3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Stamina
5 items: When you cast an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
5 items (Perfected): Adds 1096 Maximum Stamina
Set Rating: 5 out of 5 (Trials). 3 out of 5 (Other Content)
Also Known As: Sax.
When to use: Off Tanks – Especially Necromancers
Where to obtain: Rockgrove Trial (None Perfected), Veteran Rockgrove Trial (Perfected).
Set Weight: Heavy Armor.
Which pieces are used: All pieces for versatility.
Comments: This set works well with a Necromancer Tank especially, but can be used by any class.
This is not a vital set in the sense that you need it for all content – It is somewhat a bit underwhelming in Dungeons and Arenas and is at its peek of usefulness within a Trial environment.
The reason why this set is useful is due to the fact you can use some other Ultimate but still gain the Major Force buff that comes from Aggressive Horn. So in the case of a Necromancer, you can use a Colossus Ultimate and still gain the benefit of Major Force also for a 2-for-1 effect.
The downside to this is you actually lose a little DPS from the lack of resource gain that you get from Aggressive Horn, so that Ultimate buffs your Magicka and Stamina by 10% which adds some DPS gain, so the most effective way to use this set is to wedge it between 2 people using a standard Aggressive Horn so you benefit from having the stats and the Major Force and whatever benefit from the Ultimate that you have used.
A few other things that make this set great is that its a Heavy Armor set, so for once Tanks actually have a Heavy Set that is worth using in group content which makes things more comfortable for Tanks.
Another benefit to using Saxhleel is that if you are progressing a Trial or your group are having a really hard time surviving then you can use a defensive Ultimate such as Barrier and still gain Major Force so you are not really having an adverse effect on your group, you are still buffing them but also giving them a huge amount of additional safety and for some groups this will be very advantageous for progression.