ESO Dungeon Tank Build
Welcome to The Tank Club’s Ultimate ESO Dungeon Tank Build for all Classes!
This build is designed to help you optimize in 4-player dungeon content, specifically veteran and hardmode dungeons. We’ve personally used these builds to complete every veteran dungeon no death, hardmode and speed run in The Elder Scrolls Online.
Table of Contents
ESO Dungeon Tank Build Information
To truly succeed in 4-person content, you need to consider a variety of factors, such as the classes of your group members and whether you have 3 Damage Dealers or 2 Damage Dealers and 1 Healer. That’s where our optimized build comes in, tailored to suit your specific needs and help you dominate in any dungeon.
Unlike 12-player trials, dungeon content offers a wealth of options for Tank setups, giving you more flexibility to choose the gear that best suits your individual playstyle. Your gear choices will also have a direct impact on a smaller number of damage dealers, so the way gear sets work and perform is very different compared to larger group content.
So whether you’re a seasoned veteran or just starting out, our ESO Dungeon Tank Build is the perfect tool to help you conquer even the toughest dungeon challenges.
ESO Dungeon Tank Build Core Essentials
Mundus
ESO Dungeon Tank Build Classes
ESO Dungeon Tank Build Gear
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Archdruid Devyric / Magma Incarnate | Medium | Divines | Prismatic Defence |
Shoulder | Archdruid Devyric / Spaulder of Ruin | Light | Divines | Prismatic Defence |
Chest | Turning Tide | Heavy | Divines | Prismatic Defence |
Hands | Turning Tide | Heavy | Divines | Prismatic Defence |
Waist | Turning Tide | Heavy | Divines | Prismatic Defence |
Legs | Turning Tide | Heavy | Divines | Prismatic Defence |
Feet | Turning Tide | Heavy | Divines | Prismatic Defence |
Necklace | Vestment of Olorime / Powerful Assault | Jewellery | Harmony/Infused | Magicka Recovery |
Ring | Vestment of Olorime / Powerful Assault | Jewellery | Harmony/Infused | Magicka Recovery |
Ring | Vestment of Olorime / Powerful Assault | Jewellery | Harmony/Infused | Magicka Recovery |
Main Hand | Void Bash / Puncturing Remedy | Any 1H | Decisive | Any |
Off Hand | Void Bash / Puncturing Remedy | Shield | Divines | Prismatic Defence |
Main Hand Backup | Vestment of Olorime / Powerful Assault | Ice Staff | Infused | Crusher |
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Archdruid Devyric | Medium | Divines | Prismatic Defence |
Shoulder | Archdruid Devyric | Light | Divines | Prismatic Defence |
Chest | Drake’s Rush | Heavy | Divines | Prismatic Defence |
Hands | Drake’s Rush | Heavy | Divines | Prismatic Defence |
Waist | Drake’s Rush | Heavy | Divines | Prismatic Defence |
Legs | Drake’s Rush | Heavy | Divines | Prismatic Defence |
Feet | Drake’s Rush | Heavy | Divines | Prismatic Defence |
Necklace | Powerful Assault | Jewellery | Harmony | Magicka Recovery |
Ring | Powerful Assault | Jewellery | Harmony | Magicka Recovery |
Ring | Powerful Assault | Jewellery | Harmony | Magicka Recovery |
Main Hand | Void Bash / Puncturing Remedy | Any 1H | Decisive | Any |
Off Hand | Void Bash / Puncturing Remedy | Shield | Divines | Prismatic Defence |
Main Hand Backup | Powerful Assault | Ice Staff | Infused | Crusher |
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Tremorscale | Medium | Divines | Prismatic Defence |
Shoulder | Tremorscale | Light | Divines | Prismatic Defence |
Chest | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Hands | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Waist | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Legs | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Feet | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Necklace | Powerful Assault | Jewellery | Harmony | Magicka Recovery |
Ring | Powerful Assault | Jewellery | Harmony | Magicka Recovery |
Ring | Powerful Assault | Jewellery | Harmony | Magicka Recovery |
Main Hand | Puncturing Remedy / Void Bash | Any 1H | Decisive | Any |
Off Hand | Puncturing Remedy / Void Bash | Shield | Divines | Prismatic Defence |
Main Hand Backup | Powerful Assault | Ice Staff | Infused | Crusher |
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Magma Incarnate / Nazaray | Medium | Divines | Prismatic Defence |
Shoulder | Spaulder of Ruin / Nazaray | Light | Divines | Prismatic Defence |
Chest | Turning Tide | Heavy | Divines | Prismatic Defence |
Hands | Turning Tide | Heavy | Divines | Prismatic Defence |
Waist | Turning Tide | Heavy | Divines | Prismatic Defence |
Legs | Turning Tide | Heavy | Divines | Prismatic Defence |
Feet | Turning Tide | Heavy | Divines | Prismatic Defence |
Necklace | Drake’s Rush | Jewellery | Harmony / Infused | Magicka Recovery |
Ring | Drake’s Rush | Jewellery | Harmony / Infused | Magicka Recovery |
Ring | Drake’s Rush | Jewellery | Harmony / Infused | Magicka Recovery |
Main Hand | Puncturing Remedy / Void Bash | Any 1H | Decisive | Absorb Stamina |
Off Hand | Puncturing Remedy / Void Bash | Shield | Divines | Prismatic Defence |
Main Hand Backup | Drake’s Rush | Ice Staff | Infused | Crusher |
Piece | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Magma Incarnate / Engine Guardian | Medium | Divines | Prismatic Defence |
Shoulder | Spaulder of Ruin / Engine Guardian | Light | Divines | Prismatic Defence |
Chest | Pearlescent Ward | Heavy | Reinforced/Divines | Prismatic Defence |
Hands | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Waist | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Legs | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Feet | Pearlescent Ward | Heavy | Divines | Prismatic Defence |
Necklace | Saxhleel Champion | Jewellery | Harmony | Magicka Recovery |
Ring | Saxhleel Champion | Jewellery | Harmony | Magicka Recovery |
Ring | Saxhleel Champion | Jewellery | Harmony | Magicka Recovery |
Main Hand | Void Bash / Puncturing Remedy | Any 1H | Defending | Absorb Stamina |
Off Hand | Void Bash / Puncturing Remedy | Shield | Divines | Prismatic Defence |
Main Hand Backup | Saxhleel Champion | Ice Staff | Infused | Crusher |
ESO Dungeon Tank Build Gear Information
ESO Dungeon Tank Build Alternative Gear
ESO Dungeon Tank Build Skills
All of this skills are situational but might be of some use in certain hardmodes or dungeons.
ESO Dungeon Tank Build Scribed Skills
The scribing system adds a whole new dimension to dungeon tanking. Now, all classes have access to many critical tools they need to efficiently tank dungeon content. This is especially beneficial for classes that previously relied on Silver Leash or lacked an immobilization skill. Other benefits provided by the scribing system include strong buffs and debuffs, enhanced survival, and improved sustain. This allows for more flexibility and effectiveness in handling various dungeon scenarios, making it a valuable addition to any tank’s toolkit.
ESO Dungeon Tank Build Champion Points
ESO Dungeon Tank Build How To Play
Add Pulls
- Use speed boost (Race Against Time) to stay ahead of the group.
- Instigate combat with Frost Blockade.
- If there are any Elite enemies, taunt those next.
- Cast Razor Caltrops in front of the enemies for them to walk onto it, this snares them and activates your Powerful Assault.
- Hit Power Slam when all enemies are within range to pull them all into a stack with Vateshran Void Bash Set, then use a crowd control skill to immobilise.
- Bash while facing the whole stack to proc Turning Tide.
- Cast Pulsar to AoE debuff enemies, cast multiple times to make sure they are all effected.
- Chain in any enemies you missed with Power Slam.
- Heal/Shield as and when its needed.
- Only block heavy attacks from enemies.
Bosses
Boss fights are less rotational than add pulls, with significant differences between classes and additional mechanics. Generally speaking, we can consider a guideline set of things to do:
- Pre-buff: Before initiating combat, activate any pre-fight skills, especially those providing Major and Minor Resolve.
- Initiate: Begin the fight once everyone is ready. Use a Frost Clench range taunt to gain aggro and debuff the boss.
- Positioning: Proper positioning is crucial. Typically, you need to face the boss away from the group. In some cases, you may need to move the boss to the middle of the room or closer to the edge. Sometimes, you may need to walk the boss to another location if something spawns in a specific spot.
- Mechanics: This part varies by dungeon. Be prepared to block, roll dodge, taunt adds, move out of AoEs, self-heal, run around, or avoid effects. Stay alert and adapt to the unique mechanics of each dungeon.
- Rotation: In a settled state, focus on casting your essential skills. Use Pierce Armor, Frost Clench, Elemental Blockade, and other gear set procs. Activate any class-specific buffs and debuffs. Watch your ability timers and recast skills when they have 1 second remaining. Frost Clench, for example, can be cast every 5 seconds to maintain Major Maim and Minor Brittle on the boss.
- Survival: Stay aware and reactive. Block heavy attacks and mechanics, shield up before big hits, use healing over time, and burst heals when below 30% health. Break free and interrupt when necessary. Roll dodge to evade damage if needed, but be cautious of bosses that may enrage or harm the group if dodged.
- Sustain: Ensure your food buff is active. Use potions to enhance recoveries and provide resources, either on cooldown or in emergencies. Avoid blocking permanently; if you’ve followed this build, you should be able to take light attacks without blocking, especially with a healer or healing over time. Utilize skills and passives to gain resources. As a Dragonknight, use your Ultimate or Igneous Shield to return Stamina. Heavy Attacking also returns resources but time it carefully to avoid getting hurt.