The Tank Club High Isle Tank Patch Notes
Full Patch Notes: PTS Patch Notes v8.0.0 — Elder Scrolls Online
Videos
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New Sets
Skill Changes
Dragonknight
Ardent Flame
- Fiery Breath
Engulfing Flames (morph): Reduced the Flame Damage taken bonus on this morph to a maximum of 6%, down from 10%. The total sum of Weapon and Spell Damage needed to reach the cap remains the same.
Draconic Power
- Dark Talons
Choking Talons (morph): Reduced the cost of this morph to 3510, down from 4050. - Spiked Armor
Hardened Armor (morph): Increased the damage shield granted from this morph by 24%.
Earthen Heart
- Obsidian Shield
Fragmented Shield (morph): Increased the duration of Major Mending granted from this morph to 6.667 seconds at base, up from 5 seconds. Don’t worry though, it’ll reach a nice whole number when you have your Eternal Mountain passive maxed out.
Necromancer
Grave Lord
- Shocking Siphon
Mystic Siphon (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 150 while it is active, rather than restoring up to 1260 Magicka over its duration.
Bone Tyrant
- Bone Armor
Beckoning Armor (morph): This morph now attempts to pull valid targets once every 2 seconds, up from once every 3. - Death Scythe
Ruinous Scythe (morph):
This morph now deals Bleed Damage, rather than Physical.
This morph now applies the Hemorrhaging status effect on damage dealt.
This morph now sets all enemies Off Balance on hit, rather than every 3rd cast.
Living Death
- Expunge
Hexproof (morph):
Reduced the cost of this morph to 1670 at its final rank, down from 1880.
The morph tooltip now properly states it reduces in cost as the ability ranks up. - Restoring Siphon
Mortal Coil (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 150 while it is active, rather than restoring up to 1260 Stamina over its duration.
Nightblade
Shadow
- Path of Darkness
Refreshing Path (morph): This morph now also grants Minor Endurance and Intellect for 4 seconds each tick.
Sorcerer
Dark Magic
- Crystal Shard
Crystal Weapon (morph): This morph now causes your next two Light or Heavy Attacks to deal bonus damage, up from 1. There is a small cooldown on this to avoid the ability to instantly proc both, though!
Templar
Dawn’s Wrath
- Backlash: Increased the cost of this ability and the Purifying Light morph to 2160, up from 2000.
Power of the Light (morph): Reduced the cost of this morph to 1337, down from 1700.
Eclipse - Living Dark (morph): This morph’s heal no longer scales with stats and instead heals for a base of 2000 Health when it triggers.
Warden
Animal Companion
- Scorch
Deep Fissure (morph): This morph now also applies Minor Breach to enemies hit for the duration.
Green Balance
- Healing Seed
Corrupting Pollen (morph): This morph now also applies Minor Cowardice to enemies in the area, to help it gain some viability in PvE areas.
Winter’s Embrace
- Frost Armor
Expansive Frost Cloak (morph): Expanded the radius of this morph to 36 meters, up from 28.
Weapons
One Hand and Shield
- Defensive Stance
Defensive Posture (morph): Fixed an issue where the passive bonuses from this morph could fail to apply in some cases. - Power Bash
Power Slam (morph): This morph’s passive, Resentment, now reduces the cost of your next Power Slam by up to 50%, rather than increasing its damage by 33%.
Armor
Heavy Armor
- Heavy Armor Bonuses: Adjusted the bonus damage to Bash Attacks to grant 30 more damage per piece of Heavy Armor worn, rather than 3% more damage.
Mages Guild
- Equilibrium: Fixed an issue where this ability and its morphs could not be cast if you had less than 6000 Health, even if the cost was less than 6000.
Champion Points
- Rebalanced the numbers and progression for a number of nodes:
The following nodes now grant 3% to their listed bonuses per stage, with 2 stages at 25 points per stage, rather than 2% with 5 stages at 10 points per stage. - Duelist’s Rebuff
- Enduring Resolve
- Ironclad
- Unassailable
Set Changes
Tremorscale:
- Increased the duration of this set’s effects to 15 seconds, up from 8.
Increased the cooldown to 10 seconds, up from 8.
Increased the damage done by approximately 4%.
This set now reduces the Armor of the enemy by 8% of the higher of your Physical or Spell Resistance, rather than reducing it by a flat 2395.
Mundus Stones in Armory System