ESO Dungeon Tank Build

Welcome to The Tank Club’s Ultimate ESO Dungeon Tank Build for all Classes!

This build is designed to help you optimize in 4-player dungeon content, specifically veteran and hardmode dungeons. We’ve personally used these builds to complete every veteran dungeon no death, hardmode and speed run in The Elder Scrolls Online.

ESO Dungeon Tank Build Information

To truly succeed in 4-person content, you need to consider a variety of factors, such as the classes of your group members and whether you have 3 Damage Dealers or 2 Damage Dealers and 1 Healer. That’s where our optimized build comes in, tailored to suit your specific needs and help you dominate in any dungeon.

Unlike 12-player trials, dungeon content offers a wealth of options for Tank setups, giving you more flexibility to choose the gear that best suits your individual playstyle. Your gear choices will also have a direct impact on a smaller number of damage dealers, so the way gear sets work and perform is very different compared to larger group content.

So whether you’re a seasoned veteran or just starting out, our ESO Dungeon Tank Build is the perfect tool to help you conquer even the toughest dungeon challenges.

ESO Dungeon Tank Build Core Essentials

  • 40k Health: Aim to reach somewhere around 40,000 Health fully buffed. In easier dungeons you can use a lot less but for veteran hardmode more health is definitely more valuable.
  • 20k Stamina: Stamina is a vital resource for dodging, blocking, breaking free and needed for some skills. Having somewhere around 20,000 Stamina is a good amount. More experienced players can use less when they block a lot less, or with certain classes you have much easier methods of regaining Stamina.
  • 15k Magicka: Magicka is essential for Tanking as it’s the key resources used for almost all of your skills so having over 15,000 is a good base value amount. While you want to have enough Magicka so you can keep casting abilities as often as possible you don’t need to stack Magicka super high as you’ll be regenerating it via your Magicka Recovery.
  • 33k Resistances: Resistances are useful for simply reducing your incoming damage, whether you’re being hit by a single target heavy attack or a nasty damage over time, resistances will have you covered and 33.1k is the cap of resistances. When doing base game dungeons resistances are unimportant but for DLC dungeons you should aim for 25k+ and for DLC Hardmode dungeons 30k+. Combine the use of Skills and Passives, Reinforced Gear, Defending One Handed Weapon or Resolving Vigor for Minor Resolve. The more you block, the less value your resistances have because of Block Mitigation unless you’re receiving DoT damage or not blocking then Resistances play a much more important role.
  • 2k Magicka Recovery: To maintain all of your uptimes with every class in this build you need to have 2,000 Magicka Recovery. Having more is fine, some classes can deal with less if they gain Magicka in alternative ways (DK using their Ultimate for example) but you will struggle to maintain uptimes and survive with lower than 2k.
  • Race: Nord is the most ideal race, if you’re a Arcanist then Imperial or Redguard are typically better. Race is not 100% essential, while the Nord provides the best Tank benefits you can use any race you like if that is your preference.

ESO Dungeon Tank Build Classes

Dungeon Tank Class Tier List

  1. Arcanist
  2. Dragonknight
  3. Necromancer
  4. Warden / Sorcerer
  5. Nightblade / Templar

It is possible to tank in dungeons using every class. Some are more useful than others, some provide more group-based benefits, and some are simply good for the user only. This tier list reflects our opinion on how each class ranks for tanking 4-person dungeon content.

Arcanists appear at the very top of the list due to their numerous useful buffs and benefits, which work perfectly in 4-player group content. From personal experience, using an Arcanist Tank can significantly increase group DPS. They pack a wealth of utility into every skill, offering at least nine combined group buffs and enemy debuffs, unmatched by any other class.

Dragonknights are second because of their excellent sustain and survival, which are beneficial to many players. They possess the best crowd control skills and some useful buffs, though some, like Engulfing Flames and Igneous Weapons, may not always be needed. Dragonknights excel in sustain by converting Magicka to Stamina and regaining all resources when using their ultimate, which also makes them virtually unkillable.

Necromancers rank third due to their survivability, ability to fully resurrect a group, and moderate group buffing potential. They excel at generating Ultimate from corpses, auto-chaining enemies, and surviving Damage over Time effects. Necromancers can absorb both enemy and self-created corpses to generate 6 Ultimate per corpse, allowing for rapid Ultimate regeneration, especially during add phases.

Other Classes: Warden, Sorcerer, Templar, and Nightblade can all tank effectively, but none offer as significant benefits as Arcanist or Dragonknight. Wardens are the best of this group, followed by Sorcerers. Nightblades excel at reducing incoming damage but lack additional utility. Templar Tanks are more suited to dungeons than other content but still fall short compared to other classes in terms of utility.

With the new scribing spells from the Gold Road chapter, it is now possible for all classes to access Magicka chains and immobilizations. However, this requires owning the Gold Road chapter.

This tier list aims to help you choose the best class for tanking dungeons, highlighting each class’s strengths and weaknesses in this role.

ESO Dungeon Tank Build Gear

ESO Dungeon Tank Build Gear Information

Monster Sets: Archdruid is arguably the best Monster Set for dungeons, allowing you to maintain a 100% uptime of Major Vulnerability when used alongside Turning Tide. However, it’s not as useful for add pulls, so Spaulder of Ruin is a much better option in those situations. Alternatively, Tremorscale is also very good.

Olorime is one of the top damage buffing sets to use, although Major Courage is sometimes provided by a Healer. In such cases, you should use Powerful Assault instead. Olorime is better for your sustain but can be tricky to place on your group members, whereas Powerful Assault is more sustain intensive but easier to apply based on distance.

Turning Tide is the final set, providing a huge buff and being Heavy Armor, which allows you to more easily use PA or Olorime, which are not Heavy.

Weapon Sets: For add pulls, Void Bash (also known as Vateshran One Hand and Shield) is the absolute best in slot piece of dungeon gear, allowing you to pull an entire room with one button. It’s not as useful on bosses unless they have lots of adds, in which case you should switch to Puncturing Remedy (also known as Master’s One Hand and Shield) for the additional self-heal.

Armor Traits: Divines are recommended for the extra Magicka Recovery, ensuring great sustain for casting abilities. Reinforced can be used for really hard veteran hardmodes, although you can usually reach the resistance cap with your Champion Points and Major + Minor Resolve. If you’re an Arcanist and over the resistance cap when buffed up and already have a lot of Magicka Recovery or block frequently, using Sturdy is another option.

Jewellery: Harmony Magicka Recovery generally works best. Use Harmony Prismatic Cost Reduction if you frequently use stamina skills such as Stone Giant. Infused Jewellery is another option if you get less than one synergy per 20 seconds. If you use addons to switch gear, consider using Swift jewellery during add pulls.

Weapon Traits and Enchants: Use Defending One-Handed Weapon and Ice Staff Charged for add pulls with any enchants. For bosses, switch to Decisive/Absorb Stamina One-Handed Weapon and Ice Staff Infused/Crusher.

ESO Dungeon Tank Build Alternative Gear

When setting up an optimized Dungeon build for tanking, you have multiple gear set options, each providing similar performance benefits to your group. Choose two sets from the list below based on your group’s needs and ensure they do not conflict with the gear sets of other group members.

  1. Turning Tide: An amazing set that provides great Major Vulnerability uptime, available for every add pull and offering a 66% uptime on bosses.
  2. Vestment of Olorime: A great damage buff set, best used when your group doesn’t have a Healer.
  3. Powerful Assault: Secondary to Olorime for its damage buff, this set is effective but requires a lot of micro-management.
  4. Pearlescent Ward: Ideal for progression or pick-up groups, it provides a DPS buff and damage reduction if group members die, allowing you to survive and potentially save the group. No micro-management needed, and it offers a 100% guaranteed uptime.
  5. Drake’s Rush: Most useful for organized groups, this set provides a higher DPS percentage than Yolnahkriin and is comparable to Powerful Assault, but only if everyone uses their Ultimates on cooldown.
  6. Crimson Oath’s Rive: Quite useful for dungeons as it helps reach the penetration cap. It’s good for beginners who are not optimized and beginner tanks who might forget to apply Crusher to bosses.
  7. Lucent Echoes: Almost like a Tank version of Elemental Catalyst, this set will increase group crit damage and healing with minimal effort.
  8. Claw of Yolnahkriin: Not as common nowadays and fairly average for dungeons. Other sets outperform it, but it’s still usable. Not useful with Oakensoul damage dealers.
  9. Saxhleel Champion: A good defensive set that allows you to use Barrier Ultimates for safety while also providing a group DPS buff. It’s also good for Necromancers using the Colossus Ultimate to provide group Major Force simultaneously.
  10. War Machine: Not useful for regular groups, but if your group has very high DPS and can burn bosses quickly, it can be good for burst DPS. Only use this set on boss fights.

By carefully selecting and combining these gear sets, you can maximize your tanking effectiveness and enhance your group’s overall performance in dungeon content.

Next, you have a choice of Monster Set depending on your group situation:

  1. Archdruid Devyric: This set provides an easy 100% uptime of Major Vulnerability when used with Turning Tide. While it’s not as effective for add pulls, it’s excellent for bosses.
  2. Tremorscale: A useful option for groups using Medium Armor, as they are likely to be under the penetration cap.
  3. Nazaray: Very effective when combined with Turning Tide/Major Vulnerability, Minor Vulnerability, and Frost Clench/Minor Brittle, offering huge uptimes when timed accurately.
  4. Symphony of Blades: If your group lacks a healer, consider using this to help with group sustain, but you’ll also need an AoE healing skill to make the most of it.
  5. Engine Guardian: The best option if you need self-sustain.

All of the main gear options for this build can be used on just one bar, so you have the flexibility to use a weapon set for added benefits:

  • Puncturing Remedy (Master’s One Hand and Shield): Ideal for boss fights, this set boosts your resistances and provides a burst heal when using Puncture.
  • Void Bash (Vateshran One Hand and Shield): Best in slot for all classes during add pulls. It allows you to stack an entire add pull and debuff them with a single button press. This set is fast, efficient, and boosts sustain compared to spamming skills like Silver Leash and Unrelenting Grip.

Mythic Items can sometimes fit into a build, and these are the best options:

  • Spaulder of Ruin & 1 piece Magma Incarnate: The primary Mythic worth using. It’s great for add pulls and effective on bosses, though not as good as Archdruid Devyric or Nazaray, and it doesn’t provide the extra penetration that Tremorscale offers if needed.

ESO Dungeon Tank Build Skills

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All of this skills are situational but might be of some use in certain hardmodes or dungeons.

ESO Dungeon Tank Build Scribed Skills

The scribing system adds a whole new dimension to dungeon tanking. Now, all classes have access to many critical tools they need to efficiently tank dungeon content. This is especially beneficial for classes that previously relied on Silver Leash or lacked an immobilization skill. Other benefits provided by the scribing system include strong buffs and debuffs, enhanced survival, and improved sustain. This allows for more flexibility and effectiveness in handling various dungeon scenarios, making it a valuable addition to any tank’s toolkit.

Focus Script: Pull
Deals ? Magic Damage to an enemy, pulls them to you, and taunts them for 15 seconds if they are not already taunted.

Signature Script: Druid’s Resurgence
Restores 1000 Magicka and 1000 Stamina.

Affix Script: Vitality
Grants Major Vitality for 10 seconds, increasing healing received and damage shield strength by 12%.

A Magicka-costing skill that pulls enemies, taunts them, and returns resources, replacing the need for Silver Leash. This skill is beneficial for all classes, as it allows tanks to use Magicka to cast the skill, which then returns Stamina, aiding in overall sustain. Additionally, it provides a Major buff or debuff; you can choose one that suits your build’s needs. Two excellent options are Major Vitality for increased healing received and Major Cowardice to reduce enemy damage output.

Focus Script: Immobilize
Immobilizes enemies for 3 seconds.

Signature Script: Hunter’s Snare
Reduces the Movement Speed of enemies by 30% for 6 seconds.

Affix Script: Minor Resolve
Grants Minor Resolve for 20 seconds, increasing Physical and Spell Resistance by 2974.

An accessible potential immobilization skill which is available for all classes. The primary focus is on its AoE, 360-degree immobilization, opening up new crowd control opportunities for classes that previously lacked this option. The other scripts used on this skill can vary depending on what your build is missing, allowing you to customize it to fit your specific needs.

ESO Dungeon Tank Build Champion Points

Warfare

Fitness

ESO Dungeon Tank Build How To Play

Add Pulls

  1. Use speed boost (Race Against Time) to stay ahead of the group.
  2. Instigate combat with Frost Blockade.
  3. If there are any Elite enemies, taunt those next.
  4. Cast Razor Caltrops in front of the enemies for them to walk onto it, this snares them and activates your Powerful Assault.
  5. Hit Power Slam when all enemies are within range to pull them all into a stack with Vateshran Void Bash Set, then use a crowd control skill to immobilise.
  6. Bash while facing the whole stack to proc Turning Tide.
  7. Cast Pulsar to AoE debuff enemies, cast multiple times to make sure they are all effected.
  8. Chain in any enemies you missed with Power Slam.
  9. Heal/Shield as and when its needed.
  10. Only block heavy attacks from enemies.

Bosses

Boss fights are less rotational than add pulls, with significant differences between classes and additional mechanics. Generally speaking, we can consider a guideline set of things to do:

  1. Pre-buff: Before initiating combat, activate any pre-fight skills, especially those providing Major and Minor Resolve.
  2. Initiate: Begin the fight once everyone is ready. Use a Frost Clench range taunt to gain aggro and debuff the boss.
  3. Positioning: Proper positioning is crucial. Typically, you need to face the boss away from the group. In some cases, you may need to move the boss to the middle of the room or closer to the edge. Sometimes, you may need to walk the boss to another location if something spawns in a specific spot.
  4. Mechanics: This part varies by dungeon. Be prepared to block, roll dodge, taunt adds, move out of AoEs, self-heal, run around, or avoid effects. Stay alert and adapt to the unique mechanics of each dungeon.
  5. Rotation: In a settled state, focus on casting your essential skills. Use Pierce Armor, Frost Clench, Elemental Blockade, and other gear set procs. Activate any class-specific buffs and debuffs. Watch your ability timers and recast skills when they have 1 second remaining. Frost Clench, for example, can be cast every 5 seconds to maintain Major Maim and Minor Brittle on the boss.
  6. Survival: Stay aware and reactive. Block heavy attacks and mechanics, shield up before big hits, use healing over time, and burst heals when below 30% health. Break free and interrupt when necessary. Roll dodge to evade damage if needed, but be cautious of bosses that may enrage or harm the group if dodged.
  7. Sustain: Ensure your food buff is active. Use potions to enhance recoveries and provide resources, either on cooldown or in emergencies. Avoid blocking permanently; if you’ve followed this build, you should be able to take light attacks without blocking, especially with a healer or healing over time. Utilize skills and passives to gain resources. As a Dragonknight, use your Ultimate or Igneous Shield to return Stamina. Heavy Attacking also returns resources but time it carefully to avoid getting hurt.

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