behave the same way as all previous Fire Behemoth’s in this dungeon.
  • Grotto Salamander [HP: 226,000] – These don’t need to be killed as they respawn, just run past them.

Hardmode

  • The mechanics are virtually the same on regular and Hardmode. The boss just has more health and things hit a little harder.
  • Grotto Salamanders – There are a lot more Grotto Salamanders on Hardmode.

Strategy

For the first phase of this fight you just need to hold the boss and keep it central in the room. When the Salamanders spawn, they are going to run at you so you can try to bait them and roll dodge as they are about to explode or you could shield up/block. Avoid the AoE from the boss that it drops at its feet. When the whole room is lit up with fire, stand close to the boss and the Tank should taunt the Fire Behemoth quickly. When the Burning Specter’s spawn in, your group can kill them or use the Ice Avatar and Whiteout Synergies to get rid of them quickly but this will cost 150 Ultimate.

Once the wall gets broken you move onto phase two of the fight. As you approach the boss let the Tank go first as the boss will be on the far side of the room throwing fireballs and this is out of taunt range so they can hit the DDs. Tank should close the gap quickly to the boss to get taunt, if the Fireballs are being thrown at DD/Healers then they need to roll dodge them.

Once at the boss, the Tank should face the boss away from the group and the group should stack behind the boss to stop them from being hit by the boss attacks are there are ground AoEs and cleaves. Watch out for the Dragon Busts, you don’t want to stand in front of them as Fire Breath will happen quite often and it will cause a lot of damage.

In phases 2 when the boss fills the room with fire, you need to jump down into the pit with the Salamanders. Don’t kill the Salamanders as they respawn, the Tank can CC them with something like Talons so they do less hits on the group members. Run to where the boss is located and walk on the geyser to jump up to the boss. Always make sure the Tank jumps up first as there will be a Fire Behemoth spawned at the new location every time and it will 1 shot a DD if they jump up first. Again each time the Burning Specter’s spawn in, cleave them down or take it in turns to use the Ice Avatar and Whiteout synergy if you are struggling.

When the boss creates the Fire Sword attack, the Tank can place these by moving a little and should move each time one hits. Don’t stack them all as 1 stack as it will really hurt to stand inside all of the stacked Fire. Once the boss does this 4 times it then does the cone and fire sword throw so just make sure to hold this cone still and facing away from the group.

Hardmode

This fight is the same in Hardmode.

Black Drake Villa Secret Bosses

Throughout this dungeon you will see wisp like objects floating around, these are Avatar Fragments. When you use them they will give you a burst heal and protect you for a small amount of time. These fragments need to be collected to unlock the secret last boss. The fragments also increase the buffs you get from killing the 3 secret Avatar bosses, so the more fragments you have, the stronger the buffs you obtain from the secret bosses. To unlock the secret last boss you need all 4 group members to collect 30 Fragments each.

As you progress through Black Drake Villa, you will begin to find octagon shapes on the ground with a usable Ice Avatar synergy when you are near them. To make the Ice Avatar become available to need to have killed a secret boss and have 150 Ultimate available, this is consumed when you turn into the Ice Avatar by using the synergy.

When using the synergy it turns you into an Ice Avatar where for a small duration of time you’ll obtain a number of buffs and be able to use the Whiteout synergy which freezes all enemies, including bosses for a short time. The Whiteout synergy also kills Burning Specters in 1 hit so it can be useful on fights where those appear since they cannot be taunted by the tank. It will also heal you and allies as well as resurrecting group members who are dead, so when used at the right time it can be very powerful.

ESO Black Drake Villa Dungeon Guide
ESO Black Drake Villa Dungeon Guide, Ice Avatar
ESO Black Drake Villa Dungeon Guide

Secret Boss 1 – Avatar of Zeal [HP: 2,493,000]

Boss Information

See Courtyard #1 Map for assistance with finding this boss.

To get to this secret boss you need to find the 4 pressure plates in the first courtyard before the first boss. Once you have 4 group members stood on them it will unlock the hatch to the secret boss cave.

Once you have dropped down follow this underground cave until the end and you will reach a pool of water and at the far end of the room will be a thing on the wall, this is an Avatar Artefact. When you use the artefact it will make the secret boss spawn.

When you kill the boss, 2 Avatar Fragments will come out of the boss and this will also make more fragments appear around the courtyard area both before and after the first boss.

Upon killing the boss you receive a buff which increases your Weapon and Spell Damage by 50 while you are inside Black Drake Villa. This will increase further upon collecting Avatar Fragments up to a maximum of 350 extra Weapon and Spell Damage.

ESO Black Drake Villa Dungeon Guide

This is an Indrik type boss and so it will behave in a similar way to other similar enemies.

Boss Mechanics

  • Light Attacks (Head Beam) – The light attacks are a frost beam type attacks from the bosses head.
  • Teleport & AoE Attack – The boss teleports and reappears shooting multiple Indriks towards the group.
  • Ice AoE – The boss spawns an Ice AoE, usually on the Tank. It attaches to the person, and causes damage over time to anyone stood inside of the area.
ESO Black Drake Villa Dungeon Guide

Strategy

Hold this boss where it is, turn it away from your group. When it teleports away, close the gap quickly and turn it away again. All attacks can just be blocked and don’t cause a huge amount of damage.

Secret Boss 2 – Avatar of Vigor [HP: 2,077,000]

Boss Information

See Underground Map for assistance with finding this boss, this part is in the centre of the map.

This secret boss is accessible after killing the first boss and going to the underground area. After killing some adds you’ll reach a room with 4 large statues and 4 large basins, 2 with orbs in them. You need to go up the stairs on either side of this room and 4 groups members pulls the 4 levers. Once these are pulled secret staircases will be opened. When you go up the stairs there will be pressure plates to stand on. Once you stand on them you’ll be able to pick up the orbs. Collect the orbs and return to the middle room again and place the orbs into the empty basins. Once you have done this, the floor in the very centre of the room will open and you can jump down into the hole.

Once you have dropped down follow this underground cave until the end and you will reach a pool of water and at the far end of the room will be a thing on the wall, this is an Avatar Artefact. When you use the artefact it will make the secret boss spawn.

When you kill the boss, 2 Avatar Fragments will come out of the boss and this will also make more fragments appear around the underground area.

Upon killing the boss you receive a buff which increases your Magicka and Stamina Recovery by 200 while you are inside Black Drake Villa. This will increase further upon collecting Avatar Fragments up to a maximum of 500 additional Magicka and Stamina Recovery.

ESO Black Drake Villa Dungeon Guide

This is a Nereid type boss and so it will hover in the air.

Boss Mechanics

  • Light Attacks – The light attacks are frost bolt type attacks that are thrown at the person with aggro.
  • Heavy Attack – This is a charged attack with a focussed AoE that can’t be roll dodged, after a few seconds you are hit with an ice ball.
  • Geyser Attack – The boss goes onto the ground and then pops back up which then causes a number of geysers to appear and attack you from the ground.
ESO Black Drake Villa Dungeon Guide

Tanking Strategy

Just hold this boss where it spawns and turn it away from your group. All attacks can just be blocked and don’t cause a huge amount of damage. When the boss goes to ground for a few seconds, the geyser attack will begin after so be prepared to move out of any geysers that spawn.

Secret Boss 3 – Avatar of Fortitude [HP: 2,493,000]

Boss Information

See Underground Map for assistance with finding this boss, this part is near to where boss 2 is located.

This secret boss is accessible just before the 2nd main boss. The room before the second boss has 2 large statues in the middle of the room. Go to the locked gate opposite the boss room door. You need all 4 group members here, 2 people to stand on the square pressure plates and 2 different people to pull the 2 levers. Once you do this the gate will open. Go up the stairs and you need 2 people on either side. On each side there are circle pressure plates, one person on each side must stand on those. Once you do that the 2 statues on the floor below will light up and the wall at the far end of the room will light up. The lit up wall are the controls for moving the statues. Move the 2 statues so they are on the 2 original square pressure plates and this will unlock the gate with a basin with an orbs in. Take the orbs and jump down and place them in the basins next to the bookcase and this will open another secret bookcase door.

ESO Black Drake Villa Dungeon Guide

Follow the secret passage around until the end and you will reach a pool of water and at the far end of the room will be a thing on the wall, this is an Avatar Artefact. When you use the artefact it will make the secret boss spawn.

When you kill the boss, 2 Avatar Fragments will come out of the boss and this will also make more fragments appear around the Underground and Courtyard #2 area.

Upon killing the boss you receive a buff which increases your Max Health by 500 while you are inside Black Drake Villa. This will increase further upon collecting Avatar Fragments up to a maximum of 3500 additional health.

ESO Black Drake Villa Dungeon Guide

This is a Frost Atronach type boss and it will behave in a similar way to other Frost Atronach’s and bosses.

Boss Mechanics

  • Light Attacks – This boss punches with it’s pointed ice right hand.
  • Heavy Attack – The heavy attack is a backhanded channelled swipe with the left hand.
  • AoE Attack – This attack starts off looking like a heavy attack. The boss will then fold in half backwards and shoot ice shards at your group. These hit really hard and you need to block/shield/heal through them and roll dodging can avoid some of the damage.
ESO Black Drake Villa Dungeon Guide
ESO Black Drake Villa Dungeon Guide

Tanking Strategy

Quite a simple boss fight, just block the attacks and they won’t hit very hard. When the boss folds over your group should block cast or shield/heal/roll dodge as this mechanic does hit quite hard to an unblocked target.

Secret Boss 4 – Sentinel Aksalaz [HP: 6,390,000] [Hardmode HP: 15,975,000]

Boss Information

To get to this secret boss, you must kill the other 3 secret bosses first and all of your group members need to have each picked up 30 Avatar Fragments.

Once you have them, you need to firstly kill the last boss. Then you need to walk up into the area behind the last boss fight area and you can see in the back right corner 4 basins with the final Avatar Artifact. When you use the Avatar Artifact, your Avatar Fragments will be deposited and made into an Orb within one of the basins. Each person much deposit 30 each to fill all 4 basins with an Orb. Once all 4 basins have an orb inside the final secret boss will appear. Upon doing this you also lose the previous obtained buffs to your Damage, Recovery and Health.

When you have spawned this boss, you only get 4 attempts to kill him or he will leave and you’ll need to restart the dungeon from the beginning to fight him again.

To kill this boss on Hardmode you need to kill the last boss on Hardmode and then the secret last boss will also be a Hardmode fight.

The reward for killing this boss is 2 additional reward chests, and 3 chests for Hardmode. The chests include extra loot and things such as transmute crystals plus secret loot!

ESO Black Drake Villa Dungeon Guide, Sentinel Aksalaz

Boss Mechanics

  • Light Attacks – The boss swings it’s weapon for quite a hard hitting light attack
  • Heavy Attack – This is a charged underarm heavy attack, won’t kill you if you block it but dodge it if you have the Frostbite DoT.
  • Under Arm Ice Cleave AoE – The boss swings his axe under arm and creates 3 ice AoEs that travel in the direction that the boss is facing. These AoEs create a dot on you.
  • Reverse Slice Attack – This is hard to avoid but the boss will spin around and do a reverse slice on the Tank and it leaves the Frost Bite DoT on them.
  • Ice Shards – Boss curls up and puts axe into ground, this makes ice shards shoot up out of the ground onto the group. Don’t stand still.
  • Under Arm Ice Cleave AoE – The boss swings his axe under arm and creates 3 ice AoEs that travel in the direction that the boss is facing. These AoEs create a huge dot if they hit you. Even for a Tank they hit for 18k damage per second.
  • Whole Room AoE – From 80% the boss will occasionally go to the middle of the room and curl up. The whole room will fill up with a big AoE. The only empty space is right at the edge of the room. At the edge of the room there are also moving tornados so you have to go to the edge of the room and also avoid the tornados, you can do this by following them around the edge of the room. If you get hit by the tornado they will knock you into the middle of the room, once the room explodes you get frozen and frost spikes go through you and then explode which kills you.
  • Execute Phase – At 25% the room will begin to get smaller. An AoE appears around the edge of the room making the combat area much smaller. During this phase Ice AoEs will travel across the room from the grates in the walls. The room will keep getting smaller at 20%At 10% the fight area will get even smaller and now there is almost no room to move but you’ll still need to play mechanics and face the boss away from the group.

Adds

  • Frostkin [HP: 215,000] – The boss will regularly summon Frostkins around the room that will attack people.
  • Avatar of Zeal [HP: 1,038,000] [Hardmode HP: 1,916,000] – This is the first secret boss and it comes into this fight at 85%. The head beam will hit the whole group if you don’t turn it away.
  • Avatar of Vigor [HP: 1,038,000] [Hardmode HP: 1,916,000] – This is the second secret boss and it comes into the fight at 60%. The attack to watch here is the channelled AoE that follows you, if its overlapping with other mechanics it causes a lot of damage.
  • Avatar of Fortitude [HP: 1,038,000] [Hardmode HP: 1,916,000] – This is the third and last secret boss and it comes into the fight at 35%. The AoE is the thing to watch for here, when the boss bends over it will start shooting ice shards at the group.

Hardmode

  • The main thing for Hardmode is everything hits harder and everything including the mini bosses has increased health.
  • Ice Meteor – The boss will wave it’s hand in the air and after a few seconds drop a big ice meteor AoE on someone in the group, they should move this away from the rest of the group. The longer the fight goes on, the more of these that will appear on your group, up until the latter stages of the fight where every group member has one at the same time.
  • Frostbite – The DoT you get if hit by the Ice Cleave AoE or Reverse Slice Attack. If you are hit by this DoT you take a lot of damage for 8 seconds. On a Tank the damage is around 20k per second.

Strategy

Hold the boss in the middle of the room and face it away from the group. When Frostkins are spawned it, chain them to the boss. When the Avatar bosses spawn in, either pull them to the middle also or stack the main boss onto them, again facing them away from the group.

The boss goes through almost the same routine of moves which is 2 Light Attacks and then a Under Arm Ice Cleave AoE, then typically a Reverse Slice. This is a rough rotation as it will not always be exactly this as when the boss hits certain percentages other mechanics will take over and take priority. When he curls up and does Ice Spikes from the ground and then he will go to the middle of the room and do the full room AoE straight after.

The fight is quite simple on none Hardmode, just block the attacks, stack the bosses to cleave them down and the only real mechanics to play are side stepping the Ice Spikes and when the full room AoE happens, you need to move out to the edge of the room and no get hit by the Tornados.

Hardmode

For Hardmode it is advised to have a Healer as the Tank will take a lot of damage. Continue to follow the regular strategy but get ready to roll dodge.

You need to try and avoid the spin attack that looks similar to the 2-Handed Weapon skill Reverse Slice. You also need to avoid the Frost AoE that the boss creates from Light Attacks occasionally. If either of these attacks hit you, they apply a Damage over Time to you called Frostbite that hits extremely hard, in the region of 20k damage per second. You get almost no indications of when either of these attacks are going to happen but you need to try and roll dodge them both. The Frost AoE seems to appear from a Light Attack approximately every 3rd Light Attack, but this is not always the case. Roll Dodging every 3rd light attack will help you avoid most of the Frost AoEs. When you are roll dodging, make sure you roll left or right and then walk away from the boss a little also as the Frost AoE cover quite a large area, so you want to roll and try to get around and behind them and close the gap with the boss quickly. If you get hit by either attacks they will apply Frostbite to you, you’ll need to spam your self heals and its a good idea to have a healer for this also as the attacks are often unpredictable and it can easily cause you to die.

Make sure to stack everything up, chain in the Frostkins and stack the main boss with the Avatars and cleave everything down. When the boss is waving his hand in the air, this is making meteors appear on people, these need to be moved away from the rest of the group. As the fight progresses, more meteors appear on more groups members at the same time. In execute especially, the fight area gets really small and each group member will get a meteor and needs to find a small gap to spread out and drop the meteor without them overlapping at the feet on other group members.

Try to keep the boss in the centre, this is especially important in execute where there is very little room available to fight the boss.

Black Drake Villa Gear Sets

True-Sworn Fury

Light Armor

Set bonus
2 items: Adds 657 Spell Critical
3 items: Adds 129 Spell Damage
4 items: Adds 1096 Maximum Magicka
5 items: Adds 708 Spell Critical and increases your Critical Damage by 4%. This bonus doubles to 1416 Spell Critical and 8% increased Critical Damage when you are under 75% Health. This bonus quadruples to 2832 Spell Critical and 16% increased Critical Damage when you are under 50% Health.

Kinras’s Wrath

Medium Armor

Set bonus
2 items: Adds 129 Weapon Damage
3 items: Adds 657 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: Dealing damage with a Light or Heavy Attack grants you a stack of Burning Heart for 5 seconds, up to 5 stacks. While you have 5 stacks, you generate an aura of wrath, granting you Major Berserk, increasing your damage done by 10%. While you have an aura of wrath, Allies within 12 meters of you gain Minor Berserk, increasing their damage done by 5%.

Drake’s Rush

Heavy Armor

Set bonus
2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: When you Bash an enemy, you and up to 3 group members within 15 meters of you gain Major Heroism for 12 seconds, granting you 3 Ultimate every 1.5 seconds. This effect can occur once every 18 seconds.

Encratis’s Behemoth

Set bonus
1 item: Adds 1096 Maximum Magicka
2 items: Dealing Flame Damage to an enemy grants you Behemoth’s Aura for 12 seconds that reaches up to 12 meters. You and and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.

Black Drake Villa Achievements and Rewards

Relic of the Sentinel

ESO Black Drake Villa Dungeon Guide

Rare Tool obtained from the Secret Last Boss chests.

Flames of Ambition Explorer

Achievement Points: 5

Enter either Black Drake Villa or the Cauldron for the first time.

Rewards: Outfit Style – Fire-Forged Maul

Black Drake Villa Vanquisher

Achievement Points: 10

Defeat Kinras Ironeye, Captain Geminus, and Pyroturge Encratis in Black Drake Villa.

Bullseye!

Achievement Points: 10

Use a geyser to fire yourself into the eye of Pyroturge Encratis’s Firestorm 5 times.

Flames of Ambition Scout

Achievement Points: 10

Complete both Black Drake Villa and the Cauldron in Normal.

Ardent Bibliophile

Achievement Points: 50

Defeat all encounters in addition to Kinras Ironeye, Captain Geminus, Pyroturge Encratis after raising the challenge banner for each in Veteran Black Drake Villa within 25 minutes without suffering a group member death.

Rewards: Title – Ardent Bibliophile

Black Drake Villa Challenger

Achievement Points: 50

Complete the listed achievements for Veteran Black Drake Villa

Black Drake Villa Conqueror
Snuffed Out
Unsinged
Speed Reader

Black Drake Villa Conqueror

Achievement Points: 10

Defeat Kinras Ironeye, Captain Geminus and Pyroturge Encratis in Veteran Black Drake Villa.

Rewards: Memento – Illusory Salamander Stone

Flame Beast Slayer

Achievement Points: 10

Defeat 65 Blazing Salamanders, Flame Hounds, and Fire Behemoths in Veteran Black Drake Villa.

Flames of Ambition Delver

Achievement Points: 50

Complete both Black Drake Villa and The Cauldron in Veteran.

Rewards: Dye – Scintillating Scarlet

Salley-Oop

Achievement Points: 10

Defeat Pyroturge Encratis after killing as least ten Grotto Salamanders during the fight in Veteran Black Drake Villa.

Snuffed Out

Achievement Points: 50

Defeat Pyroturge Encratis after raising the challenge banner in Veteran Black Drake Villa.

Rewards: Title – Flamechaser

Speed Reader

Achievement Points: 50

Defeat all encounters in addition to Kinras Ironeye, Captain Geminus and Pyroturge Encratis within 25 minutes of entering Veteran Black Drake Villa. Your timer starts when you engage the first group of enemies.

True-Sworn Slayer

Achievement Points: 10

Defeat 200 True-Sworn Soldiers in Veteran Black Drake Villa.

Unsinged

Achievement Points: 50

Defeat all encounters in addition to Kinras Ironeye, Captain Geminus and Pyroturge Encratis in Veteran Black Drake Villa without suffering a group member death.

Amphibians Arrested

Achievement Points: 10

Defeat Kinras Ironeye while preventing the Blazing Salamanders from casting their damage buff in Veteran Black Drake Villa.

Breaking Ranks

Achievement Points: 50

Defeat Captain Geminus after raising the challenge banner in Veteran Black Drake Villa.

Eviction Notice

Achievement Points: 50

Defeat Kinras Ironeye after raising the challenge banner in Veteran Black Drake Villa.

Shake It Up

Achievement Points: 10

Defeat Captain Geminus without any group member being struck by a Seismic Tremor during the fight in Veteran Black Drake Villa.