2 items: Adds 1487 Armor 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: Casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3541 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
Ease of use – 3/5
Ease to Obtain – 4/5
Usefulness to Tank – 4/5
Usefulness to group – 5/5
TOTAL – 4 out of 5
Also Known As: COR, Crimson, Crimson Oath.
When to use: Add pulls & Groups with Medium Armor users.
Where to obtain: The Dread Cellar Dungeon (Waking Flame).
Set Weight: Heavy Armor.
Which pieces to obtain: All pieces for versatility – mostly Jewellery + Ice Staff.
Comments: This set serves as a direct replacement for Roar of Alkosh, offering tanking benefits and an enemy debuff that enhances your group’s DPS. In comparison to Alkosh, obtaining and utilizing this set is considerably easier. To meet the group’s requirement of 18,200 penetration on enemies, combining this set with Major and Minor Breach, as well as an Infused Crusher Enchant, would provide your group with a substantial 14,571 penetration.
One of the notable advantages of this set is its 360-degree coverage with a 12-meter radius, allowing you to apply the armor debuff to six enemies across a wide area. In contrast, Alkosh’s effectiveness is limited to a cone-shaped area in front of your viewing direction. The efficiency of this set surpasses Alkosh because it allows you to activate it on a specific bar, preventing accidental procs before you’ve stacked all the adds.
This set proves particularly useful for add pulls since enchantments can only affect one enemy and don’t trigger on multiple targets. Consequently, during add pulls with multiple enemies, your group may suffer from insufficient penetration due to the absence of a Crusher enchant. To address this issue, employing an AoE armor debuff set compensates for the lack of a Crusher enchant and enables your group to reach the penetration cap of 18,200.
In certain groups, damage dealers wearing medium armor will find this set highly advantageous since they often fall short of the penetration cap. Maintaining this set is exceptionally easy—all you need to do is cast a skill that applies a Major or Minor buff to activate it, eliminating the need to rely on your group for synergies like Alkosh. It boasts a potential 100% uptime, making it highly effective in situations where it’s required.
The downside of this set is its limitation to affecting only the closest six enemies, mirroring Alkosh’s constraints. Consequently, in an add pull with eight enemies, you won’t be able to apply the debuff to all of them. Additionally, when facing a large pack of elite enemies alongside less significant smaller enemies, there is a chance that the debuff may accidentally affect the smaller enemies, rendering it ineffective. For these reasons, it falls short of being a 5-star set.
During boss fights, some groups prefer to have a Damage Dealer equipped with Alkosh instead of relying on a Tank wearing Crimson Oath. If someone in your group is already using Alkosh, it’s advisable not to employ this set. You wouldn’t need to use this in a group using an Arcanist Main Tank either as they can get more pen simply by using Runic Sunder combined with Tremorscale.
The usage of this set can vary depending on whether you’re a Main Tank or Off Tank, and the specific setup may differ from group to group.