Wayfinder features various taunt abilities, including Wingrave’s Judgement, which is a hidden taunt not mentioned in the skill description. Silo possesses Proto-Clone, while Senja has Gain Favor. When one of these skills is employed, the word “Taunted” appears in purple text beside the enemy, and they exhibit a golden halo when aggroed towards you.
However, tanking through these taunt abilities isn’t foolproof. The taunts are short-lived, and their cooldowns are excessively long. For instance, Wingrave’s taunt lasts for 8 seconds but has a 30-second cooldown.
Moreover, the priority of taunts is flawed. Senja’s Gain Favor has the shortest cooldown, but it doesn’t effectively divert a boss’s attention. It often redirects back to the highest DPS. Silo’s Proto-Clone can also overshadow other taunts, making it the top priority even if Wingrave uses Judgement afterward. Proto-Clone isn’t consistently reliable.
Alternative Taunting Methods
Another approach to taunting involves Trickster Echo, which claims to “aggro up to 4 enemies.” It has a 20-second duration and cooldown, but it only triggers a 25% chance when dodging in combat. Unfortunately, Trickster Echo doesn’t fulfill its promise. It fails to aggro enemies when it activates, and there’s no visible indicator for enemies to target, unlike Silo’s Proto-Clone.
Utilizing Trickster Echo in conjunction with taunt skills could potentially make tanking viable in Wayfinder’s Season 1, but this remains unattainable unless taunts and Trickster Echo are fixed.
Gaining and maintaining enemy aggro becomes easier if you have the highest DPS in your group. The game tends to prioritize threats toward the highest DPS player. As a designated “Tank,” you might not possess the necessary stats to maintain 100% aggro. In groups with low DPS, you may have a better chance of keeping enemy aggro, especially during add pulls.