ESO Tank Monster Sets

Tank Monster Sets can be separated into 5 categories:

Each Monster Set provides a range of different benefits.

There are not really any Best in Slot options for Monster Set, it’s more about utilising whatever sets are needed by each particular group or individual Tank.

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Group Support

These monster sets provide some kind of support to help your group to either increase their damage or reduce the amount of damage they receive. These are typically the monster sets you are likely to use in most situations if you are comfortable without a Sustain or Healing monster set.

Encrati’s Behemoth

Set bonus

1 item: Adds 1096 Maximum Magicka.

2 items: Dealing Flame Damage to an enemy grants you Behemoth’s Aura for 12 seconds that reaches up to 12 metres. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d (Magicka Group Only)

Where to obtain:
Veteran Black Drake Villa, , Urgarlag Chief-bane

Comments:
This is the best monster set in the game for Tanks. You will need to be in melee range of the enemies for it to be useful so there are some very minimal occasions where it might be used by a Healer. To activate it, all you need to do is use an Infused/Flame Damage front bar one handed weapon. Upon causing Flame damage you will proc the Monster Set. Your Flame Enchant would proc from Light Attacks, Heavy Attacks, and any weapon abilities such as Pierce Armor and Heroic Slash. The reason this is so good is because enemies stood inside the aura created from this set will take 5% more Fire Damage. Most group also get an additional 10% Fire Damage from a Dragonknight using Engulfing Flames. And all Magicka damage dealers typically use an Inferno Staff as it produces the best DPS so this will improve your group DPS.

This is not useful in a Stamina group since they rarely cause Flame Damage.

Tremorscale

Set bonus

1 item: Adds 1096 Maximum Stamina.

2 items: When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 6000 Physical Damage to all enemies within 4 meters and reducing their Physical Resistance by 2395 for 8 seconds. This effect can occur once every 8 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d (Stamina Group Only)

Where to obtain:
Veteran Volenfell, Glirion the Redbeard

Comments:
This is a vital must have Tank set for any group that has a 2+ Stamina Damage Dealer. This will be a Main Tank monster set, and in situation such as the vMoL Twins or vHoF Triplets you would need it on both Tanks if the group has to split up. When you taunt the enemy a duneripper bursts out of the ground and causes physical damage as an area effect within 4 metre. This also applies a unique Physical Resistance reducing debuff to all the enemies that get hit for 8 seconds and it has an 8 seconds cooldown. Essentially you need to retaunt every 8 seconds to maintain this and it has a 100% uptime capability. What this means for Stamina DDs is they can reach the Pen Cap more easily without the need for Sharpened Weapon and/or Piercing Blue CP and they can use other CP and Traits to increase their damage in other areas. This is not a named buff, its unique so it will stack with Breach, Alkosh and other Resistance debuffs used by a Tank.

Lady Thorn

Set bonus

1 item: Adds 1206 Maximum Health.

2 items: Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds. You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 5000 Disease Damage to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Castle Thorn, Urgarlag Chief-bane

Comments:
This is a Main Tank monster set that can be used in literally every trial. You need to use a Health costing ability such as Balance to creates a self-synergy which you can create every 10 seconds and use every 20 seconds. When you use the synergy, it applies a debuff to all enemies 360 degrees of the blood ball that it spawns causing AoE Major Maim. The self-synergy feature allows you to improve your Alkosh uptime if you are using that set which can be helpful if your group has a lack of synergies and often in Stamina groups this can be a problem. The Major Maim can be stacked with Minor Maim to debuff an enemies damage by a total of 15%.

Thurvokun

Set bonus

1 item: Adds 1206 Maximum Health.

2 items: When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 100 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 8%. This effect can occur every 16 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Fang Lair, Urgarlag Chief-bane

Comments:
This used to be a somewhat useful set for the automatic AoE Minor Maim. With a combination of Minor Maim damage reduction being reduced and the duration of the Lady Thorn Major Maim being increased, that would be a far better option as it applies 5% more damage reduction to the enemy. You can combine this with Lady Thorn and Major Maim but you can also gain AoE Minor Maim from other sources such as Choking Talons, Dark Shade or with AoE Chilled Status.

Vykosa

Set bonus

1 item: Adds 4% Healing Taken.

2 items: When you Bash an enemy you’ve taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon Damage and Spell Damage by 430 for 8 seconds. This effect can occur once every 16 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Moon Hunter Keep, Urgarlag Chief-bane

Comments:
Could be used until you get Lady Thorn. The damage that is reduced by this is less than the Lady Thorn Major Maim so using that would be the better option. Vykosa does have a slightly higher uptime and you could use Vykosa when stacking it with some other source of Major Maim.

Symphony of Blades

Set bonus

1 item: Adds 4% Healing Done.

2 items: When you heal an ally who is under 50% of their primary resource, grant them Meridia’s Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. The resource returned is based off the target’s highest maximum resource.

Set Rating:
141d49436743034a59dec6bd5618675d (Tank PoV) 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d (Group PoV)

Where to obtain:
Depths of Malatar, Urgalarg

Comments:
The best resource Monster set for almost every situation. You only need 1 person in a group to use this as it has an individual cooldown on each person of 18 seconds. If all 11 people other than the person wearing Symphony all reach the proc conditions at the same time it would give resources back to all 11 people at the same time, but generally its just going to give everyone in the group 3420 Magicka or Stamina over 6 seconds whenever they are under 50% of their resources. Its is active for 6 seconds and has an 18 second individual cooldown so essentially 12 seconds after gaining resources from Symphony you could start to gain them again if you meet the proc conditions.

The best option for this set is for one Healer to use it. This can be useful on the Tank in 4-person content with  no healer and very specific Trial situations, but it is very hard to proc and maintain as it can no longer proc from Blood Altar, so you need to use a physical healing skill now and actively heal your group to maintain it. You ideally never want to use this as a Main Tank as you typically always want to be able to receive the proc and you CANNOT proc this set on yourself.

Templar Tanks have easy access to proccing this set with Extended Ritual.

Sentinel of Rkugamz

Set bonus

1 item: Adds 4% Healing Done.

2 items: When you heal yourself or an ally you summon a dwemer spider that heals for 1000 Health and restores 125 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Darkshade Caverns I, Maj

Comments:
This set comes secondary to Symphony of Blades, but Sentinel is a little easier to farm/obtain so its a decent replacement until you can get Symphony. Symphony is also only needed by 1 person so if you are going for group sustain sets then you could have a Tank using Sentinel for even more resource returns.

The resources gained from this set are very minimal and in most cases you would use a different set. An Off Tank would be the most likely to use this where it is needed, and you need to use an active healing skill to proc it. Blood Altar will no proc the set, but combining this on an Off Tank who is in group using Echoing Vigor would likely be the best outcome.

Self Sustain – Tank Monster Sets

Self sustaining monster sets are especially great for Beginner Tanks. They allow you to focus more on the fights and mechanics and worry less about resources and sustain. For more experienced Tanks you should be able to manage almost every fight without a self sustain set as they are consider to be selfish sets and they won’t help your group, but if you have particular situations that are difficult on sustain, or you are going into new content for the first time then these are the option available.

Chokethorn / Shadowrend

Set bonus

1 item: Adds 129 Magicka Recovery.

2 items: N/A

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Chokethorn – Veteran Elden Hollow I, Shadowrend – Veteran Banished Cells I, Both – Maj al-Ragath

Comments:
You would use these monster sets for the 129 Magicka Recovery. When you combine the two sets you gain a total of 258 Magicka Recovery. These are easy to obtain as a very first Tank setup, doing these two dungeons on Veteran are two of the easiest to complete even if you are relatively inexperienced. You can use this combination on almost any Tank for sustain since all Class Tanks use mostly Magicka abilities. Even better for DK and Sorcerer Tanks who can convert Magicka to Stamina if needed. You could also mix one of these pieces with any other 1 piece set or Mythic Items.

Engine Guardian

Set bonus

1 item: Adds 129 Health Recovery.

2 items: When you use an ability, you have a 25% chance to summon a dwemer automation to restore 550 Stamina or Magicka or 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Darkshade Caverns II, Maj al-Ragath

Comments:
This is a reasonably easy monster set to obtain for sustain, and is easily the best 2 piece sustain set. You can get Magicka, Stamina or Health from it, each one has a chance to proc. The set is active so much of the time you always have incoming resources so long as you are casting abilities. You can make more benefit from this set as a Dragonknight and Sorcerer than other classes but it works great for Tanks of any class. The best way to make the most out of this is – When receiving Health from The Engine Guardian cast Balance to convert that Health gain into Magicka. When receiving Magicka, if you are on a class like a DK or Sorc you cast your Igneous Shield/Dark Deal to convert that Magicka to Stamina, on other classes recast your Magicka buffs while receiving Magicka. When receiving Stamina you can continue to maintain Blocks and Taunts. If you are full or close to full on a certain resource and you begin to gain that same resource from this set, make sure to use up some of the resource by recasting abilities so you are not wasting a proc with it trying to give you something you are already full on.

Grundwulf

Set bonus

1 item: Adds 833 Weapon Critical, Adds 833 Spell Critical.

2 items: Whenever you deal critical damage, restore 700 Magicka or Stamina, whichever maximum is higher. You also gain 350 of the other resource. This effect can occur once every 5 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Moongrave Fane, Urgalarg Chief-bane

Comments:
A decent sustain set for a Tank as you can gain both Magicka and Stamina every 5 seconds fairly reliably. It returns the resources based off Critical damage which is not a problem when you use Blockade and you are rotating through Pierce Armor and Heroic Slash. It’s a constant tick of incoming resources so it is much better than Stonekeeper which has a long cooldown and requires you to build up to a burst of resources. Comparably to Engine Guardian, both are very good, Engine Guardian is probably better as you will have more overall resource gain, but you can also avoid receiving any Stamina for long periods of time if unlucky but with this set you will always gain Stamina with every proc.

Stonekeeper

Set bonus

1 item: Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health.

2 items: When you block an attack, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2480 Stamina and Magicka, and healing for 2480. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Frostvault, Urgalarg Chief-bane

Comments:
A reasonable Tanking set giving you a Tri-Stat glyph equivalent for the 1 piece and for the 2 piece it gives you a little boost of all resources equivalent to approximately 1/4 of a Tri-Stat potion. If you are trying to push the maximum Max resource pools and you perma-block often then for a lot of fights this is going to work really well for you. The issue is it has a 14 second cooldown, but once the cooldown ends you also need to rebuild the 6 charges. You can gain 1 charge per 0.25 second, In the best case situation this set is going to proc every 15.5 seconds. That is highly unlikely however. In add fights or bosses with multiple adds this will be great and proc almost on cooldown but on bosses that hit much slower every 2-5 seconds then you could be waiting 45 seconds for this set to give you back quite a small amount of resources. Both Engine Guardian and Grundwulf provide much more reliable resource gain but you need to be casting to benefit from those whereas with Stonekeeper you just need to maintain block.

Healing – Tank Monster Sets

There will be some situations where you might be solo Tanking/out of group or in a high damage situation and you will benefit from the additional healing support. You might also consider using these sets when venturing into new content to help you deal with unexpected mechanics or incoming damage. You would consider these sorts of sets if you are in random groups or groups where you don’t know your healer or they underperform.

Earthgore

Set bonus

1 item: Adds 4% Healing Done.

2 items: When you heal yourself or a group member that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health group member in the area for 29700 Health over 10 seconds. This effect can occur once every 20 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Bloodroot Forge, Urgalarg Chief-bane

Comments:
This is a good self healing set for a Tank to wear for emergency situation. When you go under 50% health and self heal then this set will apply itself only to you and it give you a decent burst heal. It give you 29700 Health over 10 seconds which is 2970 Health per second and it has a 20 second cooldown, this is the same as a synergy, essentially there is a 10 second gap between procs so it has a potential 50% uptime. It does activate from Health Potions and from using healing synergies such as the one from Blood Altar so you need to be careful not to waste it. This set is mostly used in vCR and will work really well with the 20 second cooldown for the Execute Main Tank if they struggle to heal up after Baneful Mark, you will be able to proc this for every Baneful. Another perk of Earthgore is it removes placed enemy effects from the ground, so for example in vAS when Llothis teleports it leaves a Poison AoE on the ground, you can stand in the AoE Llothis leaves, proc Earthgore with a self heal and it will remove the poison AoE. If you are doing content with random groups or using the Dungeon Finder it can be helpful to use this as you may not have a healer, or someone who is reliable and knows what to do.

Scourge Harvester

Set bonus

1 item: Adds 1206 Maximum Health.

2 items: When you take damage, you have a 10% chance to create a beam that steals 7490 Health over 6 seconds from the attacker. While the beam holds you gain Major Vitality, increasing your healing received by 16%. The beam breaks if the enemy moves further than 8 meters away. This effect can occur once every 6 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Wayrest Sewers II, Maj al-Ragath

Comments:
This monster set could, in best case scenarios have a 100% uptime now as it has a 6 second uptime and the effects can reoccur every 6 seconds. You will gain a 1248 heal per second for 6 seconds, this will increase if you have other healing buffs active but the heal is just an added bonus for this set. The main reason you would use this is for the Major Vitality which increases your healing received, this is particularly useful when you have a lot of health and you take a lot of damage in fights such as Kyne’s Aegis. The downside to this set is that it’s not on a timer it is a chance based set so you get 10% chance to activate it, but it procs when you take damage and as a Tank, this is usually quite often.

Troll King

Set bonus

1 item: Adds 4% Healing Done.

2 items: When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 925 for 10 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Blessed Crucible, Glirion the Redbeard

Comments:
Another set that you can make use of for solo situations and something like the portals in vCR. With Earthgore having a bit of a cooldown you could use this as another option. You would proc this on yourself by using self healing while on low health. This works as a Heal over time as it’s increasing your Health Recovery which ticks every 2 seconds. The set has no cooldown, you can proc it on yourself constantly if you meet the proc requirements. If you combine Troll King with other incoming Health Recovery to boost it’s effectiveness it can be a good healing set, also try using The Steed Mundus, Bewitched Sugar Skulls, and Potions with Major Fortitude which can take your Health Recovery to over 3000.

Utility – Tank Monster Sets

These sets provide various utilities in very certain situations for particular classes. Generally not used as a main staple set but they are used to make certain tasks easier.

Bloodspawn

Set bonus

1 item: Adds 129 Stamina Recovery.

2 items: When you take damage, you have a 6% chance to generate 13 Ultimate and increase your Physical Resistance and Spell Resistance by 3731 for 5 seconds. This effect can occur once every 5 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Spindleclutch II, Maj al-Ragath

Comments:
The main use of this set is to generate Ultimate faster. This isn’t really for your own benefit but its to fill in gaps when the team isn’t generating Warhorns fast enough. This is the best set that provides Ultimate gain and it’s best used on a Tank because you need to take damage to proc the set and it has a pretty low chance to proc at 6%. This will proc pretty often as a Tank but you cannot rely on the Resistances from this set as a Tank as it will not proc consistently when you may need the Resistances but the main use for this is the Ultimate gain anyway.

Also a good 1 piece set in the very rare situations where you need Stamina recovery such as vSS range Tanking Lokkestiiz and vCR Gryphons.

Lord Warden

Set bonus

1 item: Adds 1487 Armor.

2 items: When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical Resistance and Spell Resistance of you and your group members within 8 meters by 3180. This effect can occur once every 10 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Imperial City Prison, Urgalarg Chief-bane

Comments:
Lord Warden is a decent group buff set, for stacked and stationary fights. It is most commonly used for progression teams to give Damage Dealers a little more resistance and survivability. This set also gives some self resistances which you might find useful if you are not a Nord Tank. The most difficult part is the 2 pieces bonus group buff requires you to stand still and be stacked for it to be effectively used. It has a really good potential 100% uptime so it can be a reliable set to use in terms of uptime. If you are using this for the resistances for yourself rather than the group then this would be great for stationary fight but if its a fight with more movement it might be better using a 1 piece Lord Warden along with a 1 piece Mighty Chudan.

Mighty Chudan

Set bonus

1 item: Adds 1487 Armor.

2 items: Adds 1206 Maximum Health, Gain Major Resolve at all times, increasing your Physical Resistance and Spell Resistance by 5280.

Set Rating:
141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Ruins of Mazzatun, Urgalarg Chief-bane

Comments:
This is a fully selfish set but the utility it provides is less deaths to the person using it due to the huge resistance gain, extra health and the extra slot on the users skill bar. There are certainly far better sets to use, but if you are a Tank struggling to stay alive and struggling to maintain your Major Resolve buff, then this might be a good option to use until you get more comfortable. This is a decent 1 piece that you could combine with a 1 piece Lord Warden for some nice self resistances if you are not a Nord.

Swarm Mother

Set bonus

1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka.

2 items: When you block an attack from an enemy that is between 8 and 22 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 second

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Spindleclutch I, Maj al-Ragath

Comments:
You could use this as a 1 piece set to give yourself higher Max Magicka and Stamina. You could either pair it up with a Chokethorn/Shadowrend 1 piece or you can work it into a build with Mythic items. The 2 piece also has a purpose within certain classes. If you are a none DK tank then this is an option for dungeons so you can range taunt with Magicka then block so Swarm Mother can pull everything in, 1 ranged add per second so long as they hit you and you don’t waste your Stamina using Silver Leash. In Trials there is really only one use and that is vSS Yolnahkriin fight, especially in Hardmode. You taunt the Fire Atronach’s, roll under the Boss and block to pull them in to be killed so the Lava AoE doesn’t fill the floor around the room.

Damage – Tank Monster Sets

These monster sets would potentially be used if you were playing as a Hybrid Tank or have nothing else to use and want to add extra damage for whatever reason.

Maarselok

Set bonus

1 item: Adds 1096 Maximum Stamina.

2 items: When you bash an enemy, you spew a cone of corruption, dealing 7200 Disease Damage to enemies over 4 seconds. This damage is increased by 5% for each negative effect the enemies have, up to 150% additional damage. This effect can occur once every 7 seconds

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Lair of Maarselok, Urgarlag Chief-bane

Comments:
A good Monster Set to use within a group as a Hybrid DD/Tank.

Selene

Set bonus

1 item: Adds 1096 Maximum Stamina.

2 items: When you deal melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 13364 Physical Damage. This effect can occur once every 4 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Veteran Selene’s Web, Glirion the Redbeard

Comments: A good and fairly easy to obtain Monster Set to use while doing solo content or as a Hybrid DD/Tank.

Velidreth

Set bonus

1 item: Adds 129 Weapon Damage.

2 items: When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 10752 Disease Damage to the first enemy they hit. This effect can occur once every 8 seconds.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Cradle of Shadows, Urgarlag Urgalarg Chief-bane

Comments:
A good Monster Set to use in solo content or as a Hybrid DD/Tank.

Stormfist

Set bonus

1 item: Adds 129 Stamina Recovery.

2 items: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8470 Physical Damage when the fist closes. This effect can occur once every 8 seconds. The Shock Damage dealt from this set bypasses Spell Resistance.

Set Rating:
141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d 141d49436743034a59dec6bd5618675d

Where to obtain:
Tempest Island, Glirion the Redbeard

Comments:
A good Monster Set to use as a Hybrid DD/Tank, or for something like vSS Lokkestiiz fight where you are range Tanking and you want to add some extra damage.