Main Tank Gear
Execute/Portal Main Tanks: All Main Tank setups are the same and the only difference really will be the jewellery traits used and possibly glyphs. If you are the execute Tank then you will want 3x Harmony. If you are not then 3x Infused. Magicka sustain the the toughest part of Main Tanking so 3 Magicka Recovery is the solution.
You need to block very little in vCR only really the Heavy Attacks and you have a lot of time to Heavy Attack for Stamina. For this reason it’s best to go with full Divines gear, and Magicka sustain can be tricky especially for the Portals, so using Magicka on your small Armor slots and Prismatic Defence on the large Armor slots works great. If you are the Execute Tank then you might need to drop even more Health so using full Magicka can also be useful.
Earthgore is helpful for both the Portal and Execute Tanking, if you are really experienced then you could use something else. Yolnahkriin is a must have set and needs to always be used by the Main Tank. The last set you can use Worm for the group sustain, but if that’s not needed then you can double up on Powerful Assault to improve the uptime. This will help the Damage Dealers in the portals to do more damage, and your group should always be stacked on Z’Maja so you’ll be in range of the group as Main Tank to hit them with PA.
Beginner Tank Gear
This setup is for people going for their first vCR clears and learning vCR.
The number one priority here is to not die. To help you achieve this you use Eternal Warrior. This set will ignore the Baneful Mark and heal you up for 50% of the Baneful Marks, so you’ll still have to figure out how to manage half of them but it will make your job a lot easier to stay alive and practice the mechanic.
You’ll be missing out on Worm by using this set, which will have a bit of an impact on sustain and group DPS but if you stay alive, that is the main objective as then you don’t lose DPS by needing to be resurrected. As soon as you understand the Baneful mechanic, practiced the rotations from the Skills section, and you and your group have improved enough, you need to drop Eternal Warrior and use something more useful for your group.
This setup has full Sturdy, as a Beginner you are more likely to spend more time blocking.
Side Bosses – Gryphons Gear
You are supposed to roll dodge all of the light attacks from the Gryphons as they apply a bleed which gets stronger for each hit you take so this setup is designed to allow you to continuously dodge all of the attacks.
You can also use Hircines, Alkosh, PA, Drakes Rush, any Tank sets you have in Medium or with Robust.
You also need to avoid getting hit so that you can stand out of group when the Gryphon is flying, this is so you can kite the AoEs away from your group. If you get hit and you need to stand in group, it makes it harder for your group as they will keep getting stunned.
Side Bosses – Mini Boss Gear
You won’t be near your group for half of this fight so using aura sets like Yolnahkriin and Worm will be good. You could also use Arkasis or Olorime. For the monster set use whatever you like.
The best Race’s to use here are:
- Breton for the Magicka sustain since Magicka use is extremely high for Tanks in Cloudrest, plus you get really high Spell Resistance and the last boss is 100% Spell Damage.
- Nord for the additional resistances, this really helps dealing with the high damage in the portals.
- Imperial for the sustain.
- Orc for the extra healing and speed, both great for this trial.
The best Mundus Stone to use here is:
- The Atronach for the extra Magicka Recovery, there is a lot of Magicka casting for the Tanks in this trial so this is important to help with sustain.
- The Steed is an excellent choice for the speed boost and Health Recovery, the speed boost is nice for Tanks that are new in here and struggle to get to the bosses quickly, and the Health Recovery is a nice little extra to help with the high Heath draining situations.
- The Lady could be used by any class that is not a Nord or Breton to reach the Spell Resistance cap of 33k as this is really important when doing the portals.
We go with 64 Health since we are using Pristmatic and Magicka glyphs but we still need 36-38k Max Health to help us survive the incoming damage from the portal.
As standard we use the Bewitched Sugar Skulls which gives us Max Health, Magicka and Stamina plus more Health Recovery which is helpful in Cloudrest.
If you are the execute Tank, it can be a good idea to have another type of food that you use as soon as you reach execute. This food will typically not have any Max Health perk and it means you and your Healers will be able to get you back to full Health during the Baneful Mark. Good food options for this are anything with Max Magicka, Magicka Recovery, Health Recovery and possibly Max Stamina.
You can use regular Tri-Stat potions here when you are dealing with the Gryphons or not in the portal. When you are in the execute phase or you are in the portal you should use the Essence of Health potions that provide 8369 Heath, Major Fortitude, 898 Health per second and Major Vitality. In the portal you would use these when you have the orb dot especially or when you have really high damage phases and you are struggling to out heal it with regular heals. In execute you would use on only when you have received the Baneful Mark and completed your rotation to reach full health and you have not reached full to remove the Mark, you use a potion and tell your healers and then spam as much healing on yourself as possible.