2 items: Adds 1487 Armor 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: Casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3541 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
Ease of use – 3/5
Ease to Obtain – 4/5
Usefulness to Tank – 4/5
Usefulness to group – 5/5
TOTAL – 4 out of 5
Also Known As: COR, Crimson, Crimson Oath.
When to use: Add pulls & Groups with Medium Armor users.
Where to obtain: The Dread Cellar Dungeon (Waking Flame).
Set Weight: Heavy Armor.
Which pieces to obtain: All pieces for versatility – mostly Jewellery + Ice Staff.
Comments: This set is a direct replacement for Alkosh as it’s actually a Tank set that is a lot easier to obtain and use compared to Alkosh. It offers Tank bonuses along with an enemy debuff that will boost your groups DPS. Groups require 18200 penetration on enemies, by using this set, combined with Major & Minor Breach and a Infused Crusher Enchant, you would be offering 14,571 penetration for your group.
The best thing about this set is that it a 360-degree set with a 12-metre radius so you can hit 6 enemies with the reduce armor debuff over a huge area. When compared to Alkosh, it is a lot more efficient because Alkosh can only hit 6 enemies in a cone area in front of the direction that you are looking.
It can be good to use this set one 1 bar so you can control when it is activated meaning you don’t accidentally proc it before you have stacked all the adds.
This set is ideal for add pulls, this is because enchantments can only hit one enemy, they don’t proc on multiple targets so during add pulls where you have multiple enemies, your group end up being under-pen due to the lack of Crusher enchant. The way to combat this is by using an AoE armor debuff set which will make up for the lack of Crusher and push your group to be hitting the pen-cap of 18200.
Medium Armor wearing damage dealers in some groups will also find this set very useful due to the fact they will usually be under the pen-can. It’s extremely easy to maintain, you just have to cast a skill that applies a Major or Minor buff to proc it compared to having to rely on your group for synergies for Alkosh. It has an easy 100% uptime potential so it will work great for the situations when its needed.
The downside of this set is the 6-enemy cap (Same as Alkosh). You can only inflict the armor shred on the closest 6 enemies, so in an add pull of 8 enemies you wouldn’t be able to hit them all with the debuff. There is also a chance when you have a large pack of Elite enemies along with a number of less important smaller enemies, the debuff could accidentally hit the smaller enemies and be wasted which is why it’s not a 5-star set.
When it comes to boss fights, some groups like to use a Damage Dealer with Alkosh rather than having a Tank in Crimson Oath. If someone in your group is using Alkosh you should not use this set. It’s also not worth stacking Tremorscale and Crimson Oaths Rive, you should typically use one or the other not both combined.
This set can be used by either a Main Tank or Off Tank, but it will vary from group to group how you set this up.
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