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'The Guardian' Templar Tank Build | Elder Scrolls Online | High Isle


Welcome to the Guardian ESO Templar Tank Build.

This build is an updated version of the ‘Memeplar’ Templar Tank build. This version is more optimised for group content now we have discovered new ways to crowd control enemies recently. There are a number of things you can adjust to make this a good build for trial content but generally it is aimed at 4-person content.

For more optimised build for other content please see Main Tank, Off Tank, and Dungeon Tank builds that we have on the site.

Other Information

You can use whatever Race you want for this build. The usual Imperial, Redguard, Argonian and Nord will make things somewhat easier but you can really just put this gear on any Templar that you have and it will perform the same.



The Atronach


14 Magicka
16 Health
34 Stamina


Bewitched Sugar Skulls


Essence of Health Potion

For the Mundus Stone we go with The Atronach for the additional Magicka Recovery as most of our skills are Magicka costing.

Our Attributes are set with 64 Health. We will balance out some more Magicka/Stamina if needed by adjusting the enchants on our gear.

We will be using Bewitched Sugar Skulls for the food so we can get all 3 Max resources higher which are all valuable for Tanking.

For potions we use Essence of Health Tri-Stat potions.


The gear used here is aimed at group buffing and enemy debuffing

Firstly we use Turning Tide which provides a very strong enemy debuff that increases group DPS. This is so good because it will cause the enemy to take 10% more damage but its also strong because it is available on basically every add pull and then at least 66% of the time on boss fights. We can combine it with Nazaray to buff the set even more for a higher uptime on Major Vulnerability.

The next set we use is Olorime. This is the strongest Weapon/Spell damage buff set in the game. It provides the Major Courage buff which is usually provided by a healer. If you have a healer switch it to Powerful Assault or Claw of Yolnhakriin.

Finally we use the Nazaray monster set. This will increase the duration of our debuffs on the enemy, mostly Major & Minor Vulnerability and Minor Brittle. We save our Ultimate on add pulls and drop a Warhorn on bosses combined with this after we have debuffed the enemy to get huge debuff durations that increase our groups DPS by a lot.

All the gear is Sturdy/Tri-Stat so we can achieve a high number of stats. You can play this build on any race, so if you are using a Breton or High Elf then you would use all Stamina glyphs, if you have 38k+ Health already then you might just alternate Magicka/Stamina glyphs, just use whatever you want to achieve stats that work for you.

On the jewellery I use Infused to improve our sustain benefits and combine it with prismatic cost reduction so we can cast our skills often without encountering sustain issues..

On the weapons we use an Infused/Crusher as standard on our Ice Staff and then Charged/Shock on the 1 Hander to inflict concussion on the enemy and Minor Vulnerability.

Where to Obtain:

Vestment of Olorime – Cloudrest Trial.

Turning Tide – Shipwrights Regret Dungeon.

Nazaray – Veteran Shipwright’s Regret, Urgarlag Chief-bane.

Void Bash – Vateshran Hollows.

Puncturing Remedy – Dragonstar Arena & Veteran Dragonstar Arena (Perfected)

Other notable sets that you could use:

Powerful Assault

Claw of Yolnahkriin

Spaulder of Ruin

Magma Incarnate



Templar Skills

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  • Pierce Armor – Our main Taunt which also debuff the enemy with Major & Minor Breach and will heal us via the Master Weapons.
  • Living Dark – We use this to provide our unique group buff Minor Sorcery along with also giving us a number of useful tools during add pulls such as healing every 0.5 seconds and snaring the enemies attacking us. This is also another heal that scales with Max Health.
  • Repentance – By having this slotted you gain more recovery which is really good but the main function of this is to heal and sustain. When there are corpses on the ground you use this for free and it will give you a lot of Stamina back and it will also heal you and your nearby group members. This is essential for any situation where you are getting hit by multiple enemies and will lose a lot of resources.
  • Radiant Ward – This is your main survival tool. Its a Magicka costing shield which is why we want high Magicka Recovery so in tough situations we can spam this to survive, and the shield will scale with Max Health so we easily can have a 10-20k shield, plus it procs Minor Protection which reduces incoming damage by 5%.
  • Power Slam – This is used to proc our Void Bash set to chain in ranged enemies.
  • Ultimate: Replenishing Barrier – This is used for the Magicka Aid passive for 10% more Magicka Recovery, and if you absolutely have no option you can use it for survival if its needed.
  • Frost Clench – This is a ranged magicka taunt that also applies the chilled effect as a guarantee which means Minor Maim and Minor Brittle, it also applies Major Maim to the target.
  • Pulsar – We combine this with Blockade to get an AoE immobilisation. We achieve this by placing down Blockade, chaining everything in and then using Pulsar which causes the chilled effect which causes the enemies to become immobilised in the Blockade. We also benefit from Minor Mangle, Minor Maim, Minor Brittle and Minor Protection.
  • Elemental Blockade – We use this to proc and maintain our back bar weapon enchant but the Ice Staff is also a useful utility for Tanking and this skill will also immobilised chilled enemies when we combine it with Pulsar.
  • Restoring Focus – This is a strong skill for the Templar for both sustain and survival. When you use the skill you will gain resistances and Stamina (even while blocking) every second. If you also stand inside the Rune it will also heal you based on your Max Health which is usually around a 3k+ heal every second.
  • Extended Ritual – This is one of 3 skills that can proc Dark Convergence but it’s also a pretty strong self heal and will offer some group healing and a purify synergy to help your group cleanse negative effects.
  • Ultimate: Aggressive Horn – Our main ultimate and extremely useful group buff which increases our max stats and crit damage for our whole group.

Other Skills that could be used:

  • Silver Leash – If you need a chain skill because you are not using Swarm Mother then you’ll need this.
  • Turn Evil – One of the only few crowd control options for a Templar should you need one.

How to Play / Guide

Precast Restoring Focus and Radiant Ward.

Run at the enemies and initiate combat with a light attack and place Elemental Blockade.

After 2 seconds, cast Power Slam to proc Void Bash which should pull all enemies onto your Blockade.

Cast Pulsar twice to immobilise all enemies.

Once you are in an add pull you want to make sure you have everything down on the ground with Elemental Blockade, Extended Ritual and Restoring Focus, all ranged enemies taunted. Every time 2+ enemies die, cast Repentance for Stamina sustain. While taking damage recast Living Dark and Radiant Ward for healing and shields.

If you have Extended Ritual and Living Dark active while stood inside Restoring Focus, this should provide a large amount of healing in the region of 8k per second with the option to add a 10-20k damage shield on top of that with Radiant Ward.